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20 changed files with 1626 additions and 1776 deletions

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@ -1,33 +0,0 @@
root = true
# Global
[*]
indent_style = unset
indent_size = 4
tab_width = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = unset
# Unreal Engine 3 / Source
[*.uc]
indent_style = tab
[*.{uci,upkg}]
# Unreal Engine 3 / i18n
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
charset = utf-16le
# Other
[*.md]
indent_style = space
trim_trailing_whitespace = false
[*.yml]
indent_style = space
indent_size = 2
[*.{txt,cfg,conf}]
indent_style = tab

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@ -1,114 +0,0 @@
---
name: MegaLinter
permissions: read-all
on:
push:
pull_request:
branches:
- master
env:
APPLY_FIXES: none
APPLY_FIXES_EVENT: pull_request
APPLY_FIXES_MODE: commit
FILTER_REGEX_EXCLUDE: (mega-linter.yml)
DISABLE: SPELL
concurrency:
group: ${{ github.ref }}-${{ github.workflow }}
cancel-in-progress: true
jobs:
megalinter:
name: MegaLinter
runs-on: ubuntu-latest
permissions:
contents: write
issues: write
pull-requests: write
steps:
- name: Checkout Code
uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
fetch-depth: 0
- name: MegaLinter
uses: oxsecurity/megalinter@7e042c726c68415475b05a65a686c612120a1232
id: ml
env:
VALIDATE_ALL_CODEBASE: true
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Archive production artifacts
uses: actions/upload-artifact@c7d193f32edcb7bfad88892161225aeda64e9392
if: success() || failure()
with:
name: MegaLinter reports
path: |
megalinter-reports
mega-linter.log
- name: Set APPLY_FIXES_IF var
run: |
printf 'APPLY_FIXES_IF=%s\n' "${{
steps.ml.outputs.has_updated_sources == 1 &&
(
env.APPLY_FIXES_EVENT == 'all' ||
env.APPLY_FIXES_EVENT == github.event_name
) &&
(
github.event_name == 'push' ||
github.event.pull_request.head.repo.full_name == github.repository
)
}}" >> "${GITHUB_ENV}"
- name: Set APPLY_FIXES_IF_* vars
run: |
printf 'APPLY_FIXES_IF_PR=%s\n' "${{
env.APPLY_FIXES_IF == 'true' &&
env.APPLY_FIXES_MODE == 'pull_request'
}}" >> "${GITHUB_ENV}"
printf 'APPLY_FIXES_IF_COMMIT=%s\n' "${{
env.APPLY_FIXES_IF == 'true' &&
env.APPLY_FIXES_MODE == 'commit' &&
(!contains(fromJSON('["refs/heads/main", "refs/heads/master"]'), github.ref))
}}" >> "${GITHUB_ENV}"
- name: Create Pull Request with applied fixes
uses: peter-evans/create-pull-request@153407881ec5c347639a548ade7d8ad1d6740e38
id: cpr
if: env.APPLY_FIXES_IF_PR == 'true'
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
commit-message: "[MegaLinter] Apply linters automatic fixes"
title: "[MegaLinter] Apply linters automatic fixes"
labels: bot
- name: Create PR output
if: env.APPLY_FIXES_IF_PR == 'true'
run: |
echo "PR Number - ${{ steps.cpr.outputs.pull-request-number }}"
echo "PR URL - ${{ steps.cpr.outputs.pull-request-url }}"
- name: Prepare commit
if: env.APPLY_FIXES_IF_COMMIT == 'true'
run: sudo chown -Rc $UID .git/
- name: Commit and push applied linter fixes
uses: stefanzweifel/git-auto-commit-action@8756aa072ef5b4a080af5dc8fef36c5d586e521d
if: env.APPLY_FIXES_IF_COMMIT == 'true'
with:
branch: >-
${{
github.event.pull_request.head.ref ||
github.head_ref ||
github.ref
}}
commit_message: "[MegaLinter] Apply linters fixes"
commit_user_name: "github-actions"
commit_user_email: "github-actions[bot]@users.noreply.github.com"

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@ -16,9 +16,9 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
[h1]Usage (single player)[/h1] [h1]Usage (single player)[/h1]
[olist] [olist]
[*]Subscribe to this mutator; [*]Subscribe to this mutator;
[*]Start KF2; [*]Start KF2;
[*]Open console (~) and input: [*]Open console (~) and input:
[b]open KF-BioticsLab?Mutator=ZedSpawner.Mut[/b] [b]open KF-BioticsLab?Mutator=ZedSpawner.ZedSpawnerMut[/b]
(replace the map and add the parameters you need) (replace the map and add the parameters you need)
[*]<Enter>. [*]<Enter>.
[/olist] [/olist]
@ -33,7 +33,7 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist): [*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
[b]ServerSubscribedWorkshopItems=2811290931[/b] [b]ServerSubscribedWorkshopItems=2811290931[/b]
[*]Start the server and wait while the mutator is downloading; [*]Start the server and wait while the mutator is downloading;
[*]Add mutator to server start parameters: [b]?Mutator=ZedSpawner.Mut[/b] and restart the server. [*]Add mutator to server start parameters: [b]?Mutator=ZedSpawner.ZedSpawnerMut[/b] and restart the server.
[/olist] [/olist]
[h1]Important setup information[/h1] [h1]Important setup information[/h1]
@ -86,10 +86,7 @@ Use the [b][ZedSpawner.SpawnListBossWaves][/b] and [b][ZedSpawner.SpawnListSpeci
[h1]Spawn logic[/h1] [h1]Spawn logic[/h1]
I really tried to describe in text how it works, but every time I got some kind of crap. Therefore, I decided to explain it a little differently and made a small calculator for this. It is interactive, you can change the parameters and see what happens. It has all the necessary explanations, so I think you will quickly figure out how the spawner works. I really tried to describe in text how it works, but every time I got some kind of crap. Therefore, I decided to explain it a little differently and made a small calculator for this. It is interactive, you can change the parameters and see what happens. It has all the necessary explanations, so I think you will quickly figure out how the spawner works.
[b]Link (remove spaces):[/b] [url=https://redirect.genzmey.su/kf2-zedspawner-calc][img]https://img.shields.io/static/v1?message=Spawn%20Calculator&logo=Google%20Sheets&labelColor=34A853&color=gray&logoColor=white&label=Google%20Sheets%20[/img][/url]
[code]
htt ps://docs .google .com/spreadsheets/d/1q67WJ36jhj6Y0lPNO5tS2bU79Wphu4Xmi62me6DAwtM/edit?usp=drive_link
[/code]
[i]Just please try not to interfere with each other if you see that someone is already using a calculator.[/i] [i]Just please try not to interfere with each other if you see that someone is already using a calculator.[/i]
[h1]Notes[/h1] [h1]Notes[/h1]

