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Classes | ||
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LICENSE | ||
README.md | ||
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KF2-BoxPainterLib
2D box drawing library.
Ported from YetAnotherScoreboard and published under LGPLv3 due to licensing issues with some closed source mods.
Add to your project
⚠️ If your code uses the GPL or LGPL you can choose any of the methods below. But if you're using a different license and don't want to change it to the (L)GPL, then you should use methods 1 or 2, and don't make changes to the BoxPainterLib code.
Here are the ways:
1. As git submodule
Open git-bash and go to your project: cd <your_project_path>
Add submodule: git submodule add https://github.com/GenZmeY/KF2-BoxPainterLib BoxPainterLib
updating library:
Get updates: pushd BoxPainterLib && git pull && popd
Commit the changes: git add BoxPainterLib && git commit -m 'update box painter lib'
2. As standalone sources
Create a BoxPainterLib
folder and put this repo there.
3. As part of your sources (only for GPL and LGPL projects)
Include the BoxPainterLib code in your project wherever you want and however you like, make (or not) any changes
Using
- Create
BoxPainter
object:BoxPainter = new class'BoxPainterLib.BoxPainter';
- Initialize the canvas:
BoxPainter.Canvas = <REPLACE_THIS_WITH_YOUR_CANVAS_OBJECT>;
BoxPainter
is ready! Use functions DrawBox(...) and DrawShapedBox(...) to draw cool interface boxes.
Available Functions
DrawShapedBox(float X, float Y, float W, float H, float Edge, byte TopLeftShape, byte TopRightShape, byte BottomLeftShape, byte BottomRightShape)
Draws a box using the shape code for each corner:
- ECS_Corner
- ECS_BeveledCorner
- ECS_VerticalCorner
- ECS_HorisontalCorner
DrawBox(float X, float Y, float Width, float Height, float Edge, optional byte Shape = 0)
Draws a box using the shape code:
Build
If you are using KF2-BuildTools open builder.cfg
and add BoxPainterLib
first in PackageBuildOrder
and PackageUpload
parameters
If you are building manually add line ModPackages=BoxPainterLib
to your KFEditor.ini
before all other ModPackages
Now build the mod. BoxPainterLib.u
library will be next to your *.u
files
Examples
KF2-YetAnotherScoreboard (BoxPainterLib branch)