fixes: stop spawn, AIRemaining counter, boss wave spawn
This commit is contained in:
parent
d466d1fc79
commit
62c3f79c5e
@ -47,6 +47,11 @@ var private Array<S_SpawnEntry> SpawnListR;
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var private Array<S_SpawnEntry> SpawnListBW;
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var private Array<S_SpawnEntry> SpawnListBW;
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var private Array<S_SpawnEntry> SpawnListSW;
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var private Array<S_SpawnEntry> SpawnListSW;
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var private bool NoFreeSpawnSlots;
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var private bool UseRegularSpawnList;
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var private bool UseBossSpawnList;
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var private bool UseSpecialSpawnList;
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var private KFGameInfo_Survival KFGIS;
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var private KFGameInfo_Survival KFGIS;
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var private KFGameInfo_Endless KFGIE;
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var private KFGameInfo_Endless KFGIE;
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var private KFGI_Access KFGIA;
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var private KFGI_Access KFGIA;
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@ -63,6 +68,7 @@ var private Array<class<KFPawn_Monster> > BossClassCache;
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var private Array<class<KFPawn_Monster> > CustomZeds;
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var private Array<class<KFPawn_Monster> > CustomZeds;
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var private String SpawnTimerLastMessage;
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var private String SpawnTimerLastMessage;
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var private String SpawnListsComment;
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delegate bool WaveCondition(S_SpawnEntry SE);
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delegate bool WaveCondition(S_SpawnEntry SE);
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@ -238,30 +244,12 @@ public function bool WaveConditionRegular(S_SpawnEntry SE)
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public function bool WaveConditionBoss(S_SpawnEntry SE)
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public function bool WaveConditionBoss(S_SpawnEntry SE)
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{
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{
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local KFPawn_Monster KFPM;
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local int Index;
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`ZS_Trace(`Location);
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`ZS_Trace(`Location);
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if (CurrentBossClass == None)
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if (CurrentBossClass == None)
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{
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foreach WorldInfo.AllPawns(class'KFPawn_Monster', KFPM)
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{
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Index = BossClassCache.Find(KFPM.class);
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if (Index != INDEX_NONE)
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{
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CurrentBossClass = BossClassCache[Index];
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break;
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}
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}
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}
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if (CurrentBossClass == None)
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{
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return false;
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return false;
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}
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else
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return (SE.BossClass == CurrentBossClass);
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return (SE.BossClass == CurrentBossClass);
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}
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}
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public function bool WaveConditionSpecial(S_SpawnEntry SE)
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public function bool WaveConditionSpecial(S_SpawnEntry SE)
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@ -292,41 +280,61 @@ private function SpawnTimer()
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return;
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return;
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}
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}
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if (!KFGIS.MyKFGRI.IsBossWave() && CfgSpawn.default.bShadowSpawn && KFGIS.MyKFGRI.AIRemaining <= KFGIS.AIAliveCount)
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if (!KFGIS.MyKFGRI.IsBossWave() && CfgSpawn.default.bShadowSpawn)
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{
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{
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SpawnTimerLogger(true, "shadow spawn is active and no free spawn slots");
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if (NoFreeSpawnSlots || KFGIS.MyKFGRI.AIRemaining <= KFGIS.AIAliveCount)
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return;
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{
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NoFreeSpawnSlots = true;
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SpawnTimerLogger(true, "no free spawn slots");
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return;
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}
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}
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}
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SpawnTimerLogger(false);
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SpawnTimerLogger(false, SpawnListsComment);
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if ((SpecialWave == INDEX_NONE && !KFGIS.MyKFGRI.IsBossWave())
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if (UseRegularSpawnList) SpawnZeds(SpawnListR, WaveConditionRegular);
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|| (SpecialWave != INDEX_NONE && !CfgSpawnListSW.default.bStopRegularSpawn)
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if (UseSpecialSpawnList) SpawnZeds(SpawnListSW, WaveConditionSpecial);
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|| (KFGIS.MyKFGRI.IsBossWave() && !CfgSpawnListBW.default.bStopRegularSpawn))
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if (UseBossSpawnList) SpawnZeds(SpawnListBW, WaveConditionBoss);
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{
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SpawnZeds(SpawnListR, WaveConditionRegular);
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}
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if (SpecialWave != INDEX_NONE)
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{
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SpawnZeds(SpawnListSW, WaveConditionSpecial);
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}
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if (KFGIS.MyKFGRI.IsBossWave())
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{
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SpawnZeds(SpawnListBW, WaveConditionBoss);
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}
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}
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}
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private function SetupWave()
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private function SetupWave()
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{
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{
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local int WaveTotalAIDef;
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local Array<String> SpawnListNames;
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local int WaveTotalAIDef;
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local String WaveTypeInfo;
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`ZS_Trace(`Location);
