fix code style

This commit is contained in:
GenZmeY 2021-06-13 06:00:19 +03:00
parent f63b4a80a3
commit db98f33e40
33 changed files with 236 additions and 239 deletions

View File

@ -3,7 +3,7 @@ Class ClassicStyle extends KF2Style;
`include(Build.uci)
`include(Logger.uci)
function RenderFramedWindow( KFGUI_FloatingWindow P)
function RenderFramedWindow(KFGUI_FloatingWindow P)
{
local int XS, YS, TitleHeight;
local float XL, YL, FontScale;
@ -35,7 +35,7 @@ function RenderFramedWindow( KFGUI_FloatingWindow P)
}
}
function RenderWindow( KFGUI_Page P)
function RenderWindow(KFGUI_Page P)
{
local int XS, YS;
@ -51,7 +51,7 @@ function RenderWindow( KFGUI_Page P)
Canvas.DrawTileStretched(BorderTextures[`BOX_SMALL_SLIGHTTRANSPARENT], XS, YS, 0,0, 128, 128);
}
function RenderToolTip( KFGUI_Tooltip TT)
function RenderToolTip(KFGUI_Tooltip TT)
{
local int i;
local float X, Y,XS, YS, TX, TY, TS, DefFontHeight;
@ -110,7 +110,7 @@ function RenderToolTip( KFGUI_Tooltip TT)
}
}
function RenderScrollBar( KFGUI_ScrollBarBase S)
function RenderScrollBar(KFGUI_ScrollBarBase S)
{
local float A;
local byte i;
@ -165,7 +165,7 @@ function RenderScrollBar( KFGUI_ScrollBarBase S)
}
}
function RenderCheckbox( KFGUI_CheckBox C)
function RenderCheckbox(KFGUI_CheckBox C)
{
local Texture CheckMark;
@ -185,7 +185,7 @@ function RenderCheckbox( KFGUI_CheckBox C)
}
}
function RenderComboBox( KFGUI_ComboBox C)
function RenderComboBox(KFGUI_ComboBox C)
{
if (C.bDisabled)
Canvas.SetDrawColor(64, 64, 64, 255);
@ -211,7 +211,7 @@ function RenderComboBox( KFGUI_ComboBox C)
}
}
function RenderComboList( KFGUI_ComboSelector C)
function RenderComboList(KFGUI_ComboSelector C)
{
local float X, Y,YL, YP, Edge;
local int i;
@ -263,7 +263,7 @@ function RenderComboList( KFGUI_ComboSelector C)
}
}
function RenderRightClickMenu( KFGUI_RightClickMenu C)
function RenderRightClickMenu(KFGUI_RightClickMenu C)
{
local float X, Y,XL, YL, YP, Edge, TextScale;
local int i;
@ -324,7 +324,7 @@ function RenderRightClickMenu( KFGUI_RightClickMenu C)
}
}
function RenderButton( KFGUI_Button B)
function RenderButton(KFGUI_Button B)
{
local float XL, YL, TS, AX, AY, GamepadTexSize;
local Texture2D Mat, ButtonTex;
@ -360,7 +360,7 @@ function RenderButton( KFGUI_Button B)
TS = GetFontScaler();
TS *= B.FontScale;
while( true)
while (true)
{
Canvas.TextSize(B.ButtonText, XL, YL, TS, TS);
if (XL < (B.CompPos[2]*0.9) && YL < (B.CompPos[3]*0.9))
@ -381,12 +381,12 @@ function RenderButton( KFGUI_Button B)
if (ButtonTex != None)
{
B.GetRealtivePos(AX, AY);
while( (Canvas.CurX-(GamepadTexSize*1.25)) < AX)
while ((Canvas.CurX-(GamepadTexSize*1.25)) < AX)
{
GamepadTexSize *= 0.95;
}
switch(ButtonTex.Name)
switch (ButtonTex.Name)
{
case 'XboxTypeS_A_Asset':
case 'XboxTypeS_B_Asset':

