Class GUIStyleBase extends Object abstract; var Texture2D ItemTex; var array BorderTextures, ArrowTextures, ButtonTextures, TabTextures, ItemBoxTextures, PerkBox, CheckBoxTextures, ProgressBarTextures, SliderTextures; var Texture2D ScrollTexture,FavoriteIcon,BankNoteIcon; var SoundCue MenuDown, MenuDrag, MenuEdit, MenuFade, MenuClick, MenuHover, MenuUp; var() byte MaxFontScale; var float DefaultHeight; // Default font text size. var transient Canvas Canvas; var transient KF2GUIController Owner; var transient ScoreboardExtHUD HUDOwner; var Font MainFont, NumberFont, InfiniteFont; var Color BlurColor, BlurColor2; struct FColorInfo { var name Code; var Color Color; }; var array ColorCodes; struct FTexturePreCache { var string Path; var Texture2D Tex; }; var array PrecachedTextures; function InitStyle() { local FColorInfo ColorInfo; ItemTex=Texture2D(DynamicLoadObject("UI_LevelChevrons_TEX.UI_LevelChevron_Icon_02",class'Texture2D')); if( ItemTex==None ) ItemTex=Texture2D'EngineMaterials.DefaultWhiteGrid'; NumberFont = Font(DynamicLoadObject("UI_Canvas_Fonts.Font_General", class'Font')); BlurColor = MakeColor(60, 60, 60, 220); BlurColor2 = MakeColor(40, 40, 40, 140); ColorInfo.Code='Q'; ColorInfo.Color = MakeColor(0,140,0,255); // Dark Green ColorCodes.AddItem(ColorInfo); ColorInfo.Code='E'; ColorInfo.Color = MakeColor(210,180,140,255); // Tan ColorCodes.AddItem(ColorInfo); ColorInfo.Code='R'; ColorInfo.Color = MakeColor(128,0,0,255); // Dark Red ColorCodes.AddItem(ColorInfo); ColorInfo.Code='T'; ColorInfo.Color = MakeColor(153,102,204,255); // Purple ColorCodes.AddItem(ColorInfo); ColorInfo.Code='U'; ColorInfo.Color = MakeColor(128,128,128,255); // Dark Gray ColorCodes.AddItem(ColorInfo); ColorInfo.Code='I'; ColorInfo.Color = MakeColor(255,170,0,255); // Orange ColorCodes.AddItem(ColorInfo); ColorInfo.Code='O'; ColorInfo.Color = MakeColor(255,204,153,255); // Cream ColorCodes.AddItem(ColorInfo); ColorInfo.Code='P'; ColorInfo.Color = MakeColor(209,216,168,255); // Olive ColorCodes.AddItem(ColorInfo); ColorInfo.Code='A'; ColorInfo.Color = MakeColor(204,51,51,255); // Brick ColorCodes.AddItem(ColorInfo); ColorInfo.Code='S'; ColorInfo.Color = MakeColor(153,102,51,255); // Brown ColorCodes.AddItem(ColorInfo); ColorInfo.Code='D'; ColorInfo.Color = MakeColor(0,204,0,255); // Green ColorCodes.AddItem(ColorInfo); ColorInfo.Code='F'; ColorInfo.Color = MakeColor(238,238,51,255); // Yellow ColorCodes.AddItem(ColorInfo); ColorInfo.Code='G'; ColorInfo.Color = MakeColor(200,0,0,255); // Red ColorCodes.AddItem(ColorInfo); ColorInfo.Code='H'; ColorInfo.Color = MakeColor(153,153,255,255); // Blue ColorCodes.AddItem(ColorInfo); ColorInfo.Code='J'; ColorInfo.Color = MakeColor(192,192,192,255); // Silver ColorCodes.AddItem(ColorInfo); ColorInfo.Code='K'; ColorInfo.Color = MakeColor(255,204,0,255); // Gold ColorCodes.AddItem(ColorInfo); ColorInfo.Code='C'; ColorInfo.Color = MakeColor(255,255,255,255); // White ColorCodes.AddItem(ColorInfo); ColorInfo.Code='V'; ColorInfo.Color = MakeColor(0,191,255,255); // Sky Blue ColorCodes.AddItem(ColorInfo); ColorInfo.Code='B'; ColorInfo.Color = MakeColor(204,204,204,255); // Gray