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16 changed files with 376 additions and 592 deletions

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root = true
# Global
[*]
indent_style = unset
indent_size = 4
tab_width = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = unset
# Unreal Engine 3 / Source
[*.uc]
indent_style = tab
[*.{uci,upkg}]
# Unreal Engine 3 / i18n
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
charset = utf-16le
# Other
[*.md]
indent_style = space
trim_trailing_whitespace = false
[*.yml]
indent_style = space
indent_size = 2
[*.{txt,cfg,conf}]
indent_style = tab

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@ -1,114 +0,0 @@
---
name: MegaLinter
permissions: read-all
on:
push:
pull_request:
branches:
- master
env:
APPLY_FIXES: none
APPLY_FIXES_EVENT: pull_request
APPLY_FIXES_MODE: commit
FILTER_REGEX_EXCLUDE: (mega-linter.yml)
DISABLE: SPELL
concurrency:
group: ${{ github.ref }}-${{ github.workflow }}
cancel-in-progress: true
jobs:
megalinter:
name: MegaLinter
runs-on: ubuntu-latest
permissions:
contents: write
issues: write
pull-requests: write
steps:
- name: Checkout Code
uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
fetch-depth: 0
- name: MegaLinter
uses: oxsecurity/megalinter@7e042c726c68415475b05a65a686c612120a1232
id: ml
env:
VALIDATE_ALL_CODEBASE: true
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Archive production artifacts
uses: actions/upload-artifact@c7d193f32edcb7bfad88892161225aeda64e9392
if: success() || failure()
with:
name: MegaLinter reports
path: |
megalinter-reports
mega-linter.log
- name: Set APPLY_FIXES_IF var
run: |
printf 'APPLY_FIXES_IF=%s\n' "${{
steps.ml.outputs.has_updated_sources == 1 &&
(
env.APPLY_FIXES_EVENT == 'all' ||
env.APPLY_FIXES_EVENT == github.event_name
) &&
(
github.event_name == 'push' ||
github.event.pull_request.head.repo.full_name == github.repository
)
}}" >> "${GITHUB_ENV}"
- name: Set APPLY_FIXES_IF_* vars
run: |
printf 'APPLY_FIXES_IF_PR=%s\n' "${{
env.APPLY_FIXES_IF == 'true' &&
env.APPLY_FIXES_MODE == 'pull_request'
}}" >> "${GITHUB_ENV}"
printf 'APPLY_FIXES_IF_COMMIT=%s\n' "${{
env.APPLY_FIXES_IF == 'true' &&
env.APPLY_FIXES_MODE == 'commit' &&
(!contains(fromJSON('["refs/heads/main", "refs/heads/master"]'), github.ref))
}}" >> "${GITHUB_ENV}"
- name: Create Pull Request with applied fixes
uses: peter-evans/create-pull-request@153407881ec5c347639a548ade7d8ad1d6740e38
id: cpr
if: env.APPLY_FIXES_IF_PR == 'true'
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
commit-message: "[MegaLinter] Apply linters automatic fixes"
title: "[MegaLinter] Apply linters automatic fixes"
labels: bot
- name: Create PR output
if: env.APPLY_FIXES_IF_PR == 'true'
run: |
echo "PR Number - ${{ steps.cpr.outputs.pull-request-number }}"
echo "PR URL - ${{ steps.cpr.outputs.pull-request-url }}"
- name: Prepare commit
if: env.APPLY_FIXES_IF_COMMIT == 'true'
run: sudo chown -Rc $UID .git/
- name: Commit and push applied linter fixes
uses: stefanzweifel/git-auto-commit-action@8756aa072ef5b4a080af5dc8fef36c5d586e521d
if: env.APPLY_FIXES_IF_COMMIT == 'true'
with:
branch: >-
${{
github.event.pull_request.head.ref ||
github.head_ref ||
github.ref
}}
commit_message: "[MegaLinter] Apply linters fixes"
commit_user_name: "github-actions"
commit_user_email: "github-actions[bot]@users.noreply.github.com"

2
.gitignore vendored
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@ -1,2 +0,0 @@
*.psd
/ignore

