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8 Commits
SpawnManag
...
v1.0.3
Author | SHA1 | Date | |
---|---|---|---|
fd3c9116e4 | |||
b5355d9fb5 | |||
62c3f79c5e | |||
d466d1fc79 | |||
f0b10fb158 | |||
b0727dd677 | |||
25b3e85009 | |||
41f186ee15 |
7
PublicationContent/description.txt
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7
PublicationContent/description.txt
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@ -0,0 +1,7 @@
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[h1]ZedSpawner[/h1]
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[h1]Description[/h1]
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Work In Progress...
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[h1]Sources[/h1]
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[url=https://github.com/GenZmeY/KF2-ZedSpawner]https://github.com/GenZmeY/KF2-ZedSpawner[/url]
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BIN
PublicationContent/preview.png
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BIN
PublicationContent/preview.png
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Binary file not shown.
After Width: | Height: | Size: 418 KiB |
BIN
PublicationContent/preview.psd
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BIN
PublicationContent/preview.psd
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Binary file not shown.
1
PublicationContent/tags.txt
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1
PublicationContent/tags.txt
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@ -0,0 +1 @@
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Mutators
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1
PublicationContent/title.txt
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1
PublicationContent/title.txt
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@ -0,0 +1 @@
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ZedSpawner
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@ -1,9 +1,40 @@
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class KFGI_Access extends Object
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class KFGI_Access extends Object
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within KFGameInfo_Survival;
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within KFGameInfo;
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// Bypass protected modifier for these lists
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public function Array<class<KFPawn_Monster> > GetAIClassList()
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{
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local Array<class<KFPawn_Monster> > RV;
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local class<KFPawn_Monster> KFPMC;
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foreach AIClassList(KFPMC)
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RV.AddItem(KFPMC);
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return RV;
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}
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function bool IsCustomZed(class<KFPawn_Monster> KFPM)
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public function Array<class<KFPawn_Monster> > GetNonSpawnAIClassList()
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{
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local Array<class<KFPawn_Monster> > RV;
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local class<KFPawn_Monster> KFPMC;
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foreach NonSpawnAIClassList(KFPMC)
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RV.AddItem(KFPMC);
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return RV;
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}
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public function Array<class<KFPawn_Monster> > GetAIBossClassList()
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{
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local Array<class<KFPawn_Monster> > RV;
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local class<KFPawn_Monster> KFPMC;
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foreach AIBossClassList(KFPMC)
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RV.AddItem(KFPMC);
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return RV;
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}
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public function bool IsCustomZed(class<KFPawn_Monster> KFPM)
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{
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{
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if (AIClassList.Find(KFPM) != INDEX_NONE) return false;
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if (AIClassList.Find(KFPM) != INDEX_NONE) return false;
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if (NonSpawnAIClassList.Find(KFPM) != INDEX_NONE) return false;
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if (NonSpawnAIClassList.Find(KFPM) != INDEX_NONE) return false;
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@ -11,6 +42,50 @@ function bool IsCustomZed(class<KFPawn_Monster> KFPM)
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return true;
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return true;
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}
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}
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public function bool IsOriginalAI(class<KFPawn_Monster> KFPM, optional out EAIType AIType)
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{
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local int Type;
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Type = AIClassList.Find(KFPM);
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if (Type != INDEX_NONE)
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{
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AIType = EAIType(Type);
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return true;
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}
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return false;
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}
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public function bool IsOriginalAIBoss(class<KFPawn_Monster> KFPM, optional out EBossAIType AIType)
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{
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local int Type;
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Type = AIBossClassList.Find(KFPM);
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if (Type != INDEX_NONE)
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{
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AIType = EBossAIType(Type);
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return true;
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}
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return false;
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}
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public function class<KFPawn_Monster> AITypePawn(EAIType AIType)
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{
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if (AIType < AIClassList.Length)
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return AIClassList[AIType];
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else
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return None;
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}
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public function class<KFPawn_Monster> BossAITypePawn(EBossAIType AIType)
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{
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if (AIType < AIBossClassList.Length)
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return AIBossClassList[AIType];
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else
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return None;
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}
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defaultproperties
