update formatting to match .editorconfig

This commit is contained in:
GenZmeY 2023-05-01 23:06:46 +03:00
parent da1914f612
commit e29d18ea1c
56 changed files with 858 additions and 844 deletions

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@ -7,18 +7,18 @@
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-YetAnotherScoreboard)](https://github.com/GenZmeY/KF2-YetAnotherScoreboard/tags) [![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-YetAnotherScoreboard)](https://github.com/GenZmeY/KF2-YetAnotherScoreboard/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-YetAnotherScoreboard)](LICENSE) [![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-YetAnotherScoreboard)](LICENSE)
# Description ## Description
Yet another scoreboard... Yet another scoreboard...
Based on the scoreboard from [ClassicHUD](https://steamcommunity.com/sharedfiles/filedetails/?id=1963099942) and heavily modified. Based on the scoreboard from [ClassicHUD](https://steamcommunity.com/sharedfiles/filedetails/?id=1963099942) and heavily modified.
# Usage ## Usage
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524) [See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2521826524)
*** ***
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here. **Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
# Build ## Build
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win); 1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources: 2. open git-bash and go to any folder where you want to store sources:
`cd <ANY_FOLDER_YOU_WANT>` `cd <ANY_FOLDER_YOU_WANT>`
@ -31,14 +31,14 @@ Based on the scoreboard from [ClassicHUD](https://steamcommunity.com/sharedfiles
5. The compiled files will be here: 5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Testing ## Testing
Open git-bash in the source folder and run command: Open git-bash in the source folder and run command:
`./tools/builder -t` `./tools/builder -t`
(or `./tools/builder -ct` if you haven't compiled the mutator yet) (or `./tools/builder -ct` if you haven't compiled the mutator yet)
A local single-user test will be launched with parameters from `test.cfg` (edit this file if you want to test mutator with different parameters). A local single-user test will be launched with parameters from `test.cfg` (edit this file if you want to test mutator with different parameters).
# Bug reports ## Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-YetAnotherScoreboard/issues) and check if there is a description of your bug. If not, create a new issue. If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-YetAnotherScoreboard/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it. Describe what the bug looks like and how reproduce it.
Attach screenshots if you think it might help. Attach screenshots if you think it might help.
@ -47,6 +47,6 @@ If it's a crash issue, be sure to include the `Launch.log` files. You can find t
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Logs\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Logs\`
Please note that these files are overwritten every time you start the game/server. Therefore, you must take these files immediately after the game crashes in order not to lose information. Please note that these files are overwritten every time you start the game/server. Therefore, you must take these files immediately after the game crashes in order not to lose information.
# License ## License
* [GNU GPLv3](LICENSE) - **YetAnotherScoreboard** * [GNU GPLv3](LICENSE) - **YetAnotherScoreboard**
* [GNU LGPLv3](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/LICENSE) - **BoxPainterLib** * [GNU LGPLv3](https://github.com/GenZmeY/KF2-BoxPainterLib/blob/master/LICENSE) - **BoxPainterLib**

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@ -422,4 +422,5 @@ function RenderButton(KFGUI_Button B)
defaultproperties defaultproperties
{ {
} }

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@ -59,4 +59,5 @@ function PreClientTravel(string PendingURL, ETravelType TravelType, bool bIsSeam
defaultproperties defaultproperties
{ {
} }

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@ -77,4 +77,5 @@ function DrawMenu()
defaultproperties defaultproperties
{ {
} }

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@ -86,4 +86,5 @@ function EmptyList()
defaultproperties defaultproperties
{ {
} }

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@ -13,6 +13,7 @@ function InitMenu()
Components[i].InitMenu(); Components[i].InitMenu();
} }
} }
function ShowMenu() function ShowMenu()
{ {
local int i; local int i;
@ -20,6 +21,7 @@ function ShowMenu()
for (i=0; i < Components.Length; ++i) for (i=0; i < Components.Length; ++i)
Components[i].ShowMenu(); Components[i].ShowMenu();
} }
function PreDraw() function PreDraw()
{ {
local int i; local int i;
@ -41,6 +43,7 @@ function PreDraw()
Components[i].PreDraw(); Components[i].PreDraw();
} }
} }
function InventoryChanged(optional KFWeapon Wep, optional bool bRemove) function InventoryChanged(optional KFWeapon Wep, optional bool bRemove)
{ {
local int i; local int i;
@ -48,6 +51,7 @@ function InventoryChanged(optional KFWeapon Wep, optional bool bRemove)
for (i=0; i < Components.Length; ++i) for (i=0; i < Components.Length; ++i)
Components[i].InventoryChanged(Wep, bRemove); Components[i].InventoryChanged(Wep, bRemove);
} }
function MenuTick(float DeltaTime) function MenuTick(float DeltaTime)
{ {
local int i; local int i;
@ -72,6 +76,7 @@ function CloseMenu()
for (i=0; i < Components.Length; ++i) for (i=0; i < Components.Length; ++i)
Components[i].CloseMenu(); Components[i].CloseMenu();
} }
function bool CaptureMouse() function bool CaptureMouse()
{ {
local int i; local int i;
@ -87,6 +92,7 @@ function bool CaptureMouse()
MouseArea = None; MouseArea = None;
return Super.CaptureMouse(); // check with frame itself. return Super.CaptureMouse(); // check with frame itself.
} }
function bool ReceievedControllerInput(int ControllerId, name Key, EInputEvent Event) function bool ReceievedControllerInput(int ControllerId, name Key, EInputEvent Event)
{ {
local int i; local int i;
@ -101,6 +107,7 @@ function bool ReceievedControllerInput(int ControllerId, name Key, EInputEvent E
return Super.ReceievedControllerInput(ControllerId, Key, Event); return Super.ReceievedControllerInput(ControllerId, Key, Event);
} }
function KFGUI_Base FindComponentID(name InID) function KFGUI_Base FindComponentID(name InID)
{ {
local int i; local int i;
@ -115,6 +122,7 @@ function KFGUI_Base FindComponentID(name InID)
} }
return Result; return Result;
} }
function FindAllComponentID(name InID, out array < KFGUI_Base> Res) function FindAllComponentID(name InID, out array < KFGUI_Base> Res)
{ {
local int i; local int i;
@ -124,6 +132,7 @@ function FindAllComponentID(name InID, out array < KFGUI_Base> Res)
for (i=0; i < Components.Length; ++i) for (i=0; i < Components.Length; ++i)
Components[i].FindAllComponentID(InID, Res); Components[i].FindAllComponentID(InID, Res);
} }
function RemoveComponent(KFGUI_Base B) function RemoveComponent(KFGUI_Base B)
{ {
local int i; local int i;
@ -138,6 +147,7 @@ function RemoveComponent(KFGUI_Base B)
for (i=0; i < Components.Length; ++i) for (i=0; i < Components.Length; ++i)
Components[i].RemoveComponent(B); Components[i].RemoveComponent(B);
} }
function NotifyLevelChange() function NotifyLevelChange()
{ {
local int i; local int i;