change spawn logic
This commit is contained in:
parent
8218219312
commit
e4fae31d43
@ -4,18 +4,26 @@ class Spawn extends Object
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var config bool bCyclicalSpawn;
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var config bool bShadowSpawn;
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var config float ZedMultiplier;
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var config float PlayerMultiplier;
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var config float CycleMultiplier;
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var config float ZedTotalMultiplier;
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var config float SpawnTotalPlayerMultiplier;
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var config float SpawnTotalCycleMultiplier;
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var config float SingleSpawnLimitMultiplier;
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var config float SingleSpawnLimitPlayerMultiplier;
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var config float SingleSpawnLimitCycleMultiplier;
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var config int AliveSpawnLimit;
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public static function InitConfig()
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{
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default.bCyclicalSpawn = true;
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default.bShadowSpawn = true;
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default.ZedMultiplier = 1.0;
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default.PlayerMultiplier = 0.25;
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default.CycleMultiplier = 0.25;
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default.ZedTotalMultiplier = 1.0;
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default.SpawnTotalPlayerMultiplier = 0.75;
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default.SpawnTotalCycleMultiplier = 0.75;
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default.SingleSpawnLimitPlayerMultiplier = 0.75;
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default.SingleSpawnLimitCycleMultiplier = 0.75;
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default.AliveSpawnLimit = 0;
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StaticSaveConfig();
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@ -25,21 +33,33 @@ public static function bool Load(E_LogLevel LogLevel)
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{
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local bool Errors;
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if (default.ZedMultiplier <= 0.f)
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if (default.ZedTotalMultiplier <= 0.f)
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{
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`ZS_Error("ZedMultiplier" @ "(" $ default.ZedMultiplier $ ")" @ "must be greater than 0.0", LogLevel);
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`ZS_Error("ZedTotalMultiplier" @ "(" $ default.ZedTotalMultiplier $ ")" @ "must be greater than 0.0", LogLevel);
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Errors = true;
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}
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if (default.PlayerMultiplier < 0.f)
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if (default.SpawnTotalPlayerMultiplier < 0.f)
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{
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`ZS_Error("PlayerMultiplier" @ "(" $ default.PlayerMultiplier $ ")" @ "must be greater than or equal 0.0", LogLevel);
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`ZS_Error("SpawnTotalPlayerMultiplier" @ "(" $ default.SpawnTotalPlayerMultiplier $ ")" @ "must be greater than or equal 0.0", LogLevel);
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Errors = true;
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}
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if (default.CycleMultiplier < 0.f)
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if (default.SpawnTotalCycleMultiplier < 0.f)
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{
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`ZS_Error("CycleMultiplier" @ "(" $ default.CycleMultiplier $ ")" @ "must be greater than or equal 0.0", LogLevel);
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`ZS_Error("SpawnTotalCycleMultiplier" @ "(" $ default.SpawnTotalCycleMultiplier $ ")" @ "must be greater than or equal 0.0", LogLevel);
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Errors = true;
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}
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if (default.SingleSpawnLimitPlayerMultiplier < 0.f)
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{
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`ZS_Error("SingleSpawnLimitPlayerMultiplier" @ "(" $ default.SingleSpawnLimitPlayerMultiplier $ ")" @ "must be greater than or equal 0.0", LogLevel);
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Errors = true;
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}
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if (default.SingleSpawnLimitCycleMultiplier < 0.f)
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{
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`ZS_Error("SingleSpawnLimitCycleMultiplier" @ "(" $ default.SingleSpawnLimitCycleMultiplier $ ")" @ "must be greater than or equal 0.0", LogLevel);
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Errors = true;
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}
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@ -8,8 +8,8 @@ struct S_SpawnEntryCfg
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var String ZedClass;
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var int Delay;
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var int Probability;
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var int SpawnAtOnce;
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var int MaxSpawns;
