class KF1HUD_BossHealthBar extends KFGFxWidget_BossHealthBar; function TickHud(float DeltaTime) { local ClassicKFHUD HUD; HUD = ClassicKFHUD(KFPC.MyHUD); if(KFPC.bHideBossHealthBar != bLastHideValue) { bLastHideValue = KFPC.bHideBossHealthBar; if(KFPC.bHideBossHealthBar && HUD.ScriptedPawn == none) HUD.bDisplayImportantHealthBar = false; else if(HUD.BossPawn != none || HUD.ScriptedPawn != none) HUD.bDisplayImportantHealthBar = true; } } function SetEscortPawn(KFPawn_Scripted NewPawn) { local ClassicKFHUD HUD; HUD = ClassicKFHUD(KFPC.MyHUD); if (NewPawn == none) return; EscortPawn = NewPawn; HUD.bDisplayImportantHealthBar = true; HUD.BossInfoIcon = Texture2D(DynamicLoadObject(NewPawn.GetIconPath(),class'Texture2D')); HUD.ScriptedPawn = NewPawn; } function SetBossPawn(KFInterface_MonsterBoss NewBoss) { BossPawn = NewBoss; if(NewBoss == None || KFPC.bHideBossHealthBar) return; ClassicKFHUD(KFPC.MyHUD).BossInfoIcon = Texture2D(DynamicLoadObject(NewBoss.GetIconPath(),class'Texture2D')); ClassicKFHUD(KFPC.MyHUD).BossPawn = NewBoss; } function UpdateBossShield(float NewShieldPercect) { ClassicKFHUD(KFPC.MyHUD).BossShieldPct = NewShieldPercect; } function UpdateBossBattlePhase(int BattlePhase) { ClassicKFHUD(KFPC.MyHUD).BossBattlePhaseColor = ClassicKFHUD(KFPC.MyHUD).BattlePhaseColors[Max(BattlePhase - 1, 0)]; } function OnNamePlateHidden() { local ClassicKFHUD HUD; HUD = ClassicKFHUD(KFPC.MyHUD); if(KFPC.bHideBossHealthBar && HUD.ScriptedPawn == none) return; if(HUD.BossPawn != None) HUD.bDisplayImportantHealthBar = true; else HUD.bDisplayImportantHealthBar = false; } simulated function Deactivate() { local ClassicKFHUD HUD; HUD = ClassicKFHUD(KFPC.MyHUD); HUD.BossInfoIcon = None; HUD.BossPawn = None; HUD.BossShieldPct = 0.f; HUD.BossBattlePhaseColor = HUD.default.BossBattlePhaseColor; HUD.ScriptedPawn = None; HUD.bDisplayImportantHealthBar = false; } DefaultProperties { }