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@ -1,187 +1,156 @@
class AAL extends Info class AAL extends Info
config(AAL); config(AAL);
const LatestVersion = 2; const LatestVersion = 1;
const ProfileURL = "https://steamcommunity.com/profiles/"; const CfgAdminList = class'AdminList';
const CfgAdminList = class'AdminList'; var private config int Version;
var private config E_LogLevel LogLevel;
var private config int Version;
var private config E_LogLevel LogLevel; var private OnlineSubsystem OS;
var private config bool bAutoEnableCheats; var private Array<UniqueNetId> AdminUIDList;
var private OnlineSubsystem OS; public simulated function bool SafeDestroy()
var private Array<UniqueNetId> AdminUIDList; {
var private Array<UniqueNetId> AdminUIDListActive; `Log_Trace();
public simulated function bool SafeDestroy() return (bPendingDelete || bDeleteMe || Destroy());
{ }
`Log_Trace();
public event PreBeginPlay()
return (bPendingDelete || bDeleteMe || Destroy()); {
} `Log_Trace();
public event PreBeginPlay() if (WorldInfo.NetMode == NM_Client)
{ {
`Log_Trace(); `Log_Fatal("Wrong NetMode:" @ WorldInfo.NetMode);
SafeDestroy();
if (WorldInfo.NetMode == NM_Client) return;
{ }
`Log_Fatal("Wrong NetMode:" @ WorldInfo.NetMode);
SafeDestroy(); Super.PreBeginPlay();
return;
} PreInit();
}
Super.PreBeginPlay();
public event PostBeginPlay()
PreInit(); {
} `Log_Trace();
public event PostBeginPlay() if (bPendingDelete || bDeleteMe) return;
{
`Log_Trace(); Super.PostBeginPlay();
if (bPendingDelete || bDeleteMe) return; PostInit();
}
Super.PostBeginPlay();
private function PreInit()
PostInit(); {
} `Log_Trace();
private function PreInit() if (Version == `NO_CONFIG)
{ {
`Log_Trace(); LogLevel = LL_Info;
SaveConfig();
if (Version == `NO_CONFIG) }
{
LogLevel = LL_Info; CfgAdminList.static.InitConfig(Version, LatestVersion, LogLevel);
SaveConfig();
} switch (Version)
{
CfgAdminList.static.InitConfig(Version, LatestVersion, LogLevel); case `NO_CONFIG:
`Log_Info("Config created");
switch (Version)
{ case MaxInt:
case `NO_CONFIG: `Log_Info("Config updated to version" @ LatestVersion);
`Log_Info("Config created"); break;
case 1: case LatestVersion:
bAutoEnableCheats = false; `Log_Info("Config is up-to-date");
break;
case MaxInt:
`Log_Info("Config updated to version" @ LatestVersion); default:
break; `Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
case LatestVersion: `Log_Warn("The config version will be changed to" @ LatestVersion);
`Log_Info("Config is up-to-date"); break;
break; }
default: if (LatestVersion != Version)
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)"); {
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion); Version = LatestVersion;
`Log_Warn("The config version will be changed to" @ LatestVersion); SaveConfig();
break; }
}
if (LogLevel == LL_WrongLevel)
if (LatestVersion != Version) {
{ LogLevel = LL_Info;
Version = LatestVersion;
SaveConfig(); `Log_Warn("Wrong 'LogLevel', return to default value");
