156 lines
4.3 KiB
Ucode
156 lines
4.3 KiB
Ucode
class SpawnListRegular extends Object
|
|
dependson(ZedSpawner)
|
|
config(ZedSpawner);
|
|
|
|
struct S_SpawnEntryCfg
|
|
{
|
|
var int Wave;
|
|
var String ZedClass;
|
|
var int RelativeStart;
|
|
var int Delay;
|
|
var int Probability;
|
|
var int SpawnCountBase;
|
|
var int SingleSpawnLimit;
|
|
};
|
|
|
|
var public config Array<S_SpawnEntryCfg> Spawn;
|
|
|
|
delegate int SpawnListSort(S_SpawnEntryCfg A, S_SpawnEntryCfg B)
|
|
{
|
|
return A.Wave > B.Wave ? -1 : 0;
|
|
}
|
|
|
|
public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA, E_LogLevel LogLevel)
|
|
{
|
|
`Log_TraceStatic();
|
|
|
|
switch (Version)
|
|
{
|
|
case `NO_CONFIG:
|
|
ApplyDefault(KFGIA, LogLevel);
|
|
|
|
default: break;
|
|
}
|
|
|
|
if (LatestVersion != Version)
|
|
{
|
|
StaticSaveConfig();
|
|
}
|
|
}
|
|
|
|
private static function ApplyDefault(KFGI_Access KFGIA, E_LogLevel LogLevel)
|
|
{
|
|
local S_SpawnEntryCfg SpawnEntry;
|
|
local Array<class<KFPawn_Monster> > KFPM_Zeds;
|
|
local class<KFPawn_Monster> KFPMC;
|
|
|
|
`Log_TraceStatic();
|
|
|
|
default.Spawn.Length = 0;
|
|
|
|
SpawnEntry.Wave = 0;
|
|
SpawnEntry.SpawnCountBase = 2;
|
|
SpawnEntry.SingleSpawnLimit = 1;
|
|
SpawnEntry.RelativeStart = 25;
|
|
SpawnEntry.Delay = 60;
|
|
SpawnEntry.Probability = 100;
|
|
|
|
KFPM_Zeds = KFGIA.GetAIClassList(LogLevel);
|
|
foreach KFPM_Zeds(KFPMC)
|
|
{
|
|
++SpawnEntry.Wave;
|
|
SpawnEntry.ZedClass = "KFGameContent." $ String(KFPMC);
|
|
default.Spawn.AddItem(SpawnEntry);
|
|
}
|
|
}
|
|
|
|
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
|
|
{
|
|
local Array<S_SpawnEntry> SpawnList;
|
|
local S_SpawnEntryCfg SpawnEntryCfg;
|
|
local S_SpawnEntry SpawnEntry;
|
|
local int Line;
|
|
local bool Errors;
|
|
|
|
`Log_TraceStatic();
|
|
|
|
`Log_Info("Load spawn list:");
|
|
foreach default.Spawn(SpawnEntryCfg, Line)
|
|
{
|
|
Errors = false;
|
|
|
|
SpawnEntry.Wave = SpawnEntryCfg.Wave;
|
|
if (SpawnEntryCfg.Wave <= 0 || SpawnEntryCfg.Wave > 255)
|
|
{
|
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Wave" @ "(" $ SpawnEntryCfg.ZedClass $ ")" @ "must be greater than 0 and less than 256");
|
|
Errors = true;
|
|
}
|
|
|
|
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
|
|
if (SpawnEntry.ZedClass == None)
|
|
{
|
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
|
|
Errors = true;
|
|
}
|
|
|
|
SpawnEntry.RelativeStartDefault = SpawnEntryCfg.RelativeStart / 100.f;
|
|
if (SpawnEntryCfg.RelativeStart < 0 || SpawnEntryCfg.RelativeStart > 100)
|
|
{
|
|
`Log_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100");
|
|
Errors = true;
|
|
}
|
|
|
|
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
|
|
if (SpawnEntryCfg.Delay <= 0)
|
|
{
|
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
|
|
Errors = true;
|
|
}
|
|
|
|
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
|
|
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
|
|
{
|
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
|
|
Errors = true;
|
|
}
|
|
|
|
SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
|
|
if (SpawnEntry.SpawnCountBase <= 0)
|
|
{
|
|
`Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
|
|
Errors = true;
|
|
}
|
|
|
|
SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
|
|
if (SpawnEntry.SingleSpawnLimit < 0)
|
|
{
|
|
`Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
|
|
Errors = true;
|
|
}
|
|
|
|
if (!Errors)
|
|
{
|
|
SpawnList.AddItem(SpawnEntry);
|
|
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (w" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
|
|
}
|
|
}
|
|
|
|
default.Spawn.Sort(SpawnListSort);
|
|
|
|
if (SpawnList.Length == default.Spawn.Length)
|
|
{
|
|
`Log_Info("Regular spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
|
|
}
|
|
else
|
|
{
|
|
`Log_Info("Regular spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries");
|
|
}
|
|
|
|
return SpawnList;
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
|
|
}
|