class KFScoreBoard extends KFGUI_Page dependson(Types); `include(Build.uci) `include(Logger.uci) var transient float HealthXPos, ArmorXPos, RankXPos, PlayerXPos, LevelXPos, PerkXPos, DoshXPos, KillsXPos, AssistXPos, PingXPos, ScrollXPos; var transient float HealthWBox, ArmorWBox, RankWBox, PlayerWBox, LevelWBox, PerkWBox, DoshWBox, KillsWBox, AssistWBox, PingWBox, ScrollWBox; var transient float NextScoreboardRefresh; var transient int NumPlayer; var int PlayerIndex; var KFGUI_List PlayersList; var Texture2D DefaultAvatar; var KFGameReplicationInfo KFGRI; var array KFPRIArray; var KFPlayerController OwnerPC; var Color PingColor; var float PingBars; // Cache var array PerkNames; var array StateVariants; // Ranks var array CustomRanks; var array RankRelations; var YASSettings Settings; // Localization var localized string Players; var localized string Spectators; var localized string Rank; var localized string State; var localized string NoPerk; var localized string Ready; var localized string NotReady; var localized string Unknown; var localized string Dead; function InitMenu() { `callstack(); Super.InitMenu(); PlayersList = KFGUI_List(FindComponentID('PlayerList')); OwnerPC = KFPlayerController(GetPlayer()); // TODO: Remove this crunch if (PerkNames.Length == 0) { PerkNames.AddItem(class'KFGFxMenu_Inventory'.default.PerkFilterString); PerkNames.AddItem(class'KFPerk_Berserker'.default.PerkName); PerkNames.AddItem(class'KFPerk_Commando'.default.PerkName); PerkNames.AddItem(class'KFPerk_Support'.default.PerkName); PerkNames.AddItem(class'KFPerk_FieldMedic'.default.PerkName); PerkNames.AddItem(class'KFPerk_Demolitionist'.default.PerkName); PerkNames.AddItem(class'KFPerk_Firebug'.default.PerkName); PerkNames.AddItem(class'KFPerk_Gunslinger'.default.PerkName); PerkNames.AddItem(class'KFPerk_Sharpshooter'.default.PerkName); PerkNames.AddItem(class'KFPerk_SWAT'.default.PerkName); PerkNames.AddItem(class'KFPerk_Survivalist'.default.PerkName); } if (StateVariants.Length == 0) { StateVariants.AddItem(State); StateVariants.AddItem(Ready); StateVariants.AddItem(NotReady); StateVariants.AddItem(Unknown); StateVariants.AddItem(Dead); StateVariants.AddItem("ABCDABCD"); } } static function CheckAvatar(KFPlayerReplicationInfo KFPRI, KFPlayerController PC) { local Texture2D Avatar; if (KFPRI.Avatar == None || KFPRI.Avatar == default.DefaultAvatar) { Avatar = FindAvatar(PC, KFPRI.UniqueId); if (Avatar == None) Avatar = default.DefaultAvatar; KFPRI.Avatar = Avatar; } } delegate bool InOrder(KFPlayerReplicationInfo P1, KFPlayerReplicationInfo P2) { if (P1 == None || P2 == None) return true; if (P1.GetTeamNum() < P2.GetTeamNum()) return false; if (P1.Kills == P2.Kills) { if (P1.Assists == P2.Assists) return true; return P1.Assists < P2.Assists; } return P1.Kills < P2.Kills; } function string WaveText() { local int CurrentWaveNum; CurrentWaveNum = KFGRI.WaveNum; if (KFGRI.IsBossWave()) { return class'KFGFxHUD_WaveInfo'.default.BossWaveString; } else if (KFGRI.IsFinalWave()) { return class'KFGFxHUD_ScoreboardMapInfoContainer'.default.FinalString; } else { if (KFGRI.default.bEndlessMode) { return "" $ CurrentWaveNum; } else { return CurrentWaveNum $ " / " $ KFGRI.GetFinalWaveNum(); } } } function DrawMenu() { local string S; local PlayerController PC; local KFPlayerReplicationInfo KFPRI; local PlayerReplicationInfo PRI; local float