class YASRepInfo extends ReplicationInfo; `include(Build.uci) `include(Logger.uci) // Server vars var public YASMut Mut; // Client vars var private KFScoreBoard SC; var private OnlineSubsystemSteamworks SW; // Fitst time replication var public array SteamGroupRelations; var private array RankRelations; var public array CustomRanks; var public YASSettings Settings; var public UIDRankRelation RankRelation; // Current player rank relation var private int CustomRanksRepProgress, SteamGroupsRepProgress; simulated event PostBeginPlay() { `callstack(); super.PostBeginPlay(); if (bDeleteMe) return; if (Role < ROLE_Authority || WorldInfo.NetMode == NM_StandAlone) { GetScoreboard(); GetOnlineSubsystem(); } } private reliable client function GetScoreboard() { `callstack(); if (SC == None) SC = YASHUD(GetALocalPlayerController().myHUD).Scoreboard; if (SC == None) SetTimer(0.1f, false, nameof(GetScoreboard)); else ClearTimer(nameof(GetScoreboard)); } private reliable client function GetOnlineSubsystem() { `callstack(); if (SW == None) SW = OnlineSubsystemSteamworks(class'GameEngine'.static.GetOnlineSubsystem()); if (SW == None) SetTimer(0.1f, false, nameof(GetOnlineSubsystem)); else ClearTimer(nameof(GetOnlineSubsystem)); } public function StartFirstTimeReplication() { `callstack(); ClientAddSettings(Settings); SetTimer(0.01f, true, nameof(ReplicateCustomRanks)); SetTimer(0.01f, true, nameof(ReplicateSteamGroupRelations)); } private reliable client function ClientAddSettings(YASSettings Set) { `callstack(); Settings = Set; ClientApplySettings(); } private reliable client function ClientApplySettings() { `callstack(); if (SC == None) { SetTimer(0.1f, false, nameof(ClientApplySettings)); return; } ClearTimer(nameof(ClientApplySettings)); if (class'ScoreboardStyleClient'.default.bEnabled) Settings.Style = class'ScoreboardStyleClient'.static.Settings(); SC.Settings = Settings; } private reliable client function ClientApplyCustomRanks() { `callstack(); if (SC == None) { SetTimer(0.1f, false, nameof(ClientApplyCustomRanks)); return; } ClearTimer(nameof(ClientApplyCustomRanks)); SC.CustomRanks = CustomRanks; } private reliable client function ClientApplyRankRelations() { `callstack(); if (SC == None) { SetTimer(0.1f, false, nameof(ClientApplyRankRelations)); return; } ClearTimer(nameof(ClientApplyRankRelations)); SC.RankRelations = RankRelations; } private function ReplicateCustomRanks() { `callstack(); if (WorldInfo.NetMode != NM_StandAlone && CustomRanksRepProgress < CustomRanks.Length) { ClientAddCustomRank(CustomRanks[CustomRanksRepProgress]); ++CustomRanksRepProgress; } else { ClearTimer(nameof(ReplicateCustomRanks)); ClientApplyCustomRanks(); } } private reliable client function ClientAddCustomRank(RankInfo Rank) { `callstack(); CustomRanks.AddItem(Rank); } private function ReplicateSteamGroupRelations() { `callstack(); if (WorldInfo.NetMode != NM_StandAlone && SteamGroupsRepProgress < SteamGroupRelations.Length) { ClientAddSteamGroupRelation(SteamGroupRelations[SteamGroupsRepProgress]); ++SteamGroupsRepProgress; } else { ClearTimer(nameof(ReplicateSteamGroupRelations)); if (RankRelation.RankID == INDEX_NONE) FindMyRankInSteamGroups(); } } private reliable client function ClientAddSteamGroupRelation(UIDRankRelation Rel) { `callstack(); SteamGroupRelations.AddItem(Rel); } private reliable client function FindMyRankInSteamGroups() { local UIDRankRelation SteamGroupRel; `callstack(); foreach SteamGroupRelations(SteamGroupRel) if (SW.CheckPlayerGroup(SteamGroupRel.UID) && SteamGroupRel.RankID > RankRelation.RankID) RankRelation.RankID = SteamGroupRel.RankID; if (RankRelation.RankID != INDEX_NONE) ServerApplyRank(RankRelation.RankID); } private reliable server function ServerApplyRank(int RankID) { `callstack(); RankRelation.RankID = RankID; Mut.UpdatePlayerRank(RankRelation); } public function AddRankRelation(UIDRankRelation Rel) { `callstack(); ClientAddRankRelation(Rel); } private reliable client function ClientAddRankRelation(UIDRankRelation Rel) { `callstack(); RankRelations.AddItem(Rel); ClientApplyRankRelations(); } public function RemoveRankRelation(UIDRankRelation Rel) { `callstack(); ClientRemoveRankRelation(Rel); } private reliable client function ClientRemoveRankRelation(UIDRankRelation Rel) { `callstack(); RankRelations.RemoveItem(Rel); ClientApplyRankRelations(); } public function UpdateRankRelation(UIDRankRelation Rel) { `callstack(); ClientUpdateRankRelation(Rel); } private reliable client function ClientUpdateRankRelation(UIDRankRelation Rel) { local int Index; `callstack(); Index = RankRelations.Find('UID', Rel.UID); if (Index != INDEX_NONE) RankRelations[Index] = Rel; else RankRelations.AddItem(Rel); ClientApplyRankRelations(); } defaultproperties { bAlwaysRelevant = false; bOnlyRelevantToOwner = true; Role = ROLE_Authority; RemoteRole = ROLE_SimulatedProxy; bSkipActorPropertyReplication = false; // This is needed, otherwise the client-to-server RPC fails CustomRanksRepProgress = 0; SteamGroupsRepProgress = 0; }