201 lines
8.9 KiB
Ucode
201 lines
8.9 KiB
Ucode
class ScoreboardStyle extends Object
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dependson(Types)
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config(YAS);
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`include(Build.uci)
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`include(Logger.uci)
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var config int EdgeSize;
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var config int ShapeServerNameBox;
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var config int ShapeGameInfoBox;
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var config int ShapeWaveInfoBox;
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var config int ShapePlayersCountBox;
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var config int ShapeHeaderBox;
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var config int ShapeLeftStateBoxTopPlayer;
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var config int ShapeLeftStateBoxMidPlayer;
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var config int ShapeLeftStateBoxBottomPlayer;
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var config int ShapePlayerBoxTopPlayer;
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var config int ShapePlayerBoxMidPlayer;
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var config int ShapePlayerBoxBottomPlayer;
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var config int ShapeStatsBoxTopPlayer;
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var config int ShapeStatsBoxMidPlayer;
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var config int ShapeStatsBoxBottomPlayer;
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var config ColorRGBA ServerNameBoxColor;
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var config ColorRGBA ServerNameTextColor;
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var config ColorRGBA GameInfoBoxColor;
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var config ColorRGBA GameInfoTextColor;
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var config ColorRGBA WaveBoxColor;
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var config ColorRGBA WaveTextColor;
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var config ColorRGBA PlayerCountBoxColor;
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var config ColorRGBA PlayerCountTextColor;
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var config ColorRGBA ListHeaderBoxColor;
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var config ColorRGBA ListHeaderTextColor;
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var config ColorRGBA LeftStateBoxColor;
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var config ColorRGBA LeftStateBoxColorDead;
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var config ColorRGBA LeftStateBoxColorLow;
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var config ColorRGBA LeftStateBoxColorMid;
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var config ColorRGBA LeftStateBoxColorHigh;
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var config ColorRGBA PlayerOwnerBoxColor;
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var config ColorRGBA PlayerBoxColor;
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var config ColorRGBA StatsBoxColor;
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var config ColorRGBA RankTextColor;
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var config ColorRGBA ZedTextColor;
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var config ColorRGBA PerkTextColor;
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var config ColorRGBA LevelTextColor;
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var config ColorRGBA PlayerNameTextColor;
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var config ColorRGBA KillsTextColor;
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var config ColorRGBA AssistsTextColor;
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var config ColorRGBA DoshTextColor;
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var config ColorRGBA StateTextColorLobby;
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var config ColorRGBA StateTextColorReady;
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var config ColorRGBA StateTextColorNotReady;
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var config ColorRGBA StateTextColor;
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var config ColorRGBA StateTextColorSpectator;
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var config ColorRGBA StateTextColorDead;
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var config ColorRGBA StateTextColorLowHP;
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var config ColorRGBA StateTextColorMidHP;
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var config ColorRGBA StateTextColorHighHP;
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var config ColorRGBA PingTextColor;
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var config ColorRGBA PingTextColorLow;
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var config ColorRGBA PingTextColorMid;
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var config ColorRGBA PingTextColorHigh;
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public static function SCEStyle DefaultSettings()
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{
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local SCEStyle Settings;
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`callstack_static("DefaultSettings");
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return Settings;
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}
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public static function SCEStyle Settings()
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{
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local SCEStyle Settings;
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`callstack_static("Settings");
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Settings.EdgeSize = default.EdgeSize;
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Settings.ShapeServerNameBox = default.ShapeServerNameBox;
