sugar
This commit is contained in:
parent
e5e2b711f0
commit
41f186ee15
@ -1,9 +1,40 @@
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class KFGI_Access extends Object
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within KFGameInfo_Survival;
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within KFGameInfo;
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// Bypass protected modifier for these lists
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public function Array<class<KFPawn_Monster> > GetAIClassList()
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{
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local Array<class<KFPawn_Monster> > RV;
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local class<KFPawn_Monster> KFPMC;
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function bool IsCustomZed(class<KFPawn_Monster> KFPM)
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foreach AIClassList(KFPMC)
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RV.AddItem(KFPMC);
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return RV;
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}
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public function Array<class<KFPawn_Monster> > GetNonSpawnAIClassList()
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{
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local Array<class<KFPawn_Monster> > RV;
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local class<KFPawn_Monster> KFPMC;
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foreach NonSpawnAIClassList(KFPMC)
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RV.AddItem(KFPMC);
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return RV;
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}
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public function Array<class<KFPawn_Monster> > GetAIBossClassList()
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{
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local Array<class<KFPawn_Monster> > RV;
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local class<KFPawn_Monster> KFPMC;
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foreach AIBossClassList(KFPMC)
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RV.AddItem(KFPMC);
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return RV;
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}
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public function bool IsCustomZed(class<KFPawn_Monster> KFPM)
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{
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if (AIClassList.Find(KFPM) != INDEX_NONE) return false;
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if (NonSpawnAIClassList.Find(KFPM) != INDEX_NONE) return false;
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@ -11,6 +42,50 @@ function bool IsCustomZed(class<KFPawn_Monster> KFPM)
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return true;
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}
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public function bool IsOriginalAI(class<KFPawn_Monster> KFPM, optional out EAIType AIType)
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{
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local int Type;
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Type = AIClassList.Find(KFPM);
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if (Type != INDEX_NONE)
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{
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AIType = EAIType(Type);
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return true;
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}
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return false;
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}
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public function bool IsOriginalAIBoss(class<KFPawn_Monster> KFPM, optional out EBossAIType AIType)
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{
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local int Type;
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Type = AIBossClassList.Find(KFPM);
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if (Type != INDEX_NONE)
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{
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AIType = EBossAIType(Type);
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return true;
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}
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return false;
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}
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public function class<KFPawn_Monster> AITypePawn(EAIType AIType)
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{
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if (AIType < AIClassList.Length)
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return AIClassList[AIType];
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else
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return None;
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}
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public function class<KFPawn_Monster> BossAITypePawn(EBossAIType AIType)
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{
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if (AIType < AIBossClassList.Length)
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return AIBossClassList[AIType];
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else
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return None;
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}
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defaultproperties
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{
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@ -15,7 +15,23 @@ var config float SingleSpawnLimitCycleMultiplier;
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var config int AliveSpawnLimit;
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public static function InitConfig()
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public static function InitConfig(int Version, int LatestVersion)
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{
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switch (Version)
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{
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case `NO_CONFIG:
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ApplyDefault();
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default: break;
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}
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if (LatestVersion != Version)
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{
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StaticSaveConfig();
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}
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}
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private static function ApplyDefault()
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{
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default.bCyclicalSpawn = true;
