253 lines
4.8 KiB
Ucode
253 lines
4.8 KiB
Ucode
class YAS_RepInfo extends ReplicationInfo;
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var public YAS YAS;
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var public repnotify E_LogLevel LogLevel;
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var public repnotify SystemRank RankPlayer, RankAdmin;
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var public repnotify String DynamicServerName, MessageOfTheDay;
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var public repnotify bool UsesStats, Custom, PasswordRequired;
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var public YAS_RankRepInfo RankRepInfo;
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var private KFPlayerController KFPC;
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var private YAS_ScoreBoard SC;
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var private OnlineSubsystemSteamworks OSS;
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var private Array<UniqueNetID> PendingGroupIDs;
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const CheckGroupTimer = 0.2f;
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const MaxRetries = 3;
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var private int Retries;
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replication
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{
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if (bNetInitial)
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LogLevel, RankPlayer, RankAdmin;
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if (bNetDirty)
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DynamicServerName, UsesStats, Custom, PasswordRequired, MessageOfTheDay;
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}
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public simulated function bool SafeDestroy()
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{
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`Log_Trace();
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return (bPendingDelete || bDeleteMe || Destroy());
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}
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public simulated event ReplicatedEvent(name VarName)
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{
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`Log_Trace();
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`Log_Base("ReplicatedEvent:" @ VarName);
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switch (VarName)
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{
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case 'LogLevel':
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if (SC != None) SC.LogLevel = LogLevel;
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break;
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case 'RankPlayer':
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if (SC != None) SC.RankPlayer = RankPlayer;
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break;
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case 'RankAdmin':
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if (SC != None) SC.RankAdmin = RankAdmin;
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break;
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case 'DynamicServerName':
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if (SC != None) SC.DynamicServerName = DynamicServerName;
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break;
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case 'MessageOfTheDay':
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if (SC != None) SC.MessageOfTheDay = MessageOfTheDay;
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break;
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case 'UsesStats':
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if (SC != None) SC.UsesStats = UsesStats;
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break;
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case 'Custom':
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if (SC != None) SC.Custom = Custom;
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break;
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case 'PasswordRequired':
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if (SC != None) SC.PasswordRequired = PasswordRequired;
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break;
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default:
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super.ReplicatedEvent(VarName);
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break;
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}
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}
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public simulated event PreBeginPlay()
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{
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`Log_Trace();
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if (bPendingDelete || bDeleteMe) return;
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Super.PreBeginPlay();
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if (Role < ROLE_Authority || WorldInfo.NetMode == NM_StandAlone)
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{
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GetScoreboard();
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}
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GetOnlineSubsystem();
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}
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public simulated event PostBeginPlay()
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{
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if (bPendingDelete || bDeleteMe) return;
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Super.PostBeginPlay();
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}
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public reliable client function CheckGroupRanks(String JoinedGroupIDs)
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{
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local Array<String> StringGroupIDs;
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local String StringGroupID;
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local UniqueNetId GroupUID;
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`Log_Trace();
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StringGroupIDs = SplitString(JoinedGroupIDs);
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if (GetOnlineSubsystem() == None)
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{
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`Log_Error("Can't get online subsystem");
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return;
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}
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foreach StringGroupIDs(StringGroupID)
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{
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if (OSS.Int64ToUniqueNetId(StringGroupID, GroupUID))
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{
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PendingGroupIDs.AddItem(GroupUID);
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}
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}
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Retries = 0;
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CheckGroupsCycle();
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}
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private simulated function CheckGroupsCycle()
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{
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local UniqueNetId GroupUID;
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`Log_Trace();
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if (Retries++ >= MaxRetries) return;
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// CheckPlayerGroup doesn't return real values right away,
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// so we do a dry run and a few checks just in case
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foreach PendingGroupIDs(GroupUID) OSS.CheckPlayerGroup(GroupUID);
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foreach PendingGroupIDs(GroupUID)
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{
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if (OSS.CheckPlayerGroup(GroupUID))
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{
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PendingGroupIDs.Length = 0;
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ServerApplyMembership(GroupUID);
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return;
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}
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}
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SetTimer(0.2f, false, nameof(CheckGroupsCycle));
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}
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private reliable server function ServerApplyMembership(UniqueNetId GroupUID)
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{
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local Rank Rank;
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`Log_Trace();
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Rank = YAS.RankByGroupID(GroupUID);
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if (Rank.RankID > 0)
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{
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RankRepInfo.Rank = Rank;
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}
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else
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{
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`Log_Warn("Cant find related rank for groupUID");
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RankRepInfo.Rank = class'YAS_Types'.static.FromSystemRank(RankPlayer);
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}
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}
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public simulated function KFPlayerController GetKFPC()
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{
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`Log_Trace();
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if (KFPC != None) return KFPC;
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KFPC = KFPlayerController(Owner);
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if (KFPC == None && ROLE < ROLE_Authority)
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{
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KFPC = KFPlayerController(GetALocalPlayerController());
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}
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return KFPC;
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}
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private simulated function OnlineSubsystemSteamworks GetOnlineSubsystem()
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{
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`Log_Trace();
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if (OSS == None)
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{
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OSS = OnlineSubsystemSteamworks(class'GameEngine'.static.GetOnlineSubsystem());
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}
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return OSS;
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}
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private reliable client function GetScoreboard()
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{
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`Log_Trace();
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if (SC == None)
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{
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if (GetKFPC() != None && KFPC.myHUD != None)
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{
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SC = YAS_HUD(KFPC.myHUD).Scoreboard;
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}
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}
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if (SC == None)
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{
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SetTimer(0.2f, false, nameof(GetScoreboard));
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return;
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}
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InitScoreboard();
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}
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private simulated function InitScoreboard()
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{
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`Log_Trace();
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if (SC == None) return;
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SC.LogLevel = LogLevel;
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SC.RankPlayer = RankPlayer;
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SC.RankAdmin = RankAdmin;
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SC.DynamicServerName = DynamicServerName;
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SC.UsesStats = UsesStats;
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SC.Custom = Custom;
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SC.PasswordRequired = PasswordRequired;
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SC.MessageOfTheDay = MessageOfTheDay;
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}
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defaultproperties
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{
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Role = ROLE_Authority
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RemoteRole = ROLE_SimulatedProxy
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bAlwaysRelevant = false
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bOnlyRelevantToOwner = true
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bSkipActorPropertyReplication = false
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Retries = 0
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}
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