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README.md
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README.md
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[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-YetAnotherScoreboard)](https://github.com/GenZmeY/KF2-YetAnotherScoreboard/tags)
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[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-YetAnotherScoreboard)](LICENSE)
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# Description
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## Description
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Yet another scoreboard...
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Based on the scoreboard from [ClassicHUD](https://steamcommunity.com/sharedfiles/filedetails/?id=1963099942) and heavily modified.
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# Usage
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## Usage
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[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524)
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***
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**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
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# Build
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## Build
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1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
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2. open git-bash and go to any folder where you want to store sources:
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`cd <ANY_FOLDER_YOU_WANT>`
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@ -31,14 +31,14 @@ Based on the scoreboard from [ClassicHUD](https://steamcommunity.com/sharedfiles
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5. The compiled files will be here:
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`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
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# Testing
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## Testing
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Open git-bash in the source folder and run command:
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`./tools/builder -t`
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(or `./tools/builder -ct` if you haven't compiled the mutator yet)
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A local single-user test will be launched with parameters from `test.cfg` (edit this file if you want to test mutator with different parameters).
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# Bug reports
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## Bug reports
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If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-YetAnotherScoreboard/issues) and check if there is a description of your bug. If not, create a new issue.
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Describe what the bug looks like and how reproduce it.
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Attach screenshots if you think it might help.
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@ -47,6 +47,6 @@ If it's a crash issue, be sure to include the `Launch.log` files. You can find t
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`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Logs\`
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Please note that these files are overwritten every time you start the game/server. Therefore, you must take these files immediately after the game crashes in order not to lose information.
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# License
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## License
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* [GNU GPLv3](LICENSE) - **YetAnotherScoreboard**
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* [GNU LGPLv3](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/LICENSE) - **BoxPainterLib**
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@ -422,4 +422,5 @@ function RenderButton(KFGUI_Button B)
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defaultproperties
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{
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}
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@ -59,4 +59,5 @@ function PreClientTravel(string PendingURL, ETravelType TravelType, bool bIsSeam
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defaultproperties
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{
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}
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@ -77,4 +77,5 @@ function DrawMenu()
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defaultproperties
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{
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}
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@ -86,4 +86,5 @@ function EmptyList()
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defaultproperties
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{
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}
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@ -13,6 +13,7 @@ function InitMenu()
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Components[i].InitMenu();
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}
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}
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function ShowMenu()
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{
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local int i;
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@ -20,6 +21,7 @@ function ShowMenu()
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for (i=0; i < Components.Length; ++i)
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Components[i].ShowMenu();
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}
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function PreDraw()
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{
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local int i;
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@ -41,6 +43,7 @@ function PreDraw()
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Components[i].PreDraw();
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}
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}
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function InventoryChanged(optional KFWeapon Wep, optional bool bRemove)
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{
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local int i;
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@ -48,6 +51,7 @@ function InventoryChanged(optional KFWeapon Wep, optional bool bRemove)
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for (i=0; i < Components.Length; ++i)
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Components[i].InventoryChanged(Wep, bRemove);
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}
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function MenuTick(float DeltaTime)
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{
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local int i;
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@ -72,6 +76,7 @@ function CloseMenu()
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for (i=0; i < Components.Length; ++i)
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Components[i].CloseMenu();
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}
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function bool CaptureMouse()
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{
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local int i;
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@ -87,6 +92,7 @@ function bool CaptureMouse()
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MouseArea = None;
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return Super.CaptureMouse(); // check with frame itself.
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}
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function bool ReceievedControllerInput(int ControllerId, name Key, EInputEvent Event)
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{
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local int i;
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@ -101,6 +107,7 @@ function bool ReceievedControllerInput(int ControllerId, name Key, EInputEvent E
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return Super.ReceievedControllerInput(ControllerId, Key, Event);
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}
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function KFGUI_Base FindComponentID(name InID)
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{
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local int i;
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@ -115,6 +122,7 @@ function KFGUI_Base FindComponentID(name InID)
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}
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return Result;
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}
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function FindAllComponentID(name InID, out array < KFGUI_Base> Res)
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{
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local int i;
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@ -124,6 +132,7 @@ function FindAllComponentID(name InID, out array < KFGUI_Base> Res)
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for (i=0; i < Components.Length; ++i)
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Components[i].FindAllComponentID(InID, Res);
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}
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function RemoveComponent(KFGUI_Base B)
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{
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local int i;
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@ -138,6 +147,7 @@ function RemoveComponent(KFGUI_Base B)
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for (i=0; i < Components.Length; ++i)
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Components[i].RemoveComponent(B);
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}
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function NotifyLevelChange()
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{
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local int i;
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