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15 Commits
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@ -1,5 +1,33 @@
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root = true
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root = true
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# Global
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[*]
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[*]
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indent_style = tab
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indent_style = unset
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indent_size = 4
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indent_size = 4
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tab_width = 4
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end_of_line = lf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = unset
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# Unreal Engine 3 / Source
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[*.uc]
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indent_style = tab
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[*.{uci,upkg}]
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# Unreal Engine 3 / i18n
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[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
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charset = utf-16le
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# Other
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[*.md]
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indent_style = space
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trim_trailing_whitespace = false
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[*.yml]
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indent_style = space
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indent_size = 2
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[*.{txt,cfg,conf}]
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indent_style = tab
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114
.github/workflows/mega-linter.yml
vendored
Normal file
114
.github/workflows/mega-linter.yml
vendored
Normal file
@ -0,0 +1,114 @@
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---
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name: MegaLinter
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permissions: read-all
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on:
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push:
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pull_request:
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branches:
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- master
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env:
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APPLY_FIXES: none
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APPLY_FIXES_EVENT: pull_request
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APPLY_FIXES_MODE: commit
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FILTER_REGEX_EXCLUDE: (mega-linter.yml)
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DISABLE: SPELL
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concurrency:
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group: ${{ github.ref }}-${{ github.workflow }}
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cancel-in-progress: true
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jobs:
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megalinter:
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name: MegaLinter
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runs-on: ubuntu-latest
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permissions:
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contents: write
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issues: write
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pull-requests: write
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steps:
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- name: Checkout Code
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uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11
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with:
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token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
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fetch-depth: 0
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- name: MegaLinter
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uses: oxsecurity/megalinter@7e042c726c68415475b05a65a686c612120a1232
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id: ml
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env:
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VALIDATE_ALL_CODEBASE: true
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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- name: Archive production artifacts
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uses: actions/upload-artifact@c7d193f32edcb7bfad88892161225aeda64e9392
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if: success() || failure()
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with:
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name: MegaLinter reports
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path: |
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megalinter-reports
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mega-linter.log
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- name: Set APPLY_FIXES_IF var
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run: |
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printf 'APPLY_FIXES_IF=%s\n' "${{
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steps.ml.outputs.has_updated_sources == 1 &&
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(
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env.APPLY_FIXES_EVENT == 'all' ||
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env.APPLY_FIXES_EVENT == github.event_name
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) &&
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(
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github.event_name == 'push' ||
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github.event.pull_request.head.repo.full_name == github.repository
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)
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}}" >> "${GITHUB_ENV}"
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- name: Set APPLY_FIXES_IF_* vars
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run: |
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printf 'APPLY_FIXES_IF_PR=%s\n' "${{
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env.APPLY_FIXES_IF == 'true' &&
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env.APPLY_FIXES_MODE == 'pull_request'
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}}" >> "${GITHUB_ENV}"
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printf 'APPLY_FIXES_IF_COMMIT=%s\n' "${{
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env.APPLY_FIXES_IF == 'true' &&
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env.APPLY_FIXES_MODE == 'commit' &&
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(!contains(fromJSON('["refs/heads/main", "refs/heads/master"]'), github.ref))
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}}" >> "${GITHUB_ENV}"
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- name: Create Pull Request with applied fixes
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uses: peter-evans/create-pull-request@153407881ec5c347639a548ade7d8ad1d6740e38
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id: cpr
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if: env.APPLY_FIXES_IF_PR == 'true'
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with:
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token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
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commit-message: "[MegaLinter] Apply linters automatic fixes"
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title: "[MegaLinter] Apply linters automatic fixes"
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labels: bot
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- name: Create PR output
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if: env.APPLY_FIXES_IF_PR == 'true'
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run: |
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echo "PR Number - ${{ steps.cpr.outputs.pull-request-number }}"
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echo "PR URL - ${{ steps.cpr.outputs.pull-request-url }}"
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- name: Prepare commit
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if: env.APPLY_FIXES_IF_COMMIT == 'true'
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run: sudo chown -Rc $UID .git/
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- name: Commit and push applied linter fixes
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uses: stefanzweifel/git-auto-commit-action@8756aa072ef5b4a080af5dc8fef36c5d586e521d
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if: env.APPLY_FIXES_IF_COMMIT == 'true'
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with:
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branch: >-
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${{
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github.event.pull_request.head.ref ||
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github.head_ref ||
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github.ref
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}}
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commit_message: "[MegaLinter] Apply linters fixes"
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commit_user_name: "github-actions"
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commit_user_email: "github-actions[bot]@users.noreply.github.com"
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39
README.md
39
README.md
@ -1,47 +1,56 @@
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# KF2-BoxPainterLib
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# KF2-BoxPainterLib
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[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-BoxPainterLib)](https://github.com/GenZmeY/KF2-BoxPainterLib/tags)
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[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-BoxPainterLib)](https://github.com/GenZmeY/KF2-BoxPainterLib/tags)
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[![MegaLinter](https://github.com/GenZmeY/KF2-BoxPainterLib/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-BoxPainterLib/actions/workflows/mega-linter.yml)
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[![GitHub top language](https://img.shields.io/github/languages/top/GenZmeY/KF2-BoxPainterLib)](https://docs.unrealengine.com/udk/Three/WebHome.html)
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[![GitHub top language](https://img.shields.io/github/languages/top/GenZmeY/KF2-BoxPainterLib)](https://docs.unrealengine.com/udk/Three/WebHome.html)
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[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-BoxPainterLib)](LICENSE)
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[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-BoxPainterLib)](LICENSE)
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**2D box drawing library**
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**2D box drawing library.