}
SaveConfig();
if (LogLevel == LL_WrongLevel) }
{ `Log_Base("LogLevel:" @ LogLevel);
LogLevel = LL_Info;
OS = class'GameEngine'.static.GetOnlineSubsystem();
`Log_Warn("Wrong 'LogLevel', return to default value"); if (OS != None)
{
SaveConfig(); AdminUIDList = CfgAdminList.static.Load(OS, LogLevel);
} }
`Log_Base("LogLevel:" @ LogLevel); else
{
OS = class'GameEngine'.static.GetOnlineSubsystem(); `Log_Fatal("Can't get online subsystem!");
if (OS != None) SafeDestroy();
{ }
AdminUIDList = CfgAdminList.static.Load(OS, LogLevel); }
}
else private function PostInit()
{ {
`Log_Fatal("Can't get online subsystem!"); `Log_Trace();
SafeDestroy(); }
}
} public function NotifyLogin(Controller C)
{
private function PostInit() local PlayerController PC;
{ local PlayerReplicationInfo PRI;
`Log_Trace(); local String UniqueID;
} local String SteamID;
local String Profile;
public function NotifyLogin(Controller C)
{ `Log_Trace();
local PlayerController PC;
local PlayerReplicationInfo PRI; if (C == None || C.PlayerReplicationInfo == None) return;
local String UniqueID;
local String SteamID; PRI = C.PlayerReplicationInfo;
`Log_Trace(); if (AdminUIDList.Find('Uid', PRI.UniqueId.Uid) != INDEX_NONE)
{
if (C == None || C.PlayerReplicationInfo == None) return; PRI.bAdmin = true;
PRI = C.PlayerReplicationInfo; UniqueID = OS.UniqueNetIdToString(PRI.UniqueId);
if (AdminUIDList.Find('Uid', PRI.UniqueId.Uid) != INDEX_NONE) PC = PlayerController(C);
{ if (PC != None && !PC.bIsEosPlayer)
PRI.bAdmin = true; {
} SteamID = OS.UniqueNetIdToInt64(PRI.UniqueId);
Profile = "https://steamcommunity.com/profiles/" $ SteamID;
if (PRI.bAdmin)
{ `Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ "," @ SteamID $ "," @ Profile $ ")");
AdminUIDListActive.AddItem(PRI.UniqueId); }
else
UniqueID = OS.UniqueNetIdToString(PRI.UniqueId); {
`Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ ")");
PC = PlayerController(C); }
}
if (PC != None && bAutoEnableCheats) }
{
PC.AddCheats(true); public function NotifyLogout(Controller C)
} {
`Log_Trace();
if (PC != None && !PC.bIsEosPlayer) }
{
SteamID = OS.UniqueNetIdToInt64(PRI.UniqueId); defaultproperties
`Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ "," @ SteamID $ "," @ ProfileURL $ SteamID $ ")"); {
}
else
{
`Log_Info("Admin login:" @ PRI.PlayerName @ "(" $ UniqueID $ ")");
}
}
}
public function NotifyLogout(Controller C)
{
local PlayerReplicationInfo PRI;
local String UniqueID;
local String SteamID;
`Log_Trace();
if (C == None || C.PlayerReplicationInfo == None) return;
PRI = C.PlayerReplicationInfo;
if (PRI.bAdmin || AdminUIDListActive.Find('Uid', PRI.UniqueId.Uid) != INDEX_NONE)
{
AdminUIDListActive.RemoveItem(PRI.UniqueId);
UniqueID = OS.UniqueNetIdToString(PRI.UniqueId);
SteamID = OS.UniqueNetIdToInt64(PRI.UniqueId);
`Log_Info("Admin logout:" @ PRI.PlayerName @ "(" $ UniqueID $ "," @ SteamID $ "," @ ProfileURL $ SteamID $ ")");
}
}
defaultproperties
{
} }