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defaultproperties
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{
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{
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@ -2,31 +2,43 @@ class Spawn extends Object
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dependson(ZedSpawner)
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dependson(ZedSpawner)
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config(ZedSpawner);
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config(ZedSpawner);
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var config bool bCyclicalSpawn;
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var public config bool bCyclicalSpawn;
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var config bool bShadowSpawn;
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var public config bool bShadowSpawn;
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var public config float ZedTotalMultiplier;
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var public config float SpawnTotalPlayerMultiplier;
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var public config float SpawnTotalCycleMultiplier;
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var public config float SingleSpawnLimitMultiplier;
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var public config float SingleSpawnLimitPlayerMultiplier;
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var public config float SingleSpawnLimitCycleMultiplier;
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var public config int AliveSpawnLimit;
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var config float ZedTotalMultiplier;
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public static function InitConfig(int Version, int LatestVersion)
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var config float SpawnTotalPlayerMultiplier;
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var config float SpawnTotalCycleMultiplier;
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var config float SingleSpawnLimitMultiplier;
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var config float SingleSpawnLimitPlayerMultiplier;
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var config float SingleSpawnLimitCycleMultiplier;
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var config int AliveSpawnLimit;
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public static function InitConfig()
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{
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{
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default.bCyclicalSpawn = true;
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switch (Version)
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default.bShadowSpawn = true;
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{
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default.ZedTotalMultiplier = 1.0;
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case `NO_CONFIG:
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default.SpawnTotalPlayerMultiplier = 0.75;
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ApplyDefault();
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default.SpawnTotalCycleMultiplier = 0.75;
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default.SingleSpawnLimitPlayerMultiplier = 0.75;
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default: break;
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default.SingleSpawnLimitCycleMultiplier = 0.75;
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}
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default.AliveSpawnLimit = 0;
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if (LatestVersion != Version)
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{
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StaticSaveConfig();
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}
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}
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StaticSaveConfig();
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private static function ApplyDefault()
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{
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default.bCyclicalSpawn = true;
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default.bShadowSpawn = true;
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default.ZedTotalMultiplier = 1.0;
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default.SpawnTotalPlayerMultiplier = 0.75;
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default.SpawnTotalCycleMultiplier = 0.75;
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default.SingleSpawnLimitMultiplier = 1.0;
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default.SingleSpawnLimitPlayerMultiplier = 0.75;
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default.SingleSpawnLimitCycleMultiplier = 0.75;
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default.AliveSpawnLimit = 0;
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}
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}
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public static function bool Load(E_LogLevel LogLevel)
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public static function bool Load(E_LogLevel LogLevel)
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@ -13,27 +13,47 @@ struct S_SpawnEntryCfg
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var bool bSpawnAtPlayerStart;
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var bool bSpawnAtPlayerStart;
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};
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};
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var config bool bStopRegularSpawn;
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var public config bool bStopRegularSpawn;
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var config Array<S_SpawnEntryCfg> Spawn;
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var private config Array<S_SpawnEntryCfg> Spawn;
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public static function InitConfig()
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public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA)
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{
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{
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local S_SpawnEntryCfg SpawnEntry;
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switch (Version)
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{
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case `NO_CONFIG:
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ApplyDefault(KFGIA);
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default: break;
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}
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default.bStopRegularSpawn = true;
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if (LatestVersion != Version)
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{
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StaticSaveConfig();
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}
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}
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private static function ApplyDefault(KFGI_Access KFGIA)
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{
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local S_SpawnEntryCfg SpawnEntry;
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local Array<class<KFPawn_Monster> > KFPM_Bosses;
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local class<KFPawn_Monster> KFPMC;
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default.Spawn.Length = 0;
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default.Spawn.Length = 0;
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SpawnEntry.BossClass = "KFGameContent.KFPawn_ZedFleshpoundKing";
