Class KFGUI_FloatingWindowHeader extends KFGUI_Base; `include(Build.uci) `include(Logger.uci) var bool bDragWindow; function PreDraw() { ComputeCoords(); } function MouseClick( bool bRight ) { if( !bRight ) KFGUI_FloatingWindow(ParentComponent).SetWindowDrag(true); } function MouseRelease( bool bRight ) { if( !bRight ) KFGUI_FloatingWindow(ParentComponent).SetWindowDrag(false); } defaultproperties { bClickable=true }