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@ -1,4 +1,4 @@
[Flags] [Flags]
AllowDownload=False AllowDownload=False
ClientOptional=False ClientOptional=False
ServerSideOnly=True ServerSideOnly=True

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@ -1 +1,60 @@
class AALMut extends Mut; // backward compatibility class AALMut extends KFMutator;
var private AAL AAL;
public simulated function bool SafeDestroy()
{
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'AAL', AAL)
{
break;
}
if (AAL == None)
{
AAL = WorldInfo.Spawn(class'AAL');
}
if (AAL == None)
{
`Log_Base("FATAL: Can't Spawn 'AAL'");
SafeDestroy();
}
}
public function AddMutator(Mutator Mut)
{
if (Mut == Self) return;
if (Mut.Class == Class)
Mut.Destroy();
else
Super.AddMutator(Mut);
}
public function NotifyLogin(Controller C)
{
Super.NotifyLogin(C);
AAL.NotifyLogin(C);
}
public function NotifyLogout(Controller C)
{
Super.NotifyLogout(C);
AAL.NotifyLogout(C);
}
DefaultProperties
{
}

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@ -1,84 +1,84 @@
class AdminList extends Object class AdminList extends Object
config(AAL) config(AAL)
abstract; abstract;
var private config Array<String> AdminId; var private config Array<String> AdminId;
public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel) public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
switch (Version) switch (Version)
{ {
case `NO_CONFIG: case `NO_CONFIG:
ApplyDefault(LogLevel); ApplyDefault(LogLevel);
default: break; default: break;
} }
if (LatestVersion != Version) if (LatestVersion != Version)
{ {
StaticSaveConfig(); StaticSaveConfig();
} }
} }
public static function Array<UniqueNetId> Load(OnlineSubsystem OS, E_LogLevel LogLevel) public static function Array<UniqueNetId> Load(OnlineSubsystem OS, E_LogLevel LogLevel)
{ {
local Array<UniqueNetId> UIDs; local Array<UniqueNetId> UIDs;
local UniqueNetId UID; local UniqueNetId UID;
local String ID; local String ID;
`Log_TraceStatic(); `Log_TraceStatic();
foreach default.AdminId(ID) foreach default.AdminId(ID)
{ {
if (AnyToUID(OS, ID, UID, LogLevel)) if (AnyToUID(OS, ID, UID, LogLevel))
{ {
UIDs.AddItem(UID); UIDs.AddItem(UID);
`Log_Debug("Loaded:" @ ID); `Log_Debug("Loaded:" @ ID);
} }
else else
{ {
`Log_Warn("Can't load AdminId:" @ ID); `Log_Warn("Can't load AdminId:" @ ID);
} }
} }
if (default.AdminId.Length == UIDs.Length) if (default.AdminId.Length == UIDs.Length)
{ {
`Log_Info("Loaded" @ UIDs.Length @ "entries"); `Log_Info("Loaded" @ UIDs.Length @ "entries");
} }
else else
{ {
`Log_Info("Loaded" @ UIDs.Length @ "of" @ default.AdminId.Length @ "entries"); `Log_Info("Loaded" @ UIDs.Length @ "of" @ default.AdminId.Length @ "entries");
} }
return UIDs; return UIDs;
} }
private static function ApplyDefault(E_LogLevel LogLevel) private static function ApplyDefault(E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
default.AdminId.Length = 0; default.AdminId.Length = 0;
default.AdminId.AddItem("76561190000000000"); default.AdminId.AddItem("76561190000000000");
default.AdminId.AddItem("0x0000000000000000"); default.AdminId.AddItem("0x0000000000000000");
} }
private static function bool IsUID(String ID, E_LogLevel LogLevel) private static function bool IsUID(String ID, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
return (Left(ID, 2) ~= "0x"); return (Locs(Left(ID, 2)) ~= "0x");
} }
private static function bool AnyToUID(OnlineSubsystem OS, String ID, out UniqueNetId UID, E_LogLevel LogLevel) private static function bool AnyToUID(OnlineSubsystem OS, String ID, out UniqueNetId UID, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
return IsUID(ID, LogLevel) ? OS.StringToUniqueNetId(ID, UID) : OS.Int64ToUniqueNetId(ID, UID); return IsUID(ID, LogLevel) ? OS.StringToUniqueNetId(ID, UID) : OS.Int64ToUniqueNetId(ID, UID);
} }
defaultproperties defaultproperties
{ {
} }

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@ -1,60 +0,0 @@
class Mut extends KFMutator;
var private AAL AAL;
public simulated function bool SafeDestroy()
{
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'AAL', AAL)
{
break;
}
if (AAL == None)
{
AAL = WorldInfo.Spawn(class'AAL');
}
if (AAL == None)
{
`Log_Base("FATAL: Can't Spawn 'AAL'");
SafeDestroy();
}
}
public function AddMutator(Mutator M)
{
if (M == Self) return;
if (M.Class == Class)
Mut(M).SafeDestroy();
else
Super.AddMutator(M);
}
public function NotifyLogin(Controller C)
{
AAL.NotifyLogin(C);
Super.NotifyLogin(C);
}
public function NotifyLogout(Controller C)
{
AAL.NotifyLogout(C);
Super.NotifyLogout(C);
}
defaultproperties
{
}

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@ -1,20 +1,20 @@
class _Logger extends Object class _Logger extends Object
abstract; abstract;
enum E_LogLevel enum E_LogLevel
{ {
LL_WrongLevel, LL_WrongLevel,
LL_None, LL_None,
LL_Fatal, LL_Fatal,
LL_Error, LL_Error,
LL_Warning, LL_Warning,
LL_Info, LL_Info,
LL_Debug, LL_Debug,
LL_Trace, LL_Trace,
LL_All LL_All
}; };
defaultproperties defaultproperties
{ {
} }

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// Constants // Constants
`define NO_CONFIG 0 `define NO_CONFIG 0

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// Imports // Imports
`include(Logger.uci) `include(Logger.uci)
`include(Constants.uci) `include(Constants.uci)

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// Logger // Logger
`define Log_Tag 'AAL' `define Log_Tag 'AAL'
`define LocationStatic "`{ClassName}::" $ GetFuncName() `define LocationStatic "`{ClassName}::" $ GetFuncName()
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag) `define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag) `define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag) `define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag) `define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag) `define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag) `define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag) `define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag) `define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)