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default.bShadowSpawn = true;
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@ -25,8 +41,6 @@ public static function InitConfig()
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default.SingleSpawnLimitPlayerMultiplier = 0.75;
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default.SingleSpawnLimitCycleMultiplier = 0.75;
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default.AliveSpawnLimit = 0;
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StaticSaveConfig();
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}
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public static function bool Load(E_LogLevel LogLevel)
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@ -16,24 +16,42 @@ struct S_SpawnEntryCfg
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var config bool bStopRegularSpawn;
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var config Array<S_SpawnEntryCfg> Spawn;
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public static function InitConfig()
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public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA)
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{
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switch (Version)
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{
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case `NO_CONFIG:
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ApplyDefault(KFGIA);
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default: break;
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}
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if (LatestVersion != Version)
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{
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StaticSaveConfig();
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}
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}
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private static function ApplyDefault(KFGI_Access KFGIA)
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{
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local S_SpawnEntryCfg SpawnEntry;
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local Array<class<KFPawn_Monster> > KFPM_Bosses;
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local class<KFPawn_Monster> KFPMC;
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default.bStopRegularSpawn = true;
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default.Spawn.Length = 0;
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SpawnEntry.BossClass = "KFGameContent.KFPawn_ZedFleshpoundKing";
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SpawnEntry.ZedClass = "SomePackage.SomeFleshpoundClass";
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SpawnEntry.ZedClass = "SomePackage.SomeClass";
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SpawnEntry.SpawnCountBase = 2;
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SpawnEntry.SingleSpawnLimit = 1;
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SpawnEntry.Delay = 60;
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SpawnEntry.Delay = 30;
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SpawnEntry.Probability = 100;
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SpawnEntry.bSpawnAtPlayerStart = false;
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KFPM_Bosses = KFGIA.GetAIBossClassList();
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foreach KFPM_Bosses(KFPMC)
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{
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SpawnEntry.BossClass = "KFGameContent." $ String(KFPMC);
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default.Spawn.AddItem(SpawnEntry);
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StaticSaveConfig();
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}
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}
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public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
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@ -16,33 +16,46 @@ struct S_SpawnEntryCfg
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var config Array<S_SpawnEntryCfg> Spawn;
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public static function InitConfig()
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public static function InitConfig(int Version, int LatestVersion, KFGI_Access KFGIA)
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{
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switch (Version)
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{
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case `NO_CONFIG:
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ApplyDefault(KFGIA);
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default: break;
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}
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if (LatestVersion != Version)
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{
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StaticSaveConfig();
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}
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}
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private static function ApplyDefault(KFGI_Access KFGIA)
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{
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local S_SpawnEntryCfg SpawnEntry;
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local Array<class<KFPawn_Monster> > KFPM_Zeds;
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local class<KFPawn_Monster> KFPMC;
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default.Spawn.Length = 0;
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SpawnEntry.Wave = 1;
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SpawnEntry.ZedClass = "SomePackage.SomeZedClass1";
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SpawnEntry.SpawnCountBase = 2;
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SpawnEntry.SingleSpawnLimit = 1;
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SpawnEntry.RelativeStart = 0;
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SpawnEntry.Delay = 60;
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SpawnEntry.Probability = 100;
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SpawnEntry.bSpawnAtPlayerStart = false;
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default.Spawn.AddItem(SpawnEntry);
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SpawnEntry.Wave = 2;
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SpawnEntry.ZedClass = "SomePackage.SomeZedClass2";
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SpawnEntry.Wave = 0;
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SpawnEntry.SpawnCountBase = 2;
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SpawnEntry.SingleSpawnLimit = 1;
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SpawnEntry.RelativeStart = 25;
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SpawnEntry.Delay = 30;
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SpawnEntry.Probability = 50;
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SpawnEntry.Delay = 60;