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var int SpawnCountBase;
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var int SingleSpawnLimit;
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var bool bSpawnAtPlayerStart;
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};
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@ -26,10 +26,10 @@ public static function InitConfig()
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SpawnEntry.BossClass = "KFGameContent.KFPawn_ZedFleshpoundKing";
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SpawnEntry.ZedClass = "SomePackage.SomeFleshpoundClass";
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SpawnEntry.SpawnAtOnce = 1;
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SpawnEntry.MaxSpawns = 1;
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SpawnEntry.SpawnCountBase = 2;
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SpawnEntry.SingleSpawnLimit = 1;
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SpawnEntry.Delay = 60;
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SpawnEntry.Probability = 1;
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SpawnEntry.Probability = 100;
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SpawnEntry.bSpawnAtPlayerStart = false;
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default.Spawn.AddItem(SpawnEntry);
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@ -63,10 +63,12 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
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Errors = true;
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}
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SpawnEntry.SpawnAtOnce = SpawnEntryCfg.SpawnAtOnce;
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if (SpawnEntry.SpawnAtOnce <= 0)
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SpawnEntry.RelativeStartDefault = 0.f;
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SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
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if (SpawnEntryCfg.Delay <= 0)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnAtOnce" @ "(" $ SpawnEntryCfg.SpawnAtOnce $ ")" @ "must be greater than 0", LogLevel);
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`ZS_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0", LogLevel);
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Errors = true;
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}
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@ -77,19 +79,17 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
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Errors = true;
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}
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SpawnEntry.RelativeDelayDefault = 0.f;
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SpawnEntry.DelayDefault = SpawnEntryCfg.Delay;
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if (SpawnEntryCfg.Delay <= 0)
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SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
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if (SpawnEntry.SpawnCountBase <= 0)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "Delay" @ "(" $ SpawnEntryCfg.Delay $ ")" @ "must be greater than 0", LogLevel);
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`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0", LogLevel);
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Errors = true;
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}
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SpawnEntry.MaxSpawns = SpawnEntryCfg.MaxSpawns;
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if (SpawnEntryCfg.Delay <= 0)
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SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
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if (SpawnEntry.SingleSpawnLimit < 0)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "MaxSpawns" @ "(" $ SpawnEntryCfg.MaxSpawns $ ")" @ "must be greater than 0", LogLevel);
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`ZS_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0", LogLevel);
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Errors = true;
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}
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@ -1,4 +1,4 @@
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class SpawnList extends Object
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class SpawnListRegular extends Object
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dependson(ZedSpawner)
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config(ZedSpawner);
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@ -6,11 +6,11 @@ struct S_SpawnEntryCfg
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{
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var int Wave;
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var String ZedClass;
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var int RelativeDelay;
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var int RelativeStart;
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var int Delay;
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var int Probability;
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var int SpawnAtOnce;
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var int MaxSpawns;
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var int SpawnCountBase;
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var int SingleSpawnLimit;
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var bool bSpawnAtPlayerStart;
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};
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@ -24,9 +24,9 @@ public static function InitConfig()
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SpawnEntry.Wave = 1;
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SpawnEntry.ZedClass = "SomePackage.SomeZedClass1";
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SpawnEntry.SpawnAtOnce = 1;
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SpawnEntry.MaxSpawns = 1;
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SpawnEntry.RelativeDelay = 0;
