KF2-YetAnotherScoreboard/ScoreboardExt/Classes/KFGUI_ColumnTop.uc

206 lines
4.6 KiB
Ucode

// Do not use this on your own, it is used by ColumnList
Class KFGUI_ColumnTop extends KFGUI_Base;
var() float ColumnMinSize; // Minimum pixels width allowed.
var KFGUI_ColumnList ListOwner;
var transient int PrevSortedColumn,MouseColumn,ScalingColumn;
var transient byte PressedDown[2];
var transient bool bPressedDown,bScaleColumn,bMouseScaler;
function InitMenu()
{
Super.InitMenu();
ListOwner = KFGUI_ColumnList(ParentComponent);
}
function DrawMenu()
{
local int i,j;
local float X,XS,MouseX,GrabWidth,MinSize,Wd;
local bool bCheckMouse;
bClickable = ListOwner.bClickable;
MinSize = ColumnMinSize / CompPos[2];
// Scale column
if( bScaleColumn )
{
MouseX = Owner.MousePosition.X - CompPos[0];
for( i=0; i<ScalingColumn; ++i )
MouseX-=(ListOwner.Columns[i].Width * CompPos[2]);
ListOwner.Columns[ScalingColumn].Width = MouseX / CompPos[2];
// Make sure no column is scrolled off screen.
X = 0;
for( i=0; i<(ListOwner.Columns.Length-1); ++i )
{
if( ListOwner.Columns[i].Width<MinSize )
ListOwner.Columns[i].Width = MinSize;
X+=ListOwner.Columns[i].Width;
if( X>=(1.f-MinSize) )
{
MouseX = X-(1.f-MinSize); // Grab overshoot.
// Then push back!
for( j=i; j>=0; --j )
{
if( (ListOwner.Columns[j].Width-MouseX)>MinSize ) // This column has enough space to retract.
{
ListOwner.Columns[j].Width-=MouseX;
MouseX = 0;
break;
}
else if( ListOwner.Columns[j].Width>MinSize ) // This column has limited space to retract.
{
MouseX-=(ListOwner.Columns[j].Width-MinSize);
ListOwner.Columns[j].Width = MinSize;
}
}
X = (1.f-MinSize); // Continue at maximum size.
}
}
}
// Init mouse check.
MouseColumn = -1;
bCheckMouse = (bClickable && bFocused);
if( bCheckMouse )
{
GrabWidth = CompPos[3]*0.175;
MouseX = Owner.MousePosition.X - CompPos[0] - GrabWidth;
GrabWidth *= -2.f;
}
// Draw the columns and compute the scalings.
X = 0;
j = (ListOwner.bShouldSortList ? ListOwner.LastSortedColumn : -1);
for( i=0; i<ListOwner.Columns.Length; ++i )
{
if( ListOwner.Columns[i].Width<MinSize )
ListOwner.Columns[i].Width = MinSize;
Wd = ListOwner.Columns[i].Width * CompPos[2];
if( i==(ListOwner.Columns.Length-1) ) // Final column, give infinitive width.
{
Wd = (CompPos[2]-X);
}
if( Wd<=0 ) // Impossible.
{
ListOwner.Columns[i].bHidden = true;
continue;
}
ListOwner.Columns[i].X = X;
ListOwner.Columns[i].XSize = Wd;
if( bCheckMouse && (MouseX-=Wd)<=0.f )
{
MouseColumn = i;
bCheckMouse = false;
bMouseScaler = (MouseX>=GrabWidth) && ((i+1)<ListOwner.Columns.Length);
}
if( X>=CompPos[2] )
ListOwner.Columns[i].bHidden = true;
else
{
ListOwner.Columns[i].bHidden = false;
//Canvas.SetClip(X+Wd,CompPos[1]+CompPos[3]);
// Draw column.
if( i==j )
{
if( MouseColumn==i && !bMouseScaler )
Canvas.SetDrawColor(175,240,8,255);
else Canvas.SetDrawColor(128,200,56,255);
}
else if( MouseColumn==i && !bMouseScaler )
Canvas.SetDrawColor(220,220,8,255);
XS = Owner.CurrentStyle.DefaultHeight*0.5;
Canvas.SetPos(X,0.f);
Canvas.DrawTileStretched(Owner.CurrentStyle.TabTextures[`TAB_TOP],Min(Wd,CompPos[2]-X),CompPos[3],0,0,128,16);
Canvas.SetDrawColor(250,250,250,255);
Canvas.SetPos(X+XS,(CompPos[3]-ListOwner.TextHeight)*0.5f);
ListOwner.DrawStrClipped(ListOwner.Columns[i].Text);
}
X+=Wd;
}
}
function MouseClick( bool bRight )
{
if( !ListOwner.bDisabled && bClickable )
{
PressedDown[byte(bRight)] = 1;
bPressedDown = true;
if( !bRight && bMouseScaler )
{
PlayMenuSound(MN_ClickButton);
bScaleColumn = true;
ScalingColumn = MouseColumn;
GetInputFocus();
}
}
}
function MouseRelease( bool bRight )
{
if( bScaleColumn && !bRight )
{
bScaleColumn = false;
DropInputFocus();
return;
}
if( !bDisabled && bClickable && PressedDown[byte(bRight)]==1 )
{
PlayMenuSound(MN_ClickButton);
PressedDown[byte(bRight)] = 0;
bPressedDown = (PressedDown[0]!=0 || PressedDown[1]!=0);
if( MouseColumn>=0 )
{
ListOwner.SortColumn(MouseColumn,(PrevSortedColumn==MouseColumn));
if( PrevSortedColumn==MouseColumn )
PrevSortedColumn = -1;
else PrevSortedColumn = MouseColumn;
}
}
}
function byte GetCursorStyle()
{
if( bClickable )
return (bMouseScaler ? 2 : 1);
return 0;
}
function MouseLeave()
{
Super.MouseLeave();
if( !bScaleColumn )
{
PressedDown[0] = 0;
PressedDown[1] = 0;
bPressedDown = false;
}
}
function MouseEnter()
{
Super.MouseEnter();
}
function LostInputFocus()
{
bScaleColumn = false;
PressedDown[0] = 0;
PressedDown[1] = 0;
bPressedDown = false;
}
defaultproperties
{
bClickable=true
ColumnMinSize=8
}