Class GUIStyleBase extends Object abstract; `include(Build.uci) `include(Logger.uci) var Texture2D ItemTex; var array < Texture2D> BorderTextures, ArrowTextures, ButtonTextures, TabTextures, ItemBoxTextures, PerkBox, CheckBoxTextures, ProgressBarTextures, SliderTextures; var Texture2D ScrollTexture, FavoriteIcon, BankNoteIcon; var SoundCue MenuDown, MenuDrag, MenuEdit, MenuFade, MenuClick, MenuHover, MenuUp; var() byte MaxFontScale; var float DefaultHeight; // Default font text size. var transient Canvas Canvas; var transient KF2GUIController Owner; var transient ScoreboardExtHUD HUDOwner; var Font MainFont, NumberFont, InfiniteFont; var Color BlurColor, BlurColor2; struct FColorInfo { var name Code; var Color Color; }; var array < FColorInfo> ColorCodes; struct FTexturePreCache { var string Path; var Texture2D Tex; }; var array < FTexturePreCache> PrecachedTextures; function InitStyle() { local FColorInfo ColorInfo; ItemTex=Texture2D(DynamicLoadObject("UI_LevelChevrons_TEX.UI_LevelChevron_Icon_02", class'Texture2D')); if (ItemTex == None) ItemTex=Texture2D'EngineMaterials.DefaultWhiteGrid'; NumberFont = Font(DynamicLoadObject("UI_Canvas_Fonts.Font_General", class'Font')); BlurColor = MakeColor(60, 60, 60, 220); BlurColor2 = MakeColor(40, 40, 40, 140); ColorInfo.Code='Q'; ColorInfo.Color = MakeColor(0, 140, 0,255); // Dark Green ColorCodes.AddItem(ColorInfo); ColorInfo.Code='E'; ColorInfo.Color = MakeColor(210, 180, 140, 255); // Tan ColorCodes.AddItem(ColorInfo); ColorInfo.Code='R'; ColorInfo.Color = MakeColor(128, 0,0, 255); // Dark Red ColorCodes.AddItem(ColorInfo); ColorInfo.Code='T'; ColorInfo.Color = MakeColor(153, 102, 204, 255); // Purple ColorCodes.AddItem(ColorInfo); ColorInfo.Code='U'; ColorInfo.Color = MakeColor(128, 128, 128, 255); // Dark Gray ColorCodes.AddItem(ColorInfo); ColorInfo.Code='I'; ColorInfo.Color = MakeColor(255, 170, 0,255); // Orange ColorCodes.AddItem(ColorInfo); ColorInfo.Code='O'; ColorInfo.Color = MakeColor(255, 204, 153, 255); // Cream ColorCodes.AddItem(ColorInfo); ColorInfo.Code='P'; ColorInfo.Color = MakeColor(209, 216, 168, 255); // Olive ColorCodes.AddItem(ColorInfo); ColorInfo.Code='A'; ColorInfo.Color = MakeColor(204, 51, 51, 255); // Brick ColorCodes.AddItem(ColorInfo); ColorInfo.Code='S'; ColorInfo.Color = MakeColor(153, 102, 51, 255); // Brown ColorCodes.AddItem(ColorInfo); ColorInfo.Code='D'; ColorInfo.Color = MakeColor(0, 204, 0,255); // Green ColorCodes.AddItem(ColorInfo); ColorInfo.Code='F'; ColorInfo.Color = MakeColor(238, 238, 51, 255); // Yellow ColorCodes.AddItem(ColorInfo); ColorInfo.Code='G'; ColorInfo.Color = MakeColor(200, 0,0, 255); // Red ColorCodes.AddItem(ColorInfo); ColorInfo.Code='H'; ColorInfo.Color = MakeColor(153, 153, 255, 255); // Blue ColorCodes.AddItem(ColorInfo); ColorInfo.Code='J'; ColorInfo.Color = MakeColor(192, 192, 192, 255); // Silver ColorCodes.AddItem(ColorInfo); ColorInfo.Code='K'; ColorInfo.Color = MakeColor(255, 204, 0,255); // Gold ColorCodes.AddItem(ColorInfo); ColorInfo.Code='C'; ColorInfo.Color = MakeColor(255, 255, 255, 255); // White ColorCodes.AddItem(ColorInfo); ColorInfo.Code='V'; ColorInfo.Color = MakeColor(0, 