class KFGUI_Slider extends KFGUI_MultiComponent; `include(Build.uci) `include(Logger.uci) var KFGUI_ScrollBarH ScrollBar; var int MinValue, MaxValue; var transient int CurrentValue; delegate OnValueChanged(KFGUI_Slider Sender, int Value); function InitMenu() { Super.InitMenu(); ScrollBar = KFGUI_ScrollBarH(FindComponentID('Scrollbar')); ScrollBar.OnScrollChange = ValueChanged; } function int GetValue() { return CurrentValue; } function SetValue(int Value) { CurrentValue = Clamp(Value, MinValue, MaxValue); OnValueChanged(self, CurrentValue); } function ValueChanged(KFGUI_ScrollBarBase Sender, int Value) { SetValue(Value); } function UpdateListVis() { ScrollBar.UpdateScrollSize(CurrentValue, MaxValue, 1,1, MinValue); } function ScrollMouseWheel( bool bUp) { if (!ScrollBar.bDisabled) ScrollBar.ScrollMouseWheel(bUp); } defaultproperties { Begin Object Class=KFGUI_ScrollBarH Name=SliderScroll XSize=1 YSize=0.5 ID="Scrollbar" End Object Components.Add(SliderScroll) }