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@ -1,29 +1,28 @@
# ZedSpawner # ZedSpawner
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931) [![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
[![Steam Downloads](https://img.shields.io/steam/downloads/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
[![Steam Favorites](https://img.shields.io/steam/favorites/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931) [![Steam Favorites](https://img.shields.io/steam/favorites/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
[![MegaLinter](https://github.com/GenZmeY/KF2-ZedSpawner/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-ZedSpawner/actions/workflows/mega-linter.yml) [![Steam Update Date](https://img.shields.io/steam/update-date/2811290931)](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-ZedSpawner)](https://github.com/GenZmeY/KF2-ZedSpawner/tags) [![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-ZedSpawner)](https://github.com/GenZmeY/KF2-ZedSpawner/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-ZedSpawner)](LICENSE) [![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-ZedSpawner)](LICENSE)
## Description # Description
Spawner for zeds. Started as a modification of the [this version](https://steamcommunity.com/sharedfiles/filedetails/?id=2488241348), but now there is almost nothing left of the previous mutator, lol Spawner for zeds. Started as a modification of the [this version](https://steamcommunity.com/sharedfiles/filedetails/?id=2488241348), but now there is almost nothing left of the previous mutator, lol
## Features # Features
- spawn without increasing zed counter; - spawn without increasing zed counter;
- spawn depends on the number of players; - spawn depends on the number of players;
- cyclic spawn (useful for endless mode); - cyclic spawn (useful for endless mode);
- separate spawn for special waves and boss waves; - separate spawn for special waves and boss waves;
- spawn after a certain percentage of killed zeds. - spawn after a certain percentage of killed zeds.
## Usage & Setup # Usage & Setup
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931) [See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
## Spawn calculator # Spawn calculator
[Spawn Calculator](https://docs.google.com/spreadsheets/d/1q67WJ36jhj6Y0lPNO5tS2bU79Wphu4Xmi62me6DAwtM/edit?usp=sharing) [Spawn Calculator](https://docs.google.com/spreadsheets/d/1q67WJ36jhj6Y0lPNO5tS2bU79Wphu4Xmi62me6DAwtM/edit?usp=sharing)
## Build # Build
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here. **Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win); 1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources: 2. open git-bash and go to any folder where you want to store sources:
@ -37,10 +36,17 @@ Spawner for zeds. Started as a modification of the [this version](https://steamc
5. The compiled files will be here: 5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
## Bug reports # Testing
Open git-bash in the source folder and run command:
`./tools/builder -t`
(or `./tools/builder -ct` if you haven't compiled the mutator yet)
A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
# Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-ZedSpawner/issues) and check if there is a description of your bug. If not, create a new issue. If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-ZedSpawner/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it. Describe what the bug looks like and how reproduce it.
Attaching your KFZedSpawner.ini and Launch.log can also be helpful. Attaching your KFZedSpawner.ini and Launch.log can also be helpful.
## License # License
[![license](https://www.gnu.org/graphics/gplv3-with-text-136x68.png)](LICENSE) [GNU GPLv3](LICENSE)

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@ -5,12 +5,12 @@ public function Array<class<KFPawn_Monster> > GetAIClassList(E_LogLevel LogLevel
{ {
local Array<class<KFPawn_Monster> > RV; local Array<class<KFPawn_Monster> > RV;
local class<KFPawn_Monster> KFPMC; local class<KFPawn_Monster> KFPMC;
`Log_Trace(); `Log_Trace();
foreach AIClassList(KFPMC) foreach AIClassList(KFPMC)
RV.AddItem(KFPMC); RV.AddItem(KFPMC);
return RV; return RV;
} }
@ -18,12 +18,12 @@ public function Array<class<KFPawn_Monster> > GetNonSpawnAIClassList(E_LogLevel
{ {
local Array<class<KFPawn_Monster> > RV; local Array<class<KFPawn_Monster> > RV;
local class<KFPawn_Monster> KFPMC; local class<KFPawn_Monster> KFPMC;
`Log_Trace(); `Log_Trace();
foreach NonSpawnAIClassList(KFPMC) foreach NonSpawnAIClassList(KFPMC)
RV.AddItem(KFPMC); RV.AddItem(KFPMC);
return RV; return RV;
} }
@ -31,12 +31,12 @@ public function Array<class<KFPawn_Monster> > GetAIBossClassList(E_LogLevel LogL
{ {
local Array<class<KFPawn_Monster> > RV; local Array<class<KFPawn_Monster> > RV;
local class<KFPawn_Monster> KFPMC; local class<KFPawn_Monster> KFPMC;
`Log_Trace(); `Log_Trace();
foreach AIBossClassList(KFPMC) foreach AIBossClassList(KFPMC)
RV.AddItem(KFPMC); RV.AddItem(KFPMC);
return RV; return RV;
} }
@ -51,39 +51,39 @@ public function bool IsCustomZed(class<KFPawn_Monster> KFPM, E_LogLevel LogLevel
public function bool IsOriginalAI(class<KFPawn_Monster> KFPM, optional out EAIType AIType, optional E_LogLevel LogLevel = LL_None) public function bool IsOriginalAI(class<KFPawn_Monster> KFPM, optional out EAIType AIType, optional E_LogLevel LogLevel = LL_None)
{ {
local int Type; local int Type;
`Log_Trace(); `Log_Trace();
Type = AIClassList.Find(KFPM); Type = AIClassList.Find(KFPM);
if (Type != INDEX_NONE) if (Type != INDEX_NONE)
{ {
AIType = EAIType(Type); AIType = EAIType(Type);
return true; return true;
} }
return false; return false;
} }
public function bool IsOriginalAIBoss(class<KFPawn_Monster> KFPM, optional out EBossAIType AIType, optional E_LogLevel LogLevel = LL_None) public function bool IsOriginalAIBoss(class<KFPawn_Monster> KFPM, optional out EBossAIType AIType, optional E_LogLevel LogLevel = LL_None)
{ {
local int Type; local int Type;
`Log_Trace(); `Log_Trace();
Type = AIBossClassList.Find(KFPM); Type = AIBossClassList.Find(KFPM);
if (Type != INDEX_NONE) if (Type != INDEX_NONE)
{ {
AIType = EBossAIType(Type); AIType = EBossAIType(Type);
return true; return true;
} }
return false; return false;
} }
public function class<KFPawn_Monster> AITypePawn(EAIType AIType, E_LogLevel LogLevel) public function class<KFPawn_Monster> AITypePawn(EAIType AIType, E_LogLevel LogLevel)
{ {
`Log_Trace(); `Log_Trace();
if (AIType < AIClassList.Length) if (AIType < AIClassList.Length)
return AIClassList[AIType]; return AIClassList[AIType];
else else
@ -93,7 +93,7 @@ public function class<KFPawn_Monster> AITypePawn(EAIType AIType, E_LogLevel LogL
public function class<KFPawn_Monster> BossAITypePawn(EBossAIType AIType, E_LogLevel LogLevel) public function class<KFPawn_Monster> BossAITypePawn(EBossAIType AIType, E_LogLevel LogLevel)
{ {
`Log_Trace(); `Log_Trace();
if (AIType < AIBossClassList.Length) if (AIType < AIBossClassList.Length)
return AIBossClassList[AIType]; return AIBossClassList[AIType];
else else
@ -102,5 +102,5 @@ public function class<KFPawn_Monster> BossAITypePawn(EBossAIType AIType, E_LogLe
defaultproperties defaultproperties
{ {
} }

