408 lines
10 KiB
Ucode
408 lines
10 KiB
Ucode
Class ClassicStyle extends KF2Style;
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function RenderFramedWindow( KFGUI_FloatingWindow P )
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{
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local int XS,YS,TitleHeight;
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local float XL, YL, FontScale;
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XS = Canvas.ClipX-Canvas.OrgX;
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YS = Canvas.ClipY-Canvas.OrgY;
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TitleHeight = DefaultHeight;
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if( P.bWindowFocused )
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Canvas.SetDrawColor(105,105,105,255);
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else Canvas.SetDrawColor(85,85,85,P.FrameOpacity);
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// Frame Header
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Canvas.SetPos(0, 0);
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Canvas.DrawTileStretched(TabTextures[`TAB_TOP],XS,TitleHeight,0,0,128,16);
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// Frame itself.
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Canvas.SetPos(0, TitleHeight);
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Canvas.DrawTileStretched(BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT],XS,YS-TitleHeight,0,0,128,128);
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// Title.
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if( P.WindowTitle!="" )
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{
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Canvas.Font = PickFont(FontScale);
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Canvas.TextSize(P.WindowTitle,XL,YL,FontScale,FontScale);
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Canvas.SetDrawColor(250,250,250,255);
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Canvas.SetPos((XS*0.5)-(XL*0.5),0);
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Canvas.DrawText(P.WindowTitle,,FontScale,FontScale);
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}
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}
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function RenderWindow( KFGUI_Page P )
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{
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local int XS,YS;
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XS = Canvas.ClipX-Canvas.OrgX;
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YS = Canvas.ClipY-Canvas.OrgY;
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// Frame itself.
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if( P.bWindowFocused )
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Canvas.SetDrawColor(105,105,105,255);
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else Canvas.SetDrawColor(85,85,85,P.FrameOpacity);
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Canvas.SetPos(0, 0);
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Canvas.DrawTileStretched(BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT],XS,YS,0,0,128,128);
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}
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function RenderToolTip( KFGUI_Tooltip TT )
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{
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local int i;
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local float X,Y,XS,YS,TX,TY,TS,DefFontHeight;
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Canvas.Font = PickFont(TS);
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// First compute textbox size.
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TY = DefaultHeight*TT.Lines.Length;
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for( i=0; i<TT.Lines.Length; ++i )
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{
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if( TT.Lines[i]!="" )
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Canvas.TextSize(TT.Lines[i],XS,YS);
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TX = FMax(XS,TX);
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}
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TX*=TS;
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// Give some borders.
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TX += TOOLTIP_BORDER*2;
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TY += TOOLTIP_BORDER*2;
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X = TT.CompPos[0];
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Y = TT.CompPos[1]+24.f;
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// Then check if too close to window edge, then move it to another pivot.
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if( (X+TX)>TT.Owner.ScreenSize.X )
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X = TT.Owner.ScreenSize.X-TX;
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if( (Y+TY)>TT.Owner.ScreenSize.Y )
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Y = TT.CompPos[1]-TY;
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if( TT.CurrentAlpha<255 )
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TT.CurrentAlpha = Min(TT.CurrentAlpha+25,255);
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// Reset clipping.
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Canvas.SetOrigin(0,0);
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Canvas.SetClip(TT.Owner.ScreenSize.X,TT.Owner.ScreenSize.Y);
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// Draw frame.
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Canvas.SetDrawColor(115,115,115,TT.CurrentAlpha);
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Canvas.SetPos(X-2,Y-2);
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DrawBoxHollow(X-2,Y-2,TX+4,TY+4,2);
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Canvas.SetDrawColor(5,5,5,TT.CurrentAlpha);
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Canvas.SetPos(X,Y);
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DrawWhiteBox(TX,TY);
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DefFontHeight = DefaultHeight;
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// Draw text.