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SpawnEntry.Probability = 100;
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SpawnEntry.bSpawnAtPlayerStart = false;
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SpawnEntry.ZedClass = "SomePackage.SomeZedClass1";
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default.Spawn.AddItem(SpawnEntry);
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StaticSaveConfig();
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KFPM_Zeds = KFGIA.GetAIClassList();
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foreach KFPM_Zeds(KFPMC)
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{
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SpawnEntry.Wave++;
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SpawnEntry.ZedClass = "KFGameContent." $ String(KFPMC);
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default.Spawn.AddItem(SpawnEntry);
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}
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}
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public static function Array<S_SpawnEntry> Load(E_LogLevel LogLevel)
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var config bool bStopRegularSpawn;
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var config Array<S_SpawnEntryCfg> Spawn;
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public static function InitConfig()
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public static function InitConfig(int Version, int LatestVersion)
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{
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switch (Version)
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{
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case `NO_CONFIG:
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ApplyDefault();
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default: break;
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}
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if (LatestVersion != Version)
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{
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StaticSaveConfig();
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}
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}
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private static function ApplyDefault()
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{
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local S_SpawnEntryCfg SpawnEntry;
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local EAIType AIType;
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default.bStopRegularSpawn = true;
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default.Spawn.Length = 0;
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SpawnEntry.Wave = AT_Husk;
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SpawnEntry.ZedClass = "SomePackage.SomeClass";
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SpawnEntry.SpawnCountBase = 2;
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SpawnEntry.SingleSpawnLimit = 1;
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@ -33,9 +47,11 @@ public static function InitConfig()
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SpawnEntry.Delay = 60;
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SpawnEntry.Probability = 100;
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SpawnEntry.bSpawnAtPlayerStart = false;
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foreach class'KFGameInfo_Endless'.default.SpecialWaveTypes(AIType)
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{
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SpawnEntry.Wave = AIType;
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default.Spawn.AddItem(SpawnEntry);
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StaticSaveConfig();
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}
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}
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public static function Array<S_SpawnEntry> Load(KFGameInfo_Endless KFGIE, E_LogLevel LogLevel)
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class ZedSpawner extends Info
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config(ZedSpawner);
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const LatestVersion = 1;
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const dt = 1;
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const CfgSpawn = class'Spawn';
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@ -24,7 +26,7 @@ struct S_SpawnEntry
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{
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var class<KFPawn_Monster> BossClass;
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var class<KFPawn_Monster> ZedClass;
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var int Wave;
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var byte Wave;
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var int SpawnCountBase;
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var int SingleSpawnLimitDefault;
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var int SingleSpawnLimit;
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@ -38,7 +40,7 @@ struct S_SpawnEntry
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var bool SpawnAtPlayerStart;
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};
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var config bool bConfigInitialized;
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var config int Version;
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var config E_LogLevel LogLevel;
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var private Array<S_SpawnEntry> SpawnListR;
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@ -66,6 +68,169 @@ var private Array<class<KFPawn_Monster> > CustomZeds;
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delegate bool WaveCondition(S_SpawnEntry SE);
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event PreBeginPlay()
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{
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`ZS_Trace(`Location);
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if (WorldInfo.NetMode == NM_Client)
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{
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`ZS_Fatal("NetMode == NM_Client, Destroy...");
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Destroy();
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return;
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}
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Super.PreBeginPlay();
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}
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event PostBeginPlay()
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{
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`ZS_Trace(`Location);
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if (bPendingDelete) return;
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Super.PostBeginPlay();
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Init();
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}