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[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin[/img] [img]https://img.shields.io/steam/downloads/2848836389[/img] [img]https://img.shields.io/steam/favorites/2848836389[/img] [img]https://img.shields.io/steam/update-date/2848836389[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2848836389][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin[/img][/url] [img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin[/img] [img]https://img.shields.io/steam/favorites/2848836389[/img] [img]https://img.shields.io/steam/update-date/2848836389[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2848836389][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin[/img][/url]
[h1]📋 Description[/h1] [h1]Description[/h1]
Small server-side mutator that allows specified players to automatically login as an admin. Small server-side mutator that allows specified players to automatically login as an admin.
[h1]Whitelisted?[/h1] [h1]Whitelisted?[/h1]
No. This mod is not whitelisted and will de-rank your server. Any XP earned will not be saved. No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
But I hope that it will be whitelisted - I submitted whitelist request here: [h1]Usage (server)[/h1]
https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-mutators.120340/post-2353666 [b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
[h1]🖥️ Usage (server)[/h1]
[b]Note:[/b] [i]If this is unclear, first read: [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server Guide (KF2 wiki)[/u][/url][/i]
[olist] [olist]
[*]Open [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b]. [*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
[*]Find [b][IpDrv.TcpNetDriver][/b] section and ensure line exists (add if missing): [*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
[code]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/code] [b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b]
(If there are several [b]DownloadManagers[/b] then the line above should be the first) ❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist): [*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
[code]ServerSubscribedWorkshopItems=2848836389[/code] [b]ServerSubscribedWorkshopItems=2848836389[/b]
[*]Start server and wait for mutator download. [*]Start the server and wait until the mutator is downloading;
[*]When the download is complete, stop the server. [*]Add mutator to server start parameters: [b]?Mutator=AAL.AALMut[/b] and restart the server.
[*]Create a file [b](*)[/b]: [code]<kf2-server>\KFGame\Config\KFAAL.ini[/code]
with content:
[code][AAL.AAL]
Version=0[/code]
[*]Add mutator to server start parameters: [code]?Mutator=AAL.Mut[/code] and start the server (this will generate the default KFAAL.ini content).
[*]Stop the server and configure the mutator (see [b]⚙️ Setup (KFAAL.ini)[/b] below).
[*]Start the server.
[/olist] [/olist]
[h1]🐞 (*) Buggy config initialization[/h1] [h1]Setup (KFAAL.ini)[/h1]
This mutator (like many others) relies on UnrealScript's default values (0 for int type) to detect first-time use and generate a config. Config will be created at the first start.
However, the game contains a bug that initializes unset values to random data, which can lead to incorrect settings or missing configs.
As a workaround, I recommend explicitly setting [b]Version=0[/b] in the config during the first initialization.
Unfortunately, I can't fix this issue because it's a game engine problem (not the mutator's fault).
[h1]⚙️ Setup (KFAAL.ini)[/h1]
[list] [list]
[*]Use [b]AdminId[/b] to set the list of admins, you can use UniqueID or SteamID. The default config contains example UniqueID and SteamID entries - replace them with the values you need or delete them, but dont leave it as is. [*]Use [b]AdminId[/b] to set the list of admins. You can use UniqueID or SteamID;
[*]Set [b]bAutoEnableCheats=True[/b] to automatically enable cheats for admins.
[/list] [/list]
[h1]🔎 Getting IDs[/h1] [h1]Getting ID[/h1]
You can view the Steam ID and UniqueID in WebAdmin on the PLAYERS tab: You can view the Steam ID and UniqueID in WebAdmin on the PLAYERS tab:
[img]https://raw.githubusercontent.com/GenZmeY/KF2-AdminAutoLogin/master/PublicationContent/ID1.png[/img] [img]https://raw.githubusercontent.com/GenZmeY/KF2-AdminAutoLogin/master/PublicationContent/ID1.png[/img]
But don't try to use the SteamID from here for EGS players - it won't work. SteamID is for Steam players only. UniqueID is suitable for all platforms. But don't try to use the SteamID from here for EGS players - it won't work. SteamID is for Steam players only.
UniqueID is suitable for all platforms.
SteamID can also be obtained from the player's profile, look at the URL: SteamID can also be obtained from the player's profile, look at the URL:
[img]https://raw.githubusercontent.com/GenZmeY/KF2-AdminAutoLogin/master/PublicationContent/ID2.png[/img] [img]https://raw.githubusercontent.com/GenZmeY/KF2-AdminAutoLogin/master/PublicationContent/ID2.png[/img]
If a player uses a nickname in a link to their profile, then add this to the profile url: [b]?xml=1[/b] If a player uses a nickname in a link to their profile, then add this to the profile url: [b]?xml=1[/b]
SteamID will be at the beginning:
[img]https://raw.githubusercontent.com/GenZmeY/KF2-AdminAutoLogin/master/PublicationContent/ID3.png[/img] [img]https://raw.githubusercontent.com/GenZmeY/KF2-AdminAutoLogin/master/PublicationContent/ID3.png[/img]
[h1]🌍 Credits[/h1] [h1]Sources[/h1]
[list] [url=https://github.com/GenZmeY/KF2-AdminAutoLogin]https://github.com/GenZmeY/KF2-AdminAutoLogin[/url] [b](GNU GPLv3)[/b]
[*]The cat on the cover is Meawbin (original character by [url=https://x.com/horrormove]Cotton Valent[/url]).
[/list]
[h1]☑️ Status: Completed[/h1]
✔️ The mutator works with the current version of the game (v1150) and I have implemented everything I planned.
⛔️ Development has stopped: I no longer have the time or motivation to maintain this mod. No further updates or bug fixes are planned.
[h1]📜 Sources[/h1]
https://github.com/GenZmeY/KF2-AdminAutoLogin [b](GNU GPLv3)[/b]