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@ -1,61 +0,0 @@
class Mut extends KFMutator
dependson(ZedSpawner);
var private ZedSpawner ZS;
public simulated function bool SafeDestroy()
{
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'ZedSpawner', ZS)
{
break;
}
if (ZS == None)
{
ZS = WorldInfo.Spawn(class'ZedSpawner');
}
if (ZS == None)
{
`Log_Base("FATAL: Can't Spawn 'ZedSpawner'");
SafeDestroy();
}
}
public function AddMutator(Mutator M)
{
if (M == Self) return;
if (M.Class == Class)
Mut(M).SafeDestroy();
else
Super.AddMutator(M);
}
public function NotifyLogin(Controller C)
{
ZS.NotifyLogin(C);
Super.NotifyLogin(C);
}
public function NotifyLogout(Controller C)
{
ZS.NotifyLogout(C);
Super.NotifyLogout(C);
}
defaultproperties
{
}

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@ -1,107 +1,107 @@
class Spawn extends Object class Spawn extends Object
dependson(ZedSpawner) dependson(ZedSpawner)
config(ZedSpawner); config(ZedSpawner);
var public config bool bCyclicalSpawn; var public config bool bCyclicalSpawn;
var public config bool bShadowSpawn; var public config bool bShadowSpawn;
var public config float ZedTotalMultiplier; var public config float ZedTotalMultiplier;
var public config float SpawnTotalPlayerMultiplier; var public config float SpawnTotalPlayerMultiplier;
var public config float SpawnTotalCycleMultiplier; var public config float SpawnTotalCycleMultiplier;
var public config float SingleSpawnLimitMultiplier; var public config float SingleSpawnLimitMultiplier;
var public config float SingleSpawnLimitPlayerMultiplier; var public config float SingleSpawnLimitPlayerMultiplier;
var public config float SingleSpawnLimitCycleMultiplier; var public config float SingleSpawnLimitCycleMultiplier;
var public config int AliveSpawnLimit; var public config int AliveSpawnLimit;
var public config bool bSmoothSpawn; var public config bool bSmoothSpawn;
public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel) public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
switch (Version) switch (Version)
{ {
case `NO_CONFIG: case `NO_CONFIG:
ApplyDefault(LogLevel); ApplyDefault(LogLevel);
case 3: case 3:
default.bSmoothSpawn = false; default.bSmoothSpawn = false;
default: break; default: break;
} }
if (LatestVersion != Version) if (LatestVersion != Version)
{ {
StaticSaveConfig(); StaticSaveConfig();
} }
} }
private static function ApplyDefault(E_LogLevel LogLevel) private static function ApplyDefault(E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
default.bCyclicalSpawn = true; default.bCyclicalSpawn = true;
default.bShadowSpawn = true; default.bShadowSpawn = true;
default.bSmoothSpawn = true; default.bSmoothSpawn = true;
default.ZedTotalMultiplier = 1.0; default.ZedTotalMultiplier = 1.0;
default.SpawnTotalPlayerMultiplier = 0.75; default.SpawnTotalPlayerMultiplier = 0.75;
default.SpawnTotalCycleMultiplier = 0.75; default.SpawnTotalCycleMultiplier = 0.75;
default.SingleSpawnLimitMultiplier = 1.0; default.SingleSpawnLimitMultiplier = 1.0;
default.SingleSpawnLimitPlayerMultiplier = 0.75; default.SingleSpawnLimitPlayerMultiplier = 0.75;
default.SingleSpawnLimitCycleMultiplier = 0.75; default.SingleSpawnLimitCycleMultiplier = 0.75;
default.AliveSpawnLimit = 0; default.AliveSpawnLimit = 0;
} }
public static function bool Load(E_LogLevel LogLevel) public static function bool Load(E_LogLevel LogLevel)
{ {
local bool Errors; local bool Errors;
`Log_TraceStatic(); `Log_TraceStatic();
if (default.ZedTotalMultiplier <= 0.f) if (default.ZedTotalMultiplier <= 0.f)
{ {
`Log_Error("ZedTotalMultiplier" @ "(" $ default.ZedTotalMultiplier $ ")" @ "must be greater than 0.0"); `Log_Error("ZedTotalMultiplier" @ "(" $ default.ZedTotalMultiplier $ ")" @ "must be greater than 0.0");
Errors = true; Errors = true;
} }
if (default.SpawnTotalPlayerMultiplier < 0.f) if (default.SpawnTotalPlayerMultiplier < 0.f)
{ {
`Log_Error("SpawnTotalPlayerMultiplier" @ "(" $ default.SpawnTotalPlayerMultiplier $ ")" @ "must be greater than or equal 0.0"); `Log_Error("SpawnTotalPlayerMultiplier" @ "(" $ default.SpawnTotalPlayerMultiplier $ ")" @ "must be greater than or equal 0.0");
Errors = true; Errors = true;
} }
if (default.SpawnTotalCycleMultiplier < 0.f) if (default.SpawnTotalCycleMultiplier < 0.f)
{ {
`Log_Error("SpawnTotalCycleMultiplier" @ "(" $ default.SpawnTotalCycleMultiplier $ ")" @ "must be greater than or equal 0.0"); `Log_Error("SpawnTotalCycleMultiplier" @ "(" $ default.SpawnTotalCycleMultiplier $ ")" @ "must be greater than or equal 0.0");
Errors = true; Errors = true;
} }
if (default.SingleSpawnLimitMultiplier <= 0.f) if (default.SingleSpawnLimitMultiplier <= 0.f)
{ {
`Log_Error("SingleSpawnLimitMultiplier" @ "(" $ default.SingleSpawnLimitMultiplier $ ")" @ "must be greater than 0.0"); `Log_Error("SingleSpawnLimitMultiplier" @ "(" $ default.SingleSpawnLimitMultiplier $ ")" @ "must be greater than 0.0");
Errors = true; Errors = true;
} }
if (default.SingleSpawnLimitPlayerMultiplier < 0.f) if (default.SingleSpawnLimitPlayerMultiplier < 0.f)
{ {
`Log_Error("SingleSpawnLimitPlayerMultiplier" @ "(" $ default.SingleSpawnLimitPlayerMultiplier $ ")" @ "must be greater than or equal 0.0"); `Log_Error("SingleSpawnLimitPlayerMultiplier" @ "(" $ default.SingleSpawnLimitPlayerMultiplier $ ")" @ "must be greater than or equal 0.0");
Errors = true; Errors = true;
} }
if (default.SingleSpawnLimitCycleMultiplier < 0.f) if (default.SingleSpawnLimitCycleMultiplier < 0.f)
{ {
`Log_Error("SingleSpawnLimitCycleMultiplier" @ "(" $ default.SingleSpawnLimitCycleMultiplier $ ")" @ "must be greater than or equal 0.0"); `Log_Error("SingleSpawnLimitCycleMultiplier" @ "(" $ default.SingleSpawnLimitCycleMultiplier $ ")" @ "must be greater than or equal 0.0");
Errors = true; Errors = true;
} }
if (default.AliveSpawnLimit < 0) if (default.AliveSpawnLimit < 0)
{ {
`Log_Error("AliveSpawnLimit" @ "(" $ default.AliveSpawnLimit $ ")" @ "must be greater than or equal 0"); `Log_Error("AliveSpawnLimit" @ "(" $ default.AliveSpawnLimit $ ")" @ "must be greater than or equal 0");
Errors = true; Errors = true;
} }
return !Errors; return !Errors;
} }
defaultproperties defaultproperties
{ {
} }