ColorCodes.AddItem(ColorInfo); ColorInfo.Code='N'; ColorInfo.Color = MakeColor(0,128,255,255); // Dark Sky Blue ColorCodes.AddItem(ColorInfo); ColorInfo.Code='M'; ColorInfo.Color = MakeColor(18,18,18,255); // Black ColorCodes.AddItem(ColorInfo); } function RenderFramedWindow( KFGUI_FloatingWindow P ); function RenderWindow( KFGUI_Page P ); function RenderToolTip( KFGUI_Tooltip TT ); function RenderButton( KFGUI_Button B ); function RenderScrollBar( KFGUI_ScrollBarBase S ); function RenderColumnHeader( KFGUI_ColumnTop C, float XPos, float Width, int Index, bool bFocus, bool bSort ); function RenderRightClickMenu( KFGUI_RightClickMenu C ); function RenderCheckbox( KFGUI_CheckBox C ); function RenderComboBox( KFGUI_ComboBox C ); function RenderComboList( KFGUI_ComboSelector C ); function Font PickFont( out float Scaler, optional bool bNumbersOnly, optional bool bInfinite ) { Scaler = GetFontScaler(); //Scaler = class'KFGameEngine'.static.GetKFFontScale(); if( bNumbersOnly ) return NumberFont; else if( bInfinite ) return InfiniteFont; return MainFont; } function PickDefaultFontSize( float YRes ) { local int XL,YL; local string S; S="ABC"; PickFont(YRes).GetStringHeightAndWidth(S,YL,XL); DefaultHeight=float(YL)*YRes; } final function float ScreenScale( float Size, optional float MaxRes=1080.f ) { return Size * ( HUDOwner.SizeY / MaxRes ); } final function float GetFontScaler(optional float Scaler=0.750f, optional float Min=0.175f, optional float Max=1.0f) { return FClamp((HUDOwner.SizeY / 1080.f) * Scaler, Min, Max); } final function DrawText( coerce string S ) { local float Scale; Canvas.Font=PickFont(Scale); Canvas.DrawText(S,,Scale,Scale); } final function DrawCenteredText( coerce string S, float X, float Y, optional float Scale=1.f, optional bool bVertical, optional bool bUseOutline ) { local float XL,YL; Canvas.TextSize(S,XL,YL); if( bVertical ) Canvas.SetPos(X,Y-(YL*Scale*0.5)); else Canvas.SetPos(X-(XL*Scale*0.5),Y); if( bUseOutline ) DrawTextShadow(S, Canvas.CurX, Canvas.CurY, 1, Scale); else Canvas.DrawText(S,,Scale,Scale); } final function string StripColorTags( coerce string S ) { local int Pos; Pos = InStr(S, "\\c"); while( Pos != INDEX_NONE ) { S = Left(S,Pos) $ Mid(S,Pos+3); Pos = InStr(S, "\\c"); } return S; } final function DrawColoredText( coerce string S, float X, float Y, optional float Scale=1.f, optional bool bUseOutline ) { local float XL,YL; local int i, Index; local array SArray; local string T, PrevT; local Color TextColor; if( InStr(S, "\\c") == INDEX_NONE ) { if( bUseOutline ) DrawTextShadow(S, X, Y, 1, Scale); else { Canvas.SetPos(X,Y); Canvas.DrawText(S,,Scale,Scale); } } else { SArray = SplitString(S, "\\c"); PrevT = Left(S,InStr(S, "\\c")); if( Len(PrevT) > 0 ) { Canvas.TextSize(PrevT,XL,YL,Scale,Scale); if( bUseOutline ) DrawTextShadow(PrevT, X, Y, 1, Scale); else { Canvas.SetPos(X,Y); Canvas.DrawText(PrevT,,Scale,Scale); } } for( i=0; i0 || Left(S, 2)~="\\c" ) { Index = ColorCodes.Find('Code', name(Left(T, 1))); if( Index != INDEX_NONE ) TextColor = ColorCodes[Index].Color; else TextColor = class'HUD'.default.WhiteColor; TextColor.A = Canvas.DrawColor.A; T = Mid(T, 1); } Canvas.DrawColor = TextColor; Canvas.TextSize(T,XL,YL,Scale,Scale); if( bUseOutline ) DrawTextShadow(T, X, Y, 1, Scale); else { Canvas.SetPos(X,Y); Canvas.DrawText(T,,Scale,Scale); } X += XL; } } } final function DrawTextBlurry( coerce string S, float X, float Y, optional float Scale=1.f ) { local Color OldDrawColor; OldDrawColor = Canvas.DrawColor; BlurColor.A = OldDrawColor.A * 0.85; BlurColor2.A = OldDrawColor.A * 0.55; Canvas.DrawColor = BlurColor; Canvas.SetPos(X + Owner.FontBlurX, Y + Owner.FontBlurY); Canvas.DrawText(S,,Scale,Scale); Canvas.DrawColor = BlurColor2; Canvas.SetPos(X + Owner.FontBlurX2, Y + Owner.FontBlurY2); Canvas.DrawText(S,,Scale,Scale); Canvas.DrawColor = OldDrawColor; Canvas.SetPos(X, Y); Canvas.DrawText(S,,Scale,Scale); } final function DrawTextOutline( coerce string S, float X, float Y, int Size, Color OutlineColor, optional float Scale=1.f, optional FontRenderInfo FRI ) { local Color OldDrawColor; local int XS, YS, Steps; OldDrawColor = Canvas.DrawColor; OutlineColor.A = OldDrawColor.A; Size += 1; Steps = (Size * 2) / 3; if( Steps < 1 ) { Steps = 1; } Canvas.DrawColor = OutlineColor; for (XS = -Size; XS <= Size; XS+=Steps) { for (YS = -Size; YS <= Size; YS+=Steps) { Canvas.SetPos(X + XS, Y + YS); Canvas.DrawText(S,, Scale, Scale, FRI); } } Canvas.DrawColor = OldDrawColor; Canvas.SetPos(X, Y); Canvas.DrawText(S,, Scale, Scale, FRI); } final function DrawTextShadow( coerce string S, float X, float Y, float ShadowSize, optional float Scale=1.f ) { local Color OldDrawColor; OldDrawColor = Canvas.DrawColor; Canvas.SetPos(X + ShadowSize, Y + ShadowSize); Canvas.SetDrawColor(0, 0, 0, OldDrawColor.A); Canvas.DrawText(S,, Scale, Scale); Canvas.SetPos(X, Y); Canvas.DrawColor = OldDrawColor; Canvas.DrawText(S,, Scale, Scale); } final function DrawTexturedString( coerce string S, float X, float Y, optional float TextScaler=1.f, optional FontRenderInfo FRI, optional bool bUseOutline, optional bool bOnlyTexture ) { local Texture2D Mat; local string D; local float XL, YL; local int i,j; local Color OrgC; OrgC = Canvas.DrawColor; Mat = FindNextTexture(S); while( Mat != None ) { i = InStr(S,""); D = Left(S,i); S = Mid(S,j+2); if( !bOnlyTexture ) { Canvas.TextSize(StripColorTags(D),XL,YL,TextScaler,TextScaler); DrawColoredText(D,X,Y,TextScaler,bUseOutline); X += XL; } else Canvas.TextSize("W",XL,YL,TextScaler,TextScaler); Canvas.DrawColor = class'HUD'.default.WhiteColor; Canvas.DrawColor.A = OrgC.A; Canvas.SetPos(X,Y+(Owner.HUDOwner.ScaledBorderSize/2)); Canvas.DrawRect(YL-Owner.HUDOwner.ScaledBorderSize,YL-Owner.HUDOwner.ScaledBorderSize,Mat); X += YL-Owner.HUDOwner.ScaledBorderSize; Canvas.DrawColor = OrgC; Mat = FindNextTexture(S); } DrawColoredText(S,X,Y,TextScaler,bUseOutline); } final function Texture2D FindNextTexture(out string S) { local int i, j; local string Path; local Texture2D Tex; local FTexturePreCache Cache; Path = S; i = InStr(Path,""); if( i == INDEX_NONE ) return None; j = InStr(Path,""); S = Left(Path,i)$""$Mid(Path, j+6); Path = Mid(Path, i+6, j-(i+6)); i = PrecachedTextures.Find('Path', Path); if( i != INDEX_NONE ) return PrecachedTextures[i].Tex; Tex = Texture2D(FindObject(Path, class'Texture2D')); if( Tex != None ) { Cache.Path = Path; Cache.Tex = Tex; PrecachedTextures.AddItem(Cache); return Tex; } Cache.Path = Path; Cache.Tex = Texture2D(DynamicLoadObject(Path, class'Texture2D')); PrecachedTextures.AddItem(Cache); return Cache.Tex; } final function string StripTextureFromString(string S, optional bool bNoStringAdd) { local int i, j; while( true ) { i = InStr(S,""); if( i == INDEX_NONE ) break; j = InStr(S,""); S = Left(S,i)$(bNoStringAdd ? "" : "W")$Mid(S, j+Len("")); } return StripColorTags(S); } final function string GetTimeString(int Seconds) { local int Minutes, Hours; local string Time; if( Seconds > 3600 ) { Hours = Seconds / 3600; Seconds -= Hours * 3600; Time = Hours$":"; } Minutes = Seconds / 60; Seconds -= Minutes * 60; if( Minutes >= 10 ) Time = Time $ Minutes $ ":"; else Time = Time $ "0" $ Minutes $ ":"; if( Seconds >= 10 ) Time = Time $ Seconds; else Time = Time $ "0" $ Seconds; return Time; } final function DrawCornerTexNU( int SizeX, int SizeY, byte Dir ) // Draw non-uniform corner. { switch( Dir ) { case 0: // Up-left Canvas.DrawTile(ItemTex,SizeX,SizeY,77,15,-66,58); break; case 1: // Up-right Canvas.DrawTile(ItemTex,SizeX,SizeY,11,15,66,58); break; case 2: // Down-left Canvas.DrawTile(ItemTex,SizeX,SizeY,77,73,-66,-58); break; default: // Down-right Canvas.DrawTile(ItemTex,SizeX,SizeY,11,73,66,-58); } } final function DrawCornerTex( int Size, byte Dir ) { switch( Dir ) { case 0: // Up-left Canvas.DrawTile(ItemTex,Size,Size,77,15,-66,58); break; case 1: // Up-right Canvas.DrawTile(ItemTex,Size,Size,11,15,66,58); break; case 2: // Down-left Canvas.DrawTile(ItemTex,Size,Size,77,73,-66,-58); break; default: // Down-right Canvas.DrawTile(ItemTex,Size,Size,11,73,66,-58); } } final function DrawWhiteBox( float XS, float YS, optional bool bClip ) { Canvas.DrawTile(ItemTex,XS,YS,19,45,1,1,,bClip); } final function DrawRectBox( float X, float Y, float XS, float YS, int Edge, optional byte Extrav ) { if( Extrav==2 ) Edge=Min(FMin(Edge,(XS)*0.5),YS);// Verify size. else Edge=Min(FMin(Edge,(XS)*0.5),(YS)*0.5);// Verify size. Canvas.PreOptimizeDrawTiles(Extrav==0 ? 7 : 6, ItemTex); // Top left Canvas.SetPos(X,Y); DrawCornerTex(Edge,0); if( Extrav<=1 ) { if( Extrav==0 ) { // Top right Canvas.SetPos(X+XS-Edge,Y); DrawCornerTex(Edge,1); // Bottom right Canvas.SetPos(X+XS-Edge,Y+YS-Edge); DrawCornerTex(Edge,3); // Fill Canvas.SetPos(X+Edge,Y); DrawWhiteBox(XS-Edge*2,YS); Canvas.SetPos(X,Y+Edge); DrawWhiteBox(Edge,YS-Edge*2); Canvas.SetPos(X+XS-Edge,Y+Edge); DrawWhiteBox(Edge,YS-Edge*2); } else if( Extrav==1 ) { // Top right Canvas.SetPos(X+XS,Y); DrawCornerTex(Edge,3); // Bottom right Canvas.SetPos(X+XS,Y+YS-Edge); DrawCornerTex(Edge,1); // Fill Canvas.SetPos(X+Edge,Y); DrawWhiteBox(XS-Edge,YS); Canvas.SetPos(X,Y+Edge); DrawWhiteBox(Edge,YS-Edge*2); } // Bottom left Canvas.SetPos(X,Y+YS-Edge); DrawCornerTex(Edge,2); } else { // Top right Canvas.SetPos(X+XS-Edge,Y); DrawCornerTex(Edge,1); // Bottom right Canvas.SetPos(X+XS-Edge,Y+YS); DrawCornerTex(Edge,2); // Bottom left Canvas.SetPos(X,Y+YS); DrawCornerTex(Edge,3); // Fill Canvas.SetPos(X,Y+Edge); DrawWhiteBox(XS,YS-Edge); Canvas.SetPos(X+Edge,Y); DrawWhiteBox(XS-Edge*2,Edge); } } final