View File

@ -131,18 +131,18 @@ function InitStyle()
ColorCodes.AddItem(ColorInfo);
}
function RenderFramedWindow( KFGUI_FloatingWindow P );
function RenderWindow( KFGUI_Page P );
function RenderToolTip( KFGUI_Tooltip TT );
function RenderButton( KFGUI_Button B );
function RenderScrollBar( KFGUI_ScrollBarBase S );
function RenderColumnHeader( KFGUI_ColumnTop C, float XPos, float Width, int Index, bool bFocus, bool bSort );
function RenderRightClickMenu( KFGUI_RightClickMenu C );
function RenderCheckbox( KFGUI_CheckBox C );
function RenderComboBox( KFGUI_ComboBox C );
function RenderComboList( KFGUI_ComboSelector C );
function RenderFramedWindow(KFGUI_FloatingWindow P);
function RenderWindow(KFGUI_Page P);
function RenderToolTip(KFGUI_Tooltip TT);
function RenderButton(KFGUI_Button B);
function RenderScrollBar(KFGUI_ScrollBarBase S);
function RenderColumnHeader(KFGUI_ColumnTop C, float XPos, float Width, int Index, bool bFocus, bool bSort);
function RenderRightClickMenu(KFGUI_RightClickMenu C);
function RenderCheckbox(KFGUI_CheckBox C);
function RenderComboBox(KFGUI_ComboBox C);
function RenderComboList(KFGUI_ComboSelector C);
function Font PickFont( out float Scaler, optional bool bNumbersOnly, optional bool bInfinite)
function Font PickFont(out float Scaler, optional bool bNumbersOnly, optional bool bInfinite)
{
Scaler = GetFontScaler();
@ -154,7 +154,7 @@ function Font PickFont( out float Scaler, optional bool bNumbersOnly, optional b
return MainFont;
}
function PickDefaultFontSize( float YRes)
function PickDefaultFontSize(float YRes)
{
local int XL, YL;
local string S;
@ -164,22 +164,22 @@ function PickDefaultFontSize( float YRes)
DefaultHeight=float(YL)*YRes;
}
final function float ScreenScale( float Size, optional float MaxRes=1080.f)
final function float ScreenScale(float Size, optional float MaxRes=1080.f)
{
return Size * ( HUDOwner.SizeY / MaxRes );
return Size * ( HUDOwner.SizeY / MaxRes);
}
final function float GetFontScaler(optional float Scaler=0.750f, optional float Min=0.175f, optional float Max=1.0f)
{
return FClamp((HUDOwner.SizeY / 1080.f) * Scaler, Min, Max);
}
final function DrawText( coerce string S)
final function DrawText(coerce string S)
{
local float Scale;
Canvas.Font=PickFont(Scale);
Canvas.DrawText(S, ,Scale, Scale);
}
final function DrawCenteredText( coerce string S, float X, float Y, optional float Scale=1.f, optional bool bVertical, optional bool bUseOutline)
final function DrawCenteredText(coerce string S, float X, float Y, optional float Scale=1.f, optional bool bVertical, optional bool bUseOutline)
{
local float XL, YL;
@ -192,12 +192,12 @@ final function DrawCenteredText( coerce string S, float X, float Y, optional flo
DrawTextShadow(S, Canvas.CurX, Canvas.CurY, 1, Scale);
else Canvas.DrawText(S, ,Scale, Scale);
}
final function string StripColorTags( coerce string S)
final function string StripColorTags(coerce string S)
{
local int Pos;
Pos = InStr(S, "\\c");
while( Pos != INDEX_NONE)
while (Pos != INDEX_NONE)
{
S = Left(S, Pos) $ Mid(S, Pos+3);
Pos = InStr(S, "\\c");
@ -205,7 +205,7 @@ final function string StripColorTags( coerce string S)
return S;
}
final function DrawColoredText( coerce string S, float X, float Y, optional float Scale=1.f, optional bool bUseOutline)
final function DrawColoredText(coerce string S, float X, float Y, optional float Scale=1.f, optional bool bUseOutline)
{
local float XL, YL;
local int i, Index;
@ -271,7 +271,7 @@ final function DrawColoredText( coerce string S, float X, float Y, optional floa
}
}
}
final function DrawTextBlurry( coerce string S, float X, float Y, optional float Scale=1.f)
final function DrawTextBlurry(coerce string S, float X, float Y, optional float Scale=1.f)
{
local Color OldDrawColor;
@ -291,7 +291,7 @@ final function DrawTextBlurry( coerce string S, float X, float Y, optional float
Canvas.SetPos(X, Y);
Canvas.DrawText(S, ,Scale, Scale);
}
final function DrawTextOutline( coerce string S, float X, float Y, int Size, Color OutlineColor, optional float Scale=1.f, optional FontRenderInfo FRI)
final function DrawTextOutline(coerce string S, float X, float Y, int Size, Color OutlineColor, optional float Scale=1.f, optional FontRenderInfo FRI)
{
local Color OldDrawColor;
local int XS, YS, Steps;
@ -320,7 +320,7 @@ final function DrawTextOutline( coerce string S, float X, float Y, int Size, Col
Canvas.SetPos(X, Y);
Canvas.DrawText(S, , Scale, Scale, FRI);
}
final function DrawTextShadow( coerce string S, float X, float Y, float ShadowSize, optional float Scale=1.f)
final function DrawTextShadow(coerce string S, float X, float Y, float ShadowSize, optional float Scale=1.f)
{
local Color OldDrawColor;
@ -334,7 +334,7 @@ final function DrawTextShadow( coerce string S, float X, float Y, float ShadowSi
Canvas.DrawColor = OldDrawColor;
Canvas.DrawText(S, , Scale, Scale);
}
final function DrawTexturedString( coerce string S, float X, float Y, optional float TextScaler=1.f, optional FontRenderInfo FRI, optional bool bUseOutline, optional bool bOnlyTexture)
final function DrawTexturedString(coerce string S, float X, float Y, optional float TextScaler=1.f, optional FontRenderInfo FRI, optional bool bUseOutline, optional bool bOnlyTexture)
{
local Texture2D Mat;
local string D;
@ -345,7 +345,7 @@ final function DrawTexturedString( coerce string S, float X, float Y, optional f
OrgC = Canvas.DrawColor;
Mat = FindNextTexture(S);
while( Mat != None)
while (Mat != None)
{
i = InStr(S, " < TEXTURE");
j = InStr(S, " > ");
@ -416,7 +416,7 @@ final function string StripTextureFromString(string S, optional bool bNoStringAd
{
local int i, j;
while( true)
while (true)
{
i = InStr(S, " < Icon > ");
if (i == INDEX_NONE)
@ -454,9 +454,9 @@ final function string GetTimeString(int Seconds)
return Time;
}
final function DrawCornerTexNU( int SizeX, int SizeY, byte Dir ) // Draw non-uniform corner.
final function DrawCornerTexNU(int SizeX, int SizeY, byte Dir ) // Draw non-uniform corner.
{
switch( Dir)
switch (Dir)
{
case 0: // Up-left
Canvas.DrawTile(ItemTex, SizeX, SizeY, 77, 15, -66, 58);
@ -471,9 +471,9 @@ final function DrawCornerTexNU( int SizeX, int SizeY, byte Dir ) // Draw non-uni
Canvas.DrawTile(ItemTex, SizeX, SizeY, 11, 73, 66, -58);
}
}