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@ -1,80 +1,80 @@
class SpawnAtPlayerStart extends Object class SpawnAtPlayerStart extends Object
dependson(ZedSpawner) dependson(ZedSpawner)
config(ZedSpawner); config(ZedSpawner);
var private config Array<String> ZedClass; var private config Array<String> ZedClass;
var public config Array<String> Map; var public config Array<String> Map;
public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel) public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
switch (Version) switch (Version)
{ {
case `NO_CONFIG: case `NO_CONFIG:
case 2: case 2:
ApplyDefault(LogLevel); ApplyDefault(LogLevel);
default: break; default: break;
} }
if (LatestVersion != Version) if (LatestVersion != Version)
{ {
StaticSaveConfig(); StaticSaveConfig();
} }
} }
private static function ApplyDefault(E_LogLevel LogLevel) private static function ApplyDefault(E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
default.ZedClass.Length = 0; default.ZedClass.Length = 0;
default.ZedClass.AddItem("HL2Monsters.Combine_Strider"); default.ZedClass.AddItem("HL2Monsters.Combine_Strider");
default.ZedClass.AddItem("HL2Monsters.Combine_Gunship"); default.ZedClass.AddItem("HL2Monsters.Combine_Gunship");
default.ZedClass.AddItem("HL2Monsters.Hunter_Chopper"); default.ZedClass.AddItem("HL2Monsters.Hunter_Chopper");
default.ZedClass.AddItem("SomePackage.SomeZedClassYouWantToSpawnAtPlayerStart"); default.ZedClass.AddItem("SomePackage.SomeZedClassYouWantToSpawnAtPlayerStart");
default.Map.Length = 0; default.Map.Length = 0;
default.Map.AddItem("KF-SomeMapNameWhereYouWantSpawnZedsAtPlayerStart"); default.Map.AddItem("KF-SomeMapNameWhereYouWantSpawnZedsAtPlayerStart");
} }
public static function Array<class<KFPawn_Monster> > Load(E_LogLevel LogLevel) public static function Array<class<KFPawn_Monster> > Load(E_LogLevel LogLevel)
{ {
local Array<class<KFPawn_Monster> > ZedList; local Array<class<KFPawn_Monster> > ZedList;
local class<KFPawn_Monster> KFPMC; local class<KFPawn_Monster> KFPMC;
local String ZedClassTmp; local String ZedClassTmp;
local int Line; local int Line;
`Log_TraceStatic(); `Log_TraceStatic();
`Log_Info("Load zeds to spawn at player start:"); `Log_Info("Load zeds to spawn at player start:");
foreach default.ZedClass(ZedClassTmp, Line) foreach default.ZedClass(ZedClassTmp, Line)
{ {
KFPMC = class<KFPawn_Monster>(DynamicLoadObject(ZedClassTmp, class'Class')); KFPMC = class<KFPawn_Monster>(DynamicLoadObject(ZedClassTmp, class'Class'));
if (KFPMC == None) if (KFPMC == None)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ ZedClassTmp); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ ZedClassTmp);
} }
else else
{ {
ZedList.AddItem(KFPMC); ZedList.AddItem(KFPMC);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ZedClassTmp); `Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ZedClassTmp);
} }
} }
if (ZedList.Length == default.ZedClass.Length) if (ZedList.Length == default.ZedClass.Length)
{ {
`Log_Info("Spawn at player start list (Zeds) loaded successfully (" $ default.ZedClass.Length @ "entries)"); `Log_Info("Spawn at player start list (Zeds) loaded successfully (" $ default.ZedClass.Length @ "entries)");
} }
else else
{ {
`Log_Info("Spawn at player start list (Zeds): loaded" @ ZedList.Length @ "of" @ default.ZedClass.Length @ "entries"); `Log_Info("Spawn at player start list (Zeds): loaded" @ ZedList.Length @ "of" @ default.ZedClass.Length @ "entries");
} }
return ZedList; return ZedList;
} }
defaultproperties defaultproperties
{ {
} }

