update formatting to match .editorconfig

This commit is contained in:
GenZmeY 2023-05-01 23:06:46 +03:00
parent da1914f612
commit e29d18ea1c
56 changed files with 858 additions and 844 deletions

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@ -7,18 +7,18 @@
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-YetAnotherScoreboard)](https://github.com/GenZmeY/KF2-YetAnotherScoreboard/tags) [![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-YetAnotherScoreboard)](https://github.com/GenZmeY/KF2-YetAnotherScoreboard/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-YetAnotherScoreboard)](LICENSE) [![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-YetAnotherScoreboard)](LICENSE)
# Description ## Description
Yet another scoreboard... Yet another scoreboard...
Based on the scoreboard from [ClassicHUD](https://steamcommunity.com/sharedfiles/filedetails/?id=1963099942) and heavily modified. Based on the scoreboard from [ClassicHUD](https://steamcommunity.com/sharedfiles/filedetails/?id=1963099942) and heavily modified.
# Usage ## Usage
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524) [See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524)
*** ***
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here. **Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
# Build ## Build
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win); 1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources: 2. open git-bash and go to any folder where you want to store sources:
`cd <ANY_FOLDER_YOU_WANT>` `cd <ANY_FOLDER_YOU_WANT>`
@ -31,14 +31,14 @@ Based on the scoreboard from [ClassicHUD](https://steamcommunity.com/sharedfiles
5. The compiled files will be here: 5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Testing ## Testing
Open git-bash in the source folder and run command: Open git-bash in the source folder and run command:
`./tools/builder -t` `./tools/builder -t`
(or `./tools/builder -ct` if you haven't compiled the mutator yet) (or `./tools/builder -ct` if you haven't compiled the mutator yet)
A local single-user test will be launched with parameters from `test.cfg` (edit this file if you want to test mutator with different parameters). A local single-user test will be launched with parameters from `test.cfg` (edit this file if you want to test mutator with different parameters).
# Bug reports ## Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-YetAnotherScoreboard/issues) and check if there is a description of your bug. If not, create a new issue. If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-YetAnotherScoreboard/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it. Describe what the bug looks like and how reproduce it.
Attach screenshots if you think it might help. Attach screenshots if you think it might help.
@ -47,6 +47,6 @@ If it's a crash issue, be sure to include the `Launch.log` files. You can find t
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Logs\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Logs\`
Please note that these files are overwritten every time you start the game/server. Therefore, you must take these files immediately after the game crashes in order not to lose information. Please note that these files are overwritten every time you start the game/server. Therefore, you must take these files immediately after the game crashes in order not to lose information.
# License ## License
* [GNU GPLv3](LICENSE) - **YetAnotherScoreboard** * [GNU GPLv3](LICENSE) - **YetAnotherScoreboard**
* [GNU LGPLv3](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/LICENSE) - **BoxPainterLib** * [GNU LGPLv3](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/LICENSE) - **BoxPainterLib**

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@ -422,4 +422,5 @@ function RenderButton(KFGUI_Button B)
defaultproperties defaultproperties
{ {
} }

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@ -59,4 +59,5 @@ function PreClientTravel(string PendingURL, ETravelType TravelType, bool bIsSeam
defaultproperties defaultproperties
{ {
} }

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@ -77,4 +77,5 @@ function DrawMenu()
defaultproperties defaultproperties
{ {
} }

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@ -86,4 +86,5 @@ function EmptyList()
defaultproperties defaultproperties
{ {
} }