XPos, YPos, YL, XL, FontScalar, XPosCenter, BoxW, BoxX, BoxH, MinBoxW, DoshSize, ScrollBarWidth; local int i, j, NumSpec, NumAlivePlayer, Width; local float BorderSize; local ColorRGBA ColorTmp; PC = GetPlayer(); if (KFGRI == None) { KFGRI = KFGameReplicationInfo(PC.WorldInfo.GRI); if (KFGRI == None) return; } // Sort player list. if (NextScoreboardRefresh < PC.WorldInfo.TimeSeconds) { NextScoreboardRefresh = PC.WorldInfo.TimeSeconds + 0.1; for (i=(KFGRI.PRIArray.Length-1); i > 0; --i) { for (j=i-1; j >= 0; --j) { if (!InOrder(KFPlayerReplicationInfo(KFGRI.PRIArray[i]), KFPlayerReplicationInfo(KFGRI.PRIArray[j]))) { PRI = KFGRI.PRIArray[i]; KFGRI.PRIArray[i] = KFGRI.PRIArray[j]; KFGRI.PRIArray[j] = PRI; } } } } // Check players. PlayerIndex = -1; NumPlayer = 0; for (i=(KFGRI.PRIArray.Length-1); i >= 0; --i) { KFPRI = KFPlayerReplicationInfo(KFGRI.PRIArray[i]); if (KFPRI == None) continue; if (KFPRI.bOnlySpectator) { ++NumSpec; continue; } if (KFPRI.PlayerHealth > 0 && KFPRI.PlayerHealthPercent > 0 && KFPRI.GetTeamNum() == 0) ++NumAlivePlayer; ++NumPlayer; } KFPRIArray.Length = NumPlayer; j = KFPRIArray.Length; for (i=(KFGRI.PRIArray.Length-1); i >= 0; --i) { KFPRI = KFPlayerReplicationInfo(KFGRI.PRIArray[i]); if (KFPRI != None && !KFPRI.bOnlySpectator) { KFPRIArray[--j] = KFPRI; if (KFPRI == PC.PlayerReplicationInfo) PlayerIndex = j; } } Canvas.Font = Owner.CurrentStyle.PickFont(FontScalar); Canvas.TextSize("ABC", XL, YL, FontScalar, FontScalar); BorderSize = Owner.HUDOwner.ScaledBorderSize; // Server Info XPosCenter = Canvas.ClipX * 0.5; Width = Canvas.ClipX * 0.4; // Full Box Width XPos = XPosCenter - Width * 0.5; YPos = YL; BoxW = Width; BoxX = XPos; BoxH = YL + BorderSize; // Top Rect (Server name) SetDrawColor(Canvas, Settings.Style.ServerNameBoxColor); Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, BoxH, Settings.Style.EdgeSize, Settings.Style.ShapeServerNameBox); SetDrawColor(Canvas, Settings.Style.ServerNameTextColor); S = KFGRI.ServerName; DrawTextShadowHVCenter(S, BoxX, YPos, BoxW, FontScalar); YPos += BoxH; // Mid Left Rect (Info) BoxW = Width * 0.7; BoxH = YL * 2 + BorderSize * 2; SetDrawColor(Canvas, Settings.Style.GameInfoBoxColor); Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, BoxH, Settings.Style.EdgeSize, Settings.Style.ShapeGameInfoBox); SetDrawColor(Canvas, Settings.Style.GameInfoTextColor); S = class'KFCommon_LocalizedStrings'.static.GetFriendlyMapName(PC.WorldInfo.GetMapName(true)); DrawTextShadowHLeftVCenter(S, BoxX + Settings.Style.EdgeSize, YPos, FontScalar); S = KFGRI.GameClass.default.GameName $ " - " $ class'KFCommon_LocalizedStrings'.Static.GetDifficultyString(KFGRI.GameDifficulty); DrawTextShadowHLeftVCenter(S, BoxX + Settings.Style.EdgeSize, YPos + YL, FontScalar); // Mid Right Rect (Wave) BoxX = BoxX + BoxW; BoxW = Width - BoxW; SetDrawColor(Canvas, Settings.Style.WaveBoxColor); Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, BoxH, Settings.Style.EdgeSize, Settings.Style.ShapeWaveInfoBox); SetDrawColor(Canvas, Settings.Style.WaveTextColor); S = class'KFGFxHUD_ScoreboardMapInfoContainer'.default.WaveString; DrawTextShadowHVCenter(S, BoxX, YPos, BoxW, FontScalar); DrawTextShadowHVCenter(WaveText(), BoxX, YPos + YL, BoxW, FontScalar); YPos += BoxH; // Bottom Rect (Players count) BoxX = XPos; BoxW = Width; BoxH = YL + BorderSize; SetDrawColor(Canvas, Settings.Style.PlayerCountBoxColor); Owner.CurrentStyle.DrawRectBox(BoxX, YPos, BoxW, BoxH, Settings.Style.EdgeSize, Settings.Style.ShapePlayersCountBox); SetDrawColor(Canvas, Settings.Style.PlayerCountTextColor); S = Players$": " $ NumPlayer $ " / " $ KFGRI.MaxHumanCount $ " " $ Spectators $ ": " $ NumSpec; Canvas.TextSize(S, XL, YL, FontScalar, FontScalar); DrawTextShadowHLeftVCenter(S, BoxX + Settings.Style.EdgeSize, YPos, FontScalar); S = Owner.CurrentStyle.GetTimeString(KFGRI.ElapsedTime); DrawTextShadowHVCenter(S, XPos + Width * 0.7, YPos, Width * 0.3, FontScalar); // TODO: ranked / unranked //if (KFGameInfo(PC.WorldInfo.Game).IsUnrankedGame()) // S = class'KFGFxMenu_ServerBrowser'.default.UnrankedString; //else // S = class'KFGFxMenu_ServerBrowser'.default.RankedString; //DrawTextShadowHVCenter(S, XPos + XL, YPos, Width * 0.7 + XL, FontScalar); YPos += BoxH; // Header Width = Canvas.ClipX * 0.7; XPos = (Canvas.ClipX - Width) * 0.5; YPos += YL; BoxH = YL + BorderSize; SetDrawColor(Canvas, Settings.Style.ListHeaderBoxColor); Owner.CurrentStyle.DrawRectBox( XPos - BorderSize * 2, YPos, Width + BorderSize * 4, BoxH, Settings.Style.EdgeSize, Settings.Style.ShapeHeaderBox); // Calc X offsets MinBoxW = Width * 0.07; // minimum width for column // Health HealthXPos = 0; BoxW = 0; foreach StateVariants(S) { Canvas.TextSize(S, XL, YL, FontScalar, FontScalar); if (XL > BoxW) BoxW = XL; } HealthWBox = (BoxW < MinBoxW ? MinBoxW : BoxW) * 0.5 + BorderSize * 2; // Armor ArmorXPos = HealthXPos + HealthWBox; ArmorWBox = HealthWBox; RankXPos = ArmorXPos + ArmorWBox + Settings.Style.EdgeSize; PlayerXPos = Width * 0.30; // TODO Canvas.TextSize(class'KFGFxHUD_ScoreboardWidget'.default.PingString$" ", XL, YL, FontScalar, FontScalar); PingWBox = XL < MinBoxW ? MinBoxW : XL; if (NumPlayer <= PlayersList.ListItemsPerPage) ScrollBarWidth = 0; else ScrollBarWidth = BorderSize * 8; PingXPos = Width - PingWBox - ScrollBarWidth; Canvas.TextSize(class'KFGFxHUD_ScoreboardWidget'.default.AssistsString$" ", XL, YL, FontScalar, FontScalar); AssistWBox = XL < MinBoxW ? MinBoxW : XL; AssistXPos = PingXPos - AssistWBox; Canvas.TextSize(class'KFGFxHUD_ScoreboardWidget'.default.KillsString$" ", XL, YL, FontScalar, FontScalar); KillsWBox = XL < MinBoxW ? MinBoxW : XL; KillsXPos = AssistXPos - KillsWBox; Canvas.TextSize(class'KFGFxHUD_ScoreboardWidget'.default.DoshString$" ", XL, YL, FontScalar, FontScalar); Canvas.TextSize("999999", DoshSize, YL, FontScalar, FontScalar); DoshWBox = XL < DoshSize ? DoshSize : XL; DoshXPos = KillsXPos - DoshWBox; BoxW = 0; foreach PerkNames(S) { Canvas.TextSize(S$"A", XL, YL, FontScalar, FontScalar); if (XL > BoxW) BoxW = XL; } PerkWBox = BoxW < MinBoxW ? MinBoxW : BoxW; PerkXPos = DoshXPos - PerkWBox; Canvas.TextSize("000", XL, YL, FontScalar, FontScalar); LevelWBox = XL; LevelXPos = PerkXPos - LevelWBox; // Header texts SetDrawColor(Canvas, Settings.Style.ListHeaderTextColor); DrawTextShadowHLeftVCenter(Rank, XPos + RankXPos, YPos, FontScalar); DrawTextShadowHLeftVCenter(class'KFGFxHUD_ScoreboardWidget'.default.PlayerString, XPos + PlayerXPos, YPos, FontScalar); DrawTextShadowHLeftVCenter(class'KFGFxMenu_Inventory'.default.PerkFilterString, XPos + PerkXPos, YPos, FontScalar); DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.KillsString, XPos + KillsXPos, YPos, KillsWBox, FontScalar); DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.AssistsString, XPos + AssistXPos, YPos, AssistWBox, FontScalar); DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.DoshString, XPos + DoshXPos, YPos, DoshWBox, FontScalar); DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.PingString, XPos + PingXPos, YPos, PingWBox, FontScalar); ColorTmp = Settings.Style.ListHeaderTextColor; ColorTmp.A = 150; SetDrawColor(Canvas, ColorTmp); DrawHealthIcon(XPos + HealthXPos, YPos, HealthWBox, BoxH); DrawArmorIcon(XPos + ArmorXPos, YPos, ArmorWBox, BoxH); PlayersList.XPosition = ((Canvas.ClipX - Width) * 0.5) / InputPos[2]; PlayersList.YPosition = (YPos + YL + BorderSize * 4) / InputPos[3]; PlayersList.YSize = (1.f - PlayersList.YPosition) - 0.15; PlayersList.ChangeListSize(KFPRIArray.Length); } function DrawHealthIcon(float X, float Y, float W, float H) { local float XPos, YPos, Size, Part; Size = H * 0.65; Part = Size / 3; XPos = X + (W * 0.5 - Part * 0.5); YPos = Y + (H * 0.5 - Size * 0.5); Owner.CurrentStyle.DrawRectBox(XPos, YPos, Part, Part, 4, 100); XPos = X + (W * 0.5 - Size * 0.5); YPos = Y + (H * 0.5 - Part * 0.5); Owner.CurrentStyle.DrawRectBox(XPos, YPos, Size, Part, 4, 100); XPos = X + (W * 0.5 - Part * 0.5); YPos = Y + (H * 0.5 + Part * 0.5); Owner.CurrentStyle.DrawRectBox(XPos, YPos, Part, Part, 4, 100); } function DrawArmorIcon(float X, float Y, float W, float H) { local float XPos, YPos, Size; local int Edge; Edge = 6; Size = H * 0.65; XPos = X + (W * 0.5 - Size * 0.5); YPos = Y + (H * 0.5 - Size * 0.5); Owner.CurrentStyle.DrawRectBox(XPos, YPos, Size, Size, Edge, 252); } function DrawTextShadowHVCenter(string Str, float XPos, float YPos, float BoxWidth, float FontScalar) { local float TextWidth; local float TextHeight; Canvas.TextSize(Str, TextWidth, TextHeight, FontScalar, FontScalar); Owner.CurrentStyle.DrawTextShadow(Str, XPos + (BoxWidth - TextWidth)/2 , YPos, 1, FontScalar); } function DrawTextShadowHLeftVCenter(string Str, float XPos, float YPos, float FontScalar) { Owner.CurrentStyle.DrawTextShadow(Str, XPos, YPos, 1, FontScalar); } function DrawTextShadowHRightVCenter(string Str, float XPos, float YPos, float BoxWidth, float FontScalar) { local float TextWidth; local float TextHeight; Canvas.TextSize(Str, TextWidth, TextHeight, FontScalar, FontScalar); Owner.CurrentStyle.DrawTextShadow(Str, XPos + BoxWidth - TextWidth, YPos, 1, FontScalar); } function SetDrawColor(Canvas C, ColorRGBA RGBA) { C.SetDrawColor(RGBA.R, RGBA.G, RGBA.B, RGBA.A); } function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float Width, bool bFocus) { local string S, StrValue; local float FontScalar, TextYOffset, XL, YL, PerkIconPosX, PerkIconPosY, PerkIconSize, PrestigeIconScale; local float XPos, BoxWidth, RealPlayerWBox; local KFPlayerReplicationInfo KFPRI; local KFPlayerController KFPC; local KFPawn_Human KFPH; local byte Level, PrestigeLevel; local bool bIsZED; local int Ping; local RankInfo CurrentRank; local bool HasRank; local int PlayerInfoIndex, PlayerRankIndex; local float BorderSize; local int Shape, ShapeHealth, ShapeArmor; local int Health, MaxHealth; local int Armor, MaxArmor; local string TextHealth, TextArmor, TextState; local ColorRGBA HealthBoxColor, ArmorBoxColor, HealthTextColor, ArmorTextColor; BorderSize = Owner.HUDOwner.ScaledBorderSize; YOffset *= 1.05; KFPRI = KFPRIArray[Index]; HasRank = false; PlayerInfoIndex = RankRelations.Find('UID', KFPRI.UniqueId); if (PlayerInfoIndex != INDEX_NONE && RankRelations[PlayerInfoIndex].RankID != INDEX_NONE) { PlayerRankIndex = CustomRanks.Find('ID', RankRelations[PlayerInfoIndex].RankID); if (PlayerRankIndex != INDEX_NONE) { HasRank = true; CurrentRank = CustomRanks[PlayerRankIndex]; } } if (KFPRI.bAdmin) { if (!HasRank || (HasRank && !CurrentRank.OverrideAdminRank)) { CurrentRank.Rank = Settings.Admin.Rank; CurrentRank.TextColor = Settings.Admin.TextColor; CurrentRank.ApplyColorToFields = Settings.Admin.ApplyColorToFields; HasRank = true; } } else // Player { if (!HasRank) { CurrentRank.Rank = Settings.Player.Rank; CurrentRank.TextColor = Settings.Player.TextColor; CurrentRank.ApplyColorToFields = Settings.Player.ApplyColorToFields; HasRank = true; } } if (KFGRI.bVersusGame) bIsZED = KFTeamInfo_Zeds(KFPRI.Team) != None; XPos = 0.f; C.Font = Owner.CurrentStyle.PickFont(FontScalar); Canvas.TextSize("ABC", XL, YL, FontScalar, FontScalar); TextYOffset = YOffset + (Height * 0.5f) - (YL * 0.5f); if (KFPRIArray.Length > 1 && Index == 0) { ShapeHealth = Settings.Style.ShapeStateHealthBoxTopPlayer; ShapeArmor = Settings.Style.ShapeStateArmorBoxTopPlayer; } else if (KFPRIArray.Length > 1 && Index == KFPRIArray.Length - 1) { ShapeHealth = Settings.Style.ShapeStateHealthBoxBottomPlayer; ShapeArmor = Settings.Style.ShapeStateArmorBoxBottomPlayer; } else { ShapeHealth = Settings.Style.ShapeStateHealthBoxMidPlayer; ShapeArmor = Settings.Style.ShapeStateArmorBoxMidPlayer; } if (!KFPRI.bReadyToPlay && KFGRI.bMatchHasBegun) { HealthBoxColor = Settings.Style.StateBoxColorLobby; ArmorBoxColor = Settings.Style.StateBoxColorLobby; HealthTextColor = Settings.Style.StateTextColorLobby; ArmorTextColor = Settings.Style.StateTextColorLobby; TextState = class'KFGFxMenu_ServerBrowser'.default.InLobbyString;; } else if (!KFGRI.bMatchHasBegun) { if (KFPRI.bReadyToPlay) { HealthBoxColor = Settings.Style.StateBoxColorReady; ArmorBoxColor = Settings.Style.StateBoxColorReady; HealthTextColor = Settings.Style.StateBoxColorReady; ArmorTextColor = Settings.Style.StateBoxColorReady; TextState = Ready; } else { HealthBoxColor = Settings.Style.StateBoxColorNotReady; ArmorBoxColor = Settings.Style.StateBoxColorNotReady; HealthTextColor = Settings.Style.StateBoxColorNotReady; ArmorTextColor = Settings.Style.StateBoxColorNotReady; TextState = NotReady; } } else if (bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None) { HealthBoxColor = Settings.Style.StateTextColorNone; ArmorBoxColor = Settings.Style.StateTextColorNone; HealthTextColor = Settings.Style.StateTextColorNone; ArmorTextColor = Settings.Style.StateTextColorNone; TextState = Unknown; } else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0) { if (KFPRI.bOnlySpectator) { HealthBoxColor = Settings.Style.StateTextColorSpectator; ArmorBoxColor = Settings.Style.StateTextColorSpectator; HealthTextColor = Settings.Style.StateTextColorSpectator; ArmorTextColor = Settings.Style.StateTextColorSpectator; TextState = class'KFCommon_LocalizedStrings'.default.SpectatorString; } else { HealthBoxColor = Settings.Style.StateTextColorDead; ArmorBoxColor = Settings.Style.StateTextColorDead; HealthTextColor = Settings.Style.StateTextColorDead; ArmorTextColor = Settings.Style.StateTextColorDead; TextState = Dead; } } else { if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.Health.High) / 100.0) { HealthBoxColor = Settings.Style.StateBoxColorHealthHigh; HealthTextColor = Settings.Style.StateTextColorHealthHigh; } else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.Health.Low) / 100.0) { HealthBoxColor = Settings.Style.StateBoxColorHealthMid; HealthTextColor = Settings.Style.StateTextColorHealthMid; } else { HealthBoxColor = Settings.Style.StateBoxColorHealthLow; HealthTextColor = Settings.Style.StateTextColorHealthLow; } TextHealth = String(KFPRI.PlayerHealth); KFPC = KFPlayerController(KFPRI.Owner); if (KFPC != None) { KFPH = KFPawn_Human(KFPC.Pawn); if (KFPH != None) { TextArmor = String(KFPH.Armor); if (ByteToFloat(KFPH.Armor / KFPH.MaxArmor) >= float(Settings.Armor.High) / 100.0) { ArmorBoxColor = Settings.Style.StateBoxColorArmorHigh; ArmorTextColor = Settings.Style.StateTextColorArmorHigh; } else if (ByteToFloat(KFPH.Armor / KFPH.MaxArmor) >= float(Settings.Armor.Low) / 100.0) { ArmorBoxColor = Settings.Style.StateBoxColorArmorMid; ArmorTextColor = Settings.Style.StateTextColorArmorMid; } else if (KFPH.Armor > 0) { ArmorBoxColor = Settings.Style.StateBoxColorArmorLow; ArmorTextColor = Settings.Style.StateTextColorArmorLow; } else { ArmorBoxColor = Settings.Style.StateBoxColorArmorNone; ArmorTextColor = Settings.Style.StateTextColorArmorNone; } } } } // Health box SetDrawColor(C, HealthBoxColor); Owner.CurrentStyle.DrawRectBox(XPos, YOffset, HealthWBox, Height, Settings.Style.EdgeSize, ShapeHealth); // Armor box SetDrawColor(C, ArmorBoxColor); Owner.CurrentStyle.DrawRectBox(XPos + ArmorWBox, YOffset, ArmorWBox, Height, Settings.Style.EdgeSize, ShapeArmor); if (TextState != "") { SetDrawColor(C, HealthTextColor); if (CurrentRank.ApplyColorToFields.Health) SetDrawColor(C, CurrentRank.TextColor); DrawTextShadowHVCenter(TextState, HealthXPos, TextYOffset, HealthWBox + ArmorWBox, FontScalar); XPos += (HealthWBox + ArmorWBox); } else { if (CurrentRank.ApplyColorToFields.Health) SetDrawColor(C, CurrentRank.TextColor); else SetDrawColor(C, HealthTextColor); DrawTextShadowHVCenter(TextHealth, HealthXPos, TextYOffset, HealthWBox, FontScalar); XPos += HealthWBox; if (CurrentRank.ApplyColorToFields.Armor) SetDrawColor(C, CurrentRank.TextColor); else SetDrawColor(C, ArmorTextColor); DrawTextShadowHVCenter(TextArmor, ArmorXPos, TextYOffset, HealthWBox, FontScalar); XPos += ArmorWBox; } // PlayerBox if (PlayerIndex == Index) SetDrawColor(C, Settings.Style.PlayerOwnerBoxColor); else SetDrawColor(C, Settings.Style.PlayerBoxColor); if (KFPRIArray.Length > 1 && Index == 0) Shape = Settings.Style.ShapePlayerBoxTopPlayer; else if (KFPRIArray.Length > 1 && Index == KFPRIArray.Length - 1) Shape = Settings.Style.ShapePlayerBoxBottomPlayer; else Shape = Settings.Style.ShapePlayerBoxMidPlayer; BoxWidth = DoshXPos - (HealthWBox + ArmorWBox) - BorderSize * 2; Owner.CurrentStyle.DrawRectBox(XPos, YOffset, BoxWidth, Height, Settings.Style.EdgeSize, Shape); XPos += BoxWidth; // Right stats box if (KFPRIArray.Length > 1 && Index == 0) Shape = Settings.Style.ShapeStatsBoxTopPlayer; else if (KFPRIArray.Length > 1 && Index == KFPRIArray.Length - 1) Shape = Settings.Style.ShapeStatsBoxBottomPlayer; else Shape = Settings.Style.ShapeStatsBoxMidPlayer; BoxWidth = Width - XPos; SetDrawColor(C, Settings.Style.StatsBoxColor); Owner.CurrentStyle.DrawRectBox( XPos, YOffset, BoxWidth, Height, Settings.Style.EdgeSize, Shape); // Rank if (CurrentRank.ApplyColorToFields.Rank) SetDrawColor(C, CurrentRank.TextColor); else