final function DrawCornerTex( int Size, byte Dir)
final function DrawCornerTex(int Size, byte Dir)
{
switch( Dir)
switch (Dir)
{
case 0: // Up-left
Canvas.DrawTile(ItemTex, Size, Size, 77, 15, -66, 58);
@ -488,12 +488,12 @@ final function DrawCornerTex( int Size, byte Dir)
Canvas.DrawTile(ItemTex, Size, Size, 11, 73, 66, -58);
}
}
final function DrawWhiteBox( float XS, float YS, optional bool bClip)
final function DrawWhiteBox(float XS, float YS, optional bool bClip)
{
Canvas.DrawTile(ItemTex, XS, YS, 19, 45, 1,1, ,bClip);
}
final function DrawRectBox( float X, float Y, float Width, float Height, int Edge, optional byte Extrav)
final function DrawRectBox(float X, float Y, float Width, float Height, int Edge, optional byte Extrav)
{
if (Extrav == 2)
Edge=Min(FMin(Edge, (Width)*0.5), Height);// Verify size.
@ -663,7 +663,7 @@ final function DrawRectBox( float X, float Y, float Width, float Height, int Edg
}
}
final function DrawBoxHollow( float X, float Y, float Width, float Height, float Thickness)
final function DrawBoxHollow(float X, float Y, float Width, float Height, float Thickness)
{
Canvas.PreOptimizeDrawTiles(4, ItemTex);
@ -680,7 +680,7 @@ final function DrawBoxHollow( float X, float Y, float Width, float Height, float
DrawWhiteBox(Thickness, Height);
}
final function DrawOutlinedBox( float X, float Y, float Width, float Height, float Thickness, Color BoxColor, Color OutlineColor)
final function DrawOutlinedBox(float X, float Y, float Width, float Height, float Thickness, Color BoxColor, Color OutlineColor)
{
Canvas.DrawColor = BoxColor;
Canvas.SetPos(X + Thickness, Y + Thickness);
@ -717,12 +717,12 @@ final function DrawBoxCorners(float BorderSize, float X, float Y, float W, float
else DrawWhiteBox(BorderSize, BorderSize);
}
final function DrawRoundedBox( float BorderSize, float X, float Y, float W, float H, Color BoxColor)
final function DrawRoundedBox(float BorderSize, float X, float Y, float W, float H, Color BoxColor)
{
DrawRoundedBoxEx(BorderSize, X, Y, W, H, BoxColor, true, true, true, true);
}
final function DrawRoundedBoxEx( float BorderSize, float X, float Y, float W, float H, Color BoxColor, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight)
final function DrawRoundedBoxEx(float BorderSize, float X, float Y, float W, float H, Color BoxColor, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight)
{
Canvas.DrawColor = BoxColor;
@ -749,12 +749,12 @@ final function DrawRoundedBoxEx( float BorderSize, float X, float Y, float W, fl
DrawBoxCorners(BorderSize, X, Y, W, H, TopLeft, TopRight, BottomLeft, BottomRight);
}
final function DrawRoundedBoxHollow( float BorderSize, float X, float Y, float W, float H, Color BoxColor)
final function DrawRoundedBoxHollow(float BorderSize, float X, float Y, float W, float H, Color BoxColor)
{
DrawRoundedBoxHollowEx(BorderSize, X, Y, W, H, BoxColor, true, true, true, true);
}
final function DrawRoundedBoxHollowEx( float BorderSize, float X, float Y, float W, float H, Color BoxColor, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight)
final function DrawRoundedBoxHollowEx(float BorderSize, float X, float Y, float W, float H, Color BoxColor, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight)
{
Canvas.PreOptimizeDrawTiles(8, ItemTex);
@ -777,7 +777,7 @@ final function DrawRoundedBoxHollowEx( float BorderSize, float X, float Y, float
DrawBoxCorners(BorderSize, X, Y, W, H, TopLeft, TopRight, BottomLeft, BottomRight);
}
final function DrawRoundedBoxOutlined( float BorderSize, float X, float Y, float Width, float Height, Color BoxColor, Color OutlineColor)
final function DrawRoundedBoxOutlined(float BorderSize, float X, float Y, float Width, float Height, Color BoxColor, Color OutlineColor)
{
Canvas.DrawColor = BoxColor;
Canvas.SetPos(X + BorderSize, Y + BorderSize);
@ -786,7 +786,7 @@ final function DrawRoundedBoxOutlined( float BorderSize, float X, float Y, float
DrawRoundedBoxHollow(BorderSize, X, Y, Width, Height, OutlineColor);
}
final function DrawRoundedBoxOutlinedEx( float BorderSize, float X, float Y, float Width, float Height, Color BoxColor, Color OutlineColor, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight)
final function DrawRoundedBoxOutlinedEx(float BorderSize, float X, float Y, float Width, float Height, Color BoxColor, Color OutlineColor, optional bool TopLeft, optional bool TopRight, optional bool BottomLeft, optional bool BottomRight)
{
Canvas.DrawColor = BoxColor;
Canvas.SetPos(X + BorderSize, Y + BorderSize);
@ -795,11 +795,11 @@ final function DrawRoundedBoxOutlinedEx( float BorderSize, float X, float Y, flo
DrawRoundedBoxHollowEx(BorderSize, X, Y, Width, Height, OutlineColor, TopLeft, TopRight, BottomLeft, BottomRight);
}
final function DrawArrowBox( int Direction, float X, float Y, float Width, float Height)
final function DrawArrowBox(int Direction, float X, float Y, float Width, float Height)
{
local Texture2D DirectionMat;
switch( Direction)
switch (Direction)
{
case 0:
DirectionMat=ArrowTextures[`ARROW_UP];
@ -822,7 +822,7 @@ final function DrawArrowBox( int Direction, float X, float Y, float Width, float
DrawTileStretched(DirectionMat, X,Y, Width, Height);
}
final function DrawTileStretched( Texture Tex, float X, float Y, float XS, float YS)
final function DrawTileStretched(Texture Tex, float X, float Y, float XS, float YS)
{
local float mW, mH, MidX, MidY, SmallTileW, SmallTileH, fX, fY;
local int OptimizeTiles;
@ -903,7 +903,7 @@ final function DrawTileStretched( Texture Tex, float X, float Y, float XS, float
Canvas.DrawTile(Tex, fX, fY, mW-fX, mH-fY, fX, fY);
}
final function DrawTextJustified( byte Justification, float X1, float Y1, float X2, float Y2, coerce string S, optional float XS, optional float YS)
final function DrawTextJustified(byte Justification, float X1, float Y1, float X2, float Y2, coerce string S, optional float XS, optional float YS)
{
local float XL, YL;
local float CurY, CurX;
@ -931,7 +931,7 @@ final function DrawTextJustified( byte Justification, float X1, float Y1, float
Canvas.DrawText(S, ,XS, YS);
}
static final function float TimeFraction( float Start, float End, float Current)
static final function float TimeFraction(float Start, float End, float Current)
{
return FClamp((Current - Start) / (End - Start), 0.f, 1.f);
}