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Canvas.SetDrawColor(255,255,255,TT.CurrentAlpha);
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X+=TOOLTIP_BORDER;
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Y+=TOOLTIP_BORDER;
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for( i=0; i<TT.Lines.Length; ++i )
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{
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Canvas.SetPos(X,Y);
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Canvas.DrawText(TT.Lines[i],,TS,TS,TT.TextFontInfo);
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Y+=DefFontHeight;
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}
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}
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function RenderScrollBar( KFGUI_ScrollBarBase S )
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{
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local float A;
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local byte i;
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if( S.bDisabled )
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Canvas.SetDrawColor(5, 5, 5, 0);
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else if( S.bFocused || S.bGrabbedScroller )
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Canvas.SetDrawColor(15, 15, 15, 160);
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else Canvas.SetDrawColor(15, 15, 15, 160);
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Canvas.SetPos(0.f, 0.f);
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Canvas.DrawTileStretched(BorderTextures[`BOX_INNERBORDER],S.CompPos[2],S.CompPos[3],0,0,128,128);
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if( S.bDisabled )
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return;
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if( S.bVertical )
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i = 3;
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else i = 2;
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S.SliderScale = FMax(S.PageStep * (S.CompPos[i] - 32.f) / (S.MaxRange + S.PageStep),S.CalcButtonScale);
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if( S.bGrabbedScroller )
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{
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// Track mouse.
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if( S.bVertical )
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A = S.Owner.MousePosition.Y - S.CompPos[1] - S.GrabbedOffset;
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else A = S.Owner.MousePosition.X - S.CompPos[0] - S.GrabbedOffset;
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A /= ((S.CompPos[i]-S.SliderScale) / float(S.MaxRange));
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S.SetValue(A);
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}
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A = float(S.CurrentScroll) / float(S.MaxRange);
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S.ButtonOffset = A*(S.CompPos[i]-S.SliderScale);
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if( S.bGrabbedScroller )
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Canvas.SetDrawColor(125,125,125,200);
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else if( S.bFocused )
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Canvas.SetDrawColor(200,200,200,200);
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else Canvas.SetDrawColor(255,255,255,200);
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if( S.bVertical )
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{
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Canvas.SetPos(0.f, S.ButtonOffset);
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Canvas.DrawTileStretched(ScrollTexture,S.CompPos[2],S.SliderScale,0,0,32,32);
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}
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else
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{
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Canvas.SetPos(S.ButtonOffset, 0.f);
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Canvas.DrawTileStretched(ScrollTexture,S.SliderScale,S.CompPos[3],0,0,32,32);
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}
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}
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function RenderCheckbox( KFGUI_CheckBox C )
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{
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local Texture CheckMark;
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DrawTileStretched(ItemBoxTextures[`ITEMBOX_DISABLED],0.f,0.f,C.CompPos[2],C.CompPos[3]);
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if( C.bChecked )
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{
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if( C.bDisabled )
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CheckMark = CheckBoxTextures[`CHECKMARK_DISABLED];
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else if( C.bFocused )
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CheckMark = CheckBoxTextures[`CHECKMARK_HIGHLIGHTED];
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else CheckMark = CheckBoxTextures[`CHECKMARK_NORMAL];
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Canvas.SetDrawColor(255,255,255,255);
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Canvas.SetPos(0.f,0.f);
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Canvas.DrawTile(CheckMark,C.CompPos[2],C.CompPos[3],0,0,CheckMark.GetSurfaceWidth(),CheckMark.GetSurfaceHeight());
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}
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}
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function RenderComboBox( KFGUI_ComboBox C )
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{
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if( C.bDisabled )
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Canvas.SetDrawColor(64,64,64,255);
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else if( C.bPressedDown )
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Canvas.SetDrawColor(220,220,220,255);
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else if( C.bFocused )
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Canvas.SetDrawColor(190,190,190,255);
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Canvas.SetPos(0.f,0.f);
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Canvas.DrawTileStretched(BorderTextures[`BOX_INNERBORDER],C.CompPos[2],C.CompPos[3],0,0,128,128);
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DrawArrowBox(3, C.CompPos[2]-32, 0.5f, 32, 32);
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if( C.SelectedIndex<C.Values.Length && C.Values[C.SelectedIndex]!="" )
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{
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Canvas.SetPos(C.BorderSize,(C.CompPos[3]-C.TextHeight)*0.5);
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if( C.bDisabled )
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Canvas.DrawColor = C.TextColor*0.5f;
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else Canvas.DrawColor = C.TextColor;
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Canvas.PushMaskRegion(Canvas.OrgX,Canvas.OrgY,Canvas.ClipX-C.BorderSize,Canvas.ClipY);
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Canvas.DrawText(C.Values[C.SelectedIndex],,C.TextScale,C.TextScale,C.TextFontInfo);
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Canvas.PopMaskRegion();
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}
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}
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function RenderComboList( KFGUI_ComboSelector C )
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{
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local float X,Y,YL,YP,Edge;
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local int i;
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local bool bCheckMouse;
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// Draw background.