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default.bStopRegularSpawn = true;
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SpawnEntry.ZedClass = "SomePackage.SomeFleshpoundClass";
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default.Spawn.Length = 0;
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SpawnEntry.ZedClass = "SomePackage.SomeClass";
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SpawnEntry.SpawnCountBase = 2;
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SpawnEntry.SpawnCountBase = 2;
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SpawnEntry.SingleSpawnLimit = 1;
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SpawnEntry.SingleSpawnLimit = 1;
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SpawnEntry.Delay = 60;
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SpawnEntry.Delay = 30;
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SpawnEntry.Probability = 100;
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SpawnEntry.Probability = 100;
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SpawnEntry.bSpawnAtPlayerStart = false;
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SpawnEntry.bSpawnAtPlayerStart = false;
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default.Spawn.AddItem(SpawnEntry);
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KFPM_Bosses = KFGIA.GetAIBossClassList();
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foreach KFPM_Bosses(KFPMC)
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StaticSaveConfig();
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{
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SpawnEntry.BossClass = "KFGameContent." $ String(KFPMC);
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default.Spawn.AddItem(SpawnEntry);
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}
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}
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}
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public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
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public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
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@ -43,8 +63,9 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
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local S_SpawnEntry SpawnEntry;
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local S_SpawnEntry SpawnEntry;
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local int Line;
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local int Line;
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local bool Errors;
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local bool Errors;
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local int Loaded;
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`ZS_Info("Load boss waves spawn list:");
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`ZS_Info("Load boss waves spawn list...");
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foreach default.Spawn(SpawnEntryCfg, Line)
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foreach default.Spawn(SpawnEntryCfg, Line)
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{
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{
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Errors = false;
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Errors = false;
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@ -97,11 +118,21 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
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if (!Errors)
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if (!Errors)
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{
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{
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Loaded++;
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SpawnList.AddItem(SpawnEntry);
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SpawnList.AddItem(SpawnEntry);
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`ZS_Info("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ SpawnEntryCfg.BossClass @ SpawnEntryCfg.ZedClass);
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`ZS_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.BossClass $ ")" @ SpawnEntryCfg.ZedClass);
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}
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}
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}
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}
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if (Loaded == default.Spawn.Length)
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{
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`ZS_Info("Boss spawn list loaded successfully");
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}
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else
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{
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`ZS_Info("Boss spawn list: loaded" @ Loaded @ "of" @ default.Spawn.Length @ "entries");
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}
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return SpawnList;
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return SpawnList;
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}
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}
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@ -14,35 +14,47 @@ struct S_SpawnEntryCfg
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var bool bSpawnAtPlayerStart;
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var bool bSpawnAtPlayerStart;
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};
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};
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var config Array<S_SpawnEntryCfg> Spawn;
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var public config Array<S_SpawnEntryCfg> Spawn;
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public static function InitConfig()
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public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA)
|
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{
|
{
|
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local S_SpawnEntryCfg SpawnEntry;
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switch (Version)
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{
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case `NO_CONFIG:
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ApplyDefault(KFGIA);
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default: break;
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}
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if (LatestVersion != Version)
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{
|
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StaticSaveConfig();
|
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}
|
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}
|
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|
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private static function ApplyDefault(KFGI_Access KFGIA)
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{
|
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local S_SpawnEntryCfg SpawnEntry;
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local Array<class<KFPawn_Monster> > KFPM_Zeds;
|
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local class<KFPawn_Monster> KFPMC;
|
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|
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default.Spawn.Length = 0;
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default.Spawn.Length = 0;
|
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|
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SpawnEntry.Wave = 1;
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SpawnEntry.Wave = 0;
|
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SpawnEntry.ZedClass = "SomePackage.SomeZedClass1";
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|