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private function InitConfig()
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{
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if (Version == `NO_CONFIG)
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{
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LogLevel = LL_Info;
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SaveConfig();
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}
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CfgSpawn.static.InitConfig(Version, LatestVersion);
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CfgSpawnListR.static.InitConfig(Version, LatestVersion, KFGIA);
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CfgSpawnListBW.static.InitConfig(Version, LatestVersion, KFGIA);
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CfgSpawnListSW.static.InitConfig(Version, LatestVersion);
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switch (Version)
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{
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case `NO_CONFIG:
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`ZS_Info("Config created");
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case MaxInt:
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`ZS_Info("Config updated to version"@LatestVersion);
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break;
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case LatestVersion:
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`ZS_Info("Config is up-to-date");
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break;
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default:
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`ZS_Warn("The config version is higher than the current version (are you using an old mutator?)");
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`ZS_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
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`ZS_Warn("The config version will be changed to" @ LatestVersion);
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break;
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}
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if (LatestVersion != Version)
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{
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Version = LatestVersion;
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SaveConfig();
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}
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}
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private function Init()
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{
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local S_SpawnEntry SE;
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`ZS_Trace(`Location);
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KFGIS = KFGameInfo_Survival(WorldInfo.Game);
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if (KFGIS == None)
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{
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`ZS_Fatal("Incompatible gamemode:" @ WorldInfo.Game $ ". Destroy...");
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Destroy();
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return;
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}
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KFGIA = new(KFGIS) class'KFGI_Access';
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KFGIE = KFGameInfo_Endless(KFGIS);
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InitConfig();
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if (LogLevel == LL_WrongLevel)
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{
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LogLevel = LL_Info;
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`ZS_Warn("Wrong 'LogLevel', return to default value");
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SaveConfig();
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}
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`ZS_Log("LogLevel:" @ LogLevel);
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if (!CfgSpawn.static.Load(LogLevel))
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{
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`ZS_Fatal("Wrong settings, Destroy...");
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Destroy();
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return;
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}
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SpawnListR = CfgSpawnListR.static.Load(LogLevel);
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SpawnListBW = CfgSpawnListBW.static.Load(LogLevel);
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SpawnListSW = CfgSpawnListSW.static.Load(KFGIE, LogLevel);
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CurrentWave = INDEX_NONE;
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SpecialWave = INDEX_NONE;
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CurrentCycle = 1;
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if (CfgSpawn.default.bCyclicalSpawn)
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{
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CycleWaveSize = 0;
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CycleWaveShift = MaxInt;
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foreach SpawnListR(SE)
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{
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CycleWaveShift = Min(CycleWaveShift, SE.Wave);
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CycleWaveSize = Max(CycleWaveSize, SE.Wave);
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}
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CycleWaveSize = CycleWaveSize - CycleWaveShift + 1;
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}
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CreateBossCache();
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PreloadContent();
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SetTimer(float(dt), true, nameof(SpawnTimer));
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}
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private function CreateBossCache()
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{
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local S_SpawnEntry SE;
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foreach SpawnListBW(SE)
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if (BossClassCache.Find(SE.BossClass) == INDEX_NONE)
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BossClassCache.AddItem(SE.BossClass);
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}
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private function PreloadContent()
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{
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local class<KFPawn_Monster> PawnClass;
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ExtractCustomZedsFromSpawnList(SpawnListR, CustomZeds);
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ExtractCustomZedsFromSpawnList(SpawnListBW, CustomZeds);
