Class KFGUI_ScrollBarBase extends KFGUI_Clickable abstract; `include(Build.uci) `include(Logger.uci) var() int MinRange,MaxRange,ScrollStride,PageStep; var() float ButtonScale; // Button width (scaled by default font height). var int CurrentScroll; // In-runtime values. var transient float CalcButtonScale; var transient int SliderScale,ButtonOffset,GrabbedOffset; var transient bool bGrabbedScroller; var bool bVertical, bHideScrollbar; final function UpdateScrollSize( int Current, int MxRange, int Stride, int StepStride, optional int MnRange ) { MaxRange = MxRange; MinRange = MnRange; ScrollStride = Stride; PageStep = StepStride; SetValue(Current); } final function AddValue( int V ) { SetValue(CurrentScroll+V); } final function SetValue( int V ) { CurrentScroll = Clamp((V / ScrollStride) * ScrollStride,MinRange,MaxRange); OnScrollChange(Self,CurrentScroll); } final function int GetValue() { return CurrentScroll; } Delegate OnScrollChange( KFGUI_ScrollBarBase Sender, int Value ); // Get UI width. function float GetWidth() { CalcButtonScale = ButtonScale*Owner.CurrentStyle.DefaultHeight; return CalcButtonScale / (bVertical ? InputPos[2] : InputPos[3]); } function PreDraw() { // Auto scale to match width to screen size. if( bVertical ) XSize = GetWidth(); else YSize = GetWidth(); Super.PreDraw(); } function DrawMenu() { if( !bHideScrollbar ) { Owner.CurrentStyle.RenderScrollBar(Self); } } function MouseClick( bool bRight ) { if( bRight || bDisabled ) return; bPressedDown = true; PlayMenuSound(MN_ClickButton); if( bVertical ) { if( Owner.MousePosition.Y>=(CompPos[1]+ButtonOffset) && Owner.MousePosition.Y<=(CompPos[1]+ButtonOffset+SliderScale) ) // Grabbed scrollbar! { GrabbedOffset = Owner.MousePosition.Y - (CompPos[1]+ButtonOffset); bGrabbedScroller = true; GetInputFocus(); } else if( Owner.MousePosition.Y<(CompPos[1]+ButtonOffset) ) // Page up. AddValue(-PageStep); else AddValue(PageStep); } else { if( Owner.MousePosition.X>=(CompPos[0]+ButtonOffset) && Owner.MousePosition.X<=(CompPos[0]+ButtonOffset+SliderScale) ) // Grabbed scrollbar! { GrabbedOffset = Owner.MousePosition.X - (CompPos[0]+ButtonOffset); bGrabbedScroller = true; GetInputFocus(); } else if( Owner.MousePosition.X<(CompPos[0]+ButtonOffset) ) // Page left. AddValue(-PageStep); else AddValue(PageStep); } } function MouseRelease( bool bRight ) { if( !bRight ) DropInputFocus(); } function LostInputFocus() { bGrabbedScroller = false; bPressedDown = false; } function ScrollMouseWheel( bool bUp ) { if( bDisabled ) return; if( bUp ) AddValue(-ScrollStride); else AddValue(ScrollStride); } function SetVisibility(bool Visible) { bHideScrollbar = Visible; } defaultproperties { MaxRange=100 ScrollStride=1 PageStep=10 ButtonScale=1 }