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`ZS_Trace(`Location);
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if (CfgSpawn.default.bCyclicalSpawn && KFGIS.WaveNum > 1 && KFGIS.WaveNum == CycleWaveShift + CycleWaveSize * CurrentCycle)
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{
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CurrentCycle++;
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`ZS_Info("Spawn cycle started:" @ CurrentCycle);
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}
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CurrentWave = KFGIS.WaveNum;
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CurrentWave = KFGIS.WaveNum;
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if (!KFGIS.MyKFGRI.IsBossWave())
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if (KFGIE != None)
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{
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SpecialWave = KFGameReplicationInfo_Endless(KFGIE.GameReplicationInfo).CurrentSpecialMode;
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if (SpecialWave != INDEX_NONE)
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{
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WaveTypeInfo = "Special:" @ EAIType(SpecialWave);
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}
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}
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if (KFGIS.MyKFGRI.IsBossWave())
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{
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CurrentBossClass = KFGIA.BossAITypePawn(EBossAIType(KFGIS.MyKFGRI.BossIndex));
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if (CurrentBossClass == None)
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{
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`ZS_Error("Can't determine boss class:" @ CurrentBossClass);
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}
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else
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{
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WaveTypeInfo = "Boss:" @ CurrentBossClass;
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}
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}
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else
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{
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{
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WaveTotalAIDef = KFGIS.SpawnManager.WaveTotalAI;
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WaveTotalAIDef = KFGIS.SpawnManager.WaveTotalAI;
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KFGIS.SpawnManager.WaveTotalAI *= CfgSpawn.default.ZedTotalMultiplier;
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KFGIS.SpawnManager.WaveTotalAI *= CfgSpawn.default.ZedTotalMultiplier;
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@ -338,24 +346,32 @@ private function SetupWave()
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{
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{
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`ZS_Info("increase WaveTotalAI from" @ WaveTotalAIDef @ "to" @ WaveTotalAI @ "due to ZedTotalMultiplier" @ "(" $ CfgSpawn.default.ZedTotalMultiplier $ ")");
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`ZS_Info("increase WaveTotalAI from" @ WaveTotalAIDef @ "to" @ WaveTotalAI @ "due to ZedTotalMultiplier" @ "(" $ CfgSpawn.default.ZedTotalMultiplier $ ")");
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}
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}
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}
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if (CfgSpawn.default.bCyclicalSpawn && KFGIS.WaveNum > 1 && KFGIS.WaveNum == CycleWaveShift + CycleWaveSize * CurrentCycle)
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CurrentBossClass = None;
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{
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CurrentCycle++;
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`ZS_Info("Next spawn cycle started:" @ CurrentCycle);
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}
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}
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ResetSpawnList(SpawnListR);
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ResetSpawnList(SpawnListR);
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ResetSpawnList(SpawnListSW);
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ResetSpawnList(SpawnListSW);
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ResetSpawnList(SpawnListBW);
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ResetSpawnList(SpawnListBW);
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CurrentBossClass = None;
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NoFreeSpawnSlots = false;
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UseBossSpawnList = KFGIS.MyKFGRI.IsBossWave();
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UseSpecialSpawnList = (SpecialWave != INDEX_NONE);
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UseRegularSpawnList = ((!UseSpecialSpawnList && !UseBossSpawnList)
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|| (UseSpecialSpawnList && !CfgSpawnListSW.default.bStopRegularSpawn)
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|| (UseBossSpawnList && !CfgSpawnListBW.default.bStopRegularSpawn));
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if (KFGIE != None)
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if (UseRegularSpawnList) SpawnListNames.AddItem("regular");
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if (UseSpecialSpawnList) SpawnListNames.AddItem("special");
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if (UseBossSpawnList) SpawnListNames.AddItem("boss");
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JoinArray(SpawnListNames, SpawnListsComment, ", ");
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if (WaveTypeInfo != "")
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{
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{
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SpecialWave = KFGameReplicationInfo_Endless(KFGIE.GameReplicationInfo).CurrentSpecialMode;
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WaveTypeInfo = "(" $ WaveTypeInfo $ ")";
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}
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}
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`ZS_Info("Wave" @ CurrentWave @ WaveTypeInfo);
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}
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}
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private function ResetSpawnList(out Array<S_SpawnEntry> List)
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private function ResetSpawnList(out Array<S_SpawnEntry> List)
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@ -399,12 +415,10 @@ private function ResetSpawnList(out Array<S_SpawnEntry> List)
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List[Index].SpawnsLeft = List[Index].SpawnsTotal;
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List[Index].SpawnsLeft = List[Index].SpawnsTotal;
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List[Index].SingleSpawnLimit = Round(SE.SingleSpawnLimitDefault * (MLB + MLC * (Cycle - 1.0f) + MLP * (Players - 1.0f)));
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List[Index].SingleSpawnLimit = Round(SE.SingleSpawnLimitDefault * (MLB + MLC * (Cycle - 1.0f) + MLP * (Players - 1.0f)));
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`ZS_Debug(SE.ZedClass @ "SpawnsTotal:" @ List[Index].SpawnsTotal @ "SingleSpawnLimit:" @ List[Index].SingleSpawnLimit);
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}
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}
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}
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}
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private function SpawnTimerLogger(bool Stop, optional String Reason)
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private function SpawnTimerLogger(bool Stop, optional String Comment)
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{
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{
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local String Message;
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local String Message;
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@ -415,8 +429,8 @@ private function SpawnTimerLogger(bool Stop, optional String Reason)
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else
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else