191, 255, 255); // Sky Blue ColorCodes.AddItem(ColorInfo); ColorInfo.Code='B'; ColorInfo.Color = MakeColor(204, 204, 204, 255); // Gray ColorCodes.AddItem(ColorInfo); ColorInfo.Code='N'; ColorInfo.Color = MakeColor(0, 128, 255, 255); // Dark Sky Blue ColorCodes.AddItem(ColorInfo); ColorInfo.Code='M'; ColorInfo.Color = MakeColor(18, 18, 18, 255); // Black ColorCodes.AddItem(ColorInfo); } function RenderFramedWindow( KFGUI_FloatingWindow P ); function RenderWindow( KFGUI_Page P ); function RenderToolTip( KFGUI_Tooltip TT ); function RenderButton( KFGUI_Button B ); function RenderScrollBar( KFGUI_ScrollBarBase S ); function RenderColumnHeader( KFGUI_ColumnTop C, float XPos, float Width, int Index, bool bFocus, bool bSort ); function RenderRightClickMenu( KFGUI_RightClickMenu C ); function RenderCheckbox( KFGUI_CheckBox C ); function RenderComboBox( KFGUI_ComboBox C ); function RenderComboList( KFGUI_ComboSelector C ); function Font PickFont( out float Scaler, optional bool bNumbersOnly, optional bool bInfinite) { Scaler = GetFontScaler(); if (bNumbersOnly) return NumberFont; else if (bInfinite) return InfiniteFont; return MainFont; } function PickDefaultFontSize( float YRes) { local int XL, YL; local string S; S="ABC"; PickFont(YRes).GetStringHeightAndWidth(S, YL, XL); DefaultHeight=float(YL)*YRes; } final function float ScreenScale( float Size, optional float MaxRes=1080.f) { return Size * ( HUDOwner.SizeY / MaxRes ); } final function float GetFontScaler(optional float Scaler=0.750f, optional float Min=0.175f, optional float Max=1.0f) { return FClamp((HUDOwner.SizeY / 1080.f) * Scaler, Min, Max); } final function DrawText( coerce string S) { local float Scale; Canvas.Font=PickFont(Scale); Canvas.DrawText(S, ,Scale, Scale); } final function DrawCenteredText( coerce string S, float X, float Y, optional float Scale=1.f, optional bool bVertical, optional bool bUseOutline) { local float XL, YL; Canvas.TextSize(S, XL, YL); if (bVertical) Canvas.SetPos(X, Y-(YL*Scale*0.5)); else Canvas.SetPos(X-(XL*Scale*0.5), Y); if (bUseOutline) DrawTextShadow(S, Canvas.CurX, Canvas.CurY, 1, Scale); else Canvas.DrawText(S, ,Scale, Scale); } final function string StripColorTags( coerce string S) { local int Pos; Pos = InStr(S, "\\c"); while( Pos != INDEX_NONE) { S = Left(S, Pos) $ Mid(S, Pos+3); Pos = InStr(S, "\\c"); } return S; } final function DrawColoredText( coerce string S, float X, float Y, optional float Scale=1.f, optional bool bUseOutline) { local float XL, YL; local int i, Index; local array < string> SArray; local string T, PrevT; local Color TextColor; if (InStr(S, "\\c") == INDEX_NONE) { if (bUseOutline) DrawTextShadow(S, X, Y, 1, Scale); else { Canvas.SetPos(X, Y); Canvas.DrawText(S, ,Scale, Scale); } } else { SArray = SplitString(S, "\\c"); PrevT = Left(S, InStr(S, "\\c")); if (Len(PrevT) > 0) { Canvas.TextSize(PrevT, XL, YL, Scale, Scale); if (bUseOutline) DrawTextShadow(PrevT, X, Y, 1, Scale); else { Canvas.SetPos(X, Y); Canvas.DrawText(PrevT, ,Scale, Scale); } } for (i=0; i < SArray.Length; i++) { T = SArray[i]; if (i > 0 || Left(S, 2)~="\\c") { Index = ColorCodes.Find('Code', name(Left(T, 1))); if (Index != INDEX_NONE) TextColor = ColorCodes[Index].Color; else TextColor = class'HUD'.default.WhiteColor; TextColor.A = Canvas.DrawColor.A; T = Mid(T, 1); } Canvas.DrawColor = TextColor; Canvas.TextSize(T, XL, YL, Scale, Scale); if (bUseOutline) DrawTextShadow(T, X, Y, 1, Scale); else { Canvas.SetPos(X, Y); Canvas.DrawText(T, ,Scale, Scale); } X += XL; } } } final function DrawTextBlurry( coerce string S, float X, float Y, optional float Scale=1.f) { local Color OldDrawColor; OldDrawColor = Canvas.DrawColor; BlurColor.A = OldDrawColor.A * 0.85; BlurColor2.A = OldDrawColor.A * 0.55; Canvas.DrawColor = BlurColor; Canvas.SetPos(X + Owner.FontBlurX, Y + Owner.FontBlurY); Canvas.DrawText(S, ,Scale, Scale); Canvas.DrawColor = BlurColor2; Canvas.SetPos(X + Owner.FontBlurX2, Y + Owner.FontBlurY2); Canvas.DrawText(S, ,Scale, Scale); Canvas.DrawColor = OldDrawColor; Canvas.SetPos(X, Y); Canvas.DrawText(S, ,Scale, Scale); } final function DrawTextOutline( coerce string S, float X, float Y, int Size, Color OutlineColor, optional float Scale=1.f, optional FontRenderInfo FRI) { local Color OldDrawColor; local int XS, YS, Steps; OldDrawColor = Canvas.DrawColor; OutlineColor.A = OldDrawColor.A; Size += 1; Steps = (Size * 2) / 3; if (Steps < 1 ) { Steps = 1; } Canvas.DrawColor = OutlineColor; for (XS = -Size; XS <= Size; XS+=Steps) { for (YS = -Size; YS <= Size; YS+=Steps) { Canvas.SetPos(X + XS, Y + YS); Canvas.DrawText(S, , Scale, Scale, FRI); } } Canvas.DrawColor = OldDrawColor; Canvas.SetPos(X, Y); Canvas.DrawText(S, , Scale, Scale, FRI); } final function DrawTextShadow( coerce string S, float X, float Y, float ShadowSize, optional float Scale=1.f) { local Color OldDrawColor; OldDrawColor = Canvas.DrawColor; Canvas.SetPos(X + ShadowSize, Y + ShadowSize); Canvas.SetDrawColor(0, 0, 0, OldDrawColor.A); Canvas.DrawText(S, , Scale, Scale); Canvas.SetPos(X, Y); Canvas.DrawColor = OldDrawColor; Canvas.DrawText(S, , Scale, Scale); } final function DrawTexturedString( coerce string S, float X, float Y, optional float TextScaler=1.f, optional FontRenderInfo FRI, optional bool bUseOutline, optional bool bOnlyTexture) { local Texture2D Mat; local string D; local float XL, YL; local int i, j; local Color OrgC; OrgC = Canvas.DrawColor; Mat = FindNextTexture(S); while( Mat != None) { i = InStr(S, " < TEXTURE"); j = InStr(S, " > "); D = Left(S, i); S = Mid(S, j+2); if (!bOnlyTexture) { Canvas.TextSize(StripColorTags(D), XL, YL, TextScaler, TextScaler); DrawColoredText(D, X,Y, TextScaler, bUseOutline); X += XL; } else Canvas.TextSize("W", XL, YL, TextScaler, TextScaler); Canvas.DrawColor = class'HUD'.default.WhiteColor; Canvas.DrawColor.A = OrgC.A; Canvas.SetPos(X, Y+(Owner.HUDOwner.ScaledBorderSize/2)); Canvas.DrawRect(YL-Owner.HUDOwner.ScaledBorderSize, YL-Owner.HUDOwner.ScaledBorderSize, Mat); X += YL-Owner.HUDOwner.ScaledBorderSize; Canvas.DrawColor = OrgC; Mat = FindNextTexture(S); } DrawColoredText(S, X,Y, TextScaler, bUseOutline); } final function Texture2D FindNextTexture(out string S) { local int i, j; local string Path; local Texture2D Tex; local FTexturePreCache Cache; Path = S; i = InStr(Path, " < Icon > "); if (i == INDEX_NONE) return None; j = InStr(Path, " < /Icon > "); S = Left(Path, i)$" < TEXTURE > "$Mid(Path, j+6); Path = Mid(Path, i+6, j-(i+6)); i = PrecachedTextures.Find('Path', Path); if (i != INDEX_NONE) return PrecachedTextures[i].Tex; Tex = Texture2D(FindObject(Path, class'Texture2D')); if (Tex != None) { Cache.Path = Path; Cache.Tex = Tex; PrecachedTextures.AddItem(Cache); return Tex; } Cache.Path = Path; Cache.Tex = Texture2D(DynamicLoadObject(Path, class'Texture2D')); PrecachedTextures.AddItem(Cache); return Cache.Tex; } final function string StripTextureFromString(string S, optional bool bNoStringAdd) { local int i, j; while( true) { i = InStr(S, " < Icon > "); if (i == INDEX_NONE) break; j = InStr(S, " < /Icon > "); S = Left(S, i)$(bNoStringAdd ? "" : "W")$Mid(S, j+Len(" < /Icon > ")); } return StripColorTags(S); } final function string GetTimeString(int Seconds) { local int Minutes, Hours; local string Time; if (Seconds > 3600) { Hours = Seconds / 3600; Seconds -= Hours * 3600; Time = Hours$":"; } Minutes = Seconds / 60; Seconds -= Minutes * 60; if (Minutes >= 10) Time = Time $ Minutes $ ":"; else Time = Time $ "0" $ Minutes $ ":"; if (Seconds >= 10) Time = Time $ Seconds; else Time = Time $ "0" $ Seconds; return Time; } final function DrawCornerTexNU( int SizeX, int SizeY, byte Dir ) // Draw non-uniform corner. { switch( Dir) { case 0: // Up-left Canvas.DrawTile(ItemTex, SizeX, SizeY, 77, 15, -66, 58); break; case 1: // Up-right Canvas.DrawTile(ItemTex, SizeX, SizeY, 11, 15, 66, 58); break; case 2: // Down-left Canvas.DrawTile(ItemTex, SizeX, SizeY, 77, 73, -66, -58); break; default: // Down-right Canvas.DrawTile(ItemTex, SizeX, SizeY, 11, 73, 66, -58); } } final function DrawCornerTex( int Size, byte Dir) { switch( Dir) { case 0: // Up-left Canvas.DrawTile(ItemTex, Size, Size, 77, 15, -66, 58); break; case 1: // Up-right Canvas.DrawTile(ItemTex, Size, Size, 11, 15, 66, 58); break; case 2: // Down-left Canvas.DrawTile(ItemTex, Size, Size, 77, 73, -66, -58); break; default: // Down-right Canvas.DrawTile(ItemTex, Size, Size, 11, 73, 66, -58); } } final function DrawWhiteBox( float XS, float YS, optional bool bClip) { Canvas.DrawTile(ItemTex, XS, YS, 19, 45, 1,1, ,bClip); } final function DrawRectBox( float X, float Y, float Width, float Height, int Edge, optional byte Extrav) { if (Extrav == 2) Edge=Min(FMin(Edge, (Width)*0.5), Height);// Verify size. else Edge=Min(FMin(Edge, (Width)*0.5), (Height)*0.5);// Verify size. Canvas.PreOptimizeDrawTiles(Extrav == 0 ? 7 : 6, ItemTex); switch (Extrav) { case 1: // _______ // / / // | | // \______\ // Top left Canvas.SetPos(X, Y); DrawCornerTex(Edge, 0); // Top right Canvas.SetPos(X+Width, Y); DrawCornerTex(Edge, 3); // Bottom right Canvas.SetPos(X+Width, Y+Height-Edge); DrawCornerTex(Edge, 1); // Fill Canvas.SetPos(X+Edge, Y); DrawWhiteBox(Width-Edge, Height); Canvas.SetPos(X, Y+Edge); DrawWhiteBox(Edge, Height-Edge*2); // Bottom left Canvas.SetPos(X, Y+Height-Edge); DrawCornerTex(Edge, 2); break; case 2: // ______ // / \ // | ____ | // |/ \| // Top left Canvas.SetPos(X, Y); DrawCornerTex(Edge, 0); // Top right Canvas.SetPos(X+Width-Edge, Y); DrawCornerTex(Edge, 