class YASHUD extends KFGFxHudWrapper config(YASMut); `include(Build.uci) `include(Logger.uci) const HUDBorderSize = 3; var float ScaledBorderSize; var array HUDWidgets; var class ScoreboardClass; var KFScoreBoard Scoreboard; var transient KF2GUIController GUIController; var transient GUIStyleBase GUIStyle; simulated function PostBeginPlay() { Super.PostBeginPlay(); PlayerOwner.PlayerInput.OnReceivedNativeInputKey = NotifyInputKey; PlayerOwner.PlayerInput.OnReceivedNativeInputAxis = NotifyInputAxis; PlayerOwner.PlayerInput.OnReceivedNativeInputChar = NotifyInputChar; RemoveMovies(); CreateHUDMovie(); } function PostRender() { if (KFGRI == None) KFGRI = KFGameReplicationInfo(WorldInfo.GRI); if (GUIController != None && PlayerOwner.PlayerInput == None) GUIController.NotifyLevelChange(); if (GUIController == None || GUIController.bIsInvalid) { GUIController = Class'YAS.KF2GUIController'.Static.GetGUIController(PlayerOwner); if (GUIController != None) { GUIStyle = GUIController.CurrentStyle; GUIStyle.HUDOwner = self; LaunchHUDMenus(); } } GUIStyle.Canvas = Canvas; GUIStyle.PickDefaultFontSize(Canvas.ClipY); if (!GUIController.bIsInMenuState) GUIController.HandleDrawMenu(); ScaledBorderSize = FMax(GUIStyle.ScreenScale(HUDBorderSize), 1.f); Super.PostRender(); } function LaunchHUDMenus() { Scoreboard = KFScoreBoard(GUIController.InitializeHUDWidget(ScoreboardClass)); Scoreboard.SetVisibility(false); } function bool NotifyInputKey(int ControllerId, Name Key, EInputEvent Event, float AmountDepressed, bool bGamepad) { local int i; for (i=(HUDWidgets.Length-1); i >= 0; --i) { if (HUDWidgets[i].bVisible && HUDWidgets[i].NotifyInputKey(ControllerId, Key, Event, AmountDepressed, bGamepad)) return true; } return false; } function bool NotifyInputAxis(int ControllerId, name Key, float Delta, float DeltaTime, optional bool bGamepad) { local int i; for (i=(HUDWidgets.Length-1); i >= 0; --i) { if (HUDWidgets[i].bVisible && HUDWidgets[i].NotifyInputAxis(ControllerId, Key, Delta, DeltaTime, bGamepad)) return true; } return false; } function bool NotifyInputChar(int ControllerId, string Unicode) { local int i; for (i=(HUDWidgets.Length-1); i >= 0; --i) { if (HUDWidgets[i].bVisible && HUDWidgets[i].NotifyInputChar(ControllerId, Unicode)) return true; } return false; } exec function SetShowScores(bool bNewValue) { if (Scoreboard != None) Scoreboard.SetVisibility(bNewValue); else Super.SetShowScores(bNewValue); } defaultproperties { ScoreboardClass=class'KFScoreBoard' }