KF2-YetAnotherScoreboard/ScoreboardExt/Classes/ScoreboardExtRepInfo.uc
2021-06-13 05:53:33 +03:00

254 lines
5.0 KiB
Ucode

class ScoreboardExtRepInfo extends ReplicationInfo;
`include(Build.uci)
`include(Logger.uci)
// Server vars
var public ScoreboardExtMut Mut;
// Client vars
var private KFScoreBoard SC;
var private OnlineSubsystemSteamworks SW;
// Fitst time replication
var public array < UIDRankRelation> SteamGroupRelations;
var private array < UIDRankRelation> RankRelations;
var public array < RankInfo> CustomRanks;
var public SCESettings Settings;
var public UIDRankRelation RankRelation; // Current player rank relation
var private int CustomRanksRepProgress, SteamGroupsRepProgress;
simulated event PostBeginPlay()
{
`callstack();
super.PostBeginPlay();
if (bDeleteMe) return;
if (Role < ROLE_Authority || WorldInfo.NetMode == NM_StandAlone)
{
GetScoreboard();
GetOnlineSubsystem();
}
}
private reliable client function GetScoreboard()
{
`callstack();
if (SC == None)
SC = ScoreboardExtHUD(GetALocalPlayerController().myHUD).Scoreboard;
if (SC == None)
SetTimer(0.1f, false, nameof(GetScoreboard));
else
ClearTimer(nameof(GetScoreboard));
}
private reliable client function GetOnlineSubsystem()
{
`callstack();
if (SW == None)
SW = OnlineSubsystemSteamworks(class'GameEngine'.static.GetOnlineSubsystem());
if (SW == None)
SetTimer(0.1f, false, nameof(GetOnlineSubsystem));
else
ClearTimer(nameof(GetOnlineSubsystem));
}
public function StartFirstTimeReplication()
{
`callstack();
ClientAddSettings(Settings);
SetTimer(0.01f, true, nameof(ReplicateCustomRanks));
SetTimer(0.01f, true, nameof(ReplicateSteamGroupRelations));
}
private reliable client function ClientAddSettings(SCESettings Set)
{
`callstack();
Settings = Set;
ClientApplySettings();
}
private reliable client function ClientApplySettings()
{
`callstack();
if (SC == None)
{
SetTimer(0.1f, false, nameof(ClientApplySettings));
return;
}
ClearTimer(nameof(ClientApplySettings));
SC.Settings = Settings;
}
private reliable client function ClientApplyCustomRanks()
{
`callstack();
if (SC == None)
{
SetTimer(0.1f, false, nameof(ClientApplyCustomRanks));
return;
}
ClearTimer(nameof(ClientApplyCustomRanks));
SC.CustomRanks = CustomRanks;
}
private reliable client function ClientApplyRankRelations()
{
`callstack();
if (SC == None)
{
SetTimer(0.1f, false, nameof(ClientApplyRankRelations));
return;
}
ClearTimer(nameof(ClientApplyRankRelations));
SC.RankRelations = RankRelations;
}
private function ReplicateCustomRanks()
{
`callstack();
if (WorldInfo.NetMode != NM_StandAlone && CustomRanksRepProgress < CustomRanks.Length)
{
ClientAddCustomRank(CustomRanks[CustomRanksRepProgress]);
++CustomRanksRepProgress;
}
else
{
ClearTimer(nameof(ReplicateCustomRanks));
ClientApplyCustomRanks();
}
}
private reliable client function ClientAddCustomRank(RankInfo Rank)
{
`callstack();
CustomRanks.AddItem(Rank);
}
private function ReplicateSteamGroupRelations()
{
`callstack();
if (WorldInfo.NetMode != NM_StandAlone && SteamGroupsRepProgress < SteamGroupRelations.Length)
{
ClientAddSteamGroupRelation(SteamGroupRelations[SteamGroupsRepProgress]);
++SteamGroupsRepProgress;
}
else
{
ClearTimer(nameof(ReplicateSteamGroupRelations));
if (RankRelation.RankID == INDEX_NONE)
FindMyRankInSteamGroups();
}
}
private reliable client function ClientAddSteamGroupRelation(UIDRankRelation Rel)
{
`callstack();
SteamGroupRelations.AddItem(Rel);
}
private reliable client function FindMyRankInSteamGroups()
{
local UIDRankRelation SteamGroupRel;
`callstack();
foreach SteamGroupRelations(SteamGroupRel)
if (SW.CheckPlayerGroup(SteamGroupRel.UID))
RankRelation.RankID = SteamGroupRel.RankID;
if (RankRelation.RankID != INDEX_NONE)
ServerApplyRank(RankRelation.RankID);
}
private reliable server function ServerApplyRank(int RankID)
{
`callstack();
RankRelation.RankID = RankID;
Mut.UpdatePlayerRank(RankRelation);
}
public function AddRankRelation(UIDRankRelation Rel)
{
`callstack();
ClientAddRankRelation(Rel);
}
private reliable client function ClientAddRankRelation(UIDRankRelation Rel)
{
`callstack();
RankRelations.AddItem(Rel);
ClientApplyRankRelations();
}
public function RemoveRankRelation(UIDRankRelation Rel)
{
`callstack();
ClientRemoveRankRelation(Rel);
}
private reliable client function ClientRemoveRankRelation(UIDRankRelation Rel)
{
`callstack();
RankRelations.RemoveItem(Rel);
ClientApplyRankRelations();
}
public function UpdateRankRelation(UIDRankRelation Rel)
{
`callstack();
ClientUpdateRankRelation(Rel);
}
private reliable client function ClientUpdateRankRelation(UIDRankRelation Rel)
{
local int Index;
`callstack();
Index = RankRelations.Find('UID', Rel.UID);
if (Index != INDEX_NONE)
RankRelations[Index] = Rel;
else
RankRelations.AddItem(Rel);
ClientApplyRankRelations();
}
defaultproperties
{
bAlwaysRelevant = false;
bOnlyRelevantToOwner = true;
Role = ROLE_Authority;
RemoteRole = ROLE_SimulatedProxy;
bSkipActorPropertyReplication = false; // This is needed, otherwise the client-to-server RPC fails
CustomRanksRepProgress = 0;
SteamGroupsRepProgress = 0;
}