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@ -13,6 +13,7 @@ function InitMenu()
Components[i].InitMenu(); Components[i].InitMenu();
} }
} }
function ShowMenu() function ShowMenu()
{ {
local int i; local int i;
@ -20,6 +21,7 @@ function ShowMenu()
for (i=0; i < Components.Length; ++i) for (i=0; i < Components.Length; ++i)
Components[i].ShowMenu(); Components[i].ShowMenu();
} }
function PreDraw() function PreDraw()
{ {
local int i; local int i;
@ -41,6 +43,7 @@ function PreDraw()
Components[i].PreDraw(); Components[i].PreDraw();
} }
} }
function InventoryChanged(optional KFWeapon Wep, optional bool bRemove) function InventoryChanged(optional KFWeapon Wep, optional bool bRemove)
{ {
local int i; local int i;
@ -48,6 +51,7 @@ function InventoryChanged(optional KFWeapon Wep, optional bool bRemove)
for (i=0; i < Components.Length; ++i) for (i=0; i < Components.Length; ++i)
Components[i].InventoryChanged(Wep, bRemove); Components[i].InventoryChanged(Wep, bRemove);
} }
function MenuTick(float DeltaTime) function MenuTick(float DeltaTime)
{ {
local int i; local int i;
@ -72,6 +76,7 @@ function CloseMenu()
for (i=0; i < Components.Length; ++i) for (i=0; i < Components.Length; ++i)
Components[i].CloseMenu(); Components[i].CloseMenu();
} }
function bool CaptureMouse() function bool CaptureMouse()
{ {
local int i; local int i;
@ -87,6 +92,7 @@ function bool CaptureMouse()
MouseArea = None; MouseArea = None;
return Super.CaptureMouse(); // check with frame itself. return Super.CaptureMouse(); // check with frame itself.
} }
function bool ReceievedControllerInput(int ControllerId, name Key, EInputEvent Event) function bool ReceievedControllerInput(int ControllerId, name Key, EInputEvent Event)
{ {
local int i; local int i;
@ -101,6 +107,7 @@ function bool ReceievedControllerInput(int ControllerId, name Key, EInputEvent E
return Super.ReceievedControllerInput(ControllerId, Key, Event); return Super.ReceievedControllerInput(ControllerId, Key, Event);
} }
function KFGUI_Base FindComponentID(name InID) function KFGUI_Base FindComponentID(name InID)
{ {
local int i; local int i;
@ -115,6 +122,7 @@ function KFGUI_Base FindComponentID(name InID)
} }
return Result; return Result;
} }
function FindAllComponentID(name InID, out array < KFGUI_Base> Res) function FindAllComponentID(name InID, out array < KFGUI_Base> Res)
{ {
local int i; local int i;
@ -124,6 +132,7 @@ function FindAllComponentID(name InID, out array < KFGUI_Base> Res)
for (i=0; i < Components.Length; ++i) for (i=0; i < Components.Length; ++i)
Components[i].FindAllComponentID(InID, Res); Components[i].FindAllComponentID(InID, Res);
} }
function RemoveComponent(KFGUI_Base B) function RemoveComponent(KFGUI_Base B)
{ {
local int i; local int i;
@ -138,6 +147,7 @@ function RemoveComponent(KFGUI_Base B)
for (i=0; i < Components.Length; ++i) for (i=0; i < Components.Length; ++i)
Components[i].RemoveComponent(B); Components[i].RemoveComponent(B);
} }
function NotifyLevelChange() function NotifyLevelChange()
{ {
local int i; local int i;

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@ -203,25 +203,25 @@ function string WaveText()
local int CurrentWaveNum; local int CurrentWaveNum;
CurrentWaveNum = KFGRI.WaveNum; CurrentWaveNum = KFGRI.WaveNum;
if (KFGRI.IsBossWave()) if (KFGRI.IsBossWave())
{ {
return class'KFGFxHUD_WaveInfo'.default.BossWaveString; return class'KFGFxHUD_WaveInfo'.default.BossWaveString;
} }
else if (KFGRI.IsFinalWave()) else if (KFGRI.IsFinalWave())
{ {
return class'KFGFxHUD_ScoreboardMapInfoContainer'.default.FinalString; return class'KFGFxHUD_ScoreboardMapInfoContainer'.default.FinalString;
} }
else else
{ {
if (KFGRI.default.bEndlessMode) if (KFGRI.default.bEndlessMode)
{ {
return "" $ CurrentWaveNum; return "" $ CurrentWaveNum;
} }
else else
{ {
return CurrentWaveNum $ " / " $ KFGRI.GetFinalWaveNum(); return CurrentWaveNum $ " / " $ KFGRI.GetFinalWaveNum();
} }
} }
} }
function KFGameReplicationInfo GetKFGRI() function KFGameReplicationInfo GetKFGRI()