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ExtractCustomZedsFromSpawnList(SpawnListSW, CustomZeds);
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foreach CustomZeds(PawnClass)
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{
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`ZS_Info("Preload content:" @ PawnClass);
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PawnClass.static.PreloadContent();
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}
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}
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private function ExtractCustomZedsFromSpawnList(Array<S_SpawnEntry> SpawnList, out Array<class<KFPawn_Monster> > Out)
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{
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local S_SpawnEntry SE;
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foreach SpawnList(SE)
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{
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if (Out.Find(SE.ZedClass) == INDEX_NONE
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&& KFGIA.IsCustomZed(SE.ZedClass))
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{
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Out.AddItem(SE.ZedClass);
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}
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}
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}
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public function bool WaveConditionRegular(S_SpawnEntry SE)
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{
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`ZS_Trace(`Location);
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@ -108,119 +273,6 @@ public function bool WaveConditionSpecial(S_SpawnEntry SE)
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return (SE.Wave == SpecialWave);
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}
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event PostBeginPlay()
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{
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`ZS_Trace(`Location);
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Super.PostBeginPlay();
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if (WorldInfo.NetMode == NM_Client)
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{
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Destroy();
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return;
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}
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Init();
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}
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private function Init()
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{
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local S_SpawnEntry SE;
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`ZS_Trace(`Location);
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if (!bConfigInitialized)
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{
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bConfigInitialized = true;
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LogLevel = LL_Info;
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SaveConfig();
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CfgSpawn.static.InitConfig();
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CfgSpawnListR.static.InitConfig();
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CfgSpawnListBW.static.InitConfig();
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CfgSpawnListSW.static.InitConfig();
|
||||
`ZS_Info("Config initialized.");
|
||||
}
|
||||
|
||||
if (LogLevel == LL_WrongLevel)
|
||||
{
|
||||
LogLevel = LL_Info;
|
||||
`ZS_Warn("Wrong 'LogLevel', return to default value");
|
||||
SaveConfig();
|
||||
}
|
||||
|
||||
`ZS_Log("LogLevel:" @ LogLevel);
|
||||
|
||||
if (!CfgSpawn.static.Load(LogLevel))
|
||||
{
|
||||
`ZS_Fatal("Wrong settings, Destroy...");
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
CurrentWave = INDEX_NONE;
|
||||
KFGIS = KFGameInfo_Survival(WorldInfo.Game);
|
||||
if (KFGIS == None)
|
||||
{
|
||||
`ZS_Fatal("Incompatible gamemode:" @ WorldInfo.Game $ ". Destroy...");
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
KFGIA = new(KFGIS) class'KFGI_Access';
|
||||
|
||||
KFGIE = KFGameInfo_Endless(KFGIS);
|
||||
|
||||
SpawnListR = CfgSpawnListR.static.Load(LogLevel);
|
||||
SpawnListBW = CfgSpawnListBW.static.Load(LogLevel);
|
||||
SpawnListSW = CfgSpawnListSW.static.Load(KFGIE, LogLevel);
|
||||
|
||||
SpecialWave = INDEX_NONE;
|
||||
CurrentCycle = 1;
|
||||
CycleWaveSize = 0;
|
||||
CycleWaveShift = MaxInt;
|
||||
foreach SpawnListR(SE)
|
||||
{
|
||||
if (CustomZeds.Find(SE.ZedClass) == INDEX_NONE
|
||||
&& KFGIA.IsCustomZed(SE.ZedClass))
|
||||
{
|
||||
`ZS_Debug("Add custom zed:" @ SE.ZedClass);
|
||||
CustomZeds.AddItem(SE.ZedClass);
|
||||
SE.ZedClass.static.PreloadContent();
|
||||
}
|
||||
|
||||
CycleWaveShift = Min(CycleWaveShift, SE.Wave);
|
||||
CycleWaveSize = Max(CycleWaveSize, SE.Wave);
|
||||
}
|
||||
CycleWaveSize = CycleWaveSize - CycleWaveShift + 1;
|
||||
|
||||
foreach SpawnListBW(SE)
|
||||
{
|
||||
if (CustomZeds.Find(SE.ZedClass) == INDEX_NONE
|
||||
&& KFGIA.IsCustomZed(SE.ZedClass))
|
||||
{
|
||||
`ZS_Debug("Add custom zed:" @ SE.ZedClass);
|
||||
CustomZeds.AddItem(SE.ZedClass);
|
||||
SE.ZedClass.static.PreloadContent();
|
||||
}
|
||||
|
||||
if (BossClassCache.Find(SE.BossClass) == INDEX_NONE)
|
||||
BossClassCache.AddItem(SE.BossClass);
|
||||
}
|
||||
|
||||
foreach SpawnListSW(SE)
|
||||
{
|
||||
if (CustomZeds.Find(SE.ZedClass) == INDEX_NONE
|
||||
&& KFGIA.IsCustomZed(SE.ZedClass))
|
||||
{
|
||||
`ZS_Debug("Add custom zed:" @ SE.ZedClass);
|
||||
CustomZeds.AddItem(SE.ZedClass);
|
||||
SE.ZedClass.static.PreloadContent();
|
||||
}
|
||||
}
|
||||
|
||||
SetTimer(float(dt), true, nameof(SpawnTimer));
|
||||
}
|
||||
|
||||
private function SpawnTimer()
|
||||
{
|
||||
`ZS_Trace(`Location);
|
||||
|
@ -10,6 +10,8 @@ replication
|
||||
LogLevel;
|
||||
}
|
||||
|
||||
public simulated function bool SafeDestroy() { if (!bPendingDelete) return Destroy(); else return true; }
|
||||
|
||||
public reliable client function ClientSync(class<KFPawn_Monster> CustomZed)
|
||||
{
|
||||
`ZS_Trace(`Location);
|
||||
@ -31,18 +33,18 @@ public reliable client function SyncFinished()
|
||||
CustomZed.static.PreloadContent();
|
||||
}
|
||||
|
||||
Destroy();
|
||||
SafeDestroy();
|
||||
}
|
||||
|
||||
public reliable server function ServerSync()
|
||||
{
|
||||
`ZS_Trace(`Location);
|
||||
|
||||
if (CustomZeds.Length == Recieved)
|
||||
if (CustomZeds.Length == Recieved || WorldInfo.NetMode == NM_StandAlone)
|
||||
{
|
||||
`ZS_Debug("Sync finished");
|
||||
SyncFinished();
|
||||
Destroy();
|
||||
SafeDestroy();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -8,3 +8,5 @@
|
||||
`define ZS_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `ZS_Tag)
|
||||
`define ZS_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `ZS_Tag)
|
||||
`define ZS_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `ZS_Tag)
|
||||
|
||||
`define NO_CONFIG 0
|
Loading…
Reference in New Issue
Block a user