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@ -1,142 +1,142 @@
class SpawnListBossWaves extends Object class SpawnListBossWaves extends Object
dependson(ZedSpawner) dependson(ZedSpawner)
config(ZedSpawner); config(ZedSpawner);
struct S_SpawnEntryCfg struct S_SpawnEntryCfg
{ {
var String BossClass; var String BossClass;
var String ZedClass; var String ZedClass;
var int Delay; var int Delay;
var int Probability; var int Probability;
var int SpawnCountBase; var int SpawnCountBase;
var int SingleSpawnLimit; var int SingleSpawnLimit;
}; };
var public config bool bStopRegularSpawn; var public config bool bStopRegularSpawn;
var private config Array<S_SpawnEntryCfg> Spawn; var private config Array<S_SpawnEntryCfg> Spawn;
public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA, E_LogLevel LogLevel) public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
switch (Version) switch (Version)
{ {
case `NO_CONFIG: case `NO_CONFIG:
ApplyDefault(KFGIA, LogLevel); ApplyDefault(KFGIA, LogLevel);
default: break; default: break;
} }
if (LatestVersion != Version) if (LatestVersion != Version)
{ {
StaticSaveConfig(); StaticSaveConfig();
} }
} }
private static function ApplyDefault(KFGI_Access KFGIA, E_LogLevel LogLevel) private static function ApplyDefault(KFGI_Access KFGIA, E_LogLevel LogLevel)
{ {
local S_SpawnEntryCfg SpawnEntry; local S_SpawnEntryCfg SpawnEntry;
local Array<class<KFPawn_Monster> > KFPM_Bosses; local Array<class<KFPawn_Monster> > KFPM_Bosses;
local class<KFPawn_Monster> KFPMC; local class<KFPawn_Monster> KFPMC;
`Log_TraceStatic(); `Log_TraceStatic();
default.Spawn.Length = 0; default.Spawn.Length = 0;
default.bStopRegularSpawn = true; default.bStopRegularSpawn = true;
default.Spawn.Length = 0; default.Spawn.Length = 0;
SpawnEntry.ZedClass = "SomePackage.SomeClass"; SpawnEntry.ZedClass = "SomePackage.SomeClass";
SpawnEntry.SpawnCountBase = 2; SpawnEntry.SpawnCountBase = 2;
SpawnEntry.SingleSpawnLimit = 1; SpawnEntry.SingleSpawnLimit = 1;
SpawnEntry.Delay = 30; SpawnEntry.Delay = 30;
SpawnEntry.Probability = 100; SpawnEntry.Probability = 100;
KFPM_Bosses = KFGIA.GetAIBossClassList(LogLevel); KFPM_Bosses = KFGIA.GetAIBossClassList(LogLevel);
foreach KFPM_Bosses(KFPMC) foreach KFPM_Bosses(KFPMC)
{ {
SpawnEntry.BossClass = "KFGameContent." $ String(KFPMC); SpawnEntry.BossClass = "KFGameContent." $ String(KFPMC);
default.Spawn.AddItem(SpawnEntry); default.Spawn.AddItem(SpawnEntry);
} }
} }
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel) public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
{ {
local Array<S_SpawnEntry> SpawnList; local Array<S_SpawnEntry> SpawnList;
local S_SpawnEntryCfg SpawnEntryCfg; local S_SpawnEntryCfg SpawnEntryCfg;
local S_SpawnEntry SpawnEntry; local S_SpawnEntry SpawnEntry;
local int Line; local int Line;
local bool Errors; local bool Errors;
`Log_TraceStatic(); `Log_TraceStatic();
`Log_Info("Load boss waves spawn list:"); `Log_Info("Load boss waves spawn list:");
foreach default.Spawn(SpawnEntryCfg, Line) foreach default.Spawn(SpawnEntryCfg, Line)
{ {
Errors = false; Errors = false;
SpawnEntry.BossClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.BossClass, class'Class')); SpawnEntry.BossClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.BossClass, class'Class'));
if (SpawnEntry.BossClass == None) if (SpawnEntry.BossClass == None)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load boss class:" @ SpawnEntryCfg.BossClass); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load boss class:" @ SpawnEntryCfg.BossClass);
Errors = true; Errors = true;
} }
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class')); SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
if (SpawnEntry.ZedClass == None) if (SpawnEntry.ZedClass == None)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
Errors = true; Errors = true;
} }
SpawnEntry.RelativeStartDefault = 0.f; SpawnEntry.RelativeStartDefault = 0.f;
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay; SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
if (SpawnEntryCfg.Delay <= 0) if (SpawnEntryCfg.Delay <= 0)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0"); `Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
Errors = true; Errors = true;
} }
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f; SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100) if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100"); `Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
Errors = true; Errors = true;
} }
SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase; SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
if (SpawnEntry.SpawnCountBase <= 0) if (SpawnEntry.SpawnCountBase <= 0)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0"); `Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
Errors = true; Errors = true;
} }
SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit; SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
if (SpawnEntry.SingleSpawnLimit < 0) if (SpawnEntry.SingleSpawnLimit < 0)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0"); `Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
Errors = true; Errors = true;
} }
if (!Errors) if (!Errors)
{ {
SpawnList.AddItem(SpawnEntry); SpawnList.AddItem(SpawnEntry);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.BossClass $ ")" @ SpawnEntryCfg.ZedClass); `Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.BossClass $ ")" @ SpawnEntryCfg.ZedClass);
} }
} }
if (SpawnList.Length == default.Spawn.Length) if (SpawnList.Length == default.Spawn.Length)
{ {
`Log_Info("Boss spawn list loaded successfully (" $ default.Spawn.Length @ "entries)"); `Log_Info("Boss spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
} }
else else
{ {
`Log_Info("Boss spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries"); `Log_Info("Boss spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries");
} }
return SpawnList; return SpawnList;
} }
defaultproperties defaultproperties
{ {
} }