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SpawnEntry.SpawnCountBase = 2;
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|
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SpawnEntry.SingleSpawnLimit = 1;
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|
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SpawnEntry.RelativeStart = 0;
|
|
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SpawnEntry.Delay = 60;
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|
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SpawnEntry.Probability = 100;
|
|
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SpawnEntry.bSpawnAtPlayerStart = false;
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|
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default.Spawn.AddItem(SpawnEntry);
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|
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|
|
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SpawnEntry.Wave = 2;
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|
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SpawnEntry.ZedClass = "SomePackage.SomeZedClass2";
|
|
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SpawnEntry.SpawnCountBase = 2;
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SpawnEntry.SpawnCountBase = 2;
|
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SpawnEntry.SingleSpawnLimit = 1;
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SpawnEntry.SingleSpawnLimit = 1;
|
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SpawnEntry.RelativeStart = 25;
|
SpawnEntry.RelativeStart = 25;
|
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SpawnEntry.Delay = 30;
|
SpawnEntry.Delay = 60;
|
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SpawnEntry.Probability = 50;
|
SpawnEntry.Probability = 100;
|
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SpawnEntry.bSpawnAtPlayerStart = false;
|
SpawnEntry.bSpawnAtPlayerStart = false;
|
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default.Spawn.AddItem(SpawnEntry);
|
|
||||||
|
|
||||||
StaticSaveConfig();
|
KFPM_Zeds = KFGIA.GetAIClassList();
|
||||||
|
foreach KFPM_Zeds(KFPMC)
|
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|
{
|
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|
++SpawnEntry.Wave;
|
||||||
|
SpawnEntry.ZedClass = "KFGameContent." $ String(KFPMC);
|
||||||
|
default.Spawn.AddItem(SpawnEntry);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
|
public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
|
||||||
@ -52,6 +64,7 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
|
|||||||
local S_SpawnEntry SpawnEntry;
|
local S_SpawnEntry SpawnEntry;
|
||||||
local int Line;
|
local int Line;
|
||||||
local bool Errors;
|
local bool Errors;
|
||||||
|
local int Loaded;
|
||||||
|
|
||||||
`ZS_Info("Load spawn list:");
|
`ZS_Info("Load spawn list:");
|
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foreach default.Spawn(SpawnEntryCfg, Line)
|
foreach default.Spawn(SpawnEntryCfg, Line)
|
||||||
@ -111,11 +124,21 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
|
|||||||
|
|
||||||
if (!Errors)
|
if (!Errors)
|
||||||
{
|
{
|
||||||
|
Loaded++;
|
||||||
SpawnList.AddItem(SpawnEntry);
|
SpawnList.AddItem(SpawnEntry);
|
||||||
`ZS_Info("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ SpawnEntryCfg.Wave @ SpawnEntryCfg.ZedClass);
|
`ZS_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (w" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Loaded == default.Spawn.Length)
|
||||||
|
{
|
||||||
|
`ZS_Info("Regular spawn list loaded successfully");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
`ZS_Info("Regular spawn list: loaded" @ Loaded @ "of" @ default.Spawn.Length @ "entries");
|
||||||
|
}
|
||||||
|
|
||||||
return SpawnList;
|
return SpawnList;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -14,18 +14,32 @@ struct S_SpawnEntryCfg
|
|||||||
var bool bSpawnAtPlayerStart;
|
var bool bSpawnAtPlayerStart;
|
||||||
};
|
};
|
||||||
|
|
||||||
var config bool bStopRegularSpawn;
|
var public config bool bStopRegularSpawn;
|
||||||
var config Array<S_SpawnEntryCfg> Spawn;
|
var private config Array<S_SpawnEntryCfg> Spawn;
|
||||||
|
|
||||||
public static function InitConfig()
|
public static function InitConfig(int Version, int LatestVersion)
|
||||||
|
{
|
||||||
|
switch (Version)
|
||||||
|
{
|
||||||
|
case `NO_CONFIG:
|
||||||
|
ApplyDefault();
|
||||||
|
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (LatestVersion != Version)
|
||||||
|
{
|
||||||
|
StaticSaveConfig();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function ApplyDefault()
|
||||||
{
|
{
|
||||||
local S_SpawnEntryCfg SpawnEntry;
|
local S_SpawnEntryCfg SpawnEntry;
|
||||||
|
local EAIType AIType;
|
||||||
|
|
||||||
default.bStopRegularSpawn = true;
|
default.bStopRegularSpawn = true;
|
||||||
|
|
||||||
default.Spawn.Length = 0;
|
default.Spawn.Length = 0;
|
||||||
|
|
||||||
SpawnEntry.Wave = AT_Husk;
|
|
||||||
SpawnEntry.ZedClass = "SomePackage.SomeClass";
|
SpawnEntry.ZedClass = "SomePackage.SomeClass";
|
||||||
SpawnEntry.SpawnCountBase = 2;
|
SpawnEntry.SpawnCountBase = 2;
|
||||||
SpawnEntry.SingleSpawnLimit = 1;
|
SpawnEntry.SingleSpawnLimit = 1;
|
||||||
@ -33,9 +47,11 @@ public static function InitConfig()
|
|||||||
SpawnEntry.Delay = 60;
|
SpawnEntry.Delay = 60;
|
||||||
SpawnEntry.Probability = 100;
|
SpawnEntry.Probability = 100;
|
||||||
SpawnEntry.bSpawnAtPlayerStart = false;
|
SpawnEntry.bSpawnAtPlayerStart = false;
|
||||||
default.Spawn.AddItem(SpawnEntry);
|
foreach class'KFGameInfo_Endless'.default.SpecialWaveTypes(AIType)
|
||||||
|
{
|
||||||
StaticSaveConfig();
|
SpawnEntry.Wave = AIType;
|
||||||
|
default.Spawn.AddItem(SpawnEntry);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogLevel LogLevel)
|
public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogLevel LogLevel)
|
||||||
@ -45,6 +61,7 @@ public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogL
|
|||||||
local S_SpawnEntry SpawnEntry;
|
local S_SpawnEntry SpawnEntry;
|
||||||
local int Line;
|
local int Line;
|
||||||
local bool Errors;
|
local bool Errors;
|
||||||
|
local int Loaded;
|
||||||
|
|
||||||
if (KFGIE == None)
|
if (KFGIE == None)
|
||||||
{
|
{
|
||||||
@ -110,11 +127,21 @@ public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogL
|
|||||||
|
|
||||||
if (!Errors)
|
if (!Errors)
|
||||||
{
|
{
|
||||||
|
Loaded++;
|
||||||
SpawnList.AddItem(SpawnEntry);
|
SpawnList.AddItem(SpawnEntry);
|
||||||
`ZS_Info("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ SpawnEntryCfg.Wave @ SpawnEntryCfg.ZedClass);
|
`ZS_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully: (" $ SpawnEntryCfg.Wave $ ")" @ SpawnEntryCfg.ZedClass);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Loaded == default.Spawn.Length)
|
||||||
|
{
|
||||||
|
`ZS_Info("Special spawn list loaded successfully");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
`ZS_Info("Special spawn list: loaded" @ Loaded @ "of" @ default.Spawn.Length @ "entries");
|
||||||
|
}
|
||||||
|
|
||||||
return SpawnList;
|
return SpawnList;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,10 +1,12 @@
|
|||||||
class ZedSpawner extends Info
|
class ZedSpawner extends Info
|
||||||
config(ZedSpawner);
|
config(ZedSpawner);
|
||||||
|
|
||||||
|
const LatestVersion = 1;
|
||||||
|
|
||||||
const dt = 1;
|
const dt = 1;
|
||||||
|
|
||||||
const CfgSpawn = class'Spawn';
|
const CfgSpawn = class'Spawn';
|
||||||
const CfgSpawnListR = class'SpawnListRegular';
|
const CfgSpawnListRW = class'SpawnListRegular';
|
||||||
const CfgSpawnListBW = class'SpawnListBossWaves';
|
const CfgSpawnListBW = class'SpawnListBossWaves';
|
||||||
const CfgSpawnListSW = class'SpawnListSpecialWaves';
|
const CfgSpawnListSW = class'SpawnListSpecialWaves';
|
||||||
|
|
||||||
@ -24,140 +26,123 @@ struct S_SpawnEntry
|
|||||||
{
|
{
|
||||||
var class<KFPawn_Monster> BossClass;
|
var class<KFPawn_Monster> BossClass;
|
||||||
var class<KFPawn_Monster> ZedClass;
|
var class<KFPawn_Monster> ZedClass;
|
||||||
var int Wave;
|
var byte Wave;
|
||||||
var int SpawnCountBase;
|
var int SpawnCountBase;
|
||||||
