class KF1HUD_WeaponSelectWidget extends KFGFxHUD_WeaponSelectWidget; function SetSelectedWeapon(int GroupIndex, int SelectedIndex) { local ClassicKFHUD HUD; HUD = ClassicKFHUD(GetPC().MyHUD); if( !HUD.bDisplayInventory ) { HUD.bDisplayInventory = true; HUD.InventoryFadeStartTime = GetPC().WorldInfo.TimeSeconds; } else HUD.RefreshInventory(); HUD.SelectedInventoryCategory = GroupIndex; HUD.SelectedInventoryIndex = SelectedIndex; } function InitializeObject(); function SetThowButton(); simulated function RefreshWeaponSelect(); simulated function UpdateWeaponGroupOnHUD( byte GroupIndex ); simulated function SetWeaponGroupList(out array WeaponList, byte GroupIndex); simulated function SetWeaponList( GFxObject WeaponList, int GroupIndex ); function Weapon GetSelectedWeapon(); function UpdateIndex(); function Hide(); function SetWeaponCategories(); function SendWeaponIndex( int GroupIndex, int SelectedIndex ); function ShowOnlyHUDGroup( byte GroupIndex ); function ShowAllHUDGroups(); function FadeOut(); function RefreshTimer(); function SetWeaponSwitchStayOpen(bool bStayOpen); DefaultProperties { }