View File

@ -1,155 +1,155 @@
class SpawnListRegular extends Object class SpawnListRegular extends Object
dependson(ZedSpawner) dependson(ZedSpawner)
config(ZedSpawner); config(ZedSpawner);
struct S_SpawnEntryCfg struct S_SpawnEntryCfg
{ {
var int Wave; var int Wave;
var String ZedClass; var String ZedClass;
var int RelativeStart; var int RelativeStart;
var int Delay; var int Delay;
var int Probability; var int Probability;
var int SpawnCountBase; var int SpawnCountBase;
var int SingleSpawnLimit; var int SingleSpawnLimit;
}; };
var public config Array<S_SpawnEntryCfg> Spawn; var public config Array<S_SpawnEntryCfg> Spawn;
delegate int SpawnListSort(S_SpawnEntryCfg A, S_SpawnEntryCfg B) delegate int SpawnListSort(S_SpawnEntryCfg A, S_SpawnEntryCfg B)
{ {
return A.Wave > B.Wave ? -1 : 0; return A.Wave > B.Wave ? -1 : 0;
} }
public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA, E_LogLevel LogLevel) public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
switch (Version) switch (Version)
{ {
case `NO_CONFIG: case `NO_CONFIG:
ApplyDefault(KFGIA, LogLevel); ApplyDefault(KFGIA, LogLevel);
default: break; default: break;
} }
if (LatestVersion != Version) if (LatestVersion != Version)
{ {
StaticSaveConfig(); StaticSaveConfig();
} }
} }
private static function ApplyDefault(KFGI_Access KFGIA, E_LogLevel LogLevel) private static function ApplyDefault(KFGI_Access KFGIA, E_LogLevel LogLevel)
{ {
local S_SpawnEntryCfg SpawnEntry; local S_SpawnEntryCfg SpawnEntry;
local Array<class<KFPawn_Monster> > KFPM_Zeds; local Array<class<KFPawn_Monster> > KFPM_Zeds;
local class<KFPawn_Monster> KFPMC; local class<KFPawn_Monster> KFPMC;
`Log_TraceStatic(); `Log_TraceStatic();
default.Spawn.Length = 0; default.Spawn.Length = 0;
SpawnEntry.Wave = 0; SpawnEntry.Wave = 0;
SpawnEntry.SpawnCountBase = 2; SpawnEntry.SpawnCountBase = 2;
SpawnEntry.SingleSpawnLimit = 1; SpawnEntry.SingleSpawnLimit = 1;
SpawnEntry.RelativeStart = 25; SpawnEntry.RelativeStart = 25;
SpawnEntry.Delay = 60; SpawnEntry.Delay = 60;
SpawnEntry.Probability = 100; SpawnEntry.Probability = 100;
KFPM_Zeds = KFGIA.GetAIClassList(LogLevel); KFPM_Zeds = KFGIA.GetAIClassList(LogLevel);
foreach KFPM_Zeds(KFPMC) foreach KFPM_Zeds(KFPMC)
{ {
++SpawnEntry.Wave; ++SpawnEntry.Wave;
SpawnEntry.ZedClass = "KFGameContent." $ String(KFPMC); SpawnEntry.ZedClass = "KFGameContent." $ String(KFPMC);
default.Spawn.AddItem(SpawnEntry); default.Spawn.AddItem(SpawnEntry);
} }
} }
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel) public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
{ {
local Array<S_SpawnEntry> SpawnList; local Array<S_SpawnEntry> SpawnList;
local S_SpawnEntryCfg SpawnEntryCfg; local S_SpawnEntryCfg SpawnEntryCfg;
local S_SpawnEntry SpawnEntry; local S_SpawnEntry SpawnEntry;
local int Line; local int Line;
local bool Errors; local bool Errors;
`Log_TraceStatic(); `Log_TraceStatic();
`Log_Info("Load spawn list:"); `Log_Info("Load spawn list:");
foreach default.Spawn(SpawnEntryCfg, Line) foreach default.Spawn(SpawnEntryCfg, Line)
{ {
Errors = false; Errors = false;
SpawnEntry.Wave = SpawnEntryCfg.Wave; SpawnEntry.Wave = SpawnEntryCfg.Wave;
if (SpawnEntryCfg.Wave <= 0 || SpawnEntryCfg.Wave > 255) if (SpawnEntryCfg.Wave <= 0 || SpawnEntryCfg.Wave > 255)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Wave" @ "(" $ SpawnEntryCfg.ZedClass $ ")" @ "must be greater than 0 and less than 256"); `Log_Warn("[" $ Line + 1 $ "]" @ "Wave" @ "(" $ SpawnEntryCfg.ZedClass $ ")" @ "must be greater than 0 and less than 256");
Errors = true; Errors = true;
} }
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class')); SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
if (SpawnEntry.ZedClass == None) if (SpawnEntry.ZedClass == None)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
Errors = true; Errors = true;
} }
SpawnEntry.RelativeStartDefault = SpawnEntryCfg.RelativeStart / 100.f; SpawnEntry.RelativeStartDefault = SpawnEntryCfg.RelativeStart / 100.f;
if (SpawnEntryCfg.RelativeStart < 0 || SpawnEntryCfg.RelativeStart > 100) if (SpawnEntryCfg.RelativeStart < 0 || SpawnEntryCfg.RelativeStart > 100)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100"); `Log_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100");
Errors = true; Errors = true;
} }
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay; SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
if (SpawnEntryCfg.Delay <= 0) if (SpawnEntryCfg.Delay <= 0)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0"); `Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
Errors = true; Errors = true;
} }
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f; SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100) if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100"); `Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
Errors = true; Errors = true;
} }
SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase; SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
if (SpawnEntry.SpawnCountBase <= 0) if (SpawnEntry.SpawnCountBase <= 0)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0"); `Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
Errors = true; Errors = true;
} }
SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit; SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
if (SpawnEntry.SingleSpawnLimit < 0) if (SpawnEntry.SingleSpawnLimit < 0)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0"); `Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
Errors = true; Errors = true;
} }
if (!Errors) if (!Errors)
{ {
SpawnList.AddItem(SpawnEntry); SpawnList.AddItem(SpawnEntry);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (w" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass); `Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (w" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
} }
} }
default.Spawn.Sort(SpawnListSort); default.Spawn.Sort(SpawnListSort);
if (SpawnList.Length == default.Spawn.Length) if (SpawnList.Length == default.Spawn.Length)
{ {
`Log_Info("Regular spawn list loaded successfully (" $ default.Spawn.Length @ "entries)"); `Log_Info("Regular spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
} }
else else
{ {
`Log_Info("Regular spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries"); `Log_Info("Regular spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries");
} }
return SpawnList; return SpawnList;
} }
defaultproperties defaultproperties
{ {
} }