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SpawnEntry.SpawnCountBase = 2;
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SpawnEntry.SingleSpawnLimit = 1;
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SpawnEntry.RelativeStart = 0;
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SpawnEntry.Delay = 60;
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SpawnEntry.Probability = 100;
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SpawnEntry.bSpawnAtPlayerStart = false;
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@ -34,9 +34,9 @@ public static function InitConfig()
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SpawnEntry.Wave = 2;
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SpawnEntry.ZedClass = "SomePackage.SomeZedClass2";
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SpawnEntry.SpawnAtOnce = 2;
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SpawnEntry.MaxSpawns = 4;
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SpawnEntry.RelativeDelay = 0;
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SpawnEntry.SpawnCountBase = 2;
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SpawnEntry.SingleSpawnLimit = 1;
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SpawnEntry.RelativeStart = 25;
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SpawnEntry.Delay = 30;
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SpawnEntry.Probability = 50;
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SpawnEntry.bSpawnAtPlayerStart = false;
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@ -58,13 +58,6 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
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{
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Errors = false;
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SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
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if (SpawnEntry.ZedClass == None)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass, LogLevel);
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Errors = true;
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}
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SpawnEntry.Wave = SpawnEntryCfg.Wave;
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if (SpawnEntryCfg.Wave <= 0 || SpawnEntryCfg.Wave > 255)
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{
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@ -72,24 +65,17 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
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Errors = true;
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}
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SpawnEntry.SpawnAtOnce = SpawnEntryCfg.SpawnAtOnce;
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if (SpawnEntry.SpawnAtOnce <= 0)
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SpawnEntry.ZedClass = class<KFPawn_Monster>(DynamicLoadObject(SpawnEntryCfg.ZedClass, class'Class'));
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if (SpawnEntry.ZedClass == None)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnAtOnce" @ "(" $ SpawnEntryCfg.SpawnAtOnce $ ")" @ "must be greater than 0", LogLevel);
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`ZS_Warn("[" $ Line + 1 $ "]" @ "Can't load zed class:" @ SpawnEntryCfg.ZedClass, LogLevel);
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Errors = true;
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}
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SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
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if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
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SpawnEntry.RelativeStartDefault = SpawnEntryCfg.RelativeStart / 100.f;
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if (SpawnEntryCfg.RelativeStart < 0 || SpawnEntryCfg.RelativeStart > 100)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100", LogLevel);
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Errors = true;
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}
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SpawnEntry.RelativeDelayDefault = SpawnEntryCfg.RelativeDelay / 100.f;
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if (SpawnEntryCfg.RelativeDelay < 0 || SpawnEntryCfg.RelativeDelay > 100)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "RelativeDelay" @ "(" $ SpawnEntryCfg.RelativeDelay $ ")" @ "must be greater than or equal 0 and less than or equal 100", LogLevel);
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`ZS_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100", LogLevel);
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Errors = true;
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}
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@ -100,10 +86,24 @@ public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
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Errors = true;
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}
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SpawnEntry.MaxSpawns = SpawnEntryCfg.MaxSpawns;
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if (SpawnEntryCfg.Delay <= 0)
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SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
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if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "MaxSpawns" @ "(" $ SpawnEntryCfg.MaxSpawns $ ")" @ "must be greater than 0", LogLevel);
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`ZS_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100", LogLevel);
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Errors = true;
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}
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SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
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if (SpawnEntry.SpawnCountBase <= 0)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0", LogLevel);
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Errors = true;
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}
