408 lines
10 KiB
Ucode
408 lines
10 KiB
Ucode
class ClassicStyle extends KF2Style;
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function RenderFramedWindow(KFGUI_FloatingWindow P)
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{
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local int XS, YS, TitleHeight;
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local float XL, YL, FontScale;
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XS = Canvas.ClipX-Canvas.OrgX;
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YS = Canvas.ClipY-Canvas.OrgY;
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TitleHeight = DefaultHeight;
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if (P.bWindowFocused)
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Canvas.SetDrawColor(105, 105, 105, 255);
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else Canvas.SetDrawColor(85, 85, 85, P.FrameOpacity);
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// Frame Header
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Canvas.SetPos(0, 0);
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Canvas.DrawTileStretched(TabTextures[`TAB_TOP], XS, TitleHeight, 0,0, 128, 16);
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// Frame itself.
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Canvas.SetPos(0, TitleHeight);
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Canvas.DrawTileStretched(BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT], XS, YS-TitleHeight, 0,0, 128, 128);
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// Title.
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if (P.WindowTitle != "")
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{
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Canvas.Font = PickFont(FontScale);
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Canvas.TextSize(P.WindowTitle, XL, YL, FontScale, FontScale);
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Canvas.SetDrawColor(250, 250, 250, 255);
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Canvas.SetPos((XS*0.5)-(XL*0.5), 0);
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Canvas.DrawText(P.WindowTitle, ,FontScale, FontScale);
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}
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}
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function RenderWindow(KFGUI_Page P)
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{
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local int XS, YS;
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XS = Canvas.ClipX-Canvas.OrgX;
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YS = Canvas.ClipY-Canvas.OrgY;
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// Frame itself.
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if (P.bWindowFocused)
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Canvas.SetDrawColor(105, 105, 105, 255);
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else Canvas.SetDrawColor(85, 85, 85, P.FrameOpacity);
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Canvas.SetPos(0, 0);
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Canvas.DrawTileStretched(BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT], XS, YS, 0,0, 128, 128);
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}
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function RenderToolTip(KFGUI_Tooltip TT)
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{
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local int i;
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local float X, Y,XS, YS, TX, TY, TS, DefFontHeight;
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Canvas.Font = PickFont(TS);
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// First compute textbox size.
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TY = DefaultHeight*TT.Lines.Length;
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for (i=0; i < TT.Lines.Length; ++i)
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{
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if (TT.Lines[i] != "")
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Canvas.TextSize(TT.Lines[i], XS, YS);
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TX = FMax(XS, TX);
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}
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TX*=TS;
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// Give some borders.
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TX += TOOLTIP_BORDER*2;
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TY += TOOLTIP_BORDER*2;
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X = TT.CompPos[0];
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Y = TT.CompPos[1]+24.f;
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// Then check if too close to window edge, then move it to another pivot.
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if ((X+TX) > TT.Owner.ScreenSize.X)
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X = TT.Owner.ScreenSize.X-TX;
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if ((Y+TY) > TT.Owner.ScreenSize.Y)
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Y = TT.CompPos[1]-TY;
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if (TT.CurrentAlpha < 255)
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TT.CurrentAlpha = Min(TT.CurrentAlpha+25, 255);
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// Reset clipping.
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Canvas.SetOrigin(0, 0);
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Canvas.SetClip(TT.Owner.ScreenSize.X, TT.Owner.ScreenSize.Y);
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// Draw frame.
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Canvas.SetDrawColor(115, 115, 115, TT.CurrentAlpha);
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Canvas.SetPos(X-2, Y-2);
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DrawBoxHollow(X-2, Y-2, TX+4, TY+4, 2);
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Canvas.SetDrawColor(5, 5,5, TT.CurrentAlpha);
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Canvas.SetPos(X, Y);
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DrawWhiteBox(TX, TY);
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DefFontHeight = DefaultHeight;
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// Draw text.