var int SingleSpawnLimitDefault;
|
var int SingleSpawnLimitDefault;
|
||||||
var int SingleSpawnLimit;
|
var int SingleSpawnLimit;
|
||||||
var float Probability;
|
var float Probability;
|
||||||
var float RelativeStartDefault;
|
var float RelativeStartDefault;
|
||||||
var float RelativeStart;
|
var float RelativeStart;
|
||||||
var int DelayDefault;
|
var int DelayDefault;
|
||||||
var int Delay;
|
var int Delay;
|
||||||
var int SpawnsLeft;
|
var int SpawnsLeft;
|
||||||
var int SpawnsTotal;
|
var int SpawnsTotal;
|
||||||
var bool SpawnAtPlayerStart;
|
var bool SpawnAtPlayerStart;
|
||||||
|
var bool ForceSpawn;
|
||||||
|
var String ZedNameFiller;
|
||||||
};
|
};
|
||||||
|
|
||||||
var config bool bConfigInitialized;
|
var private config int Version;
|
||||||
var config E_LogLevel LogLevel;
|
var private config E_LogLevel LogLevel;
|
||||||
|
|
||||||
var private Array<S_SpawnEntry> SpawnListR;
|
var private Array<S_SpawnEntry> SpawnListRW;
|
||||||
var private Array<S_SpawnEntry> SpawnListBW;
|
var private Array<S_SpawnEntry> SpawnListBW;
|
||||||
var private Array<S_SpawnEntry> SpawnListSW;
|
var private Array<S_SpawnEntry> SpawnListSW;
|
||||||
|
var private Array<S_SpawnEntry> SpawnListCurrent;
|
||||||
|
|
||||||
|
var private bool NoFreeSpawnSlots;
|
||||||
|
var private bool UseRegularSpawnList;
|
||||||
|
var private bool UseBossSpawnList;
|
||||||
|
var private bool UseSpecialSpawnList;
|
||||||
|
|
||||||
var private KFGameInfo_Survival KFGIS;
|
var private KFGameInfo_Survival KFGIS;
|
||||||
var private KFGameInfo_Endless KFGIE;
|
var private KFGameInfo_Endless KFGIE;
|
||||||
|
var private KFGI_Access KFGIA;
|
||||||
var private KFGI_Access KFGIA;
|
|
||||||
|
|
||||||
var private int CurrentWave;
|
var private int CurrentWave;
|
||||||
|
var private int SpecialWave;
|
||||||
var private int CurrentCycle;
|
var private int CurrentCycle;
|
||||||
var private int CycleWaveShift;
|
var private int CycleWaveShift;
|
||||||
var private int CycleWaveSize;
|
var private int CycleWaveSize;
|
||||||
|
|
||||||
var private int WaveTotalAI;
|
var private int WaveTotalAI;
|
||||||
var private class<KFPawn_Monster> CurrentBossClass;
|
|
||||||
var private int SpecialWave;
|
|
||||||
|
|
||||||
var private String SpawnTimerLastMessage;
|
var private class<KFPawn_Monster> CurrentBossClass;
|
||||||
|
|
||||||
var private Array<class<KFPawn_Monster> > BossClassCache;
|
|
||||||
var private Array<class<KFPawn_Monster> > CustomZeds;
|
var private Array<class<KFPawn_Monster> > CustomZeds;
|
||||||
|
|
||||||
delegate bool WaveCondition(S_SpawnEntry SE);
|
var private bool SpawnActive;
|
||||||
|
var private String SpawnListsComment;
|
||||||
|
|
||||||
public function bool WaveConditionRegular(S_SpawnEntry SE)
|
public event PreBeginPlay()
|
||||||
{
|
{
|
||||||
`ZS_Trace(`Location);
|
`ZS_Trace(`Location);
|
||||||
|
|
||||||
return (SE.Wave == KFGIS.WaveNum - CycleWaveSize * (CurrentCycle - 1));
|
|
||||||
}
|
|
||||||
|
|
||||||
public function bool WaveConditionBoss(S_SpawnEntry SE)
|
|
||||||
{
|
|
||||||
local KFPawn_Monster KFPM;
|
|
||||||
local int Index;
|
|
||||||
|
|
||||||
`ZS_Trace(`Location);
|
|
||||||
|
|
||||||
if (CurrentBossClass == None)
|
|
||||||
{
|
|
||||||
foreach WorldInfo.AllPawns(class'KFPawn_Monster', KFPM)
|
|
||||||
{
|
|
||||||
Index = BossClassCache.Find(KFPM.class);
|
|
||||||
if (Index != INDEX_NONE)
|
|
||||||
{
|
|
||||||
CurrentBossClass = BossClassCache[Index];
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (CurrentBossClass == None)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return (SE.BossClass == CurrentBossClass);
|
|
||||||
}
|
|
||||||
|
|
||||||
public function bool WaveConditionSpecial(S_SpawnEntry SE)
|
|
||||||
{
|
|
||||||
`ZS_Trace(`Location);
|
|
||||||
|
|
||||||
return (SE.Wave == SpecialWave);
|
|
||||||
}
|
|
||||||
|
|
||||||
event PostBeginPlay()
|
|
||||||
{
|
|
||||||
`ZS_Trace(`Location);
|
|
||||||
|
|
||||||
Super.PostBeginPlay();
|
|
||||||
|
|
||||||
if (WorldInfo.NetMode == NM_Client)
|
if (WorldInfo.NetMode == NM_Client)
|
||||||
{
|
{
|
||||||
|
`ZS_Fatal("NetMode == NM_Client, Destroy...");
|
||||||
Destroy();
|
Destroy();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Super.PreBeginPlay();
|
||||||
|
}
|
||||||
|
|
||||||
|
public event PostBeginPlay()
|
||||||
|
{
|
||||||
|
`ZS_Trace(`Location);
|
||||||
|
|
||||||
|
if (bPendingDelete) return;
|
||||||
|
|
||||||
|
Super.PostBeginPlay();
|
||||||
|
|
||||||
Init();
|
Init();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private function InitConfig()
|
||||||
|
{
|
||||||
|
if (Version == `NO_CONFIG)
|
||||||
|
{
|
||||||
|
LogLevel = LL_Info;
|
||||||
|
SaveConfig();
|
||||||
|
}
|
||||||
|
|
||||||
|
CfgSpawn.static.InitConfig(Version, LatestVersion);
|
||||||
|
CfgSpawnListRW.static.InitConfig(Version, LatestVersion, KFGIA);
|
||||||
|
CfgSpawnListBW.static.InitConfig(Version, LatestVersion, KFGIA);
|
||||||
|
CfgSpawnListSW.static.InitConfig(Version, LatestVersion);
|
||||||
|
|
||||||
|
switch (Version)
|
||||||
|
{
|
||||||
|
case `NO_CONFIG:
|
||||||
|
`ZS_Info("Config created");
|
||||||
|
|
||||||
|
case MaxInt:
|
||||||
|
`ZS_Info("Config updated to version"@LatestVersion);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case LatestVersion:
|
||||||
|
`ZS_Info("Config is up-to-date");
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
`ZS_Warn("The config version is higher than the current version (are you using an old mutator?)");
|
||||||
|
`ZS_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
|
||||||
|
`ZS_Warn("The config version will be changed to" @ LatestVersion);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (LatestVersion != Version)
|
||||||
|
{
|
||||||
|
Version = LatestVersion;
|
||||||
|
SaveConfig();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private function Init()
|
private function Init()
|
||||||
{
|
{
|
||||||
local S_SpawnEntry SE;
|
local S_SpawnEntry SE;
|
||||||
|
|
||||||
`ZS_Trace(`Location);
|
`ZS_Trace(`Location);
|
||||||
|
|
||||||
if (!bConfigInitialized)
|
|
||||||
{
|
|
||||||
bConfigInitialized = true;
|
|
||||||
LogLevel = LL_Info;
|
|
||||||
SaveConfig();
|
|
||||||
CfgSpawn.static.InitConfig();
|
|
||||||
CfgSpawnListR.static.InitConfig();
|
|
||||||
CfgSpawnListBW.static.InitConfig();
|
|
||||||
CfgSpawnListSW.static.InitConfig();
|
|
||||||
`ZS_Info("Config initialized.");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (LogLevel == LL_WrongLevel)
|
|
||||||
{
|
|
||||||
LogLevel = LL_Info;
|
|
||||||
`ZS_Warn("Wrong 'LogLevel', return to default value");
|
|
||||||
SaveConfig();
|
|
||||||
}
|
|
||||||
|
|
||||||
`ZS_Log("LogLevel:" @ LogLevel);
|
|
||||||
|
|
||||||
if (!CfgSpawn.static.Load(LogLevel))
|
|
||||||
{
|
|
||||||
`ZS_Fatal("Wrong settings, Destroy...");
|
|
||||||
Destroy();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
CurrentWave = INDEX_NONE;
|
|
||||||
KFGIS = KFGameInfo_Survival(WorldInfo.Game);
|
KFGIS = KFGameInfo_Survival(WorldInfo.Game);
|
||||||
if (KFGIS == None)
|
if (KFGIS == None)
|
||||||
{
|
{
|
||||||
@ -167,62 +152,85 @@ private function Init()
|
|||||||
}
|
}
|
||||||
|
|
||||||
KFGIA = new(KFGIS) class'KFGI_Access';
|
KFGIA = new(KFGIS) class'KFGI_Access';
|
||||||
|
|
||||||
KFGIE = KFGameInfo_Endless(KFGIS);
|
KFGIE = KFGameInfo_Endless(KFGIS);
|
||||||
|
|
||||||
SpawnListR = CfgSpawnListR.static.Load(LogLevel);
|
InitConfig();
|
||||||
|
|
||||||
|
if (LogLevel == LL_WrongLevel)
|
||||||
|
{
|
||||||
|
LogLevel = LL_Info;
|
||||||
|
`ZS_Warn("Wrong 'LogLevel', return to default value");
|
||||||
|
SaveConfig();
|
||||||
|
}
|
||||||
|
`ZS_Log("LogLevel:" @ LogLevel);
|
||||||
|
|
||||||
|
if (!CfgSpawn.static.Load(LogLevel))
|
||||||
|
{
|
||||||
|
`ZS_Fatal("Wrong settings, Destroy...");
|
||||||
|
Destroy();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
SpawnListRW = CfgSpawnListRW.static.Load(LogLevel);
|
||||||
SpawnListBW = CfgSpawnListBW.static.Load(LogLevel);
|
SpawnListBW = CfgSpawnListBW.static.Load(LogLevel);
|
||||||
SpawnListSW = CfgSpawnListSW.static.Load(KFGIE, LogLevel);
|
SpawnListSW = CfgSpawnListSW.static.Load(KFGIE, LogLevel);
|