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SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
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if (SpawnEntry.SingleSpawnLimit < 0)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0", LogLevel);
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Errors = true;
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}
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@ -6,11 +6,11 @@ struct S_SpawnEntryCfg
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{
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var EAIType Wave;
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var String ZedClass;
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var int RelativeDelay;
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var int RelativeStart;
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var int Delay;
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var int Probability;
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var int SpawnAtOnce;
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var int MaxSpawns;
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var int SpawnCountBase;
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var int SingleSpawnLimit;
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var bool bSpawnAtPlayerStart;
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};
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@ -27,11 +27,11 @@ public static function InitConfig()
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SpawnEntry.Wave = AT_Husk;
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SpawnEntry.ZedClass = "SomePackage.SomeHuskClass";
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SpawnEntry.SpawnAtOnce = 1;
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SpawnEntry.MaxSpawns = 1;
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SpawnEntry.RelativeDelay = 0;
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SpawnEntry.SpawnCountBase = 2;
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SpawnEntry.SingleSpawnLimit = 1;
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SpawnEntry.RelativeStart = 0;
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SpawnEntry.Delay = 60;
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SpawnEntry.Probability = 1;
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SpawnEntry.Probability = 100;
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SpawnEntry.bSpawnAtPlayerStart = false;
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default.Spawn.AddItem(SpawnEntry);
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@ -71,24 +71,10 @@ public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogL
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Errors = true;
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}
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SpawnEntry.SpawnAtOnce = SpawnEntryCfg.SpawnAtOnce;
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if (SpawnEntry.SpawnAtOnce <= 0)
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SpawnEntry.RelativeStartDefault = SpawnEntryCfg.RelativeStart / 100.f;
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if (SpawnEntryCfg.RelativeStart < 0 || SpawnEntryCfg.RelativeStart > 100)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnAtOnce" @ "(" $ SpawnEntryCfg.SpawnAtOnce $ ")" @ "must be greater than 0", LogLevel);
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Errors = true;
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}
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SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
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if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100", LogLevel);
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Errors = true;
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}
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SpawnEntry.RelativeDelayDefault = SpawnEntryCfg.RelativeDelay / 100.f;
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if (SpawnEntryCfg.RelativeDelay < 0 || SpawnEntryCfg.RelativeDelay > 100)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "RelativeDelay" @ "(" $ SpawnEntryCfg.RelativeDelay $ ")" @ "must be greater than or equal 0 and less than or equal 100", LogLevel);
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`ZS_Warn("[" $ Line + 1 $ "]" @ "RelativeStart" @ "(" $ SpawnEntryCfg.RelativeStart $ ")" @ "must be greater than or equal 0 and less than or equal 100", LogLevel);
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Errors = true;
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}
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@ -99,10 +85,24 @@ public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogL
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Errors = true;
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}
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SpawnEntry.MaxSpawns = SpawnEntryCfg.MaxSpawns;
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if (SpawnEntryCfg.Delay <= 0)
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SpawnEntry.Probability = SpawnEntryCfg.Probability / 100.f;
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if (SpawnEntryCfg.Probability <= 0 || SpawnEntryCfg.Probability > 100)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "MaxSpawns" @ "(" $ SpawnEntryCfg.MaxSpawns $ ")" @ "must be greater than 0", LogLevel);
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`ZS_Warn("[" $ Line + 1 $ "]" @ "Probability" @ "(" $ SpawnEntryCfg.Probability $ ")" @ "must be greater than 0 and less than or equal 100", LogLevel);
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Errors = true;
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}
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SpawnEntry.SpawnCountBase = SpawnEntryCfg.SpawnCountBase;
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if (SpawnEntry.SpawnCountBase <= 0)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "SpawnCountBase" @ "(" $ SpawnEntryCfg.SpawnCountBase $ ")" @ "must be greater than 0", LogLevel);
