110 lines
2.6 KiB
Ucode
110 lines
2.6 KiB
Ucode
Class KFGUI_FloatingWindow extends KFGUI_Page
|
|
abstract;
|
|
|
|
`include(Build.uci)
|
|
`include(Logger.uci)
|
|
|
|
var() string WindowTitle; // Title of this window.
|
|
var float DragOffset[2], OpenAnimSpeed;
|
|
var KFGUI_FloatingWindowHeader HeaderComp;
|
|
var bool bDragWindow, bUseAnimation;
|
|
|
|
var float WindowFadeInTime;
|
|
var transient float OpenStartTime, OpenEndTime;
|
|
|
|
function InitMenu()
|
|
{
|
|
Super.InitMenu();
|
|
HeaderComp = new (Self) class'KFGUI_FloatingWindowHeader';
|
|
AddComponent(HeaderComp);
|
|
}
|
|
function ShowMenu()
|
|
{
|
|
Super.ShowMenu();
|
|
|
|
OpenStartTime = GetPlayer().WorldInfo.RealTimeSeconds;
|
|
OpenEndTime = GetPlayer().WorldInfo.RealTimeSeconds + OpenAnimSpeed;
|
|
}
|
|
function DrawMenu()
|
|
{
|
|
local float TempSize;
|
|
|
|
if (bUseAnimation)
|
|
{
|
|
TempSize = `TimeSinceEx(GetPlayer(), OpenStartTime);
|
|
if (WindowFadeInTime - TempSize > 0 && FrameOpacity != default.FrameOpacity)
|
|
FrameOpacity = (1.f - ((WindowFadeInTime - TempSize) / WindowFadeInTime)) * default.FrameOpacity;
|
|
}
|
|
|
|
Owner.CurrentStyle.RenderFramedWindow(Self);
|
|
|
|
if (HeaderComp != None)
|
|
{
|
|
HeaderComp.CompPos[3] = Owner.CurrentStyle.DefaultHeight;
|
|
HeaderComp.YSize = HeaderComp.CompPos[3] / CompPos[3]; // Keep header height fit the window height.
|
|
}
|
|
}
|
|
function SetWindowDrag(bool bDrag)
|
|
{
|
|
bDragWindow = bDrag;
|
|
if (bDrag)
|
|
{
|
|
DragOffset[0] = Owner.MousePosition.X-CompPos[0];
|
|
DragOffset[1] = Owner.MousePosition.Y-CompPos[1];
|
|
}
|
|
}
|
|
function bool CaptureMouse()
|
|
{
|
|
local int i;
|
|
|
|
if (bDragWindow && HeaderComp != None ) // Always keep focus on window frame now!
|
|
{
|
|
MouseArea = HeaderComp;
|
|
return true;
|
|
}
|
|
|
|
for (i=0; i < Components.Length; i++)
|
|
{
|
|
if (Components[i].CaptureMouse())
|
|
{
|
|
MouseArea = Components[i];
|
|
return true;
|
|
}
|
|
}
|
|
|
|
MouseArea = None;
|
|
|
|
return Super(KFGUI_Base).CaptureMouse();
|
|
}
|
|
function PreDraw()
|
|
{
|
|
local float Frac, CenterX, CenterY;
|
|
|
|
if (bUseAnimation)
|
|
{
|
|
Frac = Owner.CurrentStyle.TimeFraction(OpenStartTime, OpenEndTime, GetPlayer().WorldInfo.RealTimeSeconds);
|
|
XSize = Lerp(default.XSize*0.75, default.XSize, Frac);
|
|
YSize = Lerp(default.YSize*0.75, default.YSize, Frac);
|
|
|
|
CenterX = (default.XPosition + default.XSize * 0.5) - ((default.XSize*0.75)/2);
|
|
CenterY = (default.YPosition + default.YSize * 0.5) - ((default.YSize*0.75)/2);
|
|
|
|
XPosition = Lerp(CenterX, default.XPosition, Frac);
|
|
YPosition = Lerp(CenterY, default.YPosition, Frac);
|
|
|
|
if (bDragWindow)
|
|
{
|
|
XPosition = FClamp(Owner.MousePosition.X-DragOffset[0], 0,InputPos[2]-CompPos[2]) / InputPos[2];
|
|
YPosition = FClamp(Owner.MousePosition.Y-DragOffset[1], 0,InputPos[3]-CompPos[3]) / InputPos[3];
|
|
}
|
|
}
|
|
|
|
Super.PreDraw();
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
bUseAnimation=true
|
|
OpenAnimSpeed=0.05f
|
|
WindowFadeInTime=0.2f
|
|
}
|