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Canvas.SetDrawColor(255, 255, 255, TT.CurrentAlpha);
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X+=TOOLTIP_BORDER;
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Y+=TOOLTIP_BORDER;
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for (i=0; i < TT.Lines.Length; ++i)
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{
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Canvas.SetPos(X, Y);
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Canvas.DrawText(TT.Lines[i], ,TS, TS, TT.TextFontInfo);
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Y+=DefFontHeight;
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}
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}
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function RenderScrollBar(KFGUI_ScrollBarBase S)
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{
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local float A;
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local byte i;
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if (S.bDisabled)
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Canvas.SetDrawColor(5, 5, 5, 0);
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else if (S.bFocused || S.bGrabbedScroller)
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Canvas.SetDrawColor(15, 15, 15, 160);
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else Canvas.SetDrawColor(15, 15, 15, 160);
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Canvas.SetPos(0.f, 0.f);
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Canvas.DrawTileStretched(BorderTextures[`BOX_INNERBORDER], S.CompPos[2], S.CompPos[3], 0,0, 128, 128);
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if (S.bDisabled)
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return;
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if (S.bVertical)
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i = 3;
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else i = 2;
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S.SliderScale = FMax(S.PageStep * (S.CompPos[i] - 32.f) / (S.MaxRange + S.PageStep), S.CalcButtonScale);
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if (S.bGrabbedScroller)
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{
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// Track mouse.
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if (S.bVertical)
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A = S.Owner.MousePosition.Y - S.CompPos[1] - S.GrabbedOffset;
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else A = S.Owner.MousePosition.X - S.CompPos[0] - S.GrabbedOffset;
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A /= ((S.CompPos[i]-S.SliderScale) / float(S.MaxRange));
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S.SetValue(A);
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}
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A = float(S.CurrentScroll) / float(S.MaxRange);
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S.ButtonOffset = A*(S.CompPos[i]-S.SliderScale);
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if (S.bGrabbedScroller)
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Canvas.SetDrawColor(125, 125, 125, 200);
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else if (S.bFocused)
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Canvas.SetDrawColor(200, 200, 200, 200);
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else Canvas.SetDrawColor(255, 255, 255, 200);
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if (S.bVertical)
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{
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Canvas.SetPos(0.f, S.ButtonOffset);
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Canvas.DrawTileStretched(ScrollTexture, S.CompPos[2], S.SliderScale, 0,0, 32, 32);
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}
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else
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{
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Canvas.SetPos(S.ButtonOffset, 0.f);
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Canvas.DrawTileStretched(ScrollTexture, S.SliderScale, S.CompPos[3], 0,0, 32, 32);
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}
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}
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function RenderCheckbox(KFGUI_CheckBox C)
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{
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local Texture CheckMark;
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DrawTileStretched(ItemBoxTextures[`ITEMBOX_DISABLED], 0.f, 0.f, C.CompPos[2], C.CompPos[3]);
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if (C.bChecked)
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{
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if (C.bDisabled)
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CheckMark = CheckBoxTextures[`CHECKMARK_DISABLED];
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else if (C.bFocused)
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CheckMark = CheckBoxTextures[`CHECKMARK_HIGHLIGHTED];
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else CheckMark = CheckBoxTextures[`CHECKMARK_NORMAL];
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Canvas.SetDrawColor(255, 255, 255, 255);
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Canvas.SetPos(0.f, 0.f);
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Canvas.DrawTile(CheckMark, C.CompPos[2], C.CompPos[3], 0,0, CheckMark.GetSurfaceWidth(), CheckMark.GetSurfaceHeight());
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}
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}
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function RenderComboBox(KFGUI_ComboBox C)
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{
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if (C.bDisabled)
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Canvas.SetDrawColor(64, 64, 64, 255);
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else if (C.bPressedDown)
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Canvas.SetDrawColor(220, 220, 220, 255);
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else if (C.bFocused)
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Canvas.SetDrawColor(190, 190, 190, 255);
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Canvas.SetPos(0.f, 0.f);
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Canvas.DrawTileStretched(BorderTextures[`BOX_INNERBORDER], C.CompPos[2], C.CompPos[3], 0,0, 128, 128);
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DrawArrowBox(3, C.CompPos[2]-32, 0.5f, 32, 32);
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if (C.SelectedIndex < C.Values.Length && C.Values[C.SelectedIndex] != "")
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{
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Canvas.SetPos(C.BorderSize, (C.CompPos[3]-C.TextHeight)*0.5);
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if (C.bDisabled)
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Canvas.DrawColor = C.TextColor*0.5f;
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else Canvas.DrawColor = C.TextColor;
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Canvas.PushMaskRegion(Canvas.OrgX, Canvas.OrgY, Canvas.ClipX-C.BorderSize, Canvas.ClipY);
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Canvas.DrawText(C.Values[C.SelectedIndex], ,C.TextScale, C.TextScale, C.TextFontInfo);
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Canvas.PopMaskRegion();
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}
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}
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function RenderComboList(KFGUI_ComboSelector C)
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{
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local float X, Y,YL, YP, Edge;
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local int i;
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local bool bCheckMouse;
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// Draw background.
