class SpawnListSpecialWaves extends Object dependson(ZedSpawner) config(ZedSpawner); struct S_SpawnEntryCfg { var EAIType Wave; var String ZedClass; var int RelativeStart; var int Delay; var int Probability; var int SpawnCountBase; var int SingleSpawnLimit; var bool bSpawnAtPlayerStart; }; var config bool bStopRegularSpawn; var config Array Spawn; public static function InitConfig(int Version, int LatestVersion) { switch (Version) { case `NO_CONFIG: ApplyDefault(); default: break; } if (LatestVersion != Version) { StaticSaveConfig(); } } private static function ApplyDefault() { local S_SpawnEntryCfg SpawnEntry; local EAIType AIType; default.bStopRegularSpawn = true; default.Spawn.Length = 0; SpawnEntry.ZedClass = "SomePackage.SomeClass"; SpawnEntry.SpawnCountBase = 2; SpawnEntry.SingleSpawnLimit = 1; SpawnEntry.RelativeStart = 0; SpawnEntry.Delay = 60; SpawnEntry.Probability = 100; SpawnEntry.bSpawnAtPlayerStart = false; foreach class'KFGameInfo_Endless'.default.SpecialWaveTypes(AIType) { SpawnEntry.Wave = AIType; default.Spawn.AddItem(SpawnEntry); } } public static function Array Load(KFGameInfo_Endless KFGIE, E_LogLevel LogLevel) { local Array SpawnList; local S_SpawnEntryCfg SpawnEntryCfg; local S_SpawnEntry SpawnEntry; local int Line; local bool Errors; if (KFGIE == None) { `ZS_Info("Not Endless mode, skip loading special waves"); return SpawnList; } `ZS_Info("Load special waves spawn list:"); foreach default.Spawn(SpawnEntryCfg, Line) { Errors = false; SpawnEntry.Wave = SpawnEntryCfg.Wave; if (KFGIE.SpecialWaveTypes.Find(EAIType(SpawnEntryCfg.Wave)) == INDEX_NONE) { `ZS_Warn("[" $ Line + 1 $ "]" @ "Unknown special wave:" @ SpawnEntryCfg.Wave); Errors = true; } SpawnEntry.ZedClass = class(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class')); if (SpawnEntry.ZedClass == None) { `ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass); Errors = true; } SpawnEntry.RelativeStartDefault = SpawnEntryCfg.RelativeStart / 100.f; if (SpawnEntryCfg.RelativeStart < 0 || SpawnEntryCfg.RelativeStart > 100) { `ZS_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100"); Errors = true; } SpawnEntry.DelayDefault = SpawnEntryCfg.Delay; if (SpawnEntryCfg.Delay <= 0) { `ZS_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0"); Errors = true; } SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f; if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100) { `ZS_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100"); Errors = true; } SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase; if (SpawnEntry.SpawnCountBase <= 0) { `ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0"); Errors = true; } SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit; if (SpawnEntry.SingleSpawnLimit < 0) { `ZS_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0"); Errors = true; } SpawnEntry.SpawnAtPlayerStart = SpawnEntryCfg.bSpawnAtPlayerStart; if (!Errors) { SpawnList.AddItem(SpawnEntry); `ZS_Info("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ SpawnEntryCfg.Wave @ SpawnEntryCfg.ZedClass); } } return SpawnList; } defaultproperties { }