KF2-YetAnotherScoreboard/YAS/Classes/KFGUI_ColumnTop.uc
GenZmeY b1635b8e28 update .editorconfig
I changed my mind a little
2023-05-02 22:15:56 +03:00

206 lines
4.7 KiB
Ucode

// Do not use this on your own, it is used by ColumnList
class KFGUI_ColumnTop extends KFGUI_Base;
var() float ColumnMinSize; // Minimum pixels width allowed.
var KFGUI_ColumnList ListOwner;
var transient int PrevSortedColumn, MouseColumn, ScalingColumn;
var transient byte PressedDown[2];
var transient bool bPressedDown, bScaleColumn, bMouseScaler;
function InitMenu()
{
Super.InitMenu();
ListOwner = KFGUI_ColumnList(ParentComponent);
}
function DrawMenu()
{
local int i, j;
local float X, XS, MouseX, GrabWidth, MinSize, Wd;
local bool bCheckMouse;
bClickable = ListOwner.bClickable;
MinSize = ColumnMinSize / CompPos[2];
// Scale column
if (bScaleColumn)
{
MouseX = Owner.MousePosition.X - CompPos[0];
for (i=0; i < ScalingColumn; ++i)
MouseX -= (ListOwner.Columns[i].Width * CompPos[2]);
ListOwner.Columns[ScalingColumn].Width = MouseX / CompPos[2];
// Make sure no column is scrolled off screen.
X = 0;
for (i=0; i < (ListOwner.Columns.Length-1); ++i)
{
if (ListOwner.Columns[i].Width < MinSize)
ListOwner.Columns[i].Width = MinSize;
X+=ListOwner.Columns[i].Width;
if (X >= (1.f-MinSize))
{
MouseX = X-(1.f-MinSize); // Grab overshoot.
// Then push back!
for (j=i; j >= 0; --j)
{
if ((ListOwner.Columns[j].Width-MouseX) > MinSize ) // This column has enough space to retract.
{
ListOwner.Columns[j].Width -= MouseX;
MouseX = 0;
break;
}
else if (ListOwner.Columns[j].Width > MinSize ) // This column has limited space to retract.
{
MouseX -= (ListOwner.Columns[j].Width-MinSize);
ListOwner.Columns[j].Width = MinSize;
}
}
X = (1.f-MinSize); // Continue at maximum size.
}
}
}
// Init mouse check.
MouseColumn = -1;
bCheckMouse = (bClickable && bFocused);
if (bCheckMouse)
{
GrabWidth = CompPos[3]*0.175;
MouseX = Owner.MousePosition.X - CompPos[0] - GrabWidth;
GrabWidth *= -2.f;
}
// Draw the columns and compute the scalings.
X = 0;
j = (ListOwner.bShouldSortList ? ListOwner.LastSortedColumn : -1);
for (i=0; i < ListOwner.Columns.Length; ++i)
{
if (ListOwner.Columns[i].Width < MinSize)
ListOwner.Columns[i].Width = MinSize;
Wd = ListOwner.Columns[i].Width * CompPos[2];
if (i == (ListOwner.Columns.Length-1) ) // Final column, give infinitive width.
{
Wd = (CompPos[2]-X);
}
if (Wd <= 0 ) // Impossible.
{
ListOwner.Columns[i].bHidden = true;
continue;
}
ListOwner.Columns[i].X = X;
ListOwner.Columns[i].XSize = Wd;
if (bCheckMouse && (MouseX -= Wd) <= 0.f)
{
MouseColumn = i;
bCheckMouse = false;
bMouseScaler = (MouseX >= GrabWidth) && ((i+1) < ListOwner.Columns.Length);
}
if (X >= CompPos[2])
ListOwner.Columns[i].bHidden = true;
else
{
ListOwner.Columns[i].bHidden = false;
//Canvas.SetClip(X+Wd, CompPos[1]+CompPos[3]);
// Draw column.
if (i == j)
{
if (MouseColumn == i && !bMouseScaler)
Canvas.SetDrawColor(175, 240, 8,255);
else Canvas.SetDrawColor(128, 200, 56, 255);
}
else if (MouseColumn == i && !bMouseScaler)
Canvas.SetDrawColor(220, 220, 8,255);
XS = Owner.CurrentStyle.DefaultHeight*0.5;
Canvas.SetPos(X, 0.f);
Canvas.DrawTileStretched(Owner.CurrentStyle.TabTextures[`TAB_TOP], Min(Wd, CompPos[2]-X), CompPos[3], 0,0, 128, 16);
Canvas.SetDrawColor(250, 250, 250, 255);
Canvas.SetPos(X+XS, (CompPos[3]-ListOwner.TextHeight)*0.5f);
ListOwner.DrawStrClipped(ListOwner.Columns[i].Text);
}
X+=Wd;
}
}
function MouseClick(bool bRight)
{
if (!ListOwner.bDisabled && bClickable)
{
PressedDown[byte(bRight)] = 1;
bPressedDown = true;
if (!bRight && bMouseScaler)
{
PlayMenuSound(MN_ClickButton);
bScaleColumn = true;
ScalingColumn = MouseColumn;
GetInputFocus();
}
}
}
function MouseRelease(bool bRight)
{
if (bScaleColumn && !bRight)
{
bScaleColumn = false;
DropInputFocus();
return;
}
if (!bDisabled && bClickable && PressedDown[byte(bRight)] == 1)
{
PlayMenuSound(MN_ClickButton);
PressedDown[byte(bRight)] = 0;
bPressedDown = (PressedDown[0] != 0 || PressedDown[1] != 0);
if (MouseColumn >= 0)
{
ListOwner.SortColumn(MouseColumn, (PrevSortedColumn == MouseColumn));
if (PrevSortedColumn == MouseColumn)
PrevSortedColumn = -1;
else PrevSortedColumn = MouseColumn;
}
}
}
function byte GetCursorStyle()
{
if (bClickable)
return (bMouseScaler ? 2 : 1);
return 0;
}
function MouseLeave()
{
Super.MouseLeave();
if (!bScaleColumn)
{
PressedDown[0] = 0;
PressedDown[1] = 0;
bPressedDown = false;
}
}
function MouseEnter()
{
Super.MouseEnter();
}
function LostInputFocus()
{
bScaleColumn = false;
PressedDown[0] = 0;
PressedDown[1] = 0;
bPressedDown = false;
}
defaultproperties
{
bClickable=true
ColumnMinSize=8
}