280 lines
8.0 KiB
Ucode
280 lines
8.0 KiB
Ucode
class ScoreboardExtMut extends KFMutator
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dependson(Types)
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config(ScoreboardExt);
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`include(Build.uci)
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`include(Logger.uci)
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const CurrentVersion = 1;
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var config int ConfigVersion;
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var private OnlineSubsystem Steamworks;
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struct SClient
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{
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var ScoreboardExtRepInfo RepInfo;
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var KFPlayerController KFPC;
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};
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var private array<SClient> RepClients;
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var private array<UIDRankRelation> UIDRankRelationsPlayers;
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var private array<UIDRankRelation> UIDRankRelationsSteamGroups;
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var private array<UIDRankRelation> UIDRankRelationsActive;
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var private SCESettings Settings;
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function PostBeginPlay()
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{
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`callstack();
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Super.PostBeginPlay();
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WorldInfo.Game.HUDType = class'ScoreboardExtHUD';
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Steamworks = class'GameEngine'.static.GetOnlineSubsystem();
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InitConfig();
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LoadRelations();
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Settings.Style = class'ScoreboardStyle'.static.Settings();
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Settings.Admin = class'SystemAdminRank'.static.Settings();
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Settings.Player = class'SystemPlayerRank'.static.Settings();
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Settings.State = class'DynamicStateColor'.static.Settings();
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Settings.Ping = class'DynamicPingColor'.static.Settings();
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Settings.Level = class'DynamicLevelColor'.static.Settings();
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}
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function NotifyLogin(Controller C)
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{
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`callstack();
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AddPlayer(C);
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Super.NotifyLogin(C);
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}
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function NotifyLogout(Controller C)
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{
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`callstack();
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RemovePlayer(C);
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Super.NotifyLogout(C);
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}
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private function bool IsUID(String ID)
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{
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`callstack();
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return (Left(ID, 2) ~= "0x");
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}
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private function InitConfig()
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{
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local RankInfo ExampleRank;
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local RankRelation ExamplePlayer;
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local RankRelation ExampleSteamGroup;
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`callstack();
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// Update from config version to current version if needed
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switch (ConfigVersion)
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{
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case 0: // which means there is no config right now
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SaveConfig(); // because I want the main settings to be at the beginning of the config :)
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class'SystemAdminRank'.static.WriteSettings(class'SystemAdminRank'.static.DefaultSettings());
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class'SystemPlayerRank'.static.WriteSettings(class'SystemPlayerRank'.static.DefaultSettings());
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class'ScoreboardStyle'.static.WriteSettings(class'ScoreboardStyle'.static.DefaultSettings());
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class'DynamicStateColor'.static.WriteSettings(class'DynamicStateColor'.static.DefaultSettings());
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class'DynamicPingColor'.static.WriteSettings(class'DynamicPingColor'.static.DefaultSettings());
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class'DynamicLevelColor'.static.WriteSettings(class'DynamicLevelColor'.static.DefaultSettings());
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// Example rank for player(s)
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ExampleRank.ID = 0;
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ExampleRank.Rank = "SCE Creator";
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ExampleRank.TextColor.R = 130;
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ExampleRank.TextColor.G = 250;
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ExampleRank.TextColor.B = 235;
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ExampleRank.OverrideAdminRank = true;
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class'CustomRanks'.default.Rank.AddItem(ExampleRank);
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// Example player
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ExamplePlayer.ObjectID = "76561198001617867"; // GenZmeY SteamID64
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ExamplePlayer.RankID = ExampleRank.ID;
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class'PlayerRankRelations'.default.Relation.AddItem(ExamplePlayer);
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// Example rank for steam group members
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ExampleRank.ID = 1;
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ExampleRank.Rank = "[MSK-GS]";
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ExampleRank.TextColor.R = 130;
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ExampleRank.TextColor.G = 250;
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ExampleRank.TextColor.B = 130;
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ExampleRank.OverrideAdminRank = false;
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class'CustomRanks'.default.Rank.AddItem(ExampleRank);
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// Example steam group
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ExampleSteamGroup.ObjectID = "103582791465384046"; // MSK-GS SteamID64
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ExampleSteamGroup.RankID = ExampleRank.ID;
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class'SteamGroupRankRelations'.default.Relation.AddItem(ExampleSteamGroup);
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class'CustomRanks'.static.StaticSaveConfig();
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class'PlayerRankRelations'.static.StaticSaveConfig();
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class'SteamGroupRankRelations'.static.StaticSaveConfig();
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case 2147483647:
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`info("Config updated to version"@CurrentVersion);
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break;
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case CurrentVersion:
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`info("Config is up-to-date");
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break;
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default:
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`warning("The config version is higher than the current version (are you using an old mutator?)");
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`warning("Config version is"@ConfigVersion@"but current version is"@CurrentVersion);
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`warning("The config version will be changed to "@CurrentVersion);
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break;
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}
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if (ConfigVersion != CurrentVersion)
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{