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Edge = C.Combo.BorderSize;
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Canvas.SetPos(0.f, 0.f);
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Canvas.DrawTileStretched(BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT], C.CompPos[2], C.CompPos[3], 0,0, 128, 128);
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// While rendering, figure out mouse focus row.
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X = C.Owner.MousePosition.X - Canvas.OrgX;
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Y = C.Owner.MousePosition.Y - Canvas.OrgY;
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bCheckMouse = (X > 0.f && X < C.CompPos[2] && Y > 0.f && Y < C.CompPos[3]);
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Canvas.Font = C.Combo.TextFont;
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YL = C.Combo.TextHeight;
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YP = Edge;
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C.CurrentRow = -1;
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Canvas.PushMaskRegion(Canvas.OrgX, Canvas.OrgY, Canvas.ClipX, Canvas.ClipY);
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for (i=0; i < C.Combo.Values.Length; ++i)
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{
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if (bCheckMouse && Y >= YP && Y <= (YP+YL))
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{
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bCheckMouse = false;
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C.CurrentRow = i;
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Canvas.SetPos(4.f, YP);
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Canvas.SetDrawColor(128, 48, 48, 255);
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DrawWhiteBox(C.CompPos[2]-(Edge*2.f), YL);
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}
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Canvas.SetPos(Edge, YP);
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if (i == C.Combo.SelectedIndex)
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Canvas.DrawColor = C.Combo.SelectedTextColor;
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else Canvas.DrawColor = C.Combo.TextColor;
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Canvas.DrawText(C.Combo.Values[i], ,C.Combo.TextScale, C.Combo.TextScale, C.Combo.TextFontInfo);
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YP+=YL;
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}
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Canvas.PopMaskRegion();
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if (C.OldRow != C.CurrentRow)
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{
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C.OldRow = C.CurrentRow;
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C.PlayMenuSound(MN_DropdownChange);
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}
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}
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function RenderRightClickMenu(KFGUI_RightClickMenu C)
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{
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local float X, Y,XL, YL, YP, Edge, TextScale;
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local int i;
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local bool bCheckMouse;
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local string S;
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// Draw background.
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Edge = C.EdgeSize;
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DrawOutlinedBox(0.f, 0.f, C.CompPos[2], C.CompPos[3], Edge, C.BoxColor, C.OutlineColor);
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// While rendering, figure out mouse focus row.
