KF2-YetAnotherScoreboard/YAS/Classes/YASMut.uc
2022-09-03 13:05:39 +03:00

214 lines
4.9 KiB
Ucode

class YASMut extends KFMutator
dependson(Types)
config(YAS);
`include(Build.uci)
`include(Logger.uci)
const CurrentVersion = 2;
var config int ConfigVersion;
var private OnlineSubsystem Steamworks;
var private array<YASRepInfo> RepInfos;
var private array<UIDRankRelation> UIDRankRelationsPlayers;
var private array<UIDRankRelation> UIDRankRelationsSteamGroups;
var private array<UIDRankRelation> UIDRankRelationsActive;
var private YASSettings Settings;
function PostBeginPlay()
{
`callstack();
Super.PostBeginPlay();
WorldInfo.Game.HUDType = class'YASHUD';
Steamworks = class'GameEngine'.static.GetOnlineSubsystem();
InitConfig();
LoadRelations();
Settings.Style = class'ScoreboardStyle'.static.Settings();
Settings.Admin = class'SystemAdminRank'.static.Settings();
Settings.Player = class'SystemPlayerRank'.static.Settings();
Settings.Health = class'SettingsHealth'.static.Settings();
Settings.Armor = class'SettingsArmor'.static.Settings();
Settings.Ping = class'SettingsPing'.static.Settings();
Settings.Level = class'SettingsLevel'.static.Settings();
}
function NotifyLogin(Controller C)
{
`callstack();
CreateRepInfo(C);
Super.NotifyLogin(C);
}
function NotifyLogout(Controller C)
{
`callstack();
DestroyRepInfo(C);
Super.NotifyLogout(C);
}
private function bool IsUID(String ID)
{
`callstack();
return (Left(ID, 2) ~= "0x");
}
private function InitConfig()
{
`callstack();
if (ConfigVersion == 0) SaveConfig(); // because I want the main settings to be at the beginning of the config :)
class'ScoreboardStyle'.static.InitConfig(ConfigVersion);
class'SystemAdminRank'.static.InitConfig(ConfigVersion);
class'SystemPlayerRank'.static.InitConfig(ConfigVersion);
class'SettingsHealth'.static.InitConfig(ConfigVersion);
class'SettingsArmor'.static.InitConfig(ConfigVersion);
class'SettingsPing'.static.InitConfig(ConfigVersion);
class'SettingsLevel'.static.InitConfig(ConfigVersion);
class'CustomRanks'.static.InitConfig(ConfigVersion);
class'PlayerRankRelations'.static.InitConfig(ConfigVersion);
class'SteamGroupRankRelations'.static.InitConfig(ConfigVersion);
switch (ConfigVersion)
{
case 0:
case 1:
case 2147483647:
`info("Config updated to version"@CurrentVersion);
break;
case CurrentVersion:
`info("Config is up-to-date");
break;
default:
`warning("The config version is higher than the current version (are you using an old mutator?)");
`warning("Config version is"@ConfigVersion@"but current version is"@CurrentVersion);
`warning("The config version will be changed to "@CurrentVersion);
break;
}
if (ConfigVersion != CurrentVersion)
{
ConfigVersion = CurrentVersion;
SaveConfig();
}
}
private function LoadRelations()
{
local RankRelation Player, SteamGroup;
local UIDRankRelation UIDInfo;
`callstack();
foreach class'PlayerRankRelations'.default.Relation(Player)
{
UIDInfo.RankID = Player.RankID;
if (IsUID(Player.ObjectID) && Steamworks.StringToUniqueNetId(Player.ObjectID, UIDInfo.UID))
{
if (UIDRankRelationsPlayers.Find('Uid', UIDInfo.UID) == INDEX_NONE)
UIDRankRelationsPlayers.AddItem(UIDInfo);
}
else if (Steamworks.Int64ToUniqueNetId(Player.ObjectID, UIDInfo.UID))
{
if (UIDRankRelationsPlayers.Find('Uid', UIDInfo.UID) == INDEX_NONE)
UIDRankRelationsPlayers.AddItem(UIDInfo);
}
else `warning("Can't add player:"@Player.ObjectID);
}
foreach class'SteamGroupRankRelations'.default.Relation(SteamGroup)
{
UIDInfo.RankID = SteamGroup.RankID;
if (IsUID(SteamGroup.ObjectID) && Steamworks.StringToUniqueNetId(SteamGroup.ObjectID, UIDInfo.UID))
{
if (UIDRankRelationsPlayers.Find('Uid', UIDInfo.UID) == INDEX_NONE)
UIDRankRelationsPlayers.AddItem(UIDInfo);
}
else if (Steamworks.Int64ToUniqueNetId(SteamGroup.ObjectID, UIDInfo.UID))
{
if (UIDRankRelationsSteamGroups.Find('Uid', UIDInfo.UID) == INDEX_NONE)
UIDRankRelationsSteamGroups.AddItem(UIDInfo);
}
else `warning("Can't add steamgroup:"@SteamGroup.ObjectID);
}
}
private function CreateRepInfo(Controller C)
{
local YASRepInfo RepInfo;
`callstack();
if (C == None) return;
RepInfo = Spawn(class'YASRepInfo', C);
RepInfo.Mut = Self;
RepInfo.Settings = Settings;
RepInfos.AddItem(RepInfo);
}
private function DestroyRepInfo(Controller C)
{
local YASRepInfo RepInfo;
`callstack();
if (C == None) return;
foreach RepInfos(RepInfo)
{
if (RepInfo.Owner == C)
{
RepInfos.RemoveItem(RepInfo);
RepInfo.Destroy();
}
}
}
public function UpdatePlayerRank(UIDRankRelation Rel)
{
local YASRepInfo RepInfo;
local int Index;
`callstack();
Index = UIDRankRelationsActive.Find('UID', Rel.UID);
if (Index != INDEX_NONE)
UIDRankRelationsActive[Index] = Rel;
else
UIDRankRelationsActive.AddItem(Rel);
foreach RepInfos(RepInfo)
RepInfo.UpdateRankRelation(Rel);
}
public function AddPlayerRank(UIDRankRelation Rel)
{
local YASRepInfo RepInfo;
`callstack();
foreach RepInfos(RepInfo)
RepInfo.AddRankRelation(Rel);
}
defaultproperties
{
}