KF2-ZedSpawner/ZedSpawner/Classes/SpawnListRegular.uc
GenZmeY fd3c9116e4 refactoring, improvements, fixes
- fixed spawn when all spawn volumes are busy;
- refactoring (removed obsolete code, improved readability);
- improved logging.
2022-06-01 07:40:23 +03:00

149 lines
4.1 KiB
Ucode

class SpawnListRegular extends Object
dependson(ZedSpawner)
config(ZedSpawner);
struct S_SpawnEntryCfg
{
var int Wave;
var String ZedClass;
var int RelativeStart;
var int Delay;
var int Probability;
var int SpawnCountBase;
var int SingleSpawnLimit;
var bool bSpawnAtPlayerStart;
};
var public config Array<S_SpawnEntryCfg> Spawn;
public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA)
{
switch (Version)
{
case `NO_CONFIG:
ApplyDefault(KFGIA);
default: break;
}
if (LatestVersion != Version)
{
StaticSaveConfig();
}
}
private static function ApplyDefault(KFGI_Access KFGIA)
{
local S_SpawnEntryCfg SpawnEntry;
local Array<class<KFPawn_Monster> > KFPM_Zeds;
local class<KFPawn_Monster> KFPMC;
default.Spawn.Length = 0;
SpawnEntry.Wave = 0;
SpawnEntry.SpawnCountBase = 2;
SpawnEntry.SingleSpawnLimit = 1;
SpawnEntry.RelativeStart = 25;
SpawnEntry.Delay = 60;
SpawnEntry.Probability = 100;
SpawnEntry.bSpawnAtPlayerStart = false;
KFPM_Zeds = KFGIA.GetAIClassList();
foreach KFPM_Zeds(KFPMC)
{
++SpawnEntry.Wave;
SpawnEntry.ZedClass = "KFGameContent." $ String(KFPMC);
default.Spawn.AddItem(SpawnEntry);
}
}
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
{
local Array<S_SpawnEntry> SpawnList;
local S_SpawnEntryCfg SpawnEntryCfg;
local S_SpawnEntry SpawnEntry;
local int Line;
local bool Errors;
local int Loaded;
`ZS_Info("Load spawn list:");
foreach default.Spawn(SpawnEntryCfg, Line)
{
Errors = false;
SpawnEntry.Wave = SpawnEntryCfg.Wave;
if (SpawnEntryCfg.Wave <= 0 || SpawnEntryCfg.Wave > 255)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Wave" @ "(" $ SpawnEntryCfg.ZedClass $ ")" @ "must be greater than 0 and less than 256");
Errors = true;
}
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
if (SpawnEntry.ZedClass == None)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
Errors = true;
}
SpawnEntry.RelativeStartDefault = SpawnEntryCfg.RelativeStart / 100.f;
if (SpawnEntryCfg.RelativeStart < 0 || SpawnEntryCfg.RelativeStart > 100)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100");
Errors = true;
}
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
if (SpawnEntryCfg.Delay <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
Errors = true;
}
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
Errors = true;
}
SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
if (SpawnEntry.SpawnCountBase <= 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
Errors = true;
}
SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
if (SpawnEntry.SingleSpawnLimit < 0)
{
`ZS_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
Errors = true;
}
SpawnEntry.SpawnAtPlayerStart = SpawnEntryCfg.bSpawnAtPlayerStart;
if (!Errors)
{
Loaded++;
SpawnList.AddItem(SpawnEntry);
`ZS_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (w" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
}
}
if (Loaded == default.Spawn.Length)
{
`ZS_Info("Regular spawn list loaded successfully");
}
else
{
`ZS_Info("Regular spawn list: loaded" @ Loaded @ "of" @ default.Spawn.Length @ "entries");
}
return SpawnList;
}
defaultproperties
{
}