144 lines
2.5 KiB
Ucode
144 lines
2.5 KiB
Ucode
class KFGUI_Image extends KFGUI_Base;
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var enum eImageStyle
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{
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ISTY_Normal,
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ISTY_Stretched
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} ImageStyle;
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var enum eScaleStyle
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{
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ISTY_Height,
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ISTY_Width
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} ScaleStyle;
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var Color ImageColor;
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var Texture Image;
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var bool bAlignCenter, bForceUniformSize;
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var int X1, Y1, X2, Y2;
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var float ImageScale;
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function DrawMenu()
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{
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local float X, Y, XL, YL;
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if (Image == None)
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return;
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DrawBackground(Canvas, CompPos[2], CompPos[3]);
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Canvas.DrawColor = ImageColor;
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switch (ImageStyle)
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{
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case ISTY_Normal:
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if (X1 != -1)
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X = X1;
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else X = 0;
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if (Y1 != -1)
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Y = Y1;
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else Y = 0;
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if (bForceUniformSize)
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{
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if (ScaleStyle == ISTY_Height)
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{
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YL = CompPos[3];
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XL = YL;
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}
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else
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{
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XL = CompPos[2];
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YL = XL;
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}
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}
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else
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{
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if (Y2 == -1)
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YL = FMin(CompPos[3], Image.GetSurfaceHeight());
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else YL = (Y2-Y1);
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if (X2 == -1)
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XL = FMin(CompPos[2], Image.GetSurfaceWidth());
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else XL = (X2-X1);
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}
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if (bAlignCenter)
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{
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Canvas.SetPos((CompPos[2]/2) - (XL/2), (CompPos[3]/2) - (YL/2));
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Canvas.DrawTile(Image, XL, YL, X, Y, Image.GetSurfaceWidth(), Image.GetSurfaceHeight());
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}
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else
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{
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Canvas.SetPos(0.f, 0.f);
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Canvas.DrawTile(Image, XL, YL, X, Y, Image.GetSurfaceWidth(), Image.GetSurfaceHeight());
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}
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break;
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case ISTY_Stretched:
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if (X1 < 0 && X2 < 0 && Y1 < 0 && Y2 < 0 )
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Owner.CurrentStyle.DrawTileStretched(Image, 0.f, 0.f, CompPos[2], CompPos[3]);
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else
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{
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if (X1 != -1)
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X = X1;
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else X = 0;
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if (Y1 != -1)
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Y = Y1;
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else Y = 0;
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if (bForceUniformSize)
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{
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if (ScaleStyle == ISTY_Height)
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{
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YL = CompPos[3];
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XL = YL;
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}
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else
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{
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XL = CompPos[2];
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YL = XL;
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}
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}
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else
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{
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if (Y2 == -1)
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YL = FMin(CompPos[3], Image.GetSurfaceHeight());
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else YL = (Y2-Y1);
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if (X2 == -1)
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XL = FMin(CompPos[2], Image.GetSurfaceWidth());
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else XL = (X2-X1);
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}
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if (bAlignCenter)
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{
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Canvas.SetPos((CompPos[2]/2) - (XL/2), (CompPos[3]/2) - (YL/2));
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Canvas.DrawTile(Image, CompPos[2], CompPos[3], X, Y, Image.GetSurfaceWidth(), Image.GetSurfaceHeight());
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}
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else
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{
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Canvas.SetPos(0.f, 0.f);
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Canvas.DrawTile(Image, CompPos[2], CompPos[3], X, Y, Image.GetSurfaceWidth(), Image.GetSurfaceHeight());
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}
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break;
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}
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break;
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}
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}
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delegate DrawBackground(Canvas C, float W, Float H);
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defaultproperties
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{
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ImageColor=(R=255, G=255, B=255, A=255)
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ImageStyle=ISTY_Normal
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X1=-1
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X2=-1
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Y1=-1
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Y2=-1
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}
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