3.3 KiB
KF2-BuildTools
Features:
- Build, brew, test and upload to Steam Workshop;
- No need to edit KFEditor.ini at all;
- Sources can be stored in any path;
- Easily switch between different projects.
Add to your project
git-bash is the only thing you need. If you're already using git, you probably already have it. If not, install it.
There are two options to add KF2-BuildTools to your project:
As git submodule
Make sure that the location of folders and files in your project is as follows (Correct it if it's not):
/<PackageName>/Classes/*uc
Open git-bash and go to your project: cd <your_project_path>
Then run the command:
git submodule add https://github.com/GenZmeY/KF2-BuildTools tools
updating build tools:
Open git-bash and go to your project: cd <your_project_path>
Get updates with the following command: pushd tools && git pull && popd
Now if you run git status
you can see that tools
has changed:
$ git status
On branch master
Your branch is up to date with 'origin/master'.
Changes not staged for commit:
(use "git add <file>..." to update what will be committed)
(use "git restore <file>..." to discard changes in working directory)
modified: tools (new commits)
no changes added to commit (use "git add" and/or "git commit -a")
Commit the changes: git add tools && git commit -m 'update tools'
As standalone script
Just create a tools
folder and put builder there.
Now you can use the script in the same way as in the first case, but you will have to update it yourself.
If you are using someone else's project that has BuildTools...
If you haven't downloaded the project yet, just add --recurse-submodules
when cloning it:
git clone --recurse-submodules <someone_else's_project>
If you have already downloaded the project, just run the command in the project folder:
git submodule update --init --recursive
Usage (Basic)
If you have a simple mutator or game mode, then the usage is also simple:
./tools/builder --compile
build project
./tools/builder --test
start project test
./tools/builder --upload
upload/update your project to/in the steam workshop
If you need help with commands, run: ./tools/builder --help
, or visit this page.
Usage (Advanced)
If your project contains several mutators, *.upk files, external dependencies, or you want to customize the whole process in more detail, then this section is for you.
Prepare
UNDER CONSTRUCTION
Compilation
UNDER CONSTRUCTION
Brewing
UNDER CONSTRUCTION
Testing
UNDER CONSTRUCTION
Uploading to steam workshop
UNDER CONSTRUCTION