KF2-YetAnotherScoreboard/YAS/Classes/KFGUI_Button.uc
GenZmeY b1635b8e28 update .editorconfig
I changed my mind a little
2023-05-02 22:15:56 +03:00

41 lines
817 B
Ucode

class KFGUI_Button extends KFGUI_Clickable;
var() Canvas.CanvasIcon OverlayTexture;
var() string ButtonText, GamepadButtonName;
var() color TextColor;
var() Canvas.FontRenderInfo TextFontInfo;
var() byte FontScale, ExtravDir;
var bool bIsHighlighted;
function DrawMenu()
{
Owner.CurrentStyle.RenderButton(Self);
}
function bool GetUsingGamepad()
{
return Owner.bUsingGamepad && GamepadButtonName != "";
}
function HandleMouseClick(bool bRight)
{
if (bRight)
OnClickRight(Self);
else OnClickLeft(Self);
}
Delegate OnClickLeft(KFGUI_Button Sender);
Delegate OnClickRight(KFGUI_Button Sender);
Delegate bool DrawOverride(Canvas C, KFGUI_Button B)
{
return false;
}
defaultproperties
{
ButtonText="Button!"
TextColor=(R=0, G=0, B=0, A=255)
TextFontInfo=(bClipText=true, bEnableShadow=true)
FontScale=1
}