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Message = "Start spawn";
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Message = "Start spawn";
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if (Reason != "")
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if (Comment != "")
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Message @= "(" $ Reason $ ")";
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Message @= "(" $ Comment $ ")";
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if (Message != SpawnTimerLastMessage)
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if (Message != SpawnTimerLastMessage)
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{
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{
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@ -436,12 +450,21 @@ private function SpawnZeds(out Array<S_SpawnEntry> SpawnList, delegate<WaveCondi
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{
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{
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if (Condition(SE))
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if (Condition(SE))
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{
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{
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if (!ReadyToStart(SE)) continue;
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if (!ReadyToStart(SE))
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{
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continue;
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}
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if (ReadyToSpawn(SE))
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if (SE.Delay > 0)
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SpawnEntry(SpawnListR, Index);
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{
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else
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SpawnList[Index].Delay -= dt;
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SpawnListR[Index].Delay -= dt;
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continue;
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}
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if (SE.SpawnsLeft > 0)
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{
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SpawnEntry(SpawnList, Index);
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}
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}
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}
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}
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}
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}
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}
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@ -460,13 +483,6 @@ private function bool ReadyToStart(S_SpawnEntry SE)
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}
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}
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}
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}
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private function bool ReadyToSpawn(S_SpawnEntry SE)
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{
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`ZS_Trace(`Location);
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return SE.Delay <= 0 && SE.SpawnsLeft > 0;
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}
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private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
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private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
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{
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{
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local S_SpawnEntry SE;
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local S_SpawnEntry SE;
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@ -488,7 +504,13 @@ private function SpawnEntry(out Array<S_SpawnEntry> SpawnList, int Index)
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if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
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if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
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{
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{
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FreeSpawnSlots = KFGIS.MyKFGRI.AIRemaining - KFGIS.AIAliveCount;
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FreeSpawnSlots = KFGIS.MyKFGRI.AIRemaining - KFGIS.AIAliveCount;
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if (SpawnCount > FreeSpawnSlots)
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if (FreeSpawnSlots == 0)
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{
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NoFreeSpawnSlots = true;
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SpawnList[Index].SpawnsLeft = 0;
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return;
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}
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else if (SpawnCount > FreeSpawnSlots)
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{
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{
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`ZS_Info("Not enough free slots to spawn, will spawn" @ FreeSpawnSlots @ "instead of" @ SpawnCount);
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`ZS_Info("Not enough free slots to spawn, will spawn" @ FreeSpawnSlots @ "instead of" @ SpawnCount);
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SpawnCount = FreeSpawnSlots;
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SpawnCount = FreeSpawnSlots;
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@ -557,7 +579,7 @@ private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnCount, bo
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local Vector SpawnLocation;
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local Vector SpawnLocation;
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local KFPawn_Monster KFPM;
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local KFPawn_Monster KFPM;
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local Controller C;
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local Controller C;
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local int SpawnFailed;
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local int SpawnFailed, Spawned;
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local int Index;
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local int Index;
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`ZS_Trace(`Location);
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`ZS_Trace(`Location);
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@ -599,14 +621,17 @@ private function int SpawnZed(class<KFPawn_Monster> ZedClass, int SpawnCount, bo
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C.Possess(KFPM, false);
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C.Possess(KFPM, false);
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}
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}
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Spawned = (SpawnCount - SpawnFailed);
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if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
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if (CfgSpawn.default.bShadowSpawn && !KFGIS.MyKFGRI.IsBossWave())
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{
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{
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KFGIS.MyKFGRI.AIRemaining -= (SpawnCount - SpawnFailed);
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KFGIS.NumAIFinishedSpawning += Spawned;
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KFGIS.NumAISpawnsQueued += Spawned;
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}
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}
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KFGIS.RefreshMonsterAliveCount();
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KFGIS.UpdateAIRemaining();
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return SpawnCount - SpawnFailed;
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return Spawned;
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}
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}
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public function NotifyLogin(Controller C)
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public function NotifyLogin(Controller C)
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