View File

@ -38,7 +38,7 @@ var int FontBlurX, FontBlurX2, FontBlurY, FontBlurY2, FastFontBlurX, FastFontBlu
var bool bMouseWasIdle, bIsInMenuState, bAbsorbInput, bIsInvalid, bHideCursor, bUsingGamepad, bForceEngineCursor, bNoInputReset;
static function KF2GUIController GetGUIController( PlayerController PC)
static function KF2GUIController GetGUIController(PlayerController PC)
{
local KF2GUIController G;
@ -155,7 +155,7 @@ simulated function HandleDrawMenu()
if (bIsInMenuState ) PlayerOwner.PlayerInput = CustomInput;
}
}
simulated function RenderMenu( Canvas C)
simulated function RenderMenu(Canvas C)
{
local int i;
local float OrgX, OrgY, ClipX, ClipY;
@ -242,7 +242,7 @@ simulated final function InventoryChanged(optional KFWeapon Wep, optional bool b
}
}
simulated final function SetMenuState( bool bActive)
simulated final function SetMenuState(bool bActive)
{
if (PlayerOwner.PlayerInput == None)
{
@ -430,7 +430,7 @@ simulated function MouseMove()
}
}
simulated final function int GetFreeIndex( bool bNewAlwaysTop ) // Find first allowed top index of the stack.
simulated final function int GetFreeIndex(bool bNewAlwaysTop ) // Find first allowed top index of the stack.
{
local int i;
@ -444,7 +444,7 @@ simulated final function int GetFreeIndex( bool bNewAlwaysTop ) // Find first al
ActiveMenus.Length = i+1;
return i;
}
simulated function KFGUI_Base InitializeHUDWidget( class < KFGUI_Base> GUIClass)
simulated function KFGUI_Base InitializeHUDWidget(class < KFGUI_Base> GUIClass)
{
local KFGUI_Base Widget;
@ -466,7 +466,7 @@ simulated function KFGUI_Base InitializeHUDWidget( class < KFGUI_Base> GUIClass)
return Widget;
}
simulated function KFGUI_Page OpenMenu( class < KFGUI_Page> MenuClass)
simulated function KFGUI_Page OpenMenu(class < KFGUI_Page> MenuClass)
{
local int i;
local KFGUI_Page M;
@ -527,7 +527,7 @@ simulated function KFGUI_Page OpenMenu( class < KFGUI_Page> MenuClass)
M.ShowMenu();
return M;
}
simulated function CloseMenu( class < KFGUI_Page> MenuClass, optional bool bCloseAll)
simulated function CloseMenu(class < KFGUI_Page> MenuClass, optional bool bCloseAll)
{
local int i, j;
local KFGUI_Page M;
@ -565,7 +565,7 @@ simulated function CloseMenu( class < KFGUI_Page> MenuClass, optional bool bClos
SetMenuState(false);
}
}
simulated function PopCloseMenu( KFGUI_Base Item)
simulated function PopCloseMenu(KFGUI_Base Item)
{
local int i;
local KFGUI_Page M;
@ -602,7 +602,7 @@ simulated function PopCloseMenu( KFGUI_Base Item)
if (ActiveMenus.Length == 0)
SetMenuState(false);
}
simulated function BringMenuToFront( KFGUI_Page Page)
simulated function BringMenuToFront(KFGUI_Page Page)
{
local int i;
@ -623,7 +623,7 @@ simulated function BringMenuToFront( KFGUI_Page Page)
ActiveMenus.Insert(0, 1);
ActiveMenus[0] = Page;
}
simulated final function bool MenuIsOpen( optional class < KFGUI_Page> MenuClass)
simulated final function bool MenuIsOpen(optional class < KFGUI_Page> MenuClass)
{
local int i;
@ -632,7 +632,7 @@ simulated final function bool MenuIsOpen( optional class < KFGUI_Page> MenuClass
return true;
return false;
}
simulated final function GrabInputFocus( KFGUI_Base Comp, optional bool bForce)
simulated final function GrabInputFocus(KFGUI_Base Comp, optional bool bForce)
{
if (Comp == KeyboardFocus && !bForce)
return;
@ -654,7 +654,7 @@ simulated final function GrabInputFocus( KFGUI_Base Comp, optional bool bForce)
KeyboardFocus = Comp;
}
simulated final function GUI_InputMouse( bool bPressed, bool bRight)
simulated final function GUI_InputMouse(bool bPressed, bool bRight)
{
local byte i;
@ -708,11 +708,11 @@ simulated final function GUI_InputMouse( bool bPressed, bool bRight)
MouseFocus.MouseRelease(bRight);
}
}
simulated final function bool CheckMouse( name Key, EInputEvent Event)
simulated final function bool CheckMouse(name Key, EInputEvent Event)
{
if (Event == IE_Pressed)
{
switch( Key)
switch (Key)
{
case 'XboxTypeS_A':
case 'LeftMouseButton':
@ -726,7 +726,7 @@ simulated final function bool CheckMouse( name Key, EInputEvent Event)
}
else if (Event == IE_Released)
{
switch( Key)
switch (Key)
{
case 'XboxTypeS_A':
case 'LeftMouseButton':
@ -740,7 +740,7 @@ simulated final function bool CheckMouse( name Key, EInputEvent Event)
}
return false;
}
simulated function bool ReceivedInputKey( int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad)
simulated function bool ReceivedInputKey(int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad)
{
local KFPlayerInput KFInput;
local KeyBind BoundKey;
@ -785,7 +785,7 @@ simulated function bool ReceivedInputKey( int ControllerId, name Key, EInputEven
return true;
}
switch( Key)
switch (Key)
{
case 'XboxTypeS_Start':
case 'Escape':
@ -808,7 +808,7 @@ simulated function bool ReceivedInputKey( int ControllerId, name Key, EInputEven
return true;
}
simulated function bool ReceivedInputAxis( int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad)
simulated function bool ReceivedInputAxis(int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad)
{
local Vector2D V;
local KFPlayerInput KFInput;
@ -832,7 +832,7 @@ simulated function bool ReceivedInputAxis( int ControllerId, name Key, float Del
MoveDelta = Delta * (KFInput.bInvertController ? -GamepadSensitivity : GamepadSensitivity);
MoveDeltaInvert = Delta * (KFInput.bInvertController ? GamepadSensitivity : -GamepadSensitivity);
switch(Key)
switch (Key)
{
case 'XboxTypeS_LeftX':
case 'XboxTypeS_RightX':
@ -858,30 +858,30 @@ simulated function bool ReceivedInputAxis( int ControllerId, name Key, float Del
}
return OnReceivedInputAxis(ControllerId, Key, Delta, DeltaTime, bGamepad);
}
simulated function bool ReceivedInputChar( int ControllerId, string Unicode)
simulated function bool ReceivedInputChar(int ControllerId, string Unicode)
{
if (!bIsInMenuState)
return false;
return OnReceivedInputChar(ControllerId, Unicode);
}
simulated Delegate bool OnInputKey( int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad)
simulated Delegate bool OnInputKey(int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad)
{
return false;
}
simulated Delegate bool OnReceivedInputAxis( int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad)
simulated Delegate bool OnReceivedInputAxis(int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad)
{
return false;
}
simulated Delegate bool OnReceivedInputChar( int ControllerId, string Unicode)
simulated Delegate bool OnReceivedInputChar(int ControllerId, string Unicode)
{
return false;
}
simulated Delegate bool InternalInputKey( int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad)
simulated Delegate bool InternalInputKey(int ControllerId, name Key, EInputEvent Event, optional float AmountDepressed=1.f, optional bool bGamepad)
{
return false;
}
simulated Delegate bool InternalReceivedInputChar( int ControllerId, string Unicode)
simulated Delegate bool InternalReceivedInputChar(int ControllerId, string Unicode)
{
return false;
}

View File

@ -8,11 +8,11 @@ class KF2GUIInput extends KFPlayerInput;
var KF2GUIController ControllerOwner;
var PlayerInput BaseInput;
function DrawHUD( HUD H)
function DrawHUD(HUD H)
{
//ControllerOwner.RenderMenu(H.Canvas);
}
function PostRender( Canvas Canvas)
function PostRender(Canvas Canvas)
{
if (ControllerOwner.bIsInMenuState)
ControllerOwner.HandleDrawMenu();
@ -20,7 +20,7 @@ function PostRender( Canvas Canvas)
}
// Postprocess the player's input.
function PlayerInput( float DeltaTime)
function PlayerInput(float DeltaTime)
{
// Do not move.
ControllerOwner.MenuInput(DeltaTime);
@ -54,7 +54,7 @@ function PlayerInput( float DeltaTime)
}
}
function PreClientTravel( string PendingURL, ETravelType TravelType, bool bIsSeamlessTravel)
function PreClientTravel(string PendingURL, ETravelType TravelType, bool bIsSeamlessTravel)
{
`Log("PreClientTravel"@PendingURL@TravelType@bIsSeamlessTravel);
ControllerOwner.BackupInput.PreClientTravel(PendingURL, TravelType, bIsSeamlessTravel); // Let original mod do stuff too!