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Errors = true;
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}
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SpawnEntry.SingleSpawnLimitDefault = SpawnEntryCfg.SingleSpawnLimit;
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if (SpawnEntry.SingleSpawnLimit < 0)
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{
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`ZS_Warn("[" $ Line + 1 $ "]" @ "SingleSpawnLimit" @ "(" $ SpawnEntryCfg.SingleSpawnLimit $ ")" @ "must be equal or greater than 0", LogLevel);
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Errors = true;
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}
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@ -4,7 +4,7 @@ class ZedSpawner extends Info
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const dt = 1;
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const CfgSpawn = class'Spawn';
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const CfgSpawnList = class'SpawnList';
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const CfgSpawnListR = class'SpawnListRegular';
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const CfgSpawnListBW = class'SpawnListBossWaves';
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const CfgSpawnListSW = class'SpawnListSpecialWaves';
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@ -25,21 +25,23 @@ struct S_SpawnEntry
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var class<KFPawn_Monster> BossClass;
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var class<KFPawn_Monster> ZedClass;
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var int Wave;
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var int SpawnAtOnce;
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var int SpawnCountBase;
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var int SingleSpawnLimitDefault;
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var int SingleSpawnLimit;
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var float Probability;
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var float RelativeDelayDefault;
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var float RelativeDelay;
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var float RelativeStartDefault;
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var float RelativeStart;
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var int DelayDefault;
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var int Delay;
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var int SpawnsDone;
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var int MaxSpawns;
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var int SpawnsLeft;
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var int SpawnsTotal;
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var bool SpawnAtPlayerStart;
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};
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var config bool bConfigInitialized;
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var config E_LogLevel LogLevel;
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var private Array<S_SpawnEntry> SpawnList;
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var private Array<S_SpawnEntry> SpawnListR;
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var private Array<S_SpawnEntry> SpawnListBW;
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var private Array<S_SpawnEntry> SpawnListSW;
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@ -55,12 +57,57 @@ var private int CycleWaveSize;
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var private int WaveTotalAI;
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var private class<KFPawn_Monster> CurrentBossClass;
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var private int SpecialWave;
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||||
|
||||
var private String SpawnTimerLastMessage;
|
||||
|
||||
var private Array<class<KFPawn_Monster> > BossClassCache;
|
||||
var private Array<class<KFPawn_Monster> > CustomZeds;
|
||||
|
||||
delegate bool WaveCondition(S_SpawnEntry SE);
|
||||
|
||||
public function bool WaveConditionRegular(S_SpawnEntry SE)
|
||||
{
|
||||
`ZS_Trace(`Location, LogLevel);
|
||||
|
||||
return (SE.Wave == KFGIS.WaveNum - CycleWaveSize * (CurrentCycle - 1));
|
||||
}
|
||||
|
||||
public function bool WaveConditionBoss(S_SpawnEntry SE)
|
||||
{
|
||||
local KFPawn_Monster KFPM;
|
||||
local int Index;
|
||||
|
||||
`ZS_Trace(`Location, LogLevel);
|
||||
|
||||
if (CurrentBossClass == None)
|
||||
{
|
||||
foreach WorldInfo.AllPawns(class'KFPawn_Monster', KFPM)
|
||||
{
|
||||
Index = BossClassCache.Find(KFPM.class);
|
||||
if (Index != INDEX_NONE)
|
||||
{
|
||||
CurrentBossClass = BossClassCache[Index];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (CurrentBossClass == None)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return (SE.BossClass == CurrentBossClass);
|
||||
}
|
||||
|
||||
public function bool WaveConditionSpecial(S_SpawnEntry SE)
|
||||
{
|
||||
`ZS_Trace(`Location, LogLevel);
|
||||
|
||||
return (SE.Wave == SpecialWave);
|
||||
}
|
||||
|
||||
event PostBeginPlay()
|
||||
{
|
||||
`ZS_Trace(`Location, LogLevel);
|
||||
@ -78,7 +125,7 @@ event PostBeginPlay()
|
||||
|
||||
private function Init()
|
||||
{
|
||||
local S_SpawnEntry SpawnEntry;
|
||||
local S_SpawnEntry SE;
|
||||
|
||||
`ZS_Trace(`Location, LogLevel);
|
||||
|
||||
@ -88,7 +135,7 @@ private function Init()
|
||||
LogLevel = LL_Info;
|
||||
SaveConfig();
|
||||
CfgSpawn.static.InitConfig();
|
||||
CfgSpawnList.static.InitConfig();
|
||||
CfgSpawnListR.static.InitConfig();
|
||||
CfgSpawnListBW.static.InitConfig();
|
||||
CfgSpawnListSW.static.InitConfig();
|
||||
`ZS_Info("Config initialized.", LogLevel);
|
||||
@ -123,50 +170,51 @@ private function Init()
|
||||
|
||||
KFGIE = KFGameInfo_Endless(KFGIS);
|
||||
|
||||
SpawnList = CfgSpawnList.static.Load(LogLevel);
|
||||
SpawnListR = CfgSpawnListR.static.Load(LogLevel);
|
||||
SpawnListBW = CfgSpawnListBW.static.Load(LogLevel);
|
||||
SpawnListSW = CfgSpawnListSW.static.Load(KFGIE, LogLevel);
|
||||
|
||||