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Edge = C.Combo.BorderSize;
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Canvas.SetPos(0.f, 0.f);
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Canvas.DrawTileStretched(BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT],C.CompPos[2],C.CompPos[3],0,0,128,128);
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// While rendering, figure out mouse focus row.
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X = C.Owner.MousePosition.X - Canvas.OrgX;
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Y = C.Owner.MousePosition.Y - Canvas.OrgY;
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bCheckMouse = (X>0.f && X<C.CompPos[2] && Y>0.f && Y<C.CompPos[3]);
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Canvas.Font = C.Combo.TextFont;
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YL = C.Combo.TextHeight;
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YP = Edge;
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C.CurrentRow = -1;
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Canvas.PushMaskRegion(Canvas.OrgX,Canvas.OrgY,Canvas.ClipX,Canvas.ClipY);
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for( i=0; i<C.Combo.Values.Length; ++i )
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{
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if( bCheckMouse && Y>=YP && Y<=(YP+YL) )
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{
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bCheckMouse = false;
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C.CurrentRow = i;
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Canvas.SetPos(4.f,YP);
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Canvas.SetDrawColor(128,48,48,255);
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DrawWhiteBox(C.CompPos[2]-(Edge*2.f),YL);
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}
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Canvas.SetPos(Edge,YP);
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if( i==C.Combo.SelectedIndex )
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Canvas.DrawColor = C.Combo.SelectedTextColor;
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else Canvas.DrawColor = C.Combo.TextColor;
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Canvas.DrawText(C.Combo.Values[i],,C.Combo.TextScale,C.Combo.TextScale,C.Combo.TextFontInfo);
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YP+=YL;
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}
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Canvas.PopMaskRegion();
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if( C.OldRow!=C.CurrentRow )
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{
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C.OldRow = C.CurrentRow;
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C.PlayMenuSound(MN_DropdownChange);
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}
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}
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function RenderRightClickMenu( KFGUI_RightClickMenu C )
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{
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local float X,Y,XL,YL,YP,Edge,TextScale;
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local int i;
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local bool bCheckMouse;
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local string S;
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// Draw background.
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Edge = C.EdgeSize;
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DrawOutlinedBox(0.f,0.f,C.CompPos[2],C.CompPos[3],Edge,C.BoxColor,C.OutlineColor);
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// While rendering, figure out mouse focus row.
