From d466d1fc79b8fca6729a7ebd9bff76e0c5d3a9fe Mon Sep 17 00:00:00 2001 From: GenZmeY Date: Mon, 23 May 2022 19:06:49 +0300 Subject: [PATCH] remove incorrect wave0 from default regular spawn list --- ZedSpawner/Classes/SpawnListRegular.uc | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/ZedSpawner/Classes/SpawnListRegular.uc b/ZedSpawner/Classes/SpawnListRegular.uc index b3ce269..7c0d19d 100644 --- a/ZedSpawner/Classes/SpawnListRegular.uc +++ b/ZedSpawner/Classes/SpawnListRegular.uc @@ -47,12 +47,11 @@ private static function ApplyDefault(KFGI_Access KFGIA) SpawnEntry.Delay = 60; SpawnEntry.Probability = 100; SpawnEntry.bSpawnAtPlayerStart = false; - SpawnEntry.ZedClass = "SomePackage.SomeZedClass1"; - default.Spawn.AddItem(SpawnEntry); + KFPM_Zeds = KFGIA.GetAIClassList(); foreach KFPM_Zeds(KFPMC) { - SpawnEntry.Wave++; + ++SpawnEntry.Wave; SpawnEntry.ZedClass = "KFGameContent." $ String(KFPMC); default.Spawn.AddItem(SpawnEntry); }