SpecialWave = INDEX_NONE;
|
||||
CurrentCycle = 1;
|
||||
CycleWaveSize = 0;
|
||||
CycleWaveShift = MaxInt;
|
||||
foreach SpawnList(SpawnEntry)
|
||||
foreach SpawnListR(SE)
|
||||
{
|
||||
if (CustomZeds.Find(SpawnEntry.ZedClass) == INDEX_NONE
|
||||
&& KFGIA.IsCustomZed(SpawnEntry.ZedClass))
|
||||
if (CustomZeds.Find(SE.ZedClass) == INDEX_NONE
|
||||
&& KFGIA.IsCustomZed(SE.ZedClass))
|
||||
{
|
||||
`ZS_Debug("Add custom zed:" @ SpawnEntry.ZedClass, LogLevel);
|
||||
CustomZeds.AddItem(SpawnEntry.ZedClass);
|
||||
SpawnEntry.ZedClass.static.PreloadContent();
|
||||
`ZS_Debug("Add custom zed:" @ SE.ZedClass, LogLevel);
|
||||
CustomZeds.AddItem(SE.ZedClass);
|
||||
SE.ZedClass.static.PreloadContent();
|
||||
}
|
||||
|
||||
CycleWaveShift = Min(CycleWaveShift, SpawnEntry.Wave);
|
||||
CycleWaveSize = Max(CycleWaveSize, SpawnEntry.Wave);
|
||||
CycleWaveShift = Min(CycleWaveShift, SE.Wave);
|
||||
CycleWaveSize = Max(CycleWaveSize, SE.Wave);
|
||||
}
|
||||
CycleWaveSize = CycleWaveSize - CycleWaveShift + 1;
|
||||
|
||||
foreach SpawnListBW(SpawnEntry)
|
||||
foreach SpawnListBW(SE)
|
||||
{
|
||||
if (CustomZeds.Find(SpawnEntry.ZedClass) == INDEX_NONE
|
||||
&& KFGIA.IsCustomZed(SpawnEntry.ZedClass))
|
||||
if (CustomZeds.Find(SE.ZedClass) == INDEX_NONE
|
||||
&& KFGIA.IsCustomZed(SE.ZedClass))
|
||||
{
|
||||
`ZS_Debug("Add custom zed:" @ SpawnEntry.ZedClass, LogLevel);
|
||||
CustomZeds.AddItem(SpawnEntry.ZedClass);
|
||||
SpawnEntry.ZedClass.static.PreloadContent();
|
||||
`ZS_Debug("Add custom zed:" @ SE.ZedClass, LogLevel);
|
||||
CustomZeds.AddItem(SE.ZedClass);
|
||||
SE.ZedClass.static.PreloadContent();
|
||||
}
|
||||
|
||||
if (BossClassCache.Find(SpawnEntry.BossClass) == INDEX_NONE)
|
||||
BossClassCache.AddItem(SpawnEntry.BossClass);
|
||||
if (BossClassCache.Find(SE.BossClass) == INDEX_NONE)
|
||||
BossClassCache.AddItem(SE.BossClass);
|
||||
}
|
||||
|
||||
foreach SpawnListSW(SpawnEntry)
|
||||
foreach SpawnListSW(SE)
|
||||
{
|
||||
if (CustomZeds.Find(SpawnEntry.ZedClass) == INDEX_NONE
|
||||
&& KFGIA.IsCustomZed(SpawnEntry.ZedClass))
|
||||
if (CustomZeds.Find(SE.ZedClass) == INDEX_NONE
|
||||
&& KFGIA.IsCustomZed(SE.ZedClass))
|
||||
{
|
||||
`ZS_Debug("Add custom zed:" @ SpawnEntry.ZedClass, LogLevel);
|
||||
CustomZeds.AddItem(SpawnEntry.ZedClass);
|
||||
SpawnEntry.ZedClass.static.PreloadContent();
|
||||
`ZS_Debug("Add custom zed:" @ SE.ZedClass, LogLevel);
|
||||
CustomZeds.AddItem(SE.ZedClass);
|
||||
SE.ZedClass.static.PreloadContent();
|
||||
}
|
||||
}
|
||||
|
||||
@ -175,40 +223,11 @@ private function Init()
|
||||
|
||||
private function SpawnTimer()
|
||||
{
|
||||
local int WaveTotalAIDef;
|
||||
local int SpecialWave;
|
||||
|
||||
`ZS_Trace(`Location, LogLevel);
|
||||
|
||||
if (CurrentWave < KFGIS.WaveNum)
|
||||
if (KFGIS.WaveNum != 0 && CurrentWave < KFGIS.WaveNum)
|
||||
{
|
||||
CurrentWave = KFGIS.WaveNum;
|
||||
|
||||
if (!KFGIS.MyKFGRI.IsBossWave())
|
||||
{
|
||||
WaveTotalAIDef = KFGIS.SpawnManager.WaveTotalAI;
|
||||
KFGIS.SpawnManager.WaveTotalAI *= CfgSpawn.default.ZedMultiplier;
|
||||
WaveTotalAI = KFGIS.SpawnManager.WaveTotalAI;
|
||||
KFGIS.MyKFGRI.WaveTotalAICount = KFGIS.SpawnManager.WaveTotalAI;
|
||||
KFGIS.MyKFGRI.AIRemaining = KFGIS.SpawnManager.WaveTotalAI;
|
||||
|
||||
if (WaveTotalAIDef != KFGIS.SpawnManager.WaveTotalAI)
|
||||
{
|
||||
`ZS_Info("increase WaveTotalAI from" @ WaveTotalAIDef @ "to" @ WaveTotalAI @ "due to ZedMultiplier" @ "(" $ CfgSpawn.default.ZedMultiplier $ ")", LogLevel);
|
||||
}
|
||||
}
|
||||
|
||||
if (CfgSpawn.default.bCyclicalSpawn && KFGIS.WaveNum > 1 && KFGIS.WaveNum == CycleWaveShift + CycleWaveSize * CurrentCycle)
|
||||
{
|
||||
CurrentCycle++;
|
||||
`ZS_Info("Next spawn cycle started:" @ CurrentCycle, LogLevel);
|
||||
}
|
||||
|
||||
ResetSpawnList(SpawnList);
|
||||
ResetSpawnList(SpawnListSW);
|
||||
ResetSpawnList(SpawnListBW);
|
||||
|
||||
CurrentBossClass = None;
|
||||
SetupWave();
|
||||
}
|
||||
|
||||
if (!KFGIS.IsWaveActive())
|
||||
@ -231,48 +250,107 @@ private function SpawnTimer()
|
||||
|
||||
SpawnTimerLogger(false);
|
||||
|
||||
SpecialWave = INDEX_NONE;
|
||||
if ((SpecialWave == INDEX_NONE && !KFGIS.MyKFGRI.IsBossWave())
|
||||
|| (SpecialWave != INDEX_NONE && !CfgSpawnListSW.default.bStopRegularSpawn)
|
||||
|| (KFGIS.MyKFGRI.IsBossWave() && !CfgSpawnListBW.default.bStopRegularSpawn))
|
||||
{
|
||||
SpawnZeds(SpawnListR, WaveConditionRegular);
|
||||
}
|
||||
|
||||
if (SpecialWave != INDEX_NONE)
|
||||
{
|
||||
SpawnZeds(SpawnListSW, WaveConditionSpecial);
|
||||
}
|
||||
|
||||
if (KFGIS.MyKFGRI.IsBossWave())
|
||||
{
|
||||
SpawnZeds(SpawnListBW, WaveConditionBoss);
|
||||
}
|
||||
}
|
||||
|
||||
private function SetupWave()
|
||||
{
|
||||
local int WaveTotalAIDef;
|
||||
|
||||
`ZS_Trace(`Location, LogLevel);
|
||||
|
||||
CurrentWave = KFGIS.WaveNum;
|
||||
|
||||
if (!KFGIS.MyKFGRI.IsBossWave())
|
||||
{
|
||||
WaveTotalAIDef = KFGIS.SpawnManager.WaveTotalAI;
|
||||
KFGIS.SpawnManager.WaveTotalAI *= CfgSpawn.default.ZedTotalMultiplier;
|
||||
WaveTotalAI = KFGIS.SpawnManager.WaveTotalAI;
|
||||
KFGIS.MyKFGRI.WaveTotalAICount = KFGIS.SpawnManager.WaveTotalAI;
|
||||
KFGIS.MyKFGRI.AIRemaining = KFGIS.SpawnManager.WaveTotalAI;
|
||||
|
||||
if (WaveTotalAIDef != KFGIS.SpawnManager.WaveTotalAI)
|
||||
{
|
||||
`ZS_Info("increase WaveTotalAI from" @ WaveTotalAIDef @ "to" @ WaveTotalAI @ "due to ZedTotalMultiplier" @ "(" $ CfgSpawn.default.ZedTotalMultiplier $ ")", LogLevel);
|
||||
}
|
||||
}
|
||||
|
||||
if (CfgSpawn.default.bCyclicalSpawn && KFGIS.WaveNum > 1 && KFGIS.WaveNum == CycleWaveShift + CycleWaveSize * CurrentCycle)
|
||||
{
|
||||
CurrentCycle++;
|
||||
`ZS_Info("Next spawn cycle started:" @ CurrentCycle, LogLevel);
|
||||
}
|
||||
|
||||
ResetSpawnList(SpawnListR);
|
||||
ResetSpawnList(SpawnListSW);
|
||||
ResetSpawnList(SpawnListBW);
|
||||
|
||||
CurrentBossClass = None;
|
||||
|
||||
if (KFGIE != None)
|
||||
{
|
||||
SpecialWave = KFGameReplicationInfo_Endless(KFGIE.GameReplicationInfo).CurrentSpecialMode;
|
||||
}
|
||||
|
||||
if ((SpecialWave == INDEX_NONE && !KFGIS.MyKFGRI.IsBossWave())
|
||||
|| (SpecialWave != INDEX_NONE && !CfgSpawnListSW.default.bStopRegularSpawn)
|
||||