SetDrawColor(C, Settings.Style.RankTextColor); S = CurrentRank.Rank; DrawTextShadowHLeftVCenter(S, RankXPos, TextYOffset, FontScalar); // Perk RealPlayerWBox = PlayerWBox; if (bIsZED) { if (CurrentRank.ApplyColorToFields.Perk) SetDrawColor(C, CurrentRank.TextColor); else SetDrawColor(C, Settings.Style.ZedTextColor); C.SetPos (PerkXPos, YOffset - ((Height-5) * 0.5f)); C.DrawRect (Height-5, Height-5, Texture2D'UI_Widgets.MenuBarWidget_SWF_IF'); S = class'KFCommon_LocalizedStrings'.default.ZedString; DrawTextShadowHLeftVCenter(S, PerkXPos + Height, TextYOffset, FontScalar); RealPlayerWBox = PerkXPos + Height - PlayerXPos; } else { if (KFPRI.CurrentPerkClass != None) { PrestigeLevel = KFPRI.GetActivePerkPrestigeLevel(); Level = KFPRI.GetActivePerkLevel(); PerkIconPosY = YOffset + (BorderSize * 2); PerkIconSize = Height-(BorderSize * 4); PerkIconPosX = LevelXPos - PerkIconSize - (BorderSize*2); PrestigeIconScale = 0.6625f; RealPlayerWBox = PerkIconPosX - PlayerXPos; C.DrawColor = HUDOwner.WhiteColor; if (PrestigeLevel > 0) { C.SetPos(PerkIconPosX, PerkIconPosY); C.DrawTile(KFPRI.CurrentPerkClass.default.PrestigeIcons[PrestigeLevel - 1], PerkIconSize, PerkIconSize, 0, 0, 256, 256); C.SetPos(PerkIconPosX + ((PerkIconSize/2) - ((PerkIconSize*PrestigeIconScale)/2)), PerkIconPosY + ((PerkIconSize/2) - ((PerkIconSize*PrestigeIconScale)/1.75))); C.DrawTile(KFPRI.CurrentPerkClass.default.PerkIcon, PerkIconSize * PrestigeIconScale, PerkIconSize * PrestigeIconScale, 0, 0, 256, 256); } else { C.SetPos(PerkIconPosX, PerkIconPosY); C.DrawTile(KFPRI.CurrentPerkClass.default.PerkIcon, PerkIconSize, PerkIconSize, 0, 0, 256, 256); } if (CurrentRank.ApplyColorToFields.Level) SetDrawColor(C, CurrentRank.TextColor); else { if (Level < Settings.Level.Low[KFGRI.GameDifficulty]) SetDrawColor(C, Settings.Style.LevelTextColorLow); else if (Level < Settings.Level.High[KFGRI.GameDifficulty]) SetDrawColor(C, Settings.Style.LevelTextColorMid); else SetDrawColor(C, Settings.Style.LevelTextColorHigh); } S = String(Level); DrawTextShadowHLeftVCenter(S, LevelXPos, TextYOffset, FontScalar); if (CurrentRank.ApplyColorToFields.Level) SetDrawColor(C, CurrentRank.TextColor); S = KFPRI.CurrentPerkClass.default.PerkName; DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar); } else { if (CurrentRank.ApplyColorToFields.Perk) SetDrawColor(C, CurrentRank.TextColor); S = NoPerk; DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar); RealPlayerWBox = PerkXPos - PlayerXPos; } } // Avatar if (KFPRI.Avatar != None) { if (KFPRI.Avatar == default.DefaultAvatar) CheckAvatar(KFPRI, OwnerPC); C.SetDrawColor(255, 255, 255, 255); C.SetPos(PlayerXPos - (Height * 1.075), YOffset + (Height * 0.5f) - ((Height - 6) * 0.5f)); C.DrawTile(KFPRI.Avatar, Height - 6, Height - 6, 0,0, KFPRI.Avatar.SizeX, KFPRI.Avatar.SizeY); Owner.CurrentStyle.DrawBoxHollow(PlayerXPos - (Height * 1.075), YOffset + (Height * 0.5f) - ((Height - 6) * 0.5f), Height - 6, Height - 6, 1); } else if (!KFPRI.bBot) CheckAvatar(KFPRI, OwnerPC); // Player if (CurrentRank.ApplyColorToFields.Player) SetDrawColor(C, CurrentRank.TextColor); else SetDrawColor(C, Settings.Style.PlayerNameTextColor); S = KFPRI.PlayerName; Canvas.TextSize(S, XL, YL, FontScalar, FontScalar); while (XL > RealPlayerWBox) { S = Left(S, Len(S)-1); Canvas.TextSize(S, XL, YL, FontScalar, FontScalar); } DrawTextShadowHLeftVCenter(S, PlayerXPos, TextYOffset, FontScalar); // Kill