# ZedSpawner [![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931) [![Steam Subscriptions](https://img.shields.io/steam/subscriptions/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931) [![Steam Favorites](https://img.shields.io/steam/favorites/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931) [![Steam Update Date](https://img.shields.io/steam/update-date/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931) [![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-ZedSpawner)](https://github.com/GenZmeY/KF2-ZedSpawner/tags) [![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-ZedSpawner)](LICENSE) # Description Spawner for zeds. Started as a modification of the [PissJar](https://steamcommunity.com/sharedfiles/filedetails/?id=1082749153) and [Windows 10](https://steamcommunity.com/sharedfiles/filedetails/?id=2488241348) version, but now there is almost nothing left of the previous mutator, lol # Features - spawn without increasing zed counter; - spawn depends on the number of players; - cyclic spawn (useful for endless mode); - separate spawn for special waves and boss waves; - spawn after a certain percentage of killed zeds. # Usage & Setup [See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931) # Spawn calculator [Spawn Calculator](https://docs.google.com/spreadsheets/d/1q67WJ36jhj6Y0lPNO5tS2bU79Wphu4Xmi62me6DAwtM/edit?usp=sharing) # Build **Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here. 1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win); 2. open git-bash and go to any folder where you want to store sources: `cd ` 3. Clone this repository and go to the source folder: `git clone https://github.com/GenZmeY/KF2-ZedSpawner && cd KF2-ZedSpawner` 4. Download dependencies: `git submodule init && git submodule update` 5. Compile: `./tools/builder -c` 5. The compiled files will be here: `C:\Users\\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\` # Testing Open git-bash in the source folder and run command: `./tools/builder -t` (or `./tools/builder -ct` if you haven't compiled the mutator yet) A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters). # Bug reports If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-ZedSpawner/issues) and check if there is a description of your bug. If not, create a new issue. Describe what the bug looks like and how reproduce it. Attaching your KFZedSpawner.ini and Launch.log can also be helpful. # License [GNU GPLv3](LICENSE)