From a390cffbb8a9ec9ac06621702cd40eac3b8248b8 Mon Sep 17 00:00:00 2001 From: GenZmeY Date: Wed, 13 Jul 2022 18:21:22 +0300 Subject: [PATCH] update description --- PublicationContent/description.txt | 3 +++ 1 file changed, 3 insertions(+) diff --git a/PublicationContent/description.txt b/PublicationContent/description.txt index 7f5a198..273b801 100644 --- a/PublicationContent/description.txt +++ b/PublicationContent/description.txt @@ -48,6 +48,9 @@ Using the [b]SpawnTotalCycleMultiplier[/b] and [b]SingleSpawnLimitCycleMultiplie With [b]bShadowSpawn=True[/b], the zeds from the list will replace the original zeds that haven't spawned yet, so the counter of the remaining zeds won't grow. Spawning will stop when there are no unspawned zeds left. With [b]bShadowSpawn=False[/b] zeds from the spawn list will not replace the original ones. The counter of remaining zeds will increase when spawning. Spawn will continue until the end of the wave. +[b]Smooth spawn[/b] +With [b]bSmoothSpawn=True[/b] a group of zeds will spawn gradually (1 zed per second); + [b]AliveSpawnLimit[/b] If you have a server crash with a large number of zeds, set [b]AliveSpawnLimit[/b]. If the number of live zeds reaches the specified limit, spawning will be stopped until there are fewer zeds. At zero there is no limit.