View File

@ -20,7 +20,7 @@ function InitStyle()
LoadedTex[i] = Texture2D'EngineMaterials.DefaultWhiteGrid';
}
}
function RenderFramedWindow( KFGUI_FloatingWindow P)
function RenderFramedWindow(KFGUI_FloatingWindow P)
{
local int XS, YS, CornerSlope, TitleHeight;
@ -77,7 +77,7 @@ function RenderFramedWindow( KFGUI_FloatingWindow P)
DrawText(P.WindowTitle);
}
}
function RenderWindow( KFGUI_Page P)
function RenderWindow(KFGUI_Page P)
{
local int XS, YS, CornerSlope;
@ -106,7 +106,7 @@ function RenderWindow( KFGUI_Page P)
Canvas.SetPos(XS-CornerSlope, CornerSlope);
DrawWhiteBox(CornerSlope, YS-(CornerSlope*2));
}
function RenderToolTip( KFGUI_Tooltip TT)
function RenderToolTip(KFGUI_Tooltip TT)
{
local int i;
local float X, Y,XS, YS, TX, TY, TS, DefFontHeight;
@ -164,7 +164,7 @@ function RenderToolTip( KFGUI_Tooltip TT)
Y+=DefFontHeight;
}
}
function RenderScrollBar( KFGUI_ScrollBarBase S)
function RenderScrollBar(KFGUI_ScrollBarBase S)
{
local float A;
local byte i;
@ -210,7 +210,7 @@ function RenderScrollBar( KFGUI_ScrollBarBase S)
DrawRectBox (0.f, S.ButtonOffset, S.CompPos[2], S.SliderScale, 4);
else DrawRectBox (S.ButtonOffset, 0.f, S.SliderScale, S.CompPos[3], 4);
}
function RenderColumnHeader( KFGUI_ColumnTop C, float XPos, float Width, int Index, bool bFocus, bool bSort)
function RenderColumnHeader(KFGUI_ColumnTop C, float XPos, float Width, int Index, bool bFocus, bool bSort)
{
local int XS;
@ -236,7 +236,7 @@ function RenderColumnHeader( KFGUI_ColumnTop C, float XPos, float Width, int Ind
Canvas.SetPos(XPos+XS, (C.CompPos[3]-C.ListOwner.TextHeight)*0.5f);
C.ListOwner.DrawStrClipped(C.ListOwner.Columns[Index].Text);
}
function RenderCheckbox( KFGUI_CheckBox C)
function RenderCheckbox(KFGUI_CheckBox C)
{
if (C.bDisabled)
Canvas.SetDrawColor(86, 86, 86, 255);
@ -258,7 +258,7 @@ function RenderCheckbox( KFGUI_CheckBox C)
Canvas.DrawTile(LoadedTex[1], C.CompPos[2], C.CompPos[3], 0,0, LoadedTex[1].GetSurfaceWidth(), LoadedTex[1].GetSurfaceHeight());
}
}
function RenderComboBox( KFGUI_ComboBox C)
function RenderComboBox(KFGUI_ComboBox C)
{
if (C.bDisabled)
Canvas.SetDrawColor(64, 4,4, 255);
@ -282,7 +282,7 @@ function RenderComboBox( KFGUI_ComboBox C)
Canvas.PopMaskRegion();
}
}
function RenderComboList( KFGUI_ComboSelector C)
function RenderComboList(KFGUI_ComboSelector C)
{
local float X, Y,YL, YP, Edge;
local int i;
@ -337,7 +337,7 @@ function RenderComboList( KFGUI_ComboSelector C)
C.PlayMenuSound(MN_DropdownChange);
}
}
function RenderRightClickMenu( KFGUI_RightClickMenu C)
function RenderRightClickMenu(KFGUI_RightClickMenu C)
{
local float X, Y,YP, Edge, TextScale, TexDefHieght;
local int i;
@ -399,7 +399,7 @@ function RenderRightClickMenu( KFGUI_RightClickMenu C)
C.PlayMenuSound(MN_DropdownChange);
}
}
function RenderButton( KFGUI_Button B)
function RenderButton(KFGUI_Button B)
{
local float XL, YL, TS;
local byte i;
@ -433,7 +433,7 @@ function RenderButton( KFGUI_Button B)
{
// Chose the best font to fit this button.
i = Min(B.FontScale, MaxFontScale);
while( true)
while (true)
{
Canvas.Font = PickFont(TS);
Canvas.TextSize(B.ButtonText, XL, YL, TS, TS);

View File

@ -52,7 +52,7 @@ function PreDraw()
function DrawMenu(); // Draw menu now.
function CloseMenu(); // Menu was closed.
function InventoryChanged(optional KFWeapon Wep, optional bool bRemove); // Called when a players inventory is changed.
function MenuTick( float DeltaTime );
function MenuTick(float DeltaTime);
final function SetTimer(float InRate, optional bool inbLoop, optional Name inTimerFunc='Timer')
{
@ -67,7 +67,7 @@ final function SetTimer(float InRate, optional bool inbLoop, optional Name inTim
TimerNames.AddItem(inTimerFunc);
}
`TimerHelper.SetTimer( InRate, inbLoop, inTimerFunc, self );
`TimerHelper.SetTimer(InRate, inbLoop, inTimerFunc, self);
}
final function ClearTimer(optional Name inTimerFunc='Timer')
{
@ -76,7 +76,7 @@ final function ClearTimer(optional Name inTimerFunc='Timer')
TimerNames.RemoveItem(inTimerFunc);
}
`TimerHelper.ClearTimer( inTimerFunc, self );
`TimerHelper.ClearTimer(inTimerFunc, self);
}
function Timer();
@ -90,14 +90,14 @@ function MouseLeave()
bFocused = false;
OnFocus(Self, False);
}
function MouseClick( bool bRight );
function MouseRelease( bool bRight );
function DoubleMouseClick( bool bRight ) // User rapidly double clicked this component.
function MouseClick(bool bRight);
function MouseRelease(bool bRight);
function DoubleMouseClick(bool bRight ) // User rapidly double clicked this component.
{
MouseClick(bRight);
}
function ScrollMouseWheel( bool bUp );
function ScrollMouseWheel(bool bUp);
function bool ReceievedControllerInput(int ControllerId, name Key, EInputEvent Event)
{
@ -109,12 +109,12 @@ final function PlayerController GetPlayer()
return Owner.PlayerOwner;
}
function SetDisabled( bool bDisable)
function SetDisabled(bool bDisable)
{
bDisabled = bDisable;
}
Delegate OnFocus( KFGUI_Base Sender, bool bBecame );
Delegate OnFocus(KFGUI_Base Sender, bool bBecame);
final function ComputeCoords()
{
@ -126,7 +126,7 @@ final function ComputeCoords()
function bool CaptureMouse()
{
return bVisible && ( Owner.MousePosition.X >= CompPos[0] && Owner.MousePosition.Y >= CompPos[1] && Owner.MousePosition.X <= (CompPos[0]+CompPos[2]) && Owner.MousePosition.Y <= (CompPos[1]+CompPos[3]) );
return bVisible && ( Owner.MousePosition.X >= CompPos[0] && Owner.MousePosition.Y >= CompPos[1] && Owner.MousePosition.X <= (CompPos[0]+CompPos[2]) && Owner.MousePosition.Y <= (CompPos[1]+CompPos[3]));
}
final function KFGUI_Base GetMouseFocus()
@ -186,18 +186,18 @@ final function KFGUI_Page GetPageTop()
{}
return KFGUI_Page(M);
}
function KFGUI_Base FindComponentID( name InID)
function KFGUI_Base FindComponentID(name InID)
{
if (ID == InID)
return Self;
return None;
}
function FindAllComponentID( name InID, out array < KFGUI_Base> Res)
function FindAllComponentID(name InID, out array < KFGUI_Base> Res)
{
if (ID == InID)
Res[Res.Length] = Self;
}
function RemoveComponent( KFGUI_Base B );
function RemoveComponent(KFGUI_Base B);
function GetInputFocus()
{
@ -227,11 +227,11 @@ final function ReleaseKeyFocus()
}
function LostKeyFocus();
function bool NotifyInputKey( int ControllerId, name Key, EInputEvent Event, float AmountDepressed, bool bGamepad)
function bool NotifyInputKey(int ControllerId, name Key, EInputEvent Event, float AmountDepressed, bool bGamepad)
{
if (bIsHUDWidget && bEnableInputs)
{
switch( Key)
switch (Key)
{
case 'XboxTypeS_Start':
case 'Escape':
@ -254,11 +254,11 @@ function bool NotifyInputKey( int ControllerId, name Key, EInputEvent Event, flo
return false;
}
function bool NotifyInputAxis( int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad)
function bool NotifyInputAxis(int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad)
{
return false;
}
function bool NotifyInputChar( int ControllerId, string Unicode)
function bool NotifyInputChar(int ControllerId, string Unicode)
{
return false;
}
@ -269,25 +269,25 @@ function InputMouseMoved();
// Notify any focused menu element that mouse has been idle over it.
function NotifyMousePaused();
final function GetActualPos( out float X, out float Y)
final function GetActualPos(out float X, out float Y)
{
X = ((XPosition+X)*InputPos[2]) + InputPos[0];
Y = ((YPosition+Y)*InputPos[3]) + InputPos[1];
}
final function GetRealtivePos( out float X, out float Y)
final function GetRealtivePos(out float X, out float Y)
{
X = X / CompPos[2];
Y = Y / CompPos[2];
}
simulated final function PlayMenuSound( EMenuSound Slot)
simulated final function PlayMenuSound(EMenuSound Slot)
{
local SoundCue S;
local KFGameEngine Engine;
Engine = KFGameEngine(class'Engine'.static.GetEngine());
switch( Slot)
switch (Slot)
{
case MN_FocusHover:
case MN_Focus:
@ -318,7 +318,7 @@ simulated final function PlayMenuSound( EMenuSound Slot)
// Pre level change notification.
function NotifyLevelChange();
final function SetPosition( float X, float Y, float XS, float YS)
final function SetPosition(float X, float Y, float XS, float YS)
{
XPosition = X;
YPosition = Y;
@ -326,7 +326,7 @@ final function SetPosition( float X, float Y, float XS, float YS)
YSize = YS;
}
static final function string MakeSortStr( int Value)
static final function string MakeSortStr(int Value)
{
local string S;
local int i;