1); // Bottom right Canvas.SetPos(X+Width-Edge, Y+Height); DrawCornerTex(Edge, 2); // Bottom left Canvas.SetPos(X, Y+Height); DrawCornerTex(Edge, 3); // Mid Fill Canvas.SetPos(X, Y+Edge); DrawWhiteBox(Width, Height-Edge); // Top Fill Canvas.SetPos(X+Edge, Y); DrawWhiteBox(Width-Edge*2, Edge); break; case 3: // _______ // \ \ // | | // /______/ // Top left Canvas.SetPos(X - Edge, Y); DrawCornerTex(Edge, 2); // Top right Canvas.SetPos(X+Width-Edge, Y); DrawCornerTex(Edge, 1); // Bottom right Canvas.SetPos(X+Width-Edge, Y+Height-Edge); DrawCornerTex(Edge, 3); // Top Fill Canvas.SetPos(X, Y); DrawWhiteBox(Width-Edge, Edge); // Mid Fill Canvas.SetPos(X, Y+Edge); DrawWhiteBox(Width, Height-Edge*2); // Bottom Fill Canvas.SetPos(X, Y+Height-Edge); DrawWhiteBox(Width-Edge, Edge); // Bottom left Canvas.SetPos(X - Edge, Y+Height-Edge); DrawCornerTex(Edge, 0); break; case 4: // // |\____/| // | | // \______/ // Top left Canvas.SetPos(X, Y-Edge); DrawCornerTex(Edge, 1); // Top right Canvas.SetPos(X+Width-Edge, Y-Edge); DrawCornerTex(Edge, 0); // Bottom right Canvas.SetPos(X+Width-Edge, Y+Height-Edge); DrawCornerTex(Edge, 3); // Mid Fill Canvas.SetPos(X, Y); DrawWhiteBox(Width, Height-Edge); // Bottom Fill Canvas.SetPos(X+Edge, Y+Height-Edge); DrawWhiteBox(Width-Edge*2, Edge); // Bottom left Canvas.SetPos(X, Y+Height-Edge); DrawCornerTex(Edge, 2); break; default: // ______ // / \ // | | // \______/ // Top left Canvas.SetPos(X, Y); DrawCornerTex(Edge, 0); // Top right Canvas.SetPos(X+Width-Edge, Y); DrawCornerTex(Edge, 1); // Bottom right Canvas.SetPos(X+Width-Edge, Y+Height-Edge); DrawCornerTex(Edge, 3); // Fill Canvas.SetPos(X+Edge, Y); DrawWhiteBox(Width-Edge*2, Height); Canvas.SetPos(X, Y+Edge); DrawWhiteBox(Edge, Height-Edge*2); Canvas.SetPos(X+Width-Edge, Y+Edge); DrawWhiteBox(Edge, Height-Edge*2); // Bottom left Canvas.SetPos(X, Y+Height-Edge); DrawCornerTex(Edge, 2); break; } } final function DrawBoxHollow( float X, float Y, float Width, float Height, float Thickness) { Canvas.PreOptimizeDrawTiles(4, ItemTex); Canvas.SetPos(X + Thickness, Y); DrawWhiteBox(Width - Thickness * 2, Thickness); Canvas.SetPos(X + Thickness, Y+Height-Thickness); DrawWhiteBox(Width - Thickness * 2, Thickness); Canvas.SetPos(X, Y); DrawWhiteBox(Thickness, Height); Canvas.SetPos(X + Width - Thickness, Y); DrawWhiteBox(Thickness, Height); } final function DrawOutlinedBox( float X, float Y, float Width, float Height, float Thickness, Color BoxColor, Color OutlineColor) { Canvas.DrawColor = BoxColor; Canvas.SetPos(X + Thickness, Y + Thickness); DrawWhiteBox(Width - (Thickness*2), Height - (Thickness*2)); Canvas.DrawColor = OutlineColor; DrawBoxHollow(X, Y, Width, Height, Thickness); } final function DrawBoxCorners(float BorderSize, float X, float Y, float W, float H, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight) { // Top left Canvas.SetPos(X, Y); if (TopLeft) DrawCornerTex(BorderSize, 0); else DrawWhiteBox(BorderSize, BorderSize); // Top right Canvas.SetPos(X+W-BorderSize, Y); if (TopRight) DrawCornerTex(BorderSize, 1); else DrawWhiteBox(BorderSize, BorderSize); // Bottom left Canvas.SetPos(X, Y+H-BorderSize); if (BottomLeft) DrawCornerTex(BorderSize, 2); else DrawWhiteBox(BorderSize, BorderSize); // Bottom right Canvas.SetPos(X+W-BorderSize, Y+H-BorderSize); if (BottomRight) DrawCornerTex(BorderSize, 3); else DrawWhiteBox(BorderSize, BorderSize); } final function DrawRoundedBox( float BorderSize, float X, float Y, float W, float H, Color BoxColor) { DrawRoundedBoxEx(BorderSize, X, Y, W, H, BoxColor, true, true, true, true); } final function DrawRoundedBoxEx( float BorderSize, float X, float Y, float W, float H, Color BoxColor, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight) { Canvas.DrawColor = BoxColor; if (BorderSize <= 0) { Canvas.SetPos(X, Y); DrawWhiteBox(W, H); return; } Canvas.PreOptimizeDrawTiles(7, ItemTex); BorderSize = Min(FMin(BorderSize, (W)*0.5), (H)*0.5); Canvas.SetPos(X + BorderSize, Y); DrawWhiteBox(W - BorderSize * 2, H); Canvas.SetPos(X, Y + BorderSize); DrawWhiteBox(BorderSize, H - BorderSize * 2); Canvas.SetPos(X + W - BorderSize, Y + BorderSize); DrawWhiteBox(BorderSize, H - BorderSize * 2); DrawBoxCorners(BorderSize, X, Y, W, H, TopLeft, TopRight, BottomLeft, BottomRight); } final function DrawRoundedBoxHollow( float BorderSize, float X, float Y, float W, float H, Color BoxColor) { DrawRoundedBoxHollowEx(BorderSize, X, Y, W, H, BoxColor, true, true, true, true); } final function DrawRoundedBoxHollowEx( float BorderSize, float X, float Y, float W, float H, Color BoxColor, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight) { Canvas.PreOptimizeDrawTiles(8, ItemTex); BorderSize = Min(FMin(BorderSize, (W)*0.5), (H)*0.5); Canvas.DrawColor = BoxColor; Canvas.SetPos(X + BorderSize, Y); DrawWhiteBox(W - BorderSize * 2, BorderSize); Canvas.SetPos(X + BorderSize, Y+H-BorderSize); DrawWhiteBox(W - BorderSize * 2, BorderSize); Canvas.SetPos(X, Y + BorderSize); DrawWhiteBox(BorderSize, H - BorderSize * 2); Canvas.SetPos(X + W - BorderSize, Y + BorderSize); DrawWhiteBox(BorderSize, H - BorderSize * 2); DrawBoxCorners(BorderSize, X, Y, W, H, TopLeft, TopRight, BottomLeft, BottomRight); } final function DrawRoundedBoxOutlined( float BorderSize, float X, float Y, float Width, float Height, Color BoxColor, Color OutlineColor) { Canvas.DrawColor = BoxColor; Canvas.SetPos(X + BorderSize, Y + BorderSize); DrawWhiteBox(Width - (BorderSize*2), Height - (BorderSize*2)); DrawRoundedBoxHollow(BorderSize, X, Y, Width, Height, OutlineColor); } final function DrawRoundedBoxOutlinedEx( float BorderSize, float X, float Y, float Width, float Height, Color BoxColor, Color OutlineColor, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight) { Canvas.DrawColor = BoxColor; Canvas.SetPos(X + BorderSize, Y + BorderSize); DrawWhiteBox(Width - (BorderSize*2), Height - (BorderSize*2)); DrawRoundedBoxHollowEx(BorderSize, X, Y, Width, Height, OutlineColor, TopLeft, TopRight, BottomLeft, BottomRight); } final function DrawArrowBox( int Direction, float X, float Y, float Width, float Height) { local Texture2D DirectionMat; switch( Direction) { case 0: DirectionMat=ArrowTextures[`ARROW_UP]; break; case 1: DirectionMat=ArrowTextures[`ARROW_RIGHT]; break; case 2: DirectionMat=ArrowTextures[`ARROW_DOWN]; break; case 