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@ -1,19 +1,18 @@
# Admin Auto Login # Admin Auto Login
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389) [![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
[![Steam Downloads](https://img.shields.io/steam/downloads/2848836389)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
[![Steam Favorites](https://img.shields.io/steam/favorites/2848836389)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389) [![Steam Favorites](https://img.shields.io/steam/favorites/2848836389)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
[![MegaLinter](https://github.com/GenZmeY/KF2-AdminAutoLogin/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-AdminAutoLogin/actions/workflows/mega-linter.yml) [![Steam Update Date](https://img.shields.io/steam/update-date/2848836389)](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin)](https://github.com/GenZmeY/KF2-AdminAutoLogin/tags) [![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-AdminAutoLogin)](https://github.com/GenZmeY/KF2-AdminAutoLogin/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin)](LICENSE) [![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-AdminAutoLogin)](LICENSE)
## Description # Description
Small server-side mutator that allows specified players to automatically login as an admin. Small server-side mutator that allows specified players to automatically login as an admin.
## Usage & Setup # Usage & Setup
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389) [See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
## Build # Build
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here. **Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win); 1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources: 2. open git-bash and go to any folder where you want to store sources:
@ -27,9 +26,9 @@ Small server-side mutator that allows specified players to automatically login a
5. The compiled files will be here: 5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
## Bug reports # Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-AdminAutoLogin/issues) and check if there is a description of your bug. If not, create a new issue. If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-AdminAutoLogin/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it. Describe what the bug looks like and how reproduce it.
## License # License
[![license](https://www.gnu.org/graphics/gplv3-with-text-136x68.png)](LICENSE) [GNU GPLv3](LICENSE)

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@ -7,24 +7,15 @@ StripSource="True"
# Mutators to be compiled # Mutators to be compiled
# Specify them with a space as a separator, # Specify them with a space as a separator,
# Mutators will be compiled in the specified order # Mutators will be compiled in the specified order
PackageBuildOrder="AAL" PackageBuildOrder="AAL"
### Brew parameters ###
# Packages you want to brew using @peelz's patched KFEditor.
# Useful for cases where regular brew doesn't put *.upk inside the package.
# Specify them with a space as a separator,
# The order doesn't matter
PackagePeelzBrew=""
### Steam Workshop upload parameters ### ### Steam Workshop upload parameters ###
# Mutators that will be uploaded to the workshop # Mutators that will be uploaded to the workshop
# Specify them with a space as a separator, # Specify them with a space as a separator,
# The order doesn't matter # The order doesn't matter
PackageUpload="AAL" PackageUpload="AAL"
@ -39,7 +30,7 @@ Map="KF-Nuked"
# Endless: KFGameContent.KFGameInfo_Endless # Endless: KFGameContent.KFGameInfo_Endless
# Objective: KFGameContent.KFGameInfo_Objective # Objective: KFGameContent.KFGameInfo_Objective
# Versus: KFGameContent.KFGameInfo_VersusSurvival # Versus: KFGameContent.KFGameInfo_VersusSurvival
Game="KFGameContent.KFGameInfo_Survival" Game="AAL.restore KFEditor.ini from backup"
# Difficulty: # Difficulty:
# Normal: 0 # Normal: 0

2
tools

@ -1 +1 @@
Subproject commit fb458ac61f7e6c6426b8dff366dd5e7499e0d95f Subproject commit 2f173aad7a6f4578574764801136a0d86e830653