function DrawBoxHollow( float X, float Y, float Width, float Height, float Thickness ) { Canvas.PreOptimizeDrawTiles(4, ItemTex); Canvas.SetPos(X + Thickness, Y); DrawWhiteBox(Width - Thickness * 2, Thickness); Canvas.SetPos(X + Thickness, Y+Height-Thickness); DrawWhiteBox(Width - Thickness * 2, Thickness); Canvas.SetPos(X, Y); DrawWhiteBox(Thickness, Height); Canvas.SetPos(X + Width - Thickness, Y); DrawWhiteBox(Thickness, Height); } final function DrawOutlinedBox( float X, float Y, float Width, float Height, float Thickness, Color BoxColor, Color OutlineColor ) { Canvas.DrawColor = BoxColor; Canvas.SetPos(X + Thickness, Y + Thickness); DrawWhiteBox(Width - (Thickness*2), Height - (Thickness*2)); Canvas.DrawColor = OutlineColor; DrawBoxHollow(X, Y, Width, Height, Thickness); } final function DrawBoxCorners(float BorderSize, float X, float Y, float W, float H, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight) { // Top left Canvas.SetPos(X,Y); if( TopLeft ) DrawCornerTex(BorderSize,0); else DrawWhiteBox(BorderSize, BorderSize); // Top right Canvas.SetPos(X+W-BorderSize,Y); if( TopRight ) DrawCornerTex(BorderSize,1); else DrawWhiteBox(BorderSize, BorderSize); // Bottom left Canvas.SetPos(X,Y+H-BorderSize); if( BottomLeft ) DrawCornerTex(BorderSize,2); else DrawWhiteBox(BorderSize, BorderSize); // Bottom right Canvas.SetPos(X+W-BorderSize,Y+H-BorderSize); if( BottomRight ) DrawCornerTex(BorderSize,3); else DrawWhiteBox(BorderSize, BorderSize); } final function DrawRoundedBox( float BorderSize, float X, float Y, float W, float H, Color BoxColor ) { DrawRoundedBoxEx(BorderSize, X, Y, W, H, BoxColor, true, true, true, true); } final function DrawRoundedBoxEx( float BorderSize, float X, float Y, float W, float H, Color BoxColor, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight ) { Canvas.DrawColor = BoxColor; if( BorderSize <= 0 ) { Canvas.SetPos(X, Y); DrawWhiteBox(W, H); return; } Canvas.PreOptimizeDrawTiles(7, ItemTex); BorderSize = Min(FMin(BorderSize,(W)*0.5),(H)*0.5); Canvas.SetPos(X + BorderSize, Y); DrawWhiteBox(W - BorderSize * 2, H); Canvas.SetPos(X, Y + BorderSize); DrawWhiteBox(BorderSize, H - BorderSize * 2); Canvas.SetPos(X + W - BorderSize, Y + BorderSize); DrawWhiteBox(BorderSize, H - BorderSize * 2); DrawBoxCorners(BorderSize, X, Y, W, H, TopLeft, TopRight, BottomLeft, BottomRight); } final function DrawRoundedBoxHollow( float BorderSize, float X, float Y, float W, float H, Color BoxColor ) { DrawRoundedBoxHollowEx(BorderSize, X, Y, W, H, BoxColor, true, true, true, true); } final function DrawRoundedBoxHollowEx( float BorderSize, float X, float Y, float W, float H, Color BoxColor, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight ) { Canvas.PreOptimizeDrawTiles(8, ItemTex); BorderSize = Min(FMin(BorderSize,(W)*0.5),(H)*0.5); Canvas.DrawColor = BoxColor; Canvas.SetPos(X + BorderSize, Y); DrawWhiteBox(W - BorderSize * 2, BorderSize); Canvas.SetPos(X + BorderSize, Y+H-BorderSize); DrawWhiteBox(W - BorderSize * 2, BorderSize); Canvas.SetPos(X, Y + BorderSize); DrawWhiteBox(BorderSize, H - BorderSize * 2); Canvas.SetPos(X + W - BorderSize, Y + BorderSize); DrawWhiteBox(BorderSize, H - BorderSize * 2); DrawBoxCorners(BorderSize, X, Y, W, H, TopLeft, TopRight, BottomLeft, BottomRight); } final function DrawRoundedBoxOutlined( float BorderSize, float X, float Y, float Width, float Height, Color BoxColor, Color OutlineColor ) { Canvas.DrawColor = BoxColor; Canvas.SetPos(X + BorderSize, Y + BorderSize); DrawWhiteBox(Width - (BorderSize*2), Height - (BorderSize*2)); DrawRoundedBoxHollow(BorderSize, X, Y, Width, Height, OutlineColor); } final function DrawRoundedBoxOutlinedEx( float BorderSize, float X, float Y, float Width, float Height, Color BoxColor, Color OutlineColor, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight ) { Canvas.DrawColor = BoxColor; Canvas.SetPos(X + BorderSize, Y + BorderSize); DrawWhiteBox(Width - (BorderSize*2), Height - (BorderSize*2)); DrawRoundedBoxHollowEx(BorderSize, X, Y, Width, Height, OutlineColor, TopLeft, TopRight, BottomLeft, BottomRight); } final function DrawArrowBox( int Direction, float X, float Y, float Width, float Height ) { local Texture2D DirectionMat; switch( Direction ) { case 0: DirectionMat=ArrowTextures[`ARROW_UP]; break; case 1: DirectionMat=ArrowTextures[`ARROW_RIGHT]; break; case 2: DirectionMat=ArrowTextures[`ARROW_DOWN]; break; case 3: DirectionMat=ArrowTextures[`ARROW_LEFT]; break; default: DirectionMat=ArrowTextures[`ARROW_UP]; break; } DrawTileStretched(ScrollTexture,X,Y,Width,Height); DrawTileStretched(DirectionMat,X,Y,Width,Height); } final function DrawTileStretched( Texture Tex, float X, float Y, float XS, float YS ) { local float mW,mH,MidX,MidY,SmallTileW,SmallTileH,fX,fY; local int OptimizeTiles; if( Tex==None ) Tex = Texture2D'EngineMaterials.DefaultDiffuse'; // Get the size of the image mW = Tex.GetSurfaceWidth(); mH = Tex.GetSurfaceHeight(); // Get the midpoints of the image MidX = int(mW/2); MidY = int(mH/2); // Grab info about the scaled image SmallTileW = XS - mW; SmallTileH = YS - mH; // Optimized OptimizeTiles = 4; if( mWYS) fY = YS/2; else fY = MidY; Canvas.SetPos(X+fX,Y); Canvas.DrawTile(Tex,SmallTileW,fY,MidX,0,1,fY); Canvas.SetPos(X+fX,Y+YS-fY); Canvas.DrawTile(Tex,SmallTileW,fY,MidX,mH-fY,1,fY); } else fX = XS / 2; // Left and Right if (mH X2-X1 ) CurX = 0; else CurX = ((X2-X1) / 2) - (XL/2); } else if( Justification == 2 ) { CurX = (X2-X1) - XL; } Canvas.SetPos(CurX, CurY); Canvas.DrawText(S,,XS, YS); } static final function float TimeFraction( float Start, float End, float Current ) { return FClamp((Current - Start) / (End - Start), 0.f, 1.f); } static final function string LTrim(coerce string S) { while (Left(S, 1) == " ") S = Right(S, Len(S) - 1); return S; } static final function string RTrim(coerce string S) { while (Right(S, 1) == " ") S = Left(S, Len(S) - 1); return S; } static final function string Trim(coerce string S) { return LTrim(RTrim(S)); } defaultproperties { // Font'UI_Canvas_Fonts.Font_Main' //MainFont=Font'KFScoreboardExt_Assets.Font.KFMainFont' //InfiniteFont=Font'KFScoreboardExt_Assets.Font.KFInfiniteFont' MainFont=Font'UI_Canvas_Fonts.Font_Main' NumberFont=Font'UI_Canvas_Fonts.Font_General' InfiniteFont=Font'UI_Canvas_Fonts.Font_Main' }