||||||
|
|
||||||
|
CurrentWave = INDEX_NONE;
|
||||||
SpecialWave = INDEX_NONE;
|
SpecialWave = INDEX_NONE;
|
||||||
CurrentCycle = 1;
|
CurrentCycle = 1;
|
||||||
CycleWaveSize = 0;
|
|
||||||
CycleWaveShift = MaxInt;
|
|
||||||
foreach SpawnListR(SE)
|
|
||||||
{
|
|
||||||
if (CustomZeds.Find(SE.ZedClass) == INDEX_NONE
|
|
||||||
&& KFGIA.IsCustomZed(SE.ZedClass))
|
|
||||||
{
|
|
||||||
`ZS_Debug("Add custom zed:" @ SE.ZedClass);
|
|
||||||
CustomZeds.AddItem(SE.ZedClass);
|
|
||||||
SE.ZedClass.static.PreloadContent();
|
|
||||||
}
|
|
||||||
|
|
||||||
CycleWaveShift = Min(CycleWaveShift, SE.Wave);
|
|
||||||
CycleWaveSize = Max(CycleWaveSize, SE.Wave);
|
|
||||||
}
|
|
||||||
CycleWaveSize = CycleWaveSize - CycleWaveShift + 1;
|
|
||||||
|
|
||||||
foreach SpawnListBW(SE)
|
if (CfgSpawn.default.bCyclicalSpawn)
|
||||||
{
|
{
|
||||||
if (CustomZeds.Find(SE.ZedClass) == INDEX_NONE
|
CycleWaveSize = 0;
|
||||||
&& KFGIA.IsCustomZed(SE.ZedClass))
|
CycleWaveShift = MaxInt;
|
||||||
|
foreach SpawnListRW(SE)
|
||||||
{
|
{
|
||||||
`ZS_Debug("Add custom zed:" @ SE.ZedClass);
|
CycleWaveShift = Min(CycleWaveShift, SE.Wave);
|
||||||
CustomZeds.AddItem(SE.ZedClass);
|
CycleWaveSize = Max(CycleWaveSize, SE.Wave);
|
||||||
SE.ZedClass.static.PreloadContent();
|
|
||||||
}
|
}
|
||||||
|
CycleWaveSize = CycleWaveSize - CycleWaveShift + 1;
|
||||||
if (BossClassCache.Find(SE.BossClass) == INDEX_NONE)
|
|
||||||
BossClassCache.AddItem(SE.BossClass);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach SpawnListSW(SE)
|
PreloadContent();
|
||||||
{
|
|
||||||
if (CustomZeds.Find(SE.ZedClass) == INDEX_NONE
|
|
||||||
&& KFGIA.IsCustomZed(SE.ZedClass))
|
|
||||||
{
|
|
||||||
`ZS_Debug("Add custom zed:" @ SE.ZedClass);
|
|
||||||
CustomZeds.AddItem(SE.ZedClass);
|
|
||||||
SE.ZedClass.static.PreloadContent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SetTimer(float(dt), true, nameof(SpawnTimer));
|
SetTimer(float(dt), true, nameof(SpawnTimer));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private function PreloadContent()
|
||||||
|
{
|
||||||
|
local class<KFPawn_Monster> PawnClass;
|
||||||
|
|
||||||
|
ExtractCustomZedsFromSpawnList(SpawnListRW, CustomZeds);
|
||||||
|
ExtractCustomZedsFromSpawnList(SpawnListBW, CustomZeds);
|
||||||
|
ExtractCustomZedsFromSpawnList(SpawnListSW, CustomZeds);
|
||||||
|
|
||||||
|
foreach CustomZeds(PawnClass)
|
||||||
|
{
|
||||||
|
`ZS_Info("Preload content:" @ PawnClass);
|
||||||
|
PawnClass.static.PreloadContent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private function ExtractCustomZedsFromSpawnList(Array<S_SpawnEntry> SpawnList, out Array<class<KFPawn_Monster> > Out)
|
||||||
|
{
|
||||||
|
local S_SpawnEntry SE;
|
||||||
|
|
||||||
|
foreach SpawnList(SE)
|
||||||
|
{
|
||||||
|
if (Out.Find(SE.ZedClass) == INDEX_NONE
|
||||||
|
&& KFGIA.IsCustomZed(SE.ZedClass))
|
||||||
|
{
|
||||||
|
Out.AddItem(SE.ZedClass);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private function SpawnTimer()
|
private function SpawnTimer()
|
||||||
{
|
{
|
||||||
|
local S_SpawnEntry SE;
|
||||||
|
local int Index;
|
||||||
|
local float Threshold;
|
||||||
|
|
||||||
`ZS_Trace(`Location);
|
`ZS_Trace(`Location);
|
||||||
|
|
||||||
if (KFGIS.WaveNum != 0 && CurrentWave < KFGIS.WaveNum)
|
if (KFGIS.WaveNum != 0 && CurrentWave < KFGIS.WaveNum)
|
||||||
@ -236,47 +244,102 @@ private function SpawnTimer()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (SpawnListCurrent.Length == 0)
|
||||||
|
{
|
||||||
|
SpawnTimerLogger(true, "No spawn list for this wave");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (CfgSpawn.default.AliveSpawnLimit > 0 && KFGIS.AIAliveCount >= CfgSpawn.default.AliveSpawnLimit)
|
if (CfgSpawn.default.AliveSpawnLimit > 0 && KFGIS.AIAliveCount >= CfgSpawn.default.AliveSpawnLimit)
|
||||||
{
|
{
|
||||||
SpawnTimerLogger(true, "alive spawn limit reached");
|
SpawnTimerLogger(true, "alive spawn limit reached");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!KFGIS.MyKFGRI.IsBossWave() && CfgSpawn.default.bShadowSpawn)
|
||||||
|
{
|
||||||
|
if (NoFreeSpawnSlots || KFGIS.MyKFGRI.AIRemaining <= KFGIS.AIAliveCount)
|
||||||
|
{
|
||||||
|
NoFreeSpawnSlots = true;
|
||||||
|
SpawnTimerLogger(true, "no free spawn slots");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SpawnTimerLogger(false, SpawnListsComment);
|
||||||
|
|
||||||
|
Threshold = 1.0f - (float(KFGIS.MyKFGRI.AIRemaining) / float(WaveTotalAI));
|
||||||
|
foreach SpawnListCurrent(SE, Index)
|
||||||
|
{
|
||||||
|
if (NoFreeSpawnSlots)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
if (!KFGIS.MyKFGRI.IsBossWave() && CfgSpawn.default.bShadowSpawn && KFGIS.MyKFGRI.AIRemaining <= KFGIS.AIAliveCount)
|
if (SE.RelativeStart != 0.0f && SE.RelativeStart > Threshold)
|
||||||
{
|
{
|
||||||
SpawnTimerLogger(true, "shadow spawn is active and no free spawn slots");
|
continue;
|
||||||
return;
|
}
|
||||||
}
|
|
||||||
|
if (SE.Delay > 0)
|
||||||
SpawnTimerLogger(false);
|
{
|
||||||
|
SpawnListCurrent[Index].Delay -= dt;
|
||||||
if ((SpecialWave == INDEX_NONE && !KFGIS.MyKFGRI.IsBossWave())
|
continue;
|
||||||
|| (SpecialWave != INDEX_NONE && !CfgSpawnListSW.default.bStopRegularSpawn)
|
}
|
||||||
|| (KFGIS.MyKFGRI.IsBossWave() && !CfgSpawnListBW.default.bStopRegularSpawn))
|
|
||||||
{
|
if (SE.SpawnsLeft > 0)
|
||||||
SpawnZeds(SpawnListR, WaveConditionRegular);
|
{
|
||||||
}
|
SpawnEntry(SpawnListCurrent, Index);
|
||||||
|
}
|
||||||
if (SpecialWave != INDEX_NONE)
|
|
||||||
{
|
|
||||||
SpawnZeds(SpawnListSW, WaveConditionSpecial);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (KFGIS.MyKFGRI.IsBossWave())
|
|
||||||
{
|
|
||||||
SpawnZeds(SpawnListBW, WaveConditionBoss);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private function SetupWave()
|
private function SetupWave()
|
||||||
{
|
{
|
||||||
local int WaveTotalAIDef;
|
local Array<String> SpawnListNames;
|
||||||
|
local int WaveTotalAIDef;
|
||||||
|
local String WaveTypeInfo;
|
||||||
|
local S_SpawnEntry SE;
|
||||||
|
local EAIType SWType;
|
||||||
|
|
||||||
`ZS_Trace(`Location);
|
`ZS_Trace(`Location);
|
||||||
|
|
||||||
|
if (CfgSpawn.default.bCyclicalSpawn && KFGIS.WaveNum > 1 && KFGIS.WaveNum == CycleWaveShift + CycleWaveSize * CurrentCycle)
|
||||||
|
{
|
||||||
|
CurrentCycle++;
|
||||||
|
`ZS_Info("Spawn cycle started:" @ CurrentCycle);
|
||||||
|
}
|
||||||
|
|
||||||
CurrentWave = KFGIS.WaveNum;
|
CurrentWave = KFGIS.WaveNum;
|
||||||
|
|
||||||
if (!KFGIS.MyKFGRI.IsBossWave())
|
if (KFGIE != None)
|
||||||
|
{
|
||||||
|
if (KFGameReplicationInfo_Endless(KFGIE.GameReplicationInfo).CurrentWeeklyMode != INDEX_NONE)
|
||||||
|
{
|
||||||
|
WaveTypeInfo = "Weekly:" @ KFGameReplicationInfo_Endless(KFGIE.GameReplicationInfo).CurrentWeeklyMode;
|
||||||
|
}
|
||||||
|
|
||||||
|
SpecialWave = KFGameReplicationInfo_Endless(KFGIE.GameReplicationInfo).CurrentSpecialMode;
|
||||||
|
if (SpecialWave != INDEX_NONE)
|
||||||
|
{
|
||||||
|
SWType = EAIType(SpecialWave);
|
||||||
|
WaveTypeInfo = "Special:" @ SWType;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (KFGIS.MyKFGRI.IsBossWave())
|
||||||
|
{
|
||||||
|
CurrentBossClass = KFGIA.BossAITypePawn(EBossAIType(KFGIS.MyKFGRI.BossIndex));
|
||||||
|
if (CurrentBossClass == None)
|
||||||
|
{
|
||||||
|
`ZS_Error("Can't determine boss class. Boss index:" @ KFGIS.MyKFGRI.BossIndex);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
WaveTypeInfo = "Boss:" @ CurrentBossClass;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
WaveTotalAIDef = KFGIS.SpawnManager.WaveTotalAI;
|
WaveTotalAIDef = KFGIS.SpawnManager.WaveTotalAI;
|
||||||
KFGIS.SpawnManager.WaveTotalAI *= CfgSpawn.default.ZedTotalMultiplier;
|
KFGIS.SpawnManager.WaveTotalAI *= CfgSpawn.default.ZedTotalMultiplier;
|
||||||
@ -288,33 +351,61 @@ private function SetupWave()
|
|||||||
{
|
{
|
||||||
`ZS_Info("increase WaveTotalAI from" @ WaveTotalAIDef @ "to" @ WaveTotalAI @ "due to ZedTotalMultiplier" @ "(" $ CfgSpawn.default.ZedTotalMultiplier $ ")");
|