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X = C.Owner.MousePosition.X - Canvas.OrgX;
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Y = C.Owner.MousePosition.Y - Canvas.OrgY;
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bCheckMouse = (X > 0.f && X < C.CompPos[2] && Y > 0.f && Y < C.CompPos[3]);
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PickFont(TextScale);
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YP = Edge*2;
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C.CurrentRow = -1;
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Canvas.PushMaskRegion(Canvas.OrgX, Canvas.OrgY, Canvas.ClipX, Canvas.ClipY);
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for (i=0; i < C.ItemRows.Length; ++i)
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{
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if (C.ItemRows[i].bSplitter)
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S = "-------";
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else S = C.ItemRows[i].Text;
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Canvas.TextSize(S, XL, YL, TextScale, TextScale);
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if (bCheckMouse && Y >= YP && Y <= (YP+YL))
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{
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bCheckMouse = false;
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C.CurrentRow = i;
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Canvas.SetPos(Edge, YP);
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Canvas.SetDrawColor(128, 0,0, 255);
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DrawWhiteBox(C.CompPos[2]-(Edge*2.f), YL);
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}
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Canvas.SetPos(Edge*6, YP);
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if (C.ItemRows[i].bSplitter)
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Canvas.SetDrawColor(255, 255, 255, 255);
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else
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{
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if (C.ItemRows[i].bDisabled)
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Canvas.SetDrawColor(148, 148, 148, 255);
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else Canvas.SetDrawColor(248, 248, 248, 255);
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}
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Canvas.DrawText(S, ,TextScale, TextScale);
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YP+=YL;
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}
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Canvas.PopMaskRegion();
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if (C.OldRow != C.CurrentRow)
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{
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C.OldRow = C.CurrentRow;
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C.PlayMenuSound(MN_FocusHover);
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}
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}
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function RenderButton(KFGUI_Button B)
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{
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local float XL, YL, TS, AX, AY, GamepadTexSize;
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local Texture2D Mat, ButtonTex;
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local bool bDrawOverride;
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bDrawOverride = B.DrawOverride(Canvas, B);
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if (!bDrawOverride)
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{
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if (B.bDisabled)
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Mat = ButtonTextures[`BUTTON_DISABLED];
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else if (B.bPressedDown)
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Mat = ButtonTextures[`BUTTON_PRESSED];
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else if (B.bFocused || B.bIsHighlighted)
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Mat = ButtonTextures[`BUTTON_HIGHLIGHTED];
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else Mat = ButtonTextures[`BUTTON_NORMAL];
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Canvas.SetPos(0.f, 0.f);
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Canvas.DrawTileStretched(Mat, B.CompPos[2], B.CompPos[3], 0,0, 32, 32);
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if (B.OverlayTexture.Texture != None)
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{
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Canvas.SetPos(0.f, 0.f);
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Canvas.DrawTile(B.OverlayTexture.Texture, B.CompPos[2], B.CompPos[3], B.OverlayTexture.U, B.OverlayTexture.V, B.OverlayTexture.UL, B.OverlayTexture.VL);
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}
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}
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if (B.ButtonText != "")
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{
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Canvas.Font = MainFont;
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GamepadTexSize = B.CompPos[3] / 1.25;
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TS = GetFontScaler();
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TS *= B.FontScale;
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while (true)
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{
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Canvas.TextSize(B.ButtonText, XL, YL, TS, TS);
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if (XL < (B.CompPos[2]*0.9) && YL < (B.CompPos[3]*0.9))
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break;
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TS -= 0.001;
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}
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Canvas.SetPos((B.CompPos[2]-XL)*0.5, (B.CompPos[3]-YL)*0.5);
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if (B.bDisabled)
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Canvas.DrawColor = B.TextColor*0.5f;
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else Canvas.DrawColor = B.TextColor;
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Canvas.DrawText(B.ButtonText, ,TS, TS, B.TextFontInfo);
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if (B.GetUsingGamepad())
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{
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ButtonTex = Texture2D(DynamicLoadObject("UI_Controller."$B.GamepadButtonName$"_Asset", class'Texture2D'));
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if (ButtonTex != None)
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{
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B.GetRealtivePos(AX, AY);
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while ((Canvas.CurX-(GamepadTexSize*1.25)) < AX)
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{
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GamepadTexSize *= 0.95;
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}
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switch (ButtonTex.Name)
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{
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case 'XboxTypeS_A_Asset':
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case 'XboxTypeS_B_Asset':
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case 'XboxTypeS_X_Asset':
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case 'XboxTypeS_Y_Asset':
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Canvas.SetDrawColor(255, 255, 255, 145);
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break;
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default:
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Canvas.SetDrawColor(0, 0, 0, 145);
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break;
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}
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Canvas.SetPos(Canvas.CurX-(GamepadTexSize*1.25), (B.CompPos[3]-GamepadTexSize)*0.5);
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Canvas.DrawRect(GamepadTexSize, GamepadTexSize, ButtonTex);
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}
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}
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}
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}
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defaultproperties
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{
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} |