View File

@ -21,15 +21,15 @@ function bool GetUsingGamepad()
return Owner.bUsingGamepad && GamepadButtonName != "";
}
function HandleMouseClick( bool bRight)
function HandleMouseClick(bool bRight)
{
if (bRight)
OnClickRight(Self);
else OnClickLeft(Self);
}
Delegate OnClickLeft( KFGUI_Button Sender );
Delegate OnClickRight( KFGUI_Button Sender );
Delegate OnClickLeft(KFGUI_Button Sender);
Delegate OnClickRight(KFGUI_Button Sender);
Delegate bool DrawOverride(Canvas C, KFGUI_Button B)
{

View File

@ -42,7 +42,7 @@ function DrawMenu()
TS = Owner.CurrentStyle.GetFontScaler();
TS *= FontScale;
while( true)
while (true)
{
Canvas.TextSize(ButtonText, XL, YL, TS, TS);
if (XL < (CompPos[2]*0.9) && YL < (CompPos[3]*0.9))

View File

@ -19,13 +19,13 @@ function DrawMenu()
Owner.CurrentStyle.RenderCheckbox(Self);
}
function HandleMouseClick( bool bRight)
function HandleMouseClick(bool bRight)
{
bChecked = !bChecked;
OnCheckChange(Self);
}
Delegate OnCheckChange( KFGUI_CheckBox Sender );
Delegate OnCheckChange(KFGUI_CheckBox Sender);
defaultproperties
{

View File

@ -20,7 +20,7 @@ function InitMenu()
Super.InitMenu();
bClickable = !bDisabled;
}
function MouseClick( bool bRight)
function MouseClick(bool bRight)
{
if (!bDisabled)
{
@ -28,7 +28,7 @@ function MouseClick( bool bRight)
bPressedDown = true;
}
}
function MouseRelease( bool bRight)
function MouseRelease(bool bRight)
{
if (!bDisabled && PressedDown[byte(bRight)] == 1)
{
@ -52,7 +52,7 @@ function MouseEnter()
PlayMenuSound(MN_FocusHover);
}
function SetDisabled( bool bDisable)
function SetDisabled(bool bDisable)
{
Super.SetDisabled(bDisable);
bClickable = !bDisable;
@ -79,7 +79,7 @@ function NotifyMousePaused()
ToolTipItem.GetInputFocus();
}
}
final function ChangeToolTip( string S)
final function ChangeToolTip(string S)
{
if (ToolTipItem != None)
ToolTipItem.SetText(S);
@ -91,7 +91,7 @@ function SetVisibility(bool Visible)
SetDisabled(!Visible);
}
function HandleMouseClick( bool bRight );
function HandleMouseClick(bool bRight);
defaultproperties
{

View File

@ -42,7 +42,7 @@ function SetDefaultColor(Color Def)
ASlider.UpdateListVis();
}
final function KFGUI_Slider AddSlider( string Cap, name IDN, int MinValue, int MaxValue, out KFGUI_TextLable Label, out KFGUI_TextLable ColorValueLabel)
final function KFGUI_Slider AddSlider(string Cap, name IDN, int MinValue, int MaxValue, out KFGUI_TextLable Label, out KFGUI_TextLable ColorValueLabel)
{
local KFGUI_Slider SL;
local KFGUI_MultiComponent MC;
@ -72,7 +72,7 @@ final function KFGUI_Slider AddSlider( string Cap, name IDN, int MinValue, int M
function OnValueChanged(KFGUI_Slider Sender, int Value)
{
switch(Sender.ID)
switch (Sender.ID)
{
case 'ColorSliderR':
RedValue.SetText(string(Value));

View File

@ -34,9 +34,9 @@ var bool bLastSortedReverse;
var() bool bShouldSortList; // Should sort any new items added to the list instantly.
var() bool bCanSortColumn; // Allow user to sort columns.
delegate OnSelectedRow( KFGUI_ListItem Item, int Row, bool bRight, bool bDblClick );
delegate OnSelectedRow(KFGUI_ListItem Item, int Row, bool bRight, bool bDblClick);
function KFGUI_ListItem AddLine( string Value, optional int iValue, optional string SortValue, optional int Index=-1)
function KFGUI_ListItem AddLine(string Value, optional int iValue, optional string SortValue, optional int Index=-1)
{
local KFGUI_ListItem N, O;
local int i;
@ -125,7 +125,7 @@ function KFGUI_ListItem AddLine( string Value, optional int iValue, optional str
return N;
}
final function RemoveLine( KFGUI_ListItem I)
final function RemoveLine(KFGUI_ListItem I)
{
local KFGUI_ListItem N;
@ -176,7 +176,7 @@ final function EmptyList()
UpdateListSize();
}
final function KFGUI_ListItem GetFromIndex( int Index)
final function KFGUI_ListItem GetFromIndex(int Index)
{
local KFGUI_ListItem N;
@ -188,7 +188,7 @@ final function KFGUI_ListItem GetFromIndex( int Index)
return None;
}
function SortColumn( int Column, optional bool bReverse)
function SortColumn(int Column, optional bool bReverse)
{
local array < KFGUI_ListItem> List;
local KFGUI_ListItem Sel, N,P;
@ -247,7 +247,7 @@ function SortColumn( int Column, optional bool bReverse)
}
}
function ChangeListSize( int NewSize );
function ChangeListSize(int NewSize);
final function UpdateListSize()
{
@ -266,7 +266,7 @@ function InitMenu()
ColumnComp = KFGUI_ColumnTop(FindComponentID('Columns'));
}
final function DrawStrClipped( string S, optional bool bOnlyTextures)
final function DrawStrClipped(string S, optional bool bOnlyTextures)
{
Canvas.PushMaskRegion(Canvas.OrgX, Canvas.OrgY, Canvas.ClipX, Canvas.ClipY);
Owner.CurrentStyle.DrawTexturedString(S, Canvas.CurX, Canvas.CurY, TextScaler, LineFontInfo, false, bOnlyTextures);
@ -411,12 +411,12 @@ function PreDraw()
CompPos[2] += SpaceX;
CompPos[3] += ColumnComp.CompPos[3];
}
function InternalClickedItem( int Index, bool bRight, int MouseX, int MouseY)
function InternalClickedItem(int Index, bool bRight, int MouseX, int MouseY)
{
SelectedRowIndex = Index;
OnSelectedRow(GetFromIndex(Index), Index, bRight, false);
}
function InternalDblClickedItem( int Index, bool bRight, int MouseX, int MouseY)
function InternalDblClickedItem(int Index, bool bRight, int MouseX, int MouseY)
{
SelectedRowIndex = Index;
OnSelectedRow(GetFromIndex(Index), Index, bRight, true);