View File

@ -1,151 +1,151 @@
class SpawnListSpecialWaves extends Object class SpawnListSpecialWaves extends Object
dependson(ZedSpawner) dependson(ZedSpawner)
config(ZedSpawner); config(ZedSpawner);
struct S_SpawnEntryCfg struct S_SpawnEntryCfg
{ {
var EAIType Wave; var EAIType Wave;
var String ZedClass; var String ZedClass;
var int RelativeStart; var int RelativeStart;
var int Delay; var int Delay;
var int Probability; var int Probability;
var int SpawnCountBase; var int SpawnCountBase;
var int SingleSpawnLimit; var int SingleSpawnLimit;
}; };
var public config bool bStopRegularSpawn; var public config bool bStopRegularSpawn;
var private config Array<S_SpawnEntryCfg> Spawn; var private config Array<S_SpawnEntryCfg> Spawn;
public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel) public static function InitConfig(int Version, int LatestVersion, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
switch (Version) switch (Version)
{ {
case `NO_CONFIG: case `NO_CONFIG:
ApplyDefault(LogLevel); ApplyDefault(LogLevel);
default: break; default: break;
} }
if (LatestVersion != Version) if (LatestVersion != Version)
{ {
StaticSaveConfig(); StaticSaveConfig();
} }
} }
private static function ApplyDefault(E_LogLevel LogLevel) private static function ApplyDefault(E_LogLevel LogLevel)
{ {
local S_SpawnEntryCfg SpawnEntry; local S_SpawnEntryCfg SpawnEntry;
local EAIType AIType; local EAIType AIType;
`Log_TraceStatic(); `Log_TraceStatic();
default.bStopRegularSpawn = true; default.bStopRegularSpawn = true;
default.Spawn.Length = 0; default.Spawn.Length = 0;
SpawnEntry.ZedClass = "SomePackage.SomeClass"; SpawnEntry.ZedClass = "SomePackage.SomeClass";
SpawnEntry.SpawnCountBase = 2; SpawnEntry.SpawnCountBase = 2;
SpawnEntry.SingleSpawnLimit = 1; SpawnEntry.SingleSpawnLimit = 1;
SpawnEntry.RelativeStart = 0; SpawnEntry.RelativeStart = 0;
SpawnEntry.Delay = 60; SpawnEntry.Delay = 60;
SpawnEntry.Probability = 100; SpawnEntry.Probability = 100;
foreach class'KFGameInfo_Endless'.default.SpecialWaveTypes(AIType) foreach class'KFGameInfo_Endless'.default.SpecialWaveTypes(AIType)
{ {
SpawnEntry.Wave = AIType; SpawnEntry.Wave = AIType;
default.Spawn.AddItem(SpawnEntry); default.Spawn.AddItem(SpawnEntry);
} }
} }
public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogLevel LogLevel) public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogLevel LogLevel)
{ {
local Array<S_SpawnEntry> SpawnList; local Array<S_SpawnEntry> SpawnList;
local S_SpawnEntryCfg SpawnEntryCfg; local S_SpawnEntryCfg SpawnEntryCfg;
local S_SpawnEntry SpawnEntry; local S_SpawnEntry SpawnEntry;
local int Line; local int Line;
local bool Errors; local bool Errors;
`Log_TraceStatic(); `Log_TraceStatic();
if (KFGIE == None) if (KFGIE == None)
{ {
`Log_Info("Not Endless mode, skip loading special waves"); `Log_Info("Not Endless mode, skip loading special waves");
return SpawnList; return SpawnList;
} }
`Log_Info("Load special waves spawn list:"); `Log_Info("Load special waves spawn list:");
foreach default.Spawn(SpawnEntryCfg, Line) foreach default.Spawn(SpawnEntryCfg, Line)
{ {
Errors = false; Errors = false;
SpawnEntry.Wave = SpawnEntryCfg.Wave; SpawnEntry.Wave = SpawnEntryCfg.Wave;
if (KFGIE.SpecialWaveTypes.Find(EAIType(SpawnEntryCfg.Wave)) == INDEX_NONE) if (KFGIE.SpecialWaveTypes.Find(EAIType(SpawnEntryCfg.Wave)) == INDEX_NONE)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Unknown special wave:" @ SpawnEntryCfg.Wave); `Log_Warn("[" $ Line + 1 $ "]" @ "Unknown special wave:" @ SpawnEntryCfg.Wave);
Errors = true; Errors = true;
} }
SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class')); SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
if (SpawnEntry.ZedClass == None) if (SpawnEntry.ZedClass == None)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass);
Errors = true; Errors = true;
} }
SpawnEntry.RelativeStartDefault = SpawnEntryCfg.RelativeStart / 100.f; SpawnEntry.RelativeStartDefault = SpawnEntryCfg.RelativeStart / 100.f;
if (SpawnEntryCfg.RelativeStart < 0 || SpawnEntryCfg.RelativeStart > 100) if (SpawnEntryCfg.RelativeStart < 0 || SpawnEntryCfg.RelativeStart > 100)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100"); `Log_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100");
Errors = true; Errors = true;
} }
SpawnEntry.DelayDefault = SpawnEntryCfg.Delay; SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
if (SpawnEntryCfg.Delay <= 0) if (SpawnEntryCfg.Delay <= 0)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0"); `Log_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0");
Errors = true; Errors = true;
} }
SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f; SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100) if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100"); `Log_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100");
Errors = true; Errors = true;
} }
SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase; SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
if (SpawnEntry.SpawnCountBase <= 0) if (SpawnEntry.SpawnCountBase <= 0)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0"); `Log_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0");
Errors = true; Errors = true;
} }
SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit; SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
if (SpawnEntry.SingleSpawnLimit < 0) if (SpawnEntry.SingleSpawnLimit < 0)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0"); `Log_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0");
Errors = true; Errors = true;
} }
if (!Errors) if (!Errors)
{ {
SpawnList.AddItem(SpawnEntry); SpawnList.AddItem(SpawnEntry);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass); `Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
} }
} }
if (SpawnList.Length == default.Spawn.Length) if (SpawnList.Length == default.Spawn.Length)
{ {
`Log_Info("Special spawn list loaded successfully (" $ default.Spawn.Length @ "entries)"); `Log_Info("Special spawn list loaded successfully (" $ default.Spawn.Length @ "entries)");
} }
else else
{ {
`Log_Info("Special spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries"); `Log_Info("Special spawn list: loaded" @ SpawnList.Length @ "of" @ default.Spawn.Length @ "entries");
} }
return SpawnList; return SpawnList;
} }
defaultproperties defaultproperties
{ {
} }