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Settings.ShapeGameInfoBox = default.ShapeGameInfoBox;
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Settings.ShapeWaveInfoBox = default.ShapeWaveInfoBox;
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Settings.ShapePlayersCountBox = default.ShapePlayersCountBox;
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Settings.ShapeHeaderBox = default.ShapeHeaderBox;
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Settings.ShapeLeftStateBoxTopPlayer = default.ShapeLeftStateBoxTopPlayer;
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Settings.ShapeLeftStateBoxMidPlayer = default.ShapeLeftStateBoxMidPlayer;
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Settings.ShapeLeftStateBoxBottomPlayer = default.ShapeLeftStateBoxBottomPlayer;
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Settings.ShapePlayerBoxTopPlayer = default.ShapePlayerBoxTopPlayer;
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Settings.ShapePlayerBoxMidPlayer = default.ShapePlayerBoxMidPlayer;
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Settings.ShapePlayerBoxBottomPlayer = default.ShapePlayerBoxBottomPlayer;
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Settings.ShapeStatsBoxTopPlayer = default.ShapeStatsBoxTopPlayer;
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Settings.ShapeStatsBoxMidPlayer = default.ShapeStatsBoxMidPlayer;
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Settings.ShapeStatsBoxBottomPlayer = default.ShapeStatsBoxBottomPlayer;
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Settings.ServerNameBoxColor = default.ServerNameBoxColor;
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Settings.ServerNameTextColor = default.ServerNameTextColor;
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Settings.GameInfoBoxColor = default.GameInfoBoxColor;
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Settings.GameInfoTextColor = default.GameInfoTextColor;
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Settings.WaveBoxColor = default.WaveBoxColor;
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Settings.WaveTextColor = default.WaveTextColor;
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Settings.PlayerCountBoxColor = default.PlayerCountBoxColor;
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Settings.PlayerCountTextColor = default.PlayerCountTextColor;
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Settings.ListHeaderBoxColor = default.ListHeaderBoxColor;
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Settings.ListHeaderTextColor = default.ListHeaderTextColor;
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Settings.LeftStateBoxColor = default.LeftStateBoxColor;
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Settings.LeftStateBoxColorDead = default.LeftStateBoxColorDead;
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Settings.LeftStateBoxColorLow = default.LeftStateBoxColorLow;
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Settings.LeftStateBoxColorMid = default.LeftStateBoxColorMid;
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Settings.LeftStateBoxColorHigh = default.LeftStateBoxColorHigh;
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Settings.PlayerOwnerBoxColor = default.PlayerOwnerBoxColor;
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Settings.PlayerBoxColor = default.PlayerBoxColor;
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Settings.StatsBoxColor = default.StatsBoxColor;
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Settings.RankTextColor = default.RankTextColor;
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Settings.ZedTextColor = default.ZedTextColor;
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Settings.PerkTextColor = default.PerkTextColor;
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Settings.LevelTextColor = default.LevelTextColor;
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Settings.PlayerNameTextColor = default.PlayerNameTextColor;
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Settings.KillsTextColor = default.KillsTextColor;
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Settings.AssistsTextColor = default.AssistsTextColor;
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Settings.DoshTextColor = default.DoshTextColor;
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Settings.StateTextColorLobby = default.StateTextColorLobby;
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Settings.StateTextColorReady = default.StateTextColorReady;
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Settings.StateTextColorNotReady = default.StateTextColorNotReady;
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Settings.StateTextColor = default.StateTextColor;
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Settings.StateTextColorSpectator = default.StateTextColorSpectator;
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Settings.StateTextColorDead = default.StateTextColorDead;
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Settings.StateTextColorLowHP = default.StateTextColorLowHP;
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Settings.StateTextColorMidHP = default.StateTextColorMidHP;
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Settings.StateTextColorHighHP = default.StateTextColorHighHP;
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Settings.PingTextColor = default.PingTextColor;
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Settings.PingTextColorLow = default.PingTextColorLow;
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Settings.PingTextColorMid = default.PingTextColorMid;
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Settings.PingTextColorHigh = default.PingTextColorHigh;
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return Settings;
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}
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public static function WriteSettings(SCEStyle Settings)
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{
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`callstack_static("WriteSettings");
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default.EdgeSize = Settings.EdgeSize;
