update formatting to match .editorconfig

This commit is contained in:
GenZmeY 2023-05-01 23:06:46 +03:00
parent da1914f612
commit e29d18ea1c
56 changed files with 858 additions and 844 deletions

View File

@ -7,18 +7,18 @@
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-YetAnotherScoreboard)](https://github.com/GenZmeY/KF2-YetAnotherScoreboard/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-YetAnotherScoreboard)](LICENSE)
# Description
## Description
Yet another scoreboard...
Based on the scoreboard from [ClassicHUD](https://steamcommunity.com/sharedfiles/filedetails/?id=1963099942) and heavily modified.
# Usage
## Usage
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524)
***
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
# Build
## Build
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources:
`cd <ANY_FOLDER_YOU_WANT>`
@ -31,14 +31,14 @@ Based on the scoreboard from [ClassicHUD](https://steamcommunity.com/sharedfiles
5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Testing
## Testing
Open git-bash in the source folder and run command:
`./tools/builder -t`
(or `./tools/builder -ct` if you haven't compiled the mutator yet)
A local single-user test will be launched with parameters from `test.cfg` (edit this file if you want to test mutator with different parameters).
# Bug reports
## Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-YetAnotherScoreboard/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it.
Attach screenshots if you think it might help.
@ -47,6 +47,6 @@ If it's a crash issue, be sure to include the `Launch.log` files. You can find t
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Logs\`
Please note that these files are overwritten every time you start the game/server. Therefore, you must take these files immediately after the game crashes in order not to lose information.
# License
## License
* [GNU GPLv3](LICENSE) - **YetAnotherScoreboard**
* [GNU LGPLv3](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/LICENSE) - **BoxPainterLib**

View File

@ -422,4 +422,5 @@ function RenderButton(KFGUI_Button B)
defaultproperties
{
}

View File

@ -59,4 +59,5 @@ function PreClientTravel(string PendingURL, ETravelType TravelType, bool bIsSeam
defaultproperties
{
}

View File

@ -77,4 +77,5 @@ function DrawMenu()
defaultproperties
{
}

View File

@ -86,4 +86,5 @@ function EmptyList()
defaultproperties
{
}

View File

@ -13,6 +13,7 @@ function InitMenu()
Components[i].InitMenu();
}
}
function ShowMenu()
{
local int i;
@ -20,6 +21,7 @@ function ShowMenu()
for (i=0; i < Components.Length; ++i)
Components[i].ShowMenu();
}
function PreDraw()
{
local int i;
@ -41,6 +43,7 @@ function PreDraw()
Components[i].PreDraw();
}
}
function InventoryChanged(optional KFWeapon Wep, optional bool bRemove)
{
local int i;
@ -48,6 +51,7 @@ function InventoryChanged(optional KFWeapon Wep, optional bool bRemove)
for (i=0; i < Components.Length; ++i)
Components[i].InventoryChanged(Wep, bRemove);
}
function MenuTick(float DeltaTime)
{
local int i;
@ -72,6 +76,7 @@ function CloseMenu()
for (i=0; i < Components.Length; ++i)
Components[i].CloseMenu();
}
function bool CaptureMouse()
{
local int i;
@ -87,6 +92,7 @@ function bool CaptureMouse()
MouseArea = None;
return Super.CaptureMouse(); // check with frame itself.
}
function bool ReceievedControllerInput(int ControllerId, name Key, EInputEvent Event)
{
local int i;
@ -101,6 +107,7 @@ function bool ReceievedControllerInput(int ControllerId, name Key, EInputEvent E
return Super.ReceievedControllerInput(ControllerId, Key, Event);
}
function KFGUI_Base FindComponentID(name InID)
{
local int i;
@ -115,6 +122,7 @@ function KFGUI_Base FindComponentID(name InID)
}
return Result;
}
function FindAllComponentID(name InID, out array < KFGUI_Base> Res)
{
local int i;
@ -124,6 +132,7 @@ function FindAllComponentID(name InID, out array < KFGUI_Base> Res)
for (i=0; i < Components.Length; ++i)
Components[i].FindAllComponentID(InID, Res);
}
function RemoveComponent(KFGUI_Base B)
{
local int i;
@ -138,6 +147,7 @@ function RemoveComponent(KFGUI_Base B)
for (i=0; i < Components.Length; ++i)
Components[i].RemoveComponent(B);
}
function NotifyLevelChange()
{
local int i;