206 lines
4.7 KiB
Ucode
206 lines
4.7 KiB
Ucode
// Do not use this on your own, it is used by ColumnList
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class KFGUI_ColumnTop extends KFGUI_Base;
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var() float ColumnMinSize; // Minimum pixels width allowed.
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var KFGUI_ColumnList ListOwner;
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var transient int PrevSortedColumn, MouseColumn, ScalingColumn;
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var transient byte PressedDown[2];
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var transient bool bPressedDown, bScaleColumn, bMouseScaler;
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function InitMenu()
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{
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Super.InitMenu();
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ListOwner = KFGUI_ColumnList(ParentComponent);
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}
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function DrawMenu()
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{
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local int i, j;
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local float X, XS, MouseX, GrabWidth, MinSize, Wd;
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local bool bCheckMouse;
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bClickable = ListOwner.bClickable;
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MinSize = ColumnMinSize / CompPos[2];
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// Scale column
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if (bScaleColumn)
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{
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MouseX = Owner.MousePosition.X - CompPos[0];
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for (i=0; i < ScalingColumn; ++i)
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MouseX -= (ListOwner.Columns[i].Width * CompPos[2]);
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ListOwner.Columns[ScalingColumn].Width = MouseX / CompPos[2];
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// Make sure no column is scrolled off screen.
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X = 0;
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for (i=0; i < (ListOwner.Columns.Length-1); ++i)
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{
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if (ListOwner.Columns[i].Width < MinSize)
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ListOwner.Columns[i].Width = MinSize;
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X+=ListOwner.Columns[i].Width;
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if (X >= (1.f-MinSize))
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{
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MouseX = X-(1.f-MinSize); // Grab overshoot.
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// Then push back!
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for (j=i; j >= 0; --j)
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{
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if ((ListOwner.Columns[j].Width-MouseX) > MinSize ) // This column has enough space to retract.
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{
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ListOwner.Columns[j].Width -= MouseX;
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MouseX = 0;
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break;
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}
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else if (ListOwner.Columns[j].Width > MinSize ) // This column has limited space to retract.
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{
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MouseX -= (ListOwner.Columns[j].Width-MinSize);
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ListOwner.Columns[j].Width = MinSize;
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}
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}
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X = (1.f-MinSize); // Continue at maximum size.
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}
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}
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}
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// Init mouse check.
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MouseColumn = -1;
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bCheckMouse = (bClickable && bFocused);
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if (bCheckMouse)
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{
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GrabWidth = CompPos[3]*0.175;
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MouseX = Owner.MousePosition.X - CompPos[0] - GrabWidth;
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GrabWidth *= -2.f;
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}
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// Draw the columns and compute the scalings.
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X = 0;
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j = (ListOwner.bShouldSortList ? ListOwner.LastSortedColumn : -1);
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for (i=0; i < ListOwner.Columns.Length; ++i)
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{
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if (ListOwner.Columns[i].Width < MinSize)
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ListOwner.Columns[i].Width = MinSize;
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Wd = ListOwner.Columns[i].Width * CompPos[2];
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if (i == (ListOwner.Columns.Length-1) ) // Final column, give infinitive width.
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{
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Wd = (CompPos[2]-X);
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}
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if (Wd <= 0 ) // Impossible.
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{
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ListOwner.Columns[i].bHidden = true;
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continue;
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}
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ListOwner.Columns[i].X = X;
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ListOwner.Columns[i].XSize = Wd;
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if (bCheckMouse && (MouseX -= Wd) <= 0.f)
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{
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MouseColumn = i;
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bCheckMouse = false;
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bMouseScaler = (MouseX >= GrabWidth) && ((i+1) < ListOwner.Columns.Length);
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}
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if (X >= CompPos[2])
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ListOwner.Columns[i].bHidden = true;
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else
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{
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ListOwner.Columns[i].bHidden = false;
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//Canvas.SetClip(X+Wd, CompPos[1]+CompPos[3]);
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// Draw column.
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if (i == j)
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{
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if (MouseColumn == i && !bMouseScaler)
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Canvas.SetDrawColor(175, 240, 8,255);
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else Canvas.SetDrawColor(128, 200, 56, 255);
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}
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else if (MouseColumn == i && !bMouseScaler)
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Canvas.SetDrawColor(220, 220, 8,255);
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XS = Owner.CurrentStyle.DefaultHeight*0.5;
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Canvas.SetPos(X, 0.f);
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Canvas.DrawTileStretched(Owner.CurrentStyle.TabTextures[`TAB_TOP], Min(Wd, CompPos[2]-X), CompPos[3], 0,0, 128, 16);
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Canvas.SetDrawColor(250, 250, 250, 255);
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Canvas.SetPos(X+XS, (CompPos[3]-ListOwner.TextHeight)*0.5f);
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ListOwner.DrawStrClipped(ListOwner.Columns[i].Text);
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}
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X+=Wd;
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}
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}
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function MouseClick(bool bRight)
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{
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if (!ListOwner.bDisabled && bClickable)
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{
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PressedDown[byte(bRight)] = 1;
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bPressedDown = true;
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if (!bRight && bMouseScaler)
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{
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PlayMenuSound(MN_ClickButton);
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bScaleColumn = true;
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ScalingColumn = MouseColumn;
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GetInputFocus();
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}
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}
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}
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function MouseRelease(bool bRight)
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{
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if (bScaleColumn && !bRight)
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{
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bScaleColumn = false;
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DropInputFocus();
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return;
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}
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if (!bDisabled && bClickable && PressedDown[byte(bRight)] == 1)
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{
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PlayMenuSound(MN_ClickButton);
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PressedDown[byte(bRight)] = 0;
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bPressedDown = (PressedDown[0] != 0 || PressedDown[1] != 0);
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if (MouseColumn >= 0)
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{
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ListOwner.SortColumn(MouseColumn, (PrevSortedColumn == MouseColumn));
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if (PrevSortedColumn == MouseColumn)
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PrevSortedColumn = -1;
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else PrevSortedColumn = MouseColumn;
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}
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}
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}
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function byte GetCursorStyle()
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{
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if (bClickable)
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return (bMouseScaler ? 2 : 1);
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return 0;
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}
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function MouseLeave()
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{
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Super.MouseLeave();
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if (!bScaleColumn)
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{
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PressedDown[0] = 0;
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PressedDown[1] = 0;
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bPressedDown = false;
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}
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}
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function MouseEnter()
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{
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Super.MouseEnter();
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}
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function LostInputFocus()
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{
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bScaleColumn = false;
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PressedDown[0] = 0;
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PressedDown[1] = 0;
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bPressedDown = false;
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}
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defaultproperties
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{
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bClickable=true
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ColumnMinSize=8
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}
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