|| (KFGIS.MyKFGRI.IsBossWave() && !CfgSpawnListBW.default.bStopRegularSpawn))
|
||||
SpawnRegularWaveZeds();
|
||||
|
||||
if (SpecialWave != INDEX_NONE)
|
||||
SpawnSpecialWaveZeds(SpecialWave);
|
||||
|
||||
if (KFGIS.MyKFGRI.IsBossWave())
|
||||
SpawnBossWaveZeds();
|
||||
}
|
||||
|
||||
private function ResetSpawnList(out Array<S_SpawnEntry> List)
|
||||
{
|
||||
local S_SpawnEntry SpawnEntry;
|
||||
local int i;
|
||||
local S_SpawnEntry SE;
|
||||
local int Index;
|
||||
local float Cycle, Players;
|
||||
local float MSB, MSC, MSP;
|
||||
local float MLB, MLC, MLP;
|
||||
|
||||
`ZS_Trace(`Location, LogLevel);
|
||||
|
||||
foreach List(SpawnEntry, i)
|
||||
{
|
||||
List[i].SpawnsDone = 0;
|
||||
Cycle = float(CurrentCycle);
|
||||
Players = float(PlayerCount());
|
||||
|
||||
MSB = CfgSpawn.default.ZedTotalMultiplier;
|
||||
MSC = CfgSpawn.default.SpawnTotalCycleMultiplier;
|
||||
MSP = CfgSpawn.default.SpawnTotalPlayerMultiplier;
|
||||
|
||||
MLB = CfgSpawn.default.SingleSpawnLimitMultiplier;
|
||||
MLC = CfgSpawn.default.SingleSpawnLimitCycleMultiplier;
|
||||
MLP = CfgSpawn.default.SingleSpawnLimitPlayerMultiplier;
|
||||
|
||||
foreach List(SE, Index)
|
||||
{
|
||||
if (KFGIS.MyKFGRI.IsBossWave())
|
||||
{
|
||||
List[i].RelativeDelay = 0.f;
|
||||
List[i].Delay = SpawnEntry.DelayDefault;
|
||||
List[Index].RelativeStart = 0.f;
|
||||
List[Index].Delay = SE.DelayDefault;
|
||||
}
|
||||
else
|
||||
{
|
||||
List[i].RelativeDelay = SpawnEntry.RelativeDelayDefault;
|
||||
if (SpawnEntry.RelativeDelay == 0.f)
|
||||
List[i].Delay = SpawnEntry.DelayDefault;
|
||||
List[Index].RelativeStart = SE.RelativeStartDefault;
|
||||
if (SE.RelativeStart == 0.f)
|
||||
List[Index].Delay = SE.DelayDefault;
|
||||
else
|
||||
List[i].Delay = 0;
|
||||
List[Index].Delay = 0;
|
||||
}
|
||||
|
||||
List[Index].SpawnsTotal = Round(SE.SpawnCountBase * (MSB + MSC * (Cycle - 1.0f) + MSP * (Players - 1.0f)));
|
||||
List[Index].SpawnsLeft = List[Index].SpawnsTotal;
|
||||
|
||||
List[Index].SingleSpawnLimit = Round(SE.SingleSpawnLimitDefault * (MLB + MLC * (Cycle - 1.0f) + MLP * (Players - 1.0f)));
|
||||
|
||||
`ZS_Debug(SE.ZedClass @ "SpawnsTotal:" @ List[Index].SpawnsTotal @ "SingleSpawnLimit:" @ List[Index].SingleSpawnLimit, LogLevel);
|
||||
}
|
||||
}
|
||||
|
||||
@ -297,158 +375,91 @@ private function SpawnTimerLogger(bool Stop, optional String Reason)
|
||||
}
|
||||
}
|
||||
|
||||
private function SpawnRegularWaveZeds()
|
||||
private function SpawnZeds(out Array<S_SpawnEntry> SpawnList, delegate<WaveCondition> Condition)
|
||||
{
|
||||
local S_SpawnEntry SpawnEntry;
|
||||
local int Spawned, SpawnsLeft, i;
|
||||
local String Message;
|
||||
local S_SpawnEntry SE;
|
||||
local int Index;
|
||||
|
||||
`ZS_Trace(`Location, LogLevel);
|
||||
|
||||
foreach SpawnList(SpawnEntry, i)
|
||||
foreach SpawnList(SE, Index)
|
||||
{
|
||||
if (SpawnEntry.Wave == KFGIS.WaveNum - CycleWaveSize * (CurrentCycle - 1))
|
||||
if (Condition(SE))
|
||||
{
|
||||
SpawnList[i].Delay -= dt;
|
||||
if (TimeToSpawn(SpawnEntry))
|
||||
{
|
||||
SpawnList[i].Delay = SpawnEntry.DelayDefault;
|
||||
if (FRand() <= SpawnEntry.Probability)
|
||||
{
|
||||
Spawned = SpawnZed(SpawnEntry.ZedClass, SpawnEntry.SpawnAtOnce, SpawnEntry.SpawnAtPlayerStart);
|
||||
Message = "Spawned:" @ SpawnEntry.ZedClass @ "x" $ Spawned;
|
||||
}
|
||||
else
|
||||
{
|
||||
Message = "Skip spawn" @ SpawnEntry.ZedClass @ "due to probability:" @ SpawnEntry.Probability * 100 $ "%";
|
||||
}
|
||||
if (!ReadyToStart(SE)) continue;
|
||||
|
||||
SpawnList[i].SpawnsDone++;
|
||||
SpawnsLeft = SpawnEntry.MaxSpawns - SpawnList[i].SpawnsDone;
|
||||
if (SpawnsLeft > 0)
|
||||
{
|
||||
Message @= "(Next spawn after" @ SpawnEntry.DelayDefault $ "sec," @ "spawns left:" @ SpawnsLeft $ ")";
|
||||
}
|
||||
`ZS_Info(Message, LogLevel);
|
||||
}
|
||||
if (ReadyToSpawn(SE))
|
||||
SpawnEntry(SpawnListR, Index);
|
||||
else
|
||||
SpawnListR[Index].Delay -= dt;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function SpawnSpecialWaveZeds(int SpecialWave)
|
||||
private function bool ReadyToStart(S_SpawnEntry SE)
|
||||
{
|
||||
local S_SpawnEntry SpawnEntry;
|
||||
local int Spawned, SpawnsLeft, i;
|
||||
local String Message;
|
||||
|
||||
`ZS_Trace(`Location, LogLevel);
|
||||
|
||||
foreach SpawnListSW(SpawnEntry, i)
|
||||
if (SE.RelativeStart == 0.f)
|
||||
{
|
||||
if (SpawnEntry.Wave == SpecialWave)
|
||||
{
|
||||
SpawnListSW[i].Delay -= dt;
|
||||
|
||||
if (TimeToSpawn(SpawnEntry))
|
||||
{
|
||||
SpawnListSW[i].Delay = SpawnEntry.DelayDefault;
|
||||
if (FRand() <= SpawnEntry.Probability)
|
||||
{
|
||||
Spawned = SpawnZed(SpawnEntry.ZedClass, SpawnEntry.SpawnAtOnce, SpawnEntry.SpawnAtPlayerStart);
|
||||
Message = "Spawned:" @ SpawnEntry.ZedClass @ "x" $ Spawned;
|
||||
}
|
||||
else
|
||||
{
|
||||
Message = "Skip spawn" @ SpawnEntry.ZedClass @ "due to probability:" @ SpawnEntry.Probability * 100 $ "%";
|
||||
}
|
||||
|
||||
SpawnListSW[i].SpawnsDone++;
|
||||
SpawnsLeft = SpawnEntry.MaxSpawns - SpawnListSW[i].SpawnsDone;
|
||||
if (SpawnsLeft > 0)
|
||||
{
|
||||
Message @= "(Next spawn after" @ SpawnEntry.DelayDefault $ "sec," @ "spawns left:" @ SpawnsLeft $ ")";
|
||||
}
|
||||
`ZS_Info(Message, LogLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function SpawnBossWaveZeds()
|
||||
{
|
||||
local S_SpawnEntry SpawnEntry;
|
||||
local KFPawn_Monster KFPM;
|
||||
local int Spawned, SpawnsLeft, i;
|
||||
local String Message;
|
||||
|
||||
`ZS_Trace(`Location, LogLevel);
|
||||
|
||||
if (CurrentBossClass == None)
|
||||
{
|
||||
foreach WorldInfo.AllPawns(class'KFPawn_Monster', KFPM)
|
||||
{
|
||||
i = BossClassCache.Find(KFPM.class);
|
||||
if (i != INDEX_NONE)
|
||||
{
|
||||
CurrentBossClass = BossClassCache[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (CurrentBossClass == None)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach SpawnListBW(SpawnEntry, i)
|
||||
{
|
||||
if (SpawnEntry.BossClass == CurrentBossClass)
|
||||
{
|
||||
SpawnListBW[i].Delay -= dt;
|
||||
if (TimeToSpawn(SpawnEntry))
|
||||
{
|
||||
SpawnListBW[i].Delay = SpawnEntry.DelayDefault;
|
||||
if (FRand() <= SpawnEntry.Probability)
|
||||
{
|
||||
Spawned = SpawnZed(SpawnEntry.ZedClass, SpawnEntry.SpawnAtOnce, SpawnEntry.SpawnAtPlayerStart);