View File

@ -134,7 +134,7 @@ function DrawMenu()
}
}
function MouseClick( bool bRight)
function MouseClick(bool bRight)
{
if (!ListOwner.bDisabled && bClickable)
{
@ -150,7 +150,7 @@ function MouseClick( bool bRight)
}
}
}
function MouseRelease( bool bRight)
function MouseRelease(bool bRight)
{
if (bScaleColumn && !bRight)
{

View File

@ -23,7 +23,7 @@ function DrawMenu()
Owner.CurrentStyle.RenderComboBox(Self);
}
function HandleMouseClick( bool bRight)
function HandleMouseClick(bool bRight)
{
PlayMenuSound(MN_Dropdown);
if (Selection == None)
@ -47,7 +47,7 @@ final function string GetCurrent()
return Values[SelectedIndex];
return "";
}
final function bool SetValue( string S)
final function bool SetValue(string S)
{
local int i;
@ -57,7 +57,7 @@ final function bool SetValue( string S)
SelectedIndex = i;
return true;
}
Delegate OnComboChanged( KFGUI_ComboBox Sender );
Delegate OnComboChanged(KFGUI_ComboBox Sender);
defaultproperties
{

View File

@ -11,7 +11,7 @@ function DrawMenu()
Owner.CurrentStyle.RenderComboList(Self);
}
function HandleMouseClick( bool bRight)
function HandleMouseClick(bool bRight)
{
PlayMenuSound(MN_ClickButton);
DropInputFocus();

View File

@ -9,7 +9,7 @@ var() int NumColumns;
var array < KFGUI_Base> ItemComponents;
// REMEMBER to call InitMenu() on the newly created component after values are init!!!
final function KFGUI_Base AddListComponent( class < KFGUI_Base> CompClass, optional float XS=1.f, optional float YS=1.f)
final function KFGUI_Base AddListComponent(class < KFGUI_Base> CompClass, optional float XS=1.f, optional float YS=1.f)
{
return AddComponentAtIndex(ItemComponents.Length, CompClass, XS, YS);
}
@ -30,17 +30,17 @@ final function KFGUI_Base CreateComponent(class < KFGUI_Base> CompClass, optiona
return G;
}
final function AddItem( KFGUI_Base Item)
final function AddItem(KFGUI_Base Item)
{
AddItemAtIndex(ItemComponents.Length, Item);
}
final function AddItemAtIndex( int i, KFGUI_Base Item)
final function AddItemAtIndex(int i, KFGUI_Base Item)
{
ItemComponents.InsertItem(i, Item);
}
final function KFGUI_Base AddComponentAtIndex( int i, class < KFGUI_Base> CompClass, optional float XS=1.f, optional float YS=1.f)
final function KFGUI_Base AddComponentAtIndex(int i, class < KFGUI_Base> CompClass, optional float XS=1.f, optional float YS=1.f)
{
local KFGUI_Base G;
@ -153,10 +153,10 @@ function PreDrawListItems()
}
}
function ChangeListSize( int NewSize );
function ChangeListSize(int NewSize);
function MouseClick( bool bRight );
function MouseRelease( bool bRight );
function MouseClick(bool bRight);
function MouseRelease(bool bRight);
function MouseLeave()
{
Super(KFGUI_Base).MouseLeave();
@ -207,7 +207,7 @@ function InventoryChanged(optional KFWeapon Wep, optional bool bRemove)
for (i=0; i < ItemComponents.Length; ++i)
ItemComponents[i].InventoryChanged(Wep, bRemove);
}
function MenuTick( float DeltaTime)
function MenuTick(float DeltaTime)
{
local int i;

View File

@ -79,7 +79,7 @@ function bool NotifyInputChar(int Key, string Unicode)
if ((bConvertSpaces) && ((S == " ") || (S == "?") || (S == "\\")))
S = "_";
if ((TextStr == "") || ( CaretPos == Len(TextStr) ))
if ((TextStr == "") || ( CaretPos == Len(TextStr)))
{
TextStr = TextStr$S;
CaretPos=Len(TextStr);
@ -101,7 +101,7 @@ function bool NotifyInputChar(int Key, string Unicode)
function SetInputText(string S)
{
switch(TextCase)
switch (TextCase)
{
case TXTC_Upper:
S = Caps(S);
@ -280,7 +280,7 @@ function string ConvertIllegal(string InputStr)
C = "";
}
if (bConvertSpaces &&
((C == " ") || (C =="?") || (C == "\\") ))
((C == " ") || (C =="?") || (C == "\\")))
{
C = "_";
}
@ -389,13 +389,13 @@ function DrawMenu()
{
Canvas.SetDrawColor(255, 255, 255, 195);
Canvas.SetPos(BorderSize, CursorY);
Canvas.DrawTile( Owner.DefaultPens[`PEN_WHITE], XL, YL-Owner.HUDOwner.ScaledBorderSize, 0, 0, Owner.DefaultPens[`PEN_WHITE].GetSurfaceWidth(), Owner.DefaultPens[`PEN_WHITE].GetSurfaceHeight() );
Canvas.DrawTile(Owner.DefaultPens[`PEN_WHITE], XL, YL-Owner.HUDOwner.ScaledBorderSize, 0, 0, Owner.DefaultPens[`PEN_WHITE].GetSurfaceWidth(), Owner.DefaultPens[`PEN_WHITE].GetSurfaceHeight());
}
else
{
Canvas.SetDrawColor(255, 255, 255, Owner.CursorFlash);
Canvas.SetPos(XL + (Len(FinalDraw) == 0 ? 0 : 3), CursorY);
Canvas.DrawTile( Owner.DefaultPens[`PEN_WHITE], 3, YL-Owner.HUDOwner.ScaledBorderSize, 0, 0, Owner.DefaultPens[`PEN_WHITE].GetSurfaceWidth(), Owner.DefaultPens[`PEN_WHITE].GetSurfaceHeight() );
Canvas.DrawTile(Owner.DefaultPens[`PEN_WHITE], 3, YL-Owner.HUDOwner.ScaledBorderSize, 0, 0, Owner.DefaultPens[`PEN_WHITE].GetSurfaceWidth(), Owner.DefaultPens[`PEN_WHITE].GetSurfaceHeight());
}
}
@ -404,7 +404,7 @@ function DrawMenu()
Canvas.DrawText(FinalDraw, ,FontScale, FontScale, FRI);
}
function HandleMouseClick( bool bRight)
function HandleMouseClick(bool bRight)
{
if (Owner.KeyboardFocus != self)
{

