use fill screen instead of raw XY values
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@ -177,14 +177,38 @@ function PickDefaultFontSize(float YRes)
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DefaultHeight=float(YL)*YRes;
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}
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final function float ScreenScale(float Size, optional float MaxRes=1080.f)
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{
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return Size * ( HUDOwner.SizeY / MaxRes);
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local float FillSizeX, FillSizeY;
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GetFillScreenSize(FillSizeX, FillSizeY);
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return Size * (FillSizeY / MaxRes);
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}
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final function float GetFontScaler(optional float Scaler=0.750f, optional float Min=0.175f, optional float Max=1.0f)
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{
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return FClamp((HUDOwner.SizeY / 1080.f) * Scaler, Min, Max);
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local float FillSizeX, FillSizeY;
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GetFillScreenSize(FillSizeX, FillSizeY);
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return FClamp((FillSizeY / 1080.f) * Scaler, Min, Max);
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}
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final function GetFillScreenSize(out float SizeX, out float SizeY)
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{
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local float Base, BaseX, BaseY;
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BaseX = HUDOwner.SizeX / 16;
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BaseY = HUDOwner.SizeY / 9;
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Base = Min(BaseX, BaseY);
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SizeX = Base * 16;
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SizeY = Base * 9;
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}
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final function DrawText(coerce string S)
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{
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local float Scale;
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@ -192,6 +216,7 @@ final function DrawText(coerce string S)
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Canvas.Font=PickFont(Scale);
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Canvas.DrawText(S, ,Scale, Scale);
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}
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final function DrawCenteredText(coerce string S, float X, float Y, optional float Scale=1.f, optional bool bVertical, optional bool bUseOutline)
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{
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local float XL, YL;
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@ -205,6 +230,7 @@ final function DrawCenteredText(coerce string S, float X, float Y, optional floa
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DrawTextShadow(S, Canvas.CurX, Canvas.CurY, 1, Scale);
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else Canvas.DrawText(S, ,Scale, Scale);
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}
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final function string StripColorTags(coerce string S)
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{
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local int Pos;
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@ -218,6 +244,7 @@ final function string StripColorTags(coerce string S)
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return S;
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}
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final function DrawColoredText(coerce string S, float X, float Y, optional float Scale=1.f, optional bool bUseOutline)
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{
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local float XL, YL;
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@ -284,6 +311,7 @@ final function DrawColoredText(coerce string S, float X, float Y, optional float
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}
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}
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}
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final function DrawTextBlurry(coerce string S, float X, float Y, optional float Scale=1.f)
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{
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local Color OldDrawColor;
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@ -304,6 +332,7 @@ final function DrawTextBlurry(coerce string S, float X, float Y, optional float
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Canvas.SetPos(X, Y);
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Canvas.DrawText(S, ,Scale, Scale);
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}
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final function DrawTextOutline(coerce string S, float X, float Y, int Size, Color OutlineColor, optional float Scale=1.f, optional FontRenderInfo FRI)
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{
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local Color OldDrawColor;
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@ -333,6 +362,7 @@ final function DrawTextOutline(coerce string S, float X, float Y, int Size, Colo
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Canvas.SetPos(X, Y);
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Canvas.DrawText(S, , Scale, Scale, FRI);
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}
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final function DrawTextShadow(coerce string S, float X, float Y, float ShadowSize, optional float Scale=1.f)
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{
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local Color OldDrawColor;
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@ -347,6 +377,7 @@ final function DrawTextShadow(coerce string S, float X, float Y, float ShadowSiz
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Canvas.DrawColor = OldDrawColor;
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Canvas.DrawText(S, , Scale, Scale);
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}
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final function DrawTexturedString(coerce string S, float X, float Y, optional float TextScaler=1.f, optional FontRenderInfo FRI, optional bool bUseOutline, optional bool bOnlyTexture)
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{
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local Texture2D Mat;
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@ -389,6 +420,7 @@ final function DrawTexturedString(coerce string S, float X, float Y, optional fl
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DrawColoredText(S, X,Y, TextScaler, bUseOutline);
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}
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final function Texture2D FindNextTexture(out string S)
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{
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local int i, j;
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@ -425,6 +457,7 @@ final function Texture2D FindNextTexture(out string S)
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return Cache.Tex;
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}
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final function string StripTextureFromString(string S, optional bool bNoStringAdd)
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{
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local int i, j;
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@ -441,6 +474,7 @@ final function string StripTextureFromString(string S, optional bool bNoStringAd
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return StripColorTags(S);
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}
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final function string GetTimeString(int Seconds)
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{
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local int Minutes, Hours;
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@ -484,6 +518,7 @@ final function DrawCornerTexNU(int SizeX, int SizeY, byte Dir ) // Draw non-unif
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Canvas.DrawTile(ItemTex, SizeX, SizeY, 11, 73, 66, -58);
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}
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}
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final function DrawCornerTex(int Size, byte Dir)
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{
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switch (Dir)
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@ -501,6 +536,7 @@ final function DrawCornerTex(int Size, byte Dir)
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Canvas.DrawTile(ItemTex, Size, Size, 11, 73, 66, -58);
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}
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}
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final function DrawWhiteBox(float XS, float YS, optional bool bClip)
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{
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Canvas.DrawTile(ItemTex, XS, YS, 19, 45, 1,1, ,bClip);
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