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@ -1,50 +1,50 @@
// Constants // Constants
`define NO_CONFIG 0 `define NO_CONFIG 0
// Scoreboard // Scoreboard
`define BOX_INNERBORDER 0 `define BOX_INNERBORDER 0
`define BOX_INNERBORDER_TRANSPARENT 1 `define BOX_INNERBORDER_TRANSPARENT 1
`define BOX_MEDIUM 2 `define BOX_MEDIUM 2
`define BOX_MEDIUM_SLIGHTTRANSPARENT 3 `define BOX_MEDIUM_SLIGHTTRANSPARENT 3
`define BOX_MEDIUM_TRANSPARENT 4 `define BOX_MEDIUM_TRANSPARENT 4
`define BOX_LARGE 5 `define BOX_LARGE 5
`define BOX_LARGE_SLIGHTTRANSPARENT 6 `define BOX_LARGE_SLIGHTTRANSPARENT 6
`define BOX_LARGE_TRANSPARENT 7 `define BOX_LARGE_TRANSPARENT 7
`define BOX_SMALL 8 `define BOX_SMALL 8
`define BOX_SMALL_SLIGHTTRANSPARENT 9 `define BOX_SMALL_SLIGHTTRANSPARENT 9
`define BOX_SMALL_TRANSPARENT 10 `define BOX_SMALL_TRANSPARENT 10
`define BOX_CORNER_8 11 `define BOX_CORNER_8 11
`define BOX_CORNER_16 12 `define BOX_CORNER_16 12
`define BOX_CORNER_32 13 `define BOX_CORNER_32 13
`define BOX_CORNER_64 14 `define BOX_CORNER_64 14
`define BOX_CORNER_512 15 `define BOX_CORNER_512 15
`define ITEMBOX_NORMAL 0 `define ITEMBOX_NORMAL 0
`define ITEMBOX_DISABLED 1 `define ITEMBOX_DISABLED 1
`define ITEMBOX_HIGHLIGHTED 2 `define ITEMBOX_HIGHLIGHTED 2
`define CHECKMARK_NORMAL 0 `define CHECKMARK_NORMAL 0
`define CHECKMARK_DISABLED 1 `define CHECKMARK_DISABLED 1
`define CHECKMARK_HIGHLIGHTED 2 `define CHECKMARK_HIGHLIGHTED 2
`define ARROW_DOWN 0 `define ARROW_DOWN 0
`define ARROW_LEFT 1 `define ARROW_LEFT 1
`define ARROW_RIGHT 2 `define ARROW_RIGHT 2
`define ARROW_UP 3 `define ARROW_UP 3
`define BUTTON_NORMAL 0 `define BUTTON_NORMAL 0
`define BUTTON_DISABLED 1 `define BUTTON_DISABLED 1
`define BUTTON_HIGHLIGHTED 2 `define BUTTON_HIGHLIGHTED 2
`define BUTTON_PRESSED 3 `define BUTTON_PRESSED 3
`define TAB_TOP 0 `define TAB_TOP 0
`define TAB_BOTTOM 1 `define TAB_BOTTOM 1
`define PEN_WHITE 0 `define PEN_WHITE 0
`define PEN_BLACK 1 `define PEN_BLACK 1
`define PEN_GRAY 2 `define PEN_GRAY 2
`define CURSOR_DEFAULT 0 `define CURSOR_DEFAULT 0
`define CURSOR_SELECTION 1 `define CURSOR_SELECTION 1
`define CURSOR_RESIZEVERT 2 `define CURSOR_RESIZEVERT 2
`define CURSOR_RESIZEHORZ 3 `define CURSOR_RESIZEHORZ 3