`ZS_Info("increase WaveTotalAI from" @ WaveTotalAIDef @ "to" @ WaveTotalAI @ "due to ZedTotalMultiplier" @ "(" $ CfgSpawn.default.ZedTotalMultiplier $ ")");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CurrentBossClass = None;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CfgSpawn.default.bCyclicalSpawn && KFGIS.WaveNum > 1 && KFGIS.WaveNum == CycleWaveShift + CycleWaveSize * CurrentCycle)
|
NoFreeSpawnSlots = false;
|
||||||
|
UseBossSpawnList = KFGIS.MyKFGRI.IsBossWave();
|
||||||
|
UseSpecialSpawnList = (SpecialWave != INDEX_NONE);
|
||||||
|
UseRegularSpawnList = ((!UseSpecialSpawnList && !UseBossSpawnList)
|
||||||
|
|| (UseSpecialSpawnList && !CfgSpawnListSW.default.bStopRegularSpawn)
|
||||||
|
|| (UseBossSpawnList && !CfgSpawnListBW.default.bStopRegularSpawn));
|
||||||
|
|
||||||
|
SpawnListCurrent.Length = 0;
|
||||||
|
if (UseRegularSpawnList)
|
||||||
{
|
{
|
||||||
CurrentCycle++;
|
SpawnListNames.AddItem("regular");
|
||||||
`ZS_Info("Next spawn cycle started:" @ CurrentCycle);
|
foreach SpawnListRW(SE)
|
||||||
|
if (SE.Wave == KFGIS.WaveNum - CycleWaveSize * (CurrentCycle - 1))
|
||||||
|
SpawnListCurrent.AddItem(SE);
|
||||||
}
|
}
|
||||||
|
|
||||||
ResetSpawnList(SpawnListR);
|
if (UseSpecialSpawnList)
|
||||||
ResetSpawnList(SpawnListSW);
|
|
||||||
ResetSpawnList(SpawnListBW);
|
|
||||||
|
|
||||||
CurrentBossClass = None;
|
|
||||||
|
|
||||||
if (KFGIE != None)
|
|
||||||
{
|
{
|
||||||
SpecialWave = KFGameReplicationInfo_Endless(KFGIE.GameReplicationInfo).CurrentSpecialMode;
|
SpawnListNames.AddItem("special");
|
||||||
|
foreach SpawnListSW(SE)
|
||||||
|
if (SE.Wave == SpecialWave)
|
||||||
|
SpawnListCurrent.AddItem(SE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (UseBossSpawnList)
|
||||||
|
{
|
||||||
|
SpawnListNames.AddItem("boss");
|
||||||
|
foreach SpawnListBW(SE)
|
||||||
|
if (SE.BossClass == CurrentBossClass)
|
||||||
|
SpawnListCurrent.AddItem(SE);
|
||||||
|
}
|
||||||
|
|
||||||
|
JoinArray(SpawnListNames, SpawnListsComment, ", ");
|
||||||
|
AdjustSpawnList(SpawnListCurrent);
|
||||||
|
|
||||||
|
if (WaveTypeInfo != "")
|
||||||
|
{
|
||||||
|
WaveTypeInfo = "(" $ WaveTypeInfo $ ")";
|
||||||
|
}
|
||||||
|
|
||||||
|
`ZS_Info("Wave" @ CurrentWave @ WaveTypeInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
private function ResetSpawnList(out Array<S_SpawnEntry> List)
|
private function AdjustSpawnList(out Array<S_SpawnEntry> List)
|
||||||
{
|
{
|
||||||
local S_SpawnEntry SE;
|
local S_SpawnEntry SE;
|
||||||
local int Index;
|
local int Index;
|
||||||
local float Cycle, Players;
|
local float Cycle, Players;
|
||||||
local float MSB, MSC, MSP;
|
local float MSB, MSC, MSP;
|
||||||
local float MLB, MLC, MLP;
|
local float MLB, MLC, MLP;
|
||||||
|
local int ZedNameMaxLength;
|
||||||
|
|
||||||
`ZS_Trace(`Location);
|
`ZS_Trace(`Location);
|
||||||
|
|
||||||
@ -329,8 +420,10 @@ private function ResetSpawnList(out Array<S_SpawnEntry> List)
|
|||||||
MLC = CfgSpawn.default.SingleSpawnLimitCycleMultiplier;
|
MLC = CfgSpawn.default.SingleSpawnLimitCycleMultiplier;
|
||||||
MLP = CfgSpawn.default.SingleSpawnLimitPlayerMultiplier;
|
MLP = CfgSpawn.default.SingleSpawnLimitPlayerMultiplier;
|
||||||
|
|
||||||
|
ZedNameMaxLength = 0;
|
||||||
foreach List(SE, Index)
|
foreach List(SE, Index)
|
||||||
{
|
{
|
||||||
|
ZedNameMaxLength = Max(ZedNameMaxLength, Len(String(SE.ZedClass)));
|
||||||
if (KFGIS.MyKFGRI.IsBossWave())
|
if (KFGIS.MyKFGRI.IsBossWave())
|
||||||
{
|
{
|
||||||
List[Index].RelativeStart = 0.f;
|
List[Index].RelativeStart = 0.f;
|
||||||
@ -339,22 +432,27 @@ private function ResetSpawnList(out Array<S_SpawnEntry> List)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
List[Index].RelativeStart = SE.RelativeStartDefault;
|
List[Index].RelativeStart = SE.RelativeStartDefault;
|
||||||
if (SE.RelativeStart == 0.f)
|
if (List[Index].RelativeStart == 0.f)
|
||||||
List[Index].Delay = SE.DelayDefault;
|
List[Index].Delay = SE.DelayDefault;
|
||||||
else
|
else
|
||||||
List[Index].Delay = 0;
|
List[Index].Delay = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
List[Index].SpawnsTotal = Round(SE.SpawnCountBase * (MSB + MSC * (Cycle - 1.0f) + MSP * (Players - 1.0f)));
|
List[Index].ForceSpawn = false;
|
||||||
List[Index].SpawnsLeft = List[Index].SpawnsTotal;
|
List[Index].SpawnsTotal = Round(SE.SpawnCountBase * (MSB + MSC * (Cycle - 1.0f) + MSP * (Players - 1.0f)));
|
||||||
|
|
||||||
List[Index].SingleSpawnLimit = Round(SE.SingleSpawnLimitDefault * (MLB + MLC * (Cycle - 1.0f) + MLP * (Players - 1.0f)));
|
List[Index].SingleSpawnLimit = Round(SE.SingleSpawnLimitDefault * (MLB + MLC * (Cycle - 1.0f) + MLP * (Players - 1.0f)));
|
||||||
|
List[Index].SpawnsLeft = List[Index].SpawnsTotal;
|
||||||
`ZS_Debug(SE.ZedClass @ "SpawnsTotal:" @ List[Index].SpawnsTotal @ "SingleSpawnLimit:" @ List[Index].SingleSpawnLimit);
|
}
|
||||||
|
|
||||||
|
foreach List(SE, Index)
|
||||||
|
{
|
||||||
|
List[Index].ZedNameFiller = "";
|
||||||
|
while (Len(String(SE.ZedClass)) + Len(List[Index].ZedNameFiller) < ZedNameMaxLength)
|
||||||
|
List[Index].ZedNameFiller @= "";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private function SpawnTimerLogger(bool Stop, optional String Reason)
|
private function SpawnTimerLogger(bool Stop, optional String Comment)
|
||||||
{
|
{
|
||||||
local String Message;
|
local String Message;
|
||||||
|
|
||||||
@ -365,101 +463,95 @@ private function SpawnTimerLogger(bool Stop, optional String Reason)
|
|||||||
else
|
else
|
||||||
Message = "Start spawn";
|
Message = "Start spawn";
|
||||||
|
|
||||||
if (Reason != "")
|
if (Comment != "")
|
||||||
Message @= "(" $ Reason $ ")";
|
Message @= "(" $ Comment $ ")";
|
||||||
|
|
||||||
if (Message != SpawnTimerLastMessage)
|
if (SpawnActive == Stop)
|
||||||
{
|
{
|
||||||
`ZS_Info(Message);
|
`ZS_Info(Message);
|
||||||
SpawnTimerLastMessage = Message;
|
SpawnActive = !Stop;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private function SpawnZeds(out Array<S_SpawnEntry> SpawnList, delegate<WaveCondition> Condition)
|
|
||||||
{
|
|
||||||
local S_SpawnEntry SE;
|
|
||||||
local int Index;
|
|
||||||
|
|
||||||
`ZS_Trace(`Location);
|
|
||||||
|
|
||||||
foreach SpawnList(SE, Index)
|
|
||||||
{
|
|
||||||
if (Condition(SE))
|
|
||||||
{
|
|
||||||
if (!ReadyToStart(SE)) continue;
|
|
||||||
|
|
||||||
if (ReadyToSpawn(SE))
|
|
||||||
SpawnEntry(SpawnListR, Index);
|
|
||||||
else
|
|
||||||
SpawnListR[Index].Delay -= dt;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private function bool ReadyToStart(S_SpawnEntry SE)
|
|
||||||
{
|
|
||||||
`ZS_Trace(`Location);
|
|
||||||
|
|
||||||
if (SE.RelativeStart == 0.f)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return (SE.RelativeStart <= 1.0f - (float(KFGIS.MyKFGRI.AIRemaining) / float(WaveTotalAI)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private function bool ReadyToSpawn(S_SpawnEntry SE)
|
|
||||||
{
|
|
||||||
`ZS_Trace(`Location);
|
|
||||||
|
|
||||||
return SE.Delay <= 0 && SE.SpawnsLeft > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
|
private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
|
||||||
{
|
{
|
||||||
local S_SpawnEntry SE;
|
local S_SpawnEntry SE;
|
||||||
local int FreeSpawnSlots, SpawnCount, Spawned;
|
local int FreeSpawnSlots, SpawnCount, Spawned;
|
||||||
local String Message;
|
local String Action, Comment, NextSpawn;
|
||||||
|
|
||||||
`ZS_Trace(`Location);
|
`ZS_Trace(`Location);
|
||||||
|
|
||||||
SE = SpawnList[Index];
|
SE = SpawnList[Index];
|
||||||
|
|
||||||
SpawnList[Index].Delay = SE.DelayDefault;
|
SpawnList[Index].Delay = SE.DelayDefault;
|
||||||
if (FRand() <= SE.Probability)
|
if (FRand() <= SE.Probability || SE.ForceSpawn)
|
||||||
{
|
{
|
||||||
if (SE.SingleSpawnLimit == 0 || SE.SpawnsLeft < SE.SingleSpawnLimit)
|
if (SE.SingleSpawnLimit == 0 || SE.SpawnsLeft < SE.SingleSpawnLimit)
|
||||||
|
{
|
||||||
SpawnCount = SE.SpawnsLeft;
|
SpawnCount = SE.SpawnsLeft;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
SpawnCount = SE.SingleSpawnLimit;
|
SpawnCount = SE.SingleSpawnLimit;
|
||||||
|
}
|
||||||
|
|
||||||
if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
|
if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
|
||||||
{
|
{
|
||||||
FreeSpawnSlots = KFGIS.MyKFGRI.AIRemaining - KFGIS.AIAliveCount;
