KF2-YetAnotherScoreboard/ScoreboardExt/Classes/KF1HUD_WeaponSelectWidget.uc
2021-05-16 06:26:35 +03:00

39 lines
1.2 KiB
Ucode

class KF1HUD_WeaponSelectWidget extends KFGFxHUD_WeaponSelectWidget;
function SetSelectedWeapon(int GroupIndex, int SelectedIndex)
{
local ClassicKFHUD HUD;
HUD = ClassicKFHUD(GetPC().MyHUD);
if( !HUD.bDisplayInventory )
{
HUD.bDisplayInventory = true;
HUD.InventoryFadeStartTime = GetPC().WorldInfo.TimeSeconds;
}
else HUD.RefreshInventory();
HUD.SelectedInventoryCategory = GroupIndex;
HUD.SelectedInventoryIndex = SelectedIndex;
}
function InitializeObject();
function SetThowButton();
simulated function RefreshWeaponSelect();
simulated function UpdateWeaponGroupOnHUD( byte GroupIndex );
simulated function SetWeaponGroupList(out array<KFWeapon> WeaponList, byte GroupIndex);
simulated function SetWeaponList( GFxObject WeaponList, int GroupIndex );
function Weapon GetSelectedWeapon();
function UpdateIndex();
function Hide();
function SetWeaponCategories();
function SendWeaponIndex( int GroupIndex, int SelectedIndex );
function ShowOnlyHUDGroup( byte GroupIndex );
function ShowAllHUDGroups();
function FadeOut();
function RefreshTimer();
function SetWeaponSwitchStayOpen(bool bStayOpen);
DefaultProperties
{
}