3: DirectionMat=ArrowTextures[`ARROW_LEFT]; break; default: DirectionMat=ArrowTextures[`ARROW_UP]; break; } DrawTileStretched(ScrollTexture, X,Y, Width, Height); DrawTileStretched(DirectionMat, X,Y, Width, Height); } final function DrawTileStretched( Texture Tex, float X, float Y, float XS, float YS) { local float mW, mH, MidX, MidY, SmallTileW, SmallTileH, fX, fY; local int OptimizeTiles; if (Tex == None ) Tex = Texture2D'EngineMaterials.DefaultDiffuse'; // Get the size of the image mW = Tex.GetSurfaceWidth(); mH = Tex.GetSurfaceHeight(); // Get the midpoints of the image MidX = int(mW/2); MidY = int(mH/2); // Grab info about the scaled image SmallTileW = XS - mW; SmallTileH = YS - mH; // Optimized OptimizeTiles = 4; if (mW < XS) OptimizeTiles += 2; if (mH < YS) OptimizeTiles += 2; if ((mH < YS) && (mW < XS)) OptimizeTiles += 1; Canvas.PreOptimizeDrawTiles(OptimizeTiles, Tex); // Draw the spans first // Top and Bottom if (mW < XS) { fX = MidX; if (mH > YS) fY = YS/2; else fY = MidY; Canvas.SetPos(X+fX, Y); Canvas.DrawTile(Tex, SmallTileW, fY, MidX, 0,1, fY); Canvas.SetPos(X+fX, Y+YS-fY); Canvas.DrawTile(Tex, SmallTileW, fY, MidX, mH-fY, 1,fY); } else fX = XS / 2; // Left and Right if (mH < YS) { fY = MidY; Canvas.SetPos(X, Y+fY); Canvas.DrawTile(Tex, fX, SmallTileH, 0,fY, fX, 1); Canvas.SetPos(X+XS-fX, Y+fY); Canvas.DrawTile(Tex, fX, SmallTileH, mW-fX, fY, fX, 1); } else fY = YS / 2; // Center if ((mH < YS) && (mW < XS)) { Canvas.SetPos(X+fX, Y+fY); Canvas.DrawTile(Tex, SmallTileW, SmallTileH, fX, fY, 1,1); } // Draw the 4 corners. Canvas.SetPos(X, Y); Canvas.DrawTile(Tex, fX, fY, 0,0, fX, fY); Canvas.SetPos(X+XS-fX, Y); Canvas.DrawTile(Tex, fX, fY, mW-fX, 0,fX, fY); Canvas.SetPos(X, Y+YS-fY); Canvas.DrawTile(Tex, fX, fY, 0,mH-fY, fX, fY); Canvas.SetPos(X+XS-fX, Y+YS-fY); Canvas.DrawTile(Tex, fX, fY, mW-fX, mH-fY, fX, fY); } final function DrawTextJustified( byte Justification, float X1, float Y1, float X2, float Y2, coerce string S, optional float XS, optional float YS) { local float XL, YL; local float CurY, CurX; Canvas.TextSize(S, XL, YL, XS, YS); CurY = ((Y2-Y1) / 2) - (YL/2); if (Justification == 0) { CurX = 0; } else if (Justification == 1) { if (XL > X2-X1) CurX = 0; else CurX = ((X2-X1) / 2) - (XL/2); } else if (Justification == 2) { CurX = (X2-X1) - XL; } Canvas.SetPos(CurX, CurY); Canvas.DrawText(S, ,XS, YS); } static final function float TimeFraction( float Start, float End, float Current) { return FClamp((Current - Start) / (End - Start), 0.f, 1.f); } static final function string LTrim(coerce string S) { while (Left(S, 1) == " ") S = Right(S, Len(S) - 1); return S; } static final function string RTrim(coerce string S) { while (Right(S, 1) == " ") S = Left(S, Len(S) - 1); return S; } static final function string Trim(coerce string S) { return LTrim(RTrim(S)); } defaultproperties { // Font'UI_Canvas_Fonts.Font_Main' //MainFont=Font'KFScoreboardExt_Assets.Font.KFMainFont' //InfiniteFont=Font'KFScoreboardExt_Assets.Font.KFInfiniteFont' MainFont=Font'UI_Canvas_Fonts.Font_Main' NumberFont=Font'UI_Canvas_Fonts.Font_General' InfiniteFont=Font'UI_Canvas_Fonts.Font_Main' }