|
||||
Message = "Spawned:" @ SpawnEntry.ZedClass @ "x" $ Spawned;
|
||||
}
|
||||
else
|
||||
{
|
||||
Message = "Skip spawn" @ SpawnEntry.ZedClass @ "due to probability:" @ SpawnEntry.Probability * 100 $ "%";
|
||||
}
|
||||
|
||||
SpawnListBW[i].SpawnsDone++;
|
||||
SpawnsLeft = SpawnEntry.MaxSpawns - SpawnListBW[i].SpawnsDone;
|
||||
if (SpawnsLeft > 0)
|
||||
{
|
||||
Message @= "(Next spawn after" @ SpawnEntry.DelayDefault $ "sec," @ "spawns left:" @ SpawnsLeft $ ")";
|
||||
}
|
||||
`ZS_Info(Message, LogLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function bool TimeToSpawn(S_SpawnEntry SpawnEntry)
|
||||
{
|
||||
local bool DelayReady, DelayRelativeReady;
|
||||
|
||||
`ZS_Trace(`Location, LogLevel);
|
||||
|
||||
DelayReady = SpawnEntry.Delay <= 0 && SpawnEntry.MaxSpawns >= 0 && SpawnEntry.SpawnsDone < SpawnEntry.MaxSpawns;
|
||||
|
||||
if (SpawnEntry.RelativeDelay == 0.f)
|
||||
{
|
||||
DelayRelativeReady = true;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
DelayRelativeReady = (SpawnEntry.RelativeDelay <= 1.0f - (float(KFGIS.MyKFGRI.AIRemaining) / float(WaveTotalAI)));
|
||||
return (SE.RelativeStart <= 1.0f - (float(KFGIS.MyKFGRI.AIRemaining) / float(WaveTotalAI)));
|
||||
}
|
||||
}
|
||||
|
||||
private function bool ReadyToSpawn(S_SpawnEntry SE)
|
||||
{
|
||||
`ZS_Trace(`Location, LogLevel);
|
||||
|
||||
return SE.Delay <= 0 && SE.SpawnsLeft > 0;
|
||||
}
|
||||
|
||||
private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
|
||||
{
|
||||
local S_SpawnEntry SE;
|
||||
local int FreeSpawnSlots, SpawnCount, Spawned;
|
||||
local String Message;
|
||||
|
||||
`ZS_Trace(`Location, LogLevel);
|
||||
|
||||
SE = SpawnList[Index];
|
||||
|
||||
SpawnList[Index].Delay = SE.DelayDefault;
|
||||
if (FRand() <= SE.Probability)
|
||||
{
|
||||
if (SE.SingleSpawnLimit == 0 || SE.SpawnsLeft < SE.SingleSpawnLimit)
|
||||
SpawnCount = SE.SpawnsLeft;
|
||||
else
|
||||
SpawnCount = SE.SingleSpawnLimit;
|
||||
|
||||
if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
|
||||
{
|
||||
FreeSpawnSlots = KFGIS.MyKFGRI.AIRemaining - KFGIS.AIAliveCount;
|
||||
if (SpawnCount > FreeSpawnSlots)
|
||||
{
|
||||
`ZS_Info("Not enough free slots to spawn, will spawn" @ FreeSpawnSlots @ "instead of" @ SpawnCount, LogLevel);
|
||||
SpawnCount = FreeSpawnSlots;
|
||||
}
|
||||
}
|
||||
|
||||
Spawned = SpawnZed(SE.ZedClass, SpawnCount, SE.SpawnAtPlayerStart);
|
||||
Message = "Spawned:" @ SE.ZedClass @ "x" $ Spawned;
|
||||
}
|
||||
else
|
||||
{
|
||||
Message = "Skip spawn" @ SE.ZedClass @ "due to probability:" @ SE.Probability * 100 $ "%";
|
||||
Spawned = SE.SingleSpawnLimit;
|
||||
}
|
||||
|
||||
return DelayReady && DelayRelativeReady;
|
||||
SpawnList[Index].SpawnsLeft -= Spawned;
|
||||
if (SpawnList[Index].SpawnsLeft > 0)
|
||||
{
|
||||
Message @= "(Next spawn after" @ SE.DelayDefault $ "sec," @ "spawns left:" @ SpawnList[Index].SpawnsLeft $ ")";
|
||||
}
|
||||
`ZS_Info(Message, LogLevel);
|
||||
}
|
||||
|
||||
private function int PlayerCount()
|
||||
@ -490,32 +501,18 @@ private function Vector PlayerStartLocation()
|
||||
return KFGIS.FindPlayerStart(None, 0).Location;
|
||||
}
|
||||
|
||||
private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnAtOnce, bool SpawnAtPlayerStart)
|
||||
private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnCount, bool SpawnAtPlayerStart)
|
||||
{
|
||||
local Array<class<KFPawn_Monster> > CustomSquad;
|
||||
local Vector SpawnLocation;
|
||||
local KFPawn_Monster KFPM;
|
||||
local Controller C;
|
||||
local int ModdedSpawnCount;
|
||||
local int FreeSpawnSlots;
|
||||
local int SpawnFailed;
|
||||
local int i;
|
||||
local int Index;
|
||||
|
||||
`ZS_Trace(`Location, LogLevel);
|
||||
|
||||
ModdedSpawnCount = Round(float(SpawnAtOnce) * (1.0f + float(CurrentCycle - 1) * CfgSpawn.default.CycleMultiplier + float(PlayerCount() - 1) * CfgSpawn.default.PlayerMultiplier));
|
||||
|
||||
if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
|
||||
{
|
||||
FreeSpawnSlots = KFGIS.MyKFGRI.AIRemaining - KFGIS.AIAliveCount;
|
||||
if (ModdedSpawnCount > FreeSpawnSlots)
|
||||
{
|
||||
`ZS_Info("Not enough free slots to spawn, will spawn" @ FreeSpawnSlots @ "instead of" @ ModdedSpawnCount, LogLevel);
|
||||
ModdedSpawnCount = FreeSpawnSlots;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < ModdedSpawnCount; i++)
|
||||
for (Index = 0; Index < SpawnCount; Index++)
|
||||
CustomSquad.AddItem(ZedClass);
|
||||
|
||||
if (SpawnAtPlayerStart)
|
||||
@ -531,7 +528,7 @@ private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnAtOnce, b
|
||||
}
|
||||
|
||||
SpawnFailed = 0;
|
||||
for (i = 0; i < ModdedSpawnCount; i++)
|
||||
for (Index = 0; Index < SpawnCount; Index++)
|
||||
{
|
||||
KFPM = Spawn(ZedClass,,, SpawnLocation, rot(0,0,1),, true);
|
||||
if (KFPM == None)
|
||||
@ -554,28 +551,12 @@ private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnAtOnce, b
|
||||
|
||||
if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
|
||||
{
|
||||
KFGIS.MyKFGRI.AIRemaining -= (ModdedSpawnCount - SpawnFailed);
|
||||
KFGIS.MyKFGRI.AIRemaining -= (SpawnCount - SpawnFailed);
|
||||
}
|
||||
|
||||
KFGIS.RefreshMonsterAliveCount();
|
||||
|
||||
return ModdedSpawnCount - SpawnFailed;
|
||||
}
|
||||
|
||||
private function PrintSpawnEntry(S_SpawnEntry SE)
|
||||
{
|
||||
`ZS_Trace(`Location, LogLevel);
|
||||
|
||||
`ZS_Debug("BossClass:" @ SE.BossClass, LogLevel);
|
||||
`ZS_Debug("ZedClass:" @ SE.ZedClass, LogLevel);
|
||||
`ZS_Debug("Wave:" @ SE.Wave, LogLevel);
|
||||
`ZS_Debug("SpawnAtOnce:" @ SE.SpawnAtOnce, LogLevel);
|
||||
`ZS_Debug("Probability:" @ SE.Probability, LogLevel);
|
||||
`ZS_Debug("RelativeDelay:" @ SE.RelativeDelay @ "(" $ SE.RelativeDelayDefault $ ")", LogLevel);
|
||||
`ZS_Debug("Delay:" @ SE.Delay @ "(" $ SE.DelayDefault $ ")", LogLevel);
|
||||
`ZS_Debug("SpawnsDone:" @ SE.SpawnsDone @ "of" @ SE.MaxSpawns, LogLevel);
|
||||
`ZS_Debug("SpawnAtPlayerStart:" @ SE.SpawnAtPlayerStart, LogLevel);
|
||||
`ZS_Debug("---------------------", LogLevel);
|
||||
return SpawnCount - SpawnFailed;
|
||||
}
|
||||
|
||||
public function NotifyLogin(Controller C)
|
||||
|
Loading…
Reference in New Issue
Block a user