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default.ShapeServerNameBox = Settings.ShapeServerNameBox;
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default.ShapeGameInfoBox = Settings.ShapeGameInfoBox;
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default.ShapeWaveInfoBox = Settings.ShapeWaveInfoBox;
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default.ShapePlayersCountBox = Settings.ShapePlayersCountBox;
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default.ShapeHeaderBox = Settings.ShapeHeaderBox;
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default.ShapeLeftStateBoxTopPlayer = Settings.ShapeLeftStateBoxTopPlayer;
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default.ShapeLeftStateBoxMidPlayer = Settings.ShapeLeftStateBoxMidPlayer;
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default.ShapeLeftStateBoxBottomPlayer = Settings.ShapeLeftStateBoxBottomPlayer;
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default.ShapePlayerBoxTopPlayer = Settings.ShapePlayerBoxTopPlayer;
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default.ShapePlayerBoxMidPlayer = Settings.ShapePlayerBoxMidPlayer;
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default.ShapePlayerBoxBottomPlayer = Settings.ShapePlayerBoxBottomPlayer;
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default.ShapeStatsBoxTopPlayer = Settings.ShapeStatsBoxTopPlayer;
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default.ShapeStatsBoxMidPlayer = Settings.ShapeStatsBoxMidPlayer;
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default.ShapeStatsBoxBottomPlayer = Settings.ShapeStatsBoxBottomPlayer;
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default.ServerNameBoxColor = Settings.ServerNameBoxColor;
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default.ServerNameTextColor = Settings.ServerNameTextColor;
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default.GameInfoBoxColor = Settings.GameInfoBoxColor;
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default.GameInfoTextColor = Settings.GameInfoTextColor;
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default.WaveBoxColor = Settings.WaveBoxColor;
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default.WaveTextColor = Settings.WaveTextColor;
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default.PlayerCountBoxColor = Settings.PlayerCountBoxColor;
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default.PlayerCountTextColor = Settings.PlayerCountTextColor;
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default.ListHeaderBoxColor = Settings.ListHeaderBoxColor;
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default.ListHeaderTextColor = Settings.ListHeaderTextColor;
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default.LeftStateBoxColor = Settings.LeftStateBoxColor;
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default.LeftStateBoxColorDead = Settings.LeftStateBoxColorDead;
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default.LeftStateBoxColorLow = Settings.LeftStateBoxColorLow;
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default.LeftStateBoxColorMid = Settings.LeftStateBoxColorMid;
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default.LeftStateBoxColorHigh = Settings.LeftStateBoxColorHigh;
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default.PlayerOwnerBoxColor = Settings.PlayerOwnerBoxColor;
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default.PlayerBoxColor = Settings.PlayerBoxColor;
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default.StatsBoxColor = Settings.StatsBoxColor;
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default.RankTextColor = Settings.RankTextColor;
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default.ZedTextColor = Settings.ZedTextColor;
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default.PerkTextColor = Settings.PerkTextColor;
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default.LevelTextColor = Settings.LevelTextColor;
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default.PlayerNameTextColor = Settings.PlayerNameTextColor;
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default.KillsTextColor = Settings.KillsTextColor;
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default.AssistsTextColor = Settings.AssistsTextColor;
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default.DoshTextColor = Settings.DoshTextColor;
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default.StateTextColorLobby = Settings.StateTextColorLobby;
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default.StateTextColorReady = Settings.StateTextColorReady;
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default.StateTextColorNotReady = Settings.StateTextColorNotReady;
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default.StateTextColor = Settings.StateTextColor;
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default.StateTextColorSpectator = Settings.StateTextColorSpectator;
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default.StateTextColorDead = Settings.StateTextColorDead;
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default.StateTextColorLowHP = Settings.StateTextColorLowHP;
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default.StateTextColorMidHP = Settings.StateTextColorMidHP;
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default.StateTextColorHighHP = Settings.StateTextColorHighHP;
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default.PingTextColor = Settings.PingTextColor;
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default.PingTextColorLow = Settings.PingTextColorLow;
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default.PingTextColorMid = Settings.PingTextColorMid;
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default.PingTextColorHigh = Settings.PingTextColorHigh;
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StaticSaveConfig();
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}
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defaultProperties
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{
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}
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