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
[Flags] [Flags]
AllowDownload=True AllowDownload=True
ClientOptional=False ClientOptional=False
ServerSideOnly=False ServerSideOnly=False

View File

@ -1 +1,56 @@
class ZedSpawnerMut extends Mut; // backward compatibility class ZedSpawnerMut extends KFMutator
dependson(ZedSpawner);
var private ZedSpawner ZS;
public event PreBeginPlay()
{
Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'ZedSpawner', ZS)
{
break;
}
if (ZS == None)
{
ZS = WorldInfo.Spawn(class'ZedSpawner');
}
if (ZS == None)
{
`Log_Base("FATAL: Can't Spawn 'ZedSpawner'");
Destroy();
}
}
public function AddMutator(Mutator Mut)
{
if (Mut == Self) return;
if (Mut.Class == Class)
Mut.Destroy();
else
Super.AddMutator(Mut);
}
public function NotifyLogin(Controller C)
{
ZS.NotifyLogin(C);
Super.NotifyLogin(C);
}
public function NotifyLogout(Controller C)
{
ZS.NotifyLogout(C);
Super.NotifyLogout(C);
}
defaultproperties
{
}

View File

@ -3,7 +3,7 @@ class ZedSpawnerRepInfo extends ReplicationInfo;
var public ZedSpawner ZS; var public ZedSpawner ZS;
var public E_LogLevel LogLevel; var public E_LogLevel LogLevel;
var public Array<class<KFPawn_Monster> > CustomZeds; var public Array<class<KFPawn_Monster> > CustomZeds;
var private int Recieved; var private int Recieved;
replication replication
{ {
@ -19,7 +19,7 @@ public simulated function bool SafeDestroy()
public reliable client function ClientSync(class<KFPawn_Monster> CustomZed) public reliable client function ClientSync(class<KFPawn_Monster> CustomZed)
{ {
`Log_Trace(); `Log_Trace();
`Log_Debug("Received:" @ CustomZed); `Log_Debug("Received:" @ CustomZed);
CustomZeds.AddItem(CustomZed); CustomZeds.AddItem(CustomZed);
ServerSync(); ServerSync();
@ -28,24 +28,24 @@ public reliable client function ClientSync(class<KFPawn_Monster> CustomZed)
public reliable client function SyncFinished() public reliable client function SyncFinished()
{ {
local class<KFPawn_Monster> CustomZed; local class<KFPawn_Monster> CustomZed;
`Log_Trace(); `Log_Trace();
foreach CustomZeds(CustomZed) foreach CustomZeds(CustomZed)
{ {
`Log_Debug("Preload Content for" @ CustomZed); `Log_Debug("Preload Content for" @ CustomZed);
CustomZed.static.PreloadContent(); CustomZed.static.PreloadContent();
} }
SafeDestroy(); SafeDestroy();
} }
public reliable server function ServerSync() public reliable server function ServerSync()
{ {
`Log_Trace(); `Log_Trace();
if (bPendingDelete || bDeleteMe) return; if (bPendingDelete || bDeleteMe) return;
if (CustomZeds.Length == Recieved || WorldInfo.NetMode == NM_StandAlone) if (CustomZeds.Length == Recieved || WorldInfo.NetMode == NM_StandAlone)
{ {
`Log_Debug("Sync finished"); `Log_Debug("Sync finished");
@ -67,6 +67,6 @@ defaultproperties
bAlwaysRelevant = false; bAlwaysRelevant = false;
bOnlyRelevantToOwner = true; bOnlyRelevantToOwner = true;
bSkipActorPropertyReplication = false; bSkipActorPropertyReplication = false;
Recieved = 0 Recieved = 0
} }

View File

@ -1,20 +1,20 @@
class _Logger extends Object class _Logger extends Object
abstract; abstract;
enum E_LogLevel enum E_LogLevel
{ {
LL_WrongLevel, LL_WrongLevel,
LL_None, LL_None,
LL_Fatal, LL_Fatal,
LL_Error, LL_Error,
LL_Warning, LL_Warning,
LL_Info, LL_Info,
LL_Debug, LL_Debug,
LL_Trace, LL_Trace,
LL_All LL_All
}; };
defaultproperties defaultproperties
{ {
} }

View File

@ -1,2 +1,2 @@
// Constants // Constants
`define NO_CONFIG 0 `define NO_CONFIG 0

View File

@ -1,15 +1,15 @@
// Logger // Logger
`define Log_Tag 'ZedSpawner' `define Log_Tag 'ZedSpawner'
`define LocationStatic "`{ClassName}::" $ GetFuncName() `define LocationStatic "`{ClassName}::" $ GetFuncName()
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag) `define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag) `define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag) `define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag) `define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag) `define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag) `define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag) `define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag) `define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)

View File

@ -7,7 +7,7 @@ StripSource="True"
# Mutators to be compiled # Mutators to be compiled
# Specify them with a space as a separator, # Specify them with a space as a separator,
# Mutators will be compiled in the specified order # Mutators will be compiled in the specified order
PackageBuildOrder="ZedSpawner" PackageBuildOrder="ZedSpawner"
@ -16,7 +16,7 @@ PackageBuildOrder="ZedSpawner"
# Packages you want to brew using @peelz's patched KFEditor. # Packages you want to brew using @peelz's patched KFEditor.
# Useful for cases where regular brew doesn't put *.upk inside the package. # Useful for cases where regular brew doesn't put *.upk inside the package.
# Specify them with a space as a separator, # Specify them with a space as a separator,
# The order doesn't matter # The order doesn't matter
PackagePeelzBrew="" PackagePeelzBrew=""
@ -24,7 +24,7 @@ PackagePeelzBrew=""
# Mutators that will be uploaded to the workshop # Mutators that will be uploaded to the workshop
# Specify them with a space as a separator, # Specify them with a space as a separator,
# The order doesn't matter # The order doesn't matter
PackageUpload="ZedSpawner" PackageUpload="ZedSpawner"

2
tools

@ -1 +1 @@
Subproject commit fb458ac61f7e6c6426b8dff366dd5e7499e0d95f Subproject commit d830a5ea169e230fa40d63319b838fde1e25f6c1