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X = C.Owner.MousePosition.X - Canvas.OrgX;
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Y = C.Owner.MousePosition.Y - Canvas.OrgY;
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bCheckMouse = (X>0.f && X<C.CompPos[2] && Y>0.f && Y<C.CompPos[3]);
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PickFont(TextScale);
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YP = Edge*2;
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C.CurrentRow = -1;
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Canvas.PushMaskRegion(Canvas.OrgX,Canvas.OrgY,Canvas.ClipX,Canvas.ClipY);
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for( i=0; i<C.ItemRows.Length; ++i )
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{
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if( C.ItemRows[i].bSplitter )
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S = "-------";
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else S = C.ItemRows[i].Text;
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Canvas.TextSize(S,XL,YL,TextScale,TextScale);
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if( bCheckMouse && Y>=YP && Y<=(YP+YL) )
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{
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bCheckMouse = false;
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C.CurrentRow = i;
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Canvas.SetPos(Edge,YP);
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Canvas.SetDrawColor(128,0,0,255);
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DrawWhiteBox(C.CompPos[2]-(Edge*2.f),YL);
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}
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Canvas.SetPos(Edge*6,YP);
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if( C.ItemRows[i].bSplitter )
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Canvas.SetDrawColor(255,255,255,255);
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else
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{
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if( C.ItemRows[i].bDisabled )
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Canvas.SetDrawColor(148,148,148,255);
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else Canvas.SetDrawColor(248,248,248,255);
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}
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Canvas.DrawText(S,,TextScale,TextScale);
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YP+=YL;
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}
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Canvas.PopMaskRegion();
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if( C.OldRow!=C.CurrentRow )
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{
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C.OldRow = C.CurrentRow;
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C.PlayMenuSound(MN_FocusHover);
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}
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}
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function RenderButton( KFGUI_Button B )
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{
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local float XL,YL,TS,AX,AY,GamepadTexSize;
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local Texture2D Mat, ButtonTex;
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local bool bDrawOverride;
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bDrawOverride = B.DrawOverride(Canvas, B);
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if( !bDrawOverride )
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{
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if( B.bDisabled )
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Mat = ButtonTextures[`BUTTON_DISABLED];
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else if( B.bPressedDown )
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Mat = ButtonTextures[`BUTTON_PRESSED];
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else if( B.bFocused || B.bIsHighlighted )
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Mat = ButtonTextures[`BUTTON_HIGHLIGHTED];
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else Mat = ButtonTextures[`BUTTON_NORMAL];
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Canvas.SetPos(0.f,0.f);
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Canvas.DrawTileStretched(Mat,B.CompPos[2],B.CompPos[3],0,0,32,32);
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if( B.OverlayTexture.Texture!=None )
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{
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Canvas.SetPos(0.f,0.f);
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Canvas.DrawTile(B.OverlayTexture.Texture,B.CompPos[2],B.CompPos[3],B.OverlayTexture.U,B.OverlayTexture.V,B.OverlayTexture.UL,B.OverlayTexture.VL);
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}
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}
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if( B.ButtonText!="" )
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{
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Canvas.Font = MainFont;
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GamepadTexSize = B.CompPos[3] / 1.25;
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TS = GetFontScaler();
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TS *= B.FontScale;
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while( true )
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{
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Canvas.TextSize(B.ButtonText,XL,YL,TS,TS);
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if( XL<(B.CompPos[2]*0.9) && YL<(B.CompPos[3]*0.9) )
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break;
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TS -= 0.001;
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}
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Canvas.SetPos((B.CompPos[2]-XL)*0.5,(B.CompPos[3]-YL)*0.5);
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if( B.bDisabled )
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Canvas.DrawColor = B.TextColor*0.5f;
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else Canvas.DrawColor = B.TextColor;
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Canvas.DrawText(B.ButtonText,,TS,TS,B.TextFontInfo);
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if( B.GetUsingGamepad() )
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{
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ButtonTex = Texture2D(DynamicLoadObject("UI_Controller."$B.GamepadButtonName$"_Asset", class'Texture2D'));
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if( ButtonTex != None )
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{
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B.GetRealtivePos(AX, AY);
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while( (Canvas.CurX-(GamepadTexSize*1.25))<AX )
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{
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GamepadTexSize *= 0.95;
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}
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switch(ButtonTex.Name)
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{
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case 'XboxTypeS_A_Asset':
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case 'XboxTypeS_B_Asset':
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case 'XboxTypeS_X_Asset':
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case 'XboxTypeS_Y_Asset':
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Canvas.SetDrawColor(255, 255, 255, 145);
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break;
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default:
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Canvas.SetDrawColor(0, 0, 0, 145);
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break;
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}
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Canvas.SetPos(Canvas.CurX-(GamepadTexSize*1.25),(B.CompPos[3]-GamepadTexSize)*0.5);
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Canvas.DrawRect(GamepadTexSize,GamepadTexSize,ButtonTex);
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}
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}
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}
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}
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defaultproperties
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{
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} |