|
FreeSpawnSlots = KFGIS.MyKFGRI.AIRemaining - KFGIS.AIAliveCount;
|
||||||
if (SpawnCount > FreeSpawnSlots)
|
if (FreeSpawnSlots == 0)
|
||||||
|
{
|
||||||
|
NoFreeSpawnSlots = true;
|
||||||
|
SpawnList[Index].SpawnsLeft = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (SpawnCount > FreeSpawnSlots)
|
||||||
{
|
{
|
||||||
`ZS_Info("Not enough free slots to spawn, will spawn" @ FreeSpawnSlots @ "instead of" @ SpawnCount);
|
|
||||||
SpawnCount = FreeSpawnSlots;
|
SpawnCount = FreeSpawnSlots;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Spawned = SpawnZed(SE.ZedClass, SpawnCount, SE.SpawnAtPlayerStart);
|
Spawned = SpawnZed(SE.ZedClass, SpawnCount, SE.SpawnAtPlayerStart);
|
||||||
Message = "Spawned:" @ SE.ZedClass @ "x" $ Spawned;
|
if (Spawned == INDEX_NONE)
|
||||||
|
{
|
||||||
|
SpawnList[Index].Delay = 5;
|
||||||
|
SpawnList[Index].ForceSpawn = true;
|
||||||
|
Action = "Skip spawn";
|
||||||
|
Comment = "no free spawn volume, try to spawn it again in" @ SpawnList[Index].Delay @ "seconds...";
|
||||||
|
SpawnLog(SE, Action, Comment);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (Spawned == 0)
|
||||||
|
{
|
||||||
|
Action = "Spawn failed";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SpawnList[Index].ForceSpawn = false;
|
||||||
|
Action = "Spawned";
|
||||||
|
Comment = "x" $ Spawned;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Message = "Skip spawn" @ SE.ZedClass @ "due to probability:" @ SE.Probability * 100 $ "%";
|
Action = "Skip spawn";
|
||||||
|
Comment = "due to" @ Round(SE.Probability * 100) $ "%" @ "probability";
|
||||||
Spawned = SE.SingleSpawnLimit;
|
Spawned = SE.SingleSpawnLimit;
|
||||||
}
|
}
|
||||||
|
|
||||||
SpawnList[Index].SpawnsLeft -= Spawned;
|
SpawnList[Index].SpawnsLeft -= Spawned;
|
||||||
if (SpawnList[Index].SpawnsLeft > 0)
|
if (SpawnList[Index].SpawnsLeft > 0)
|
||||||
{
|
{
|
||||||
Message @= "(Next spawn after" @ SE.DelayDefault $ "sec," @ "spawns left:" @ SpawnList[Index].SpawnsLeft $ ")";
|
NextSpawn = "next after" @ SE.DelayDefault $ "sec," @ "pawns left:" @ SpawnList[Index].SpawnsLeft;
|
||||||
}
|
}
|
||||||
`ZS_Info(Message);
|
SpawnLog(SE, Action, Comment, NextSpawn);
|
||||||
|
}
|
||||||
|
|
||||||
|
private function SpawnLog(S_SpawnEntry SE, String Action, optional String Comment, optional String NextSpawn)
|
||||||
|
{
|
||||||
|
if (Comment != "") Comment = ":" @ Comment;
|
||||||
|
if (NextSpawn != "") NextSpawn = "(" $ NextSpawn $ ")";
|
||||||
|
|
||||||
|
`ZS_Info(String(SE.ZedClass) $ SE.ZedNameFiller @ ">" @ Action $ Comment @ NextSpawn);
|
||||||
}
|
}
|
||||||
|
|
||||||
private function int PlayerCount()
|
private function int PlayerCount()
|
||||||
@ -504,59 +596,76 @@ private function Vector PlayerStartLocation()
|
|||||||
private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnCount, bool SpawnAtPlayerStart)
|
private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnCount, bool SpawnAtPlayerStart)
|
||||||
{
|
{
|
||||||
local Array<class<KFPawn_Monster> > CustomSquad;
|
local Array<class<KFPawn_Monster> > CustomSquad;
|
||||||
local Vector SpawnLocation;
|
local Vector SpawnLocation, PlayerStart;
|
||||||
|
local KFSpawnVolume SpawnVolume;
|
||||||
local KFPawn_Monster KFPM;
|
local KFPawn_Monster KFPM;
|
||||||
local Controller C;
|
local Controller C;
|
||||||
local int SpawnFailed;
|
local int Failed, Spawned;
|
||||||
local int Index;
|
local int Index;
|
||||||
|
|
||||||
`ZS_Trace(`Location);
|
`ZS_Trace(`Location);
|
||||||
|
|
||||||
for (Index = 0; Index < SpawnCount; Index++)
|
PlayerStart = PlayerStartLocation();
|
||||||
CustomSquad.AddItem(ZedClass);
|
|
||||||
|
|
||||||
if (SpawnAtPlayerStart)
|
if (SpawnAtPlayerStart)
|
||||||
{
|
{
|
||||||
SpawnLocation = PlayerStartLocation();
|
SpawnLocation = PlayerStart;
|
||||||
SpawnLocation.Y += 64;
|
SpawnLocation.Y += 64;
|
||||||
SpawnLocation.Z += 64;
|
SpawnLocation.Z += 64;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SpawnLocation = KFGIS.SpawnManager.GetBestSpawnVolume(CustomSquad).Location;
|
for (Index = 0; Index < SpawnCount; Index++)
|
||||||
|
{
|
||||||
|
CustomSquad.AddItem(ZedClass);
|
||||||
|
}
|
||||||
|
|
||||||
|
SpawnVolume = KFGIS.SpawnManager.GetBestSpawnVolume(CustomSquad);
|
||||||
|
if (SpawnVolume == None)
|
||||||
|
{
|
||||||
|
return INDEX_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
SpawnLocation = SpawnVolume.Location;
|
||||||
|
if (SpawnLocation == PlayerStart)
|
||||||
|
{
|
||||||
|
return INDEX_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
SpawnLocation.Z += 10;
|
SpawnLocation.Z += 10;
|
||||||
}
|
}
|
||||||
|
|
||||||
SpawnFailed = 0;
|
Spawned = 0; Failed = 0;
|
||||||
for (Index = 0; Index < SpawnCount; Index++)
|
while (Failed + Spawned < SpawnCount)
|
||||||
{
|
{
|
||||||
KFPM = Spawn(ZedClass,,, SpawnLocation, rot(0,0,1),, true);
|
KFPM = Spawn(ZedClass,,, SpawnLocation, rot(0,0,1),, true);
|
||||||
if (KFPM == None)
|
if (KFPM == None)
|
||||||
{
|
{
|
||||||
`ZS_Error("Can't spawn" @ ZedClass);
|
`ZS_Error("Can't spawn" @ ZedClass);
|
||||||
SpawnFailed++;
|
Failed++;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
C = KFPM.Spawn(KFPM.ControllerClass);
|
C = KFPM.Spawn(KFPM.ControllerClass);
|
||||||
if (C == None)
|
if (C == None)
|
||||||
{
|
{
|
||||||
`ZS_Error("Can't spawn controller for" @ ZedClass $ ". Destroy this KFPawn...");
|
`ZS_Error("Can't spawn controller for" @ ZedClass $ ". Destroy this" @ KFPM $ "...");
|
||||||
KFPM.Destroy();
|
KFPM.Destroy();
|
||||||
SpawnFailed++;
|
Failed++;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
C.Possess(KFPM, false);
|
C.Possess(KFPM, false);
|
||||||
}
|
Spawned++;
|
||||||
|
|
||||||
if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
|
|
||||||
{
|
|
||||||
KFGIS.MyKFGRI.AIRemaining -= (SpawnCount - SpawnFailed);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
KFGIS.RefreshMonsterAliveCount();
|
if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
|
||||||
|
{
|
||||||
return SpawnCount - SpawnFailed;
|
KFGIS.NumAIFinishedSpawning += Spawned;
|
||||||
|
KFGIS.NumAISpawnsQueued += Spawned;
|
||||||
|
}
|
||||||
|
|
||||||
|
KFGIS.UpdateAIRemaining();
|
||||||
|
|
||||||
|
return Spawned;
|
||||||
}
|
}
|
||||||
|
|
||||||
public function NotifyLogin(Controller C)
|
public function NotifyLogin(Controller C)
|
||||||
|
@ -10,6 +10,8 @@ replication
|
|||||||
LogLevel;
|
LogLevel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public simulated function bool SafeDestroy() { if (!bPendingDelete) return Destroy(); else return true; }
|
||||||
|
|
||||||
public reliable client function ClientSync(class<KFPawn_Monster> CustomZed)
|
public reliable client function ClientSync(class<KFPawn_Monster> CustomZed)
|
||||||
{
|
{
|
||||||
`ZS_Trace(`Location);
|
`ZS_Trace(`Location);
|
||||||
@ -31,18 +33,18 @@ public reliable client function SyncFinished()
|
|||||||
CustomZed.static.PreloadContent();
|
CustomZed.static.PreloadContent();
|
||||||
}
|
}
|
||||||
|
|
||||||
Destroy();
|
SafeDestroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
public reliable server function ServerSync()
|
public reliable server function ServerSync()
|
||||||
{
|
{
|
||||||
`ZS_Trace(`Location);
|
`ZS_Trace(`Location);
|
||||||
|
|
||||||
if (CustomZeds.Length == Recieved)
|
if (CustomZeds.Length == Recieved || WorldInfo.NetMode == NM_StandAlone)
|
||||||
{
|
{
|
||||||
`ZS_Debug("Sync finished");
|
`ZS_Debug("Sync finished");
|
||||||
SyncFinished();
|
SyncFinished();
|
||||||
Destroy();
|
SafeDestroy();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -8,3 +8,5 @@
|
|||||||
`define ZS_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `ZS_Tag)
|
`define ZS_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `ZS_Tag)
|
||||||
`define ZS_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `ZS_Tag)
|
`define ZS_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `ZS_Tag)
|
||||||
`define ZS_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `ZS_Tag)
|
`define ZS_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `ZS_Tag)
|
||||||
|
|
||||||
|
`define NO_CONFIG 0
|
Reference in New Issue
Block a user