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Ported from [YetAnotherScoreboard](https://github.com/GenZmeY/KF2-YetAnotherScoreboard) and published under LGPLv3 due to licensing issues with some closed source mods.**
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## Add to your project
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⚠️ If your code uses the GPL or LGPL you can choose any of the methods below. But if you're using a different license and don't want to change it to the (L)GPL, then you should use methods 1 or 2, and don't make changes to the BoxPainterLib code.
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**Here are the ways:**
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# Add to your project
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There are two ways to add BoxPainterLib to your project:
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### 1. As [git submodule](https://git-scm.com/book/en/v2/Git-Tools-Submodules)
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### 1. As [git submodule](https://git-scm.com/book/en/v2/Git-Tools-Submodules)
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Open git-bash and go to your project: `cd <your_project_path>`
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Open git-bash and go to your project: `cd <your_project_path>`
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Add submodule: `git submodule add https://github.com/GenZmeY/KF2-BoxPainterLib BoxPainterLib`
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Add submodule: `git submodule add https://github.com/GenZmeY/KF2-BoxPainterLib BoxPainterLib`
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**updating library:**
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**updating library:**
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Get updates: `pushd BoxPainterLib && git pull && popd`
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Get updates: `pushd BoxPainterLib && git pull origin master && popd`
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Commit the changes: `git add BoxPainterLib && git commit -m 'update box painter lib'`
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Commit the changes: `git add BoxPainterLib && git commit -m 'update box painter lib'`
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### 2. As standalone sources
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### 2. As standalone sources
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Create a `BoxPainterLib` folder and put [this repo](https://github.com/GenZmeY/KF2-BoxPainterLib) there.
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Create a `BoxPainterLib` folder and put [this repo](https://github.com/GenZmeY/KF2-BoxPainterLib) there.
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# Using
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### 3. As part of your sources (only for GPL and LGPL projects)
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Include the BoxPainterLib code in your project wherever you want and however you like, make (or not) any changes
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## Using
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1. Create `BoxPainter` object: `BoxPainter = new class'BoxPainterLib.BoxPainter';`
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1. Create `BoxPainter` object: `BoxPainter = new class'BoxPainterLib.BoxPainter';`
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2. Initialize the canvas: `BoxPainter.Canvas = <REPLACE_THIS_WITH_YOUR_CANVAS_OBJECT>;`
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2. Initialize the canvas: `BoxPainter.Canvas = <REPLACE_THIS_WITH_YOUR_CANVAS_OBJECT>;`
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3. `BoxPainter` is ready! Use functions [DrawBox(...)](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainter.uc#L3) and [DrawShapedBox(...)](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainterBase.uc#L129) to draw cool interface boxes.
|
3. `BoxPainter` is ready! Use functions [DrawBox(...)](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainter.uc#L3) and [DrawShapedBox(...)](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainterBase.uc#L129) to draw cool interface boxes.
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# Available Functions
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## Available Functions
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#### DrawShapedBox(float X, float Y, float W, float H, float Edge, byte TopLeftShape, byte TopRightShape, byte BottomLeftShape, byte BottomRightShape)
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**DrawShapedBox(float X, float Y, float W, float H, float Edge, byte TopLeftShape, byte TopRightShape, byte BottomLeftShape, byte BottomRightShape)**
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Draws a box using the [shape code](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainterBase.uc#L13) for each corner:
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Draws a box using the [shape code](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/Classes/BoxPainterBase.uc#L13) for each corner:
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- ECS_Corner
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- ECS_Corner
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- ECS_BeveledCorner
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- ECS_BeveledCorner
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- ECS_VerticalCorner
|
- ECS_VerticalCorner
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- ECS_HorisontalCorner
|
- ECS_HorisontalCorner
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|
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#### DrawBox(float X, float Y, float Width, float Height, float Edge, optional byte Shape = 0)
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**DrawBox(float X, float Y, float Width, float Height, float Edge, optional byte Shape = 0)**
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Draws a box using the shape code:
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Draws a box using the shape code:
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![](rect_shapes.png)
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![codes_table](rect_shapes.png)
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# Build
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## Build
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||||||
If you are using [KF2-BuildTools](https://github.com/GenZmeY/KF2-BuildTools) open `builder.cfg` and add `BoxPainterLib` **first** in `PackageBuildOrder` and `PackageUpload` parameters
|
If you are using [KF2-BuildTools](https://github.com/GenZmeY/KF2-BuildTools) open `builder.cfg` and add `BoxPainterLib` **first** in `PackageBuildOrder` and `PackageUpload` parameters
|
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|
|
||||||
If you are building manually add line `ModPackages=BoxPainterLib` to your `KFEditor.ini` before all other `ModPackages`
|
If you are building manually add line `ModPackages=BoxPainterLib` to your `KFEditor.ini` before all other `ModPackages`
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|
|
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Now build the mod. `BoxPainterLib.u` library will be next to your `*.u` files
|
Now build the mod. `BoxPainterLib.u` library will be next to your `*.u` files
|
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|
|
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# License
|
## Examples
|
||||||
[GNU LGPLv3](LICENSE)
|
[KF2-YetAnotherScoreboard (master branch)](https://github.com/GenZmeY/KF2-YetAnotherScoreboard/tree/master) - BoxPainterLib is part of sources
|
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|
[KF2-YetAnotherScoreboard (BoxPainterLib branch)](https://github.com/GenZmeY/KF2-YetAnotherScoreboard/tree/BoxPainterLib) - BoxPainterLib is git submodule
|
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|
|
||||||
|
## License
|
||||||
|
[![license](https://www.gnu.org/graphics/lgplv3-with-text-154x68.png)](LICENSE)
|
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|
Loading…
Reference in New Issue
Block a user