if (CurrentRank.ApplyColorToFields.Kills) SetDrawColor(C, CurrentRank.TextColor); else SetDrawColor(C, Settings.Style.KillsTextColorMid); // TODO DrawTextShadowHVCenter(string (KFPRI.Kills), KillsXPos, TextYOffset, KillsWBox, FontScalar); // Assist if (CurrentRank.ApplyColorToFields.Assists) SetDrawColor(C, CurrentRank.TextColor); else SetDrawColor(C, Settings.Style.AssistsTextColorMid); // TODO DrawTextShadowHVCenter(string (KFPRI.Assists), AssistXPos, TextYOffset, AssistWBox, FontScalar); // Dosh if (bIsZED) { SetDrawColor(C, Settings.Style.ZedTextColor); StrValue = "-"; } else { if (CurrentRank.ApplyColorToFields.Dosh) SetDrawColor(C, CurrentRank.TextColor); else SetDrawColor(C, Settings.Style.DoshTextColorMid); // TODO StrValue = String(int(KFPRI.Score)); //StrValue = GetNiceSize(int(KFPRI.Score)); } DrawTextShadowHVCenter(StrValue, DoshXPos, TextYOffset, DoshWBox, FontScalar); // Ping if (KFPRI.bBot) { SetDrawColor(C, Settings.Style.PingTextColorNone); S = "-"; } else { Ping = int(KFPRI.Ping * `PING_SCALE); if (CurrentRank.ApplyColorToFields.Ping) SetDrawColor(C, CurrentRank.TextColor); else if (Ping <= Settings.Ping.Low) SetDrawColor(C, Settings.Style.PingTextColorLow); else if (Ping <= Settings.Ping.High) SetDrawColor(C, Settings.Style.PingTextColorMid); else SetDrawColor(C, Settings.Style.PingTextColorHigh); S = string(Ping); } C.TextSize(S, XL, YL, FontScalar, FontScalar); DrawTextShadowHVCenter(S, PingXPos, TextYOffset, Settings.Style.ShowPingBars ? PingWBox/2 : PingWBox, FontScalar); C.SetDrawColor(250, 250, 250, 255); if (Settings.Style.ShowPingBars) DrawPingBars(C, YOffset + (Height/2) - ((Height*0.5)/2), Width - (Height*0.5) - (BorderSize*2), Height*0.5, Height*0.5, float(Ping)); } final function DrawPingBars(Canvas C, float YOffset, float XOffset, float W, float H, float Ping) { local float PingMul, BarW, BarH, BaseH, XPos, YPos; local byte i; PingMul = 1.f - FClamp(FMax(Ping - Settings.Ping.Low, 1.f) / Settings.Ping.High, 0.f, 1.f); BarW = W / PingBars; BaseH = H / PingBars; PingColor.R = (1.f - PingMul) * 255; PingColor.G = PingMul * 255; for (i=1; i < PingBars; i++) { BarH = BaseH * i; XPos = XOffset + ((i - 1) * BarW); YPos = YOffset + (H - BarH); C.SetPos(XPos, YPos); C.SetDrawColor(20, 20, 20, 255); Owner.CurrentStyle.DrawWhiteBox(BarW, BarH); if (PingMul >= (i / PingBars)) { C.SetPos(XPos, YPos); C.DrawColor = PingColor; Owner.CurrentStyle.DrawWhiteBox(BarW, BarH); } C.SetDrawColor(80, 80, 80, 255); Owner.CurrentStyle.DrawBoxHollow(XPos, YPos, BarW, BarH, 1); } } static final function Texture2D FindAvatar(KFPlayerController PC, UniqueNetId ClientID) { local string S; S = PC.GetSteamAvatar(ClientID); if (S == "") return None; return Texture2D(PC.FindObject(S, class'Texture2D')); } final static function string GetNiceSize(int Num) { if (Num < 1000 ) return string(Num); else if (Num < 1000000 ) return (Num / 1000) $ "K"; else if (Num < 1000000000 ) return (Num / 1000000) $ "M"; return (Num / 1000000000) $ "B"; } function ScrollMouseWheel(bool bUp) { PlayersList.ScrollMouseWheel(bUp); } defaultproperties { bEnableInputs=true PingColor=(R=255, G=255, B=60, A=255) PingBars=5.0 Begin Object Class=KFGUI_List Name=PlayerList XSize=0.7 OnDrawItem=DrawPlayerEntry ID="PlayerList" bClickable=false ListItemsPerPage=16 End Object Components.Add(PlayerList) DefaultAvatar=Texture2D'UI_HUD.ScoreBoard_Standard_SWF_I26' }