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ConfigVersion = CurrentVersion;
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SaveConfig();
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}
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}
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private function LoadRelations()
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{
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local RankRelation Player, SteamGroup;
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local UIDRankRelation UIDInfo;
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`callstack();
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foreach class'PlayerRankRelations'.default.Relation(Player)
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{
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UIDInfo.RankID = Player.RankID;
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if (IsUID(Player.ObjectID) && Steamworks.StringToUniqueNetId(Player.ObjectID, UIDInfo.UID))
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{
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if (UIDRankRelationsPlayers.Find('Uid', UIDInfo.UID) == INDEX_NONE)
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UIDRankRelationsPlayers.AddItem(UIDInfo);
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}
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else if (Steamworks.Int64ToUniqueNetId(Player.ObjectID, UIDInfo.UID))
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{
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if (UIDRankRelationsPlayers.Find('Uid', UIDInfo.UID) == INDEX_NONE)
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UIDRankRelationsPlayers.AddItem(UIDInfo);
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}
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else `warning("Can't add player:"@Player.ObjectID);
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}
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foreach class'SteamGroupRankRelations'.default.Relation(SteamGroup)
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{
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UIDInfo.RankID = SteamGroup.RankID;
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if (IsUID(SteamGroup.ObjectID) && Steamworks.StringToUniqueNetId(SteamGroup.ObjectID, UIDInfo.UID))
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{
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if (UIDRankRelationsPlayers.Find('Uid', UIDInfo.UID) == INDEX_NONE)
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UIDRankRelationsPlayers.AddItem(UIDInfo);
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}
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else if (Steamworks.Int64ToUniqueNetId(SteamGroup.ObjectID, UIDInfo.UID))
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{
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if (UIDRankRelationsSteamGroups.Find('Uid', UIDInfo.UID) == INDEX_NONE)
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UIDRankRelationsSteamGroups.AddItem(UIDInfo);
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}
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else `warning("Can't add steamgroup:"@SteamGroup.ObjectID);
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}
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}
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private function AddPlayer(Controller C)
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{
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local KFPlayerController KFPC;
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local UIDRankRelation Relation;
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local SClient RepClient, RepClientNew;
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`callstack();
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KFPC = KFPlayerController(C);
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if (KFPC == None)
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return;
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RepClientNew.KFPC = KFPC;
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RepClientNew.RepInfo = Spawn(class'ScoreboardExtRepInfo', KFPC);
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RepClientNew.RepInfo.Mut = Self;
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RepClientNew.RepInfo.CustomRanks = class'CustomRanks'.default.Rank;
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RepClientNew.RepInfo.SteamGroupRelations = UIDRankRelationsSteamGroups;
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RepClientNew.RepInfo.Settings = Settings;
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RepClientNew.RepInfo.RankRelation.UID = KFPC.PlayerReplicationInfo.UniqueId;
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RepClientNew.RepInfo.RankRelation.RankID = UIDRankRelationsPlayers.Find('UID', RepClientNew.RepInfo.RankRelation.UID);
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RepClients.AddItem(RepClientNew);
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foreach UIDRankRelationsActive(Relation)
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RepClientNew.RepInfo.AddRankRelation(Relation);
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RepClientNew.RepInfo.StartFirstTimeReplication();
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if (RepClientNew.RepInfo.RankRelation.RankID != INDEX_NONE)
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{
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UIDRankRelationsActive.AddItem(RepClientNew.RepInfo.RankRelation);
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foreach RepClients(RepClient)
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RepClient.RepInfo.AddRankRelation(RepClientNew.RepInfo.RankRelation);
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}
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}
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private function RemovePlayer(Controller C)
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{
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local KFPlayerController KFPC;
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local int Index, i;
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local UniqueNetId UID;
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`callstack();
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KFPC = KFPlayerController(C);
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if (KFPC == None)
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return;
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UID = KFPC.PlayerReplicationInfo.UniqueId;
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Index = UIDRankRelationsActive.Find('UID', UID);
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if (Index != INDEX_NONE)
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for (i = 0; i < UIDRankRelationsActive.Length; ++i)
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if (Index != i)
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RepClients[i].RepInfo.RemoveRankRelation(UIDRankRelationsActive[Index]);
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Index = RepClients.Find('KFPC', KFPC);
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if (Index == INDEX_NONE)
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return;
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if (RepClients[Index].RepInfo != None)
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RepClients[Index].RepInfo.Destroy();
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RepClients.Remove(Index, 1);
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}
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public function UpdatePlayerRank(UIDRankRelation Rel)
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{
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local SClient RepClient;
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local int Index;
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`callstack();
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Index = UIDRankRelationsActive.Find('UID', Rel.UID);
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if (Index != INDEX_NONE)
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UIDRankRelationsActive[Index] = Rel;
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else
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UIDRankRelationsActive.AddItem(Rel);
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foreach RepClients(RepClient)
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RepClient.RepInfo.UpdateRankRelation(Rel);
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}
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public function AddPlayerRank(UIDRankRelation Rel)
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{
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local SClient RepClient;
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`callstack();
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foreach RepClients(RepClient)
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RepClient.RepInfo.AddRankRelation(Rel);
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}
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DefaultProperties
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{
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}
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