class Mut extends KFMutator dependson(ZedSpawner); var private ZedSpawner ZS; public simulated function bool SafeDestroy() { return (bPendingDelete || bDeleteMe || Destroy()); } public event PreBeginPlay() { Super.PreBeginPlay(); if (WorldInfo.NetMode == NM_Client) return; foreach WorldInfo.DynamicActors(class'ZedSpawner', ZS) { break; } if (ZS == None) { ZS = WorldInfo.Spawn(class'ZedSpawner'); } if (ZS == None) { `Log_Base("FATAL: Can't Spawn 'ZedSpawner'"); SafeDestroy(); } } public function AddMutator(Mutator M) { if (M == Self) return; if (M.Class == Class) Mut(M).SafeDestroy(); else Super.AddMutator(M); } public function NotifyLogin(Controller C) { ZS.NotifyLogin(C); Super.NotifyLogin(C); } public function NotifyLogout(Controller C) { ZS.NotifyLogout(C); Super.NotifyLogout(C); } defaultproperties { }