View File

@ -69,7 +69,7 @@ function PreDraw()
}
}
final function DrawClippedText( string S, float TScale, float MaxX)
final function DrawClippedText(string S, float TScale, float MaxX)
{
local int i, l;
local float X, XL, YL;

View File

@ -44,7 +44,7 @@ function DrawMenu()
HeaderComp.YSize = HeaderComp.CompPos[3] / CompPos[3]; // Keep header height fit the window height.
}
}
function SetWindowDrag( bool bDrag)
function SetWindowDrag(bool bDrag)
{
bDragWindow = bDrag;
if (bDrag)

View File

@ -9,12 +9,12 @@ function PreDraw()
{
ComputeCoords();
}
function MouseClick( bool bRight)
function MouseClick(bool bRight)
{
if (!bRight)
KFGUI_FloatingWindow(ParentComponent).SetWindowDrag(true);
}
function MouseRelease( bool bRight)
function MouseRelease(bool bRight)
{
if (!bRight)
KFGUI_FloatingWindow(ParentComponent).SetWindowDrag(false);

View File

@ -16,11 +16,11 @@ var transient int FocusMouseItem, LastFocusItem;
var byte PressedDown[2];
var bool bPressedDown;
delegate OnDrawItem( Canvas C, int Index, float YOffset, float Height, float Width, bool bFocus );
delegate OnDrawItem(Canvas C, int Index, float YOffset, float Height, float Width, bool bFocus);
// Requires bClickable=true to receive this event.
delegate OnClickedItem( int Index, bool bRight, int MouseX, int MouseY );
delegate OnDblClickedItem( int Index, bool bRight, int MouseX, int MouseY );
delegate OnClickedItem(int Index, bool bRight, int MouseX, int MouseY);
delegate OnDblClickedItem(int Index, bool bRight, int MouseX, int MouseY);
function InitMenu()
{
@ -138,7 +138,7 @@ function UpdateListVis()
ScrollBar.SetDisabled(false);
}
}
function ChangeListSize( int NewSize)
function ChangeListSize(int NewSize)
{
if (ListCount == NewSize)
return;
@ -150,7 +150,7 @@ final function int GetListSize()
return ListCount;
}
function DoubleMouseClick( bool bRight)
function DoubleMouseClick(bool bRight)
{
if (!bDisabled && bClickable)
{
@ -159,7 +159,7 @@ function DoubleMouseClick( bool bRight)
OnDblClickedItem(FocusMouseItem, bRight, Owner.MousePosition.X-CompPos[0], MouseYHit);
}
}
function MouseClick( bool bRight)
function MouseClick(bool bRight)
{
if (!bDisabled && bClickable)
{
@ -167,7 +167,7 @@ function MouseClick( bool bRight)
bPressedDown = true;
}
}
function MouseRelease( bool bRight)
function MouseRelease(bool bRight)
{
if (!bDisabled && bClickable && PressedDown[byte(bRight)] == 1)
{
@ -189,7 +189,7 @@ function MouseEnter()
LastFocusItem = -1;
}
function ScrollMouseWheel( bool bUp)
function ScrollMouseWheel(bool bUp)
{
if (!ScrollBar.bDisabled)
ScrollBar.ScrollMouseWheel(bUp);
@ -201,7 +201,7 @@ function NotifyMousePaused()
OnMouseRest(FocusMouseItem);
}
Delegate OnMouseRest( int Item );
Delegate OnMouseRest(int Item);
defaultproperties
{

View File

@ -16,11 +16,11 @@ var transient int FocusMouseItem, LastFocusItem;
var byte PressedDown[2];
var bool bPressedDown;
delegate OnDrawItem( Canvas C, int Index, float XOffset, float Height, float Width, bool bFocus );
delegate OnDrawItem(Canvas C, int Index, float XOffset, float Height, float Width, bool bFocus);
// Requires bClickable=true to receive this event.
delegate OnClickedItem( int Index, bool bRight, int MouseX, int MouseY );
delegate OnDblClickedItem( int Index, bool bRight, int MouseX, int MouseY );
delegate OnClickedItem(int Index, bool bRight, int MouseX, int MouseY);
delegate OnDblClickedItem(int Index, bool bRight, int MouseX, int MouseY);
function InitMenu()
{
@ -140,7 +140,7 @@ function UpdateListVis()
ScrollBar.SetDisabled(false);
}
}
function ChangeListSize( int NewSize)
function ChangeListSize(int NewSize)
{
if (ListCount == NewSize)
return;
@ -152,7 +152,7 @@ final function int GetListSize()
return ListCount;
}
function DoubleMouseClick( bool bRight)
function DoubleMouseClick(bool bRight)
{
if (!bDisabled && bClickable)
{
@ -162,7 +162,7 @@ function DoubleMouseClick( bool bRight)
OnDblClickedItem(FocusMouseItem, bRight, MouseXHit, Owner.MousePosition.Y-CompPos[1]);
}
}
function MouseClick( bool bRight)
function MouseClick(bool bRight)
{
if (!bDisabled && bClickable)
{
@ -170,7 +170,7 @@ function MouseClick( bool bRight)
bPressedDown = true;
}
}
function MouseRelease( bool bRight)
function MouseRelease(bool bRight)
{
if (!bDisabled && bClickable && PressedDown[byte(bRight)] == 1)
{
@ -195,7 +195,7 @@ function MouseEnter()
PlayMenuSound(MN_FocusHover);
}
function ScrollMouseWheel( bool bUp)
function ScrollMouseWheel(bool bUp)
{
if (!ScrollBar.bDisabled)
ScrollBar.ScrollMouseWheel(bUp);
@ -207,7 +207,7 @@ function NotifyMousePaused()
OnMouseRest(FocusMouseItem);
}
Delegate OnMouseRest( int Item );
Delegate OnMouseRest(int Item);
defaultproperties
{

View File

@ -10,7 +10,7 @@ var int Index, Value;
var transient string Temp; // Cache sorting key.
function SetValue( string S, int i, string SortStr)
function SetValue(string S, int i, string SortStr)
{
ParseStringIntoArray(S, Columns, "\n", false);
if (SortStr == "")
@ -20,7 +20,7 @@ function SetValue( string S, int i, string SortStr)
}
// Return string to draw on HUD.
function string GetDisplayStr( int Column)
function string GetDisplayStr(int Column)
{
if (Column < Columns.Length)
return Columns[Column];
@ -28,7 +28,7 @@ function string GetDisplayStr( int Column)
}
// Return string to compare string with.
function string GetSortStr( int Column)
function string GetSortStr(int Column)
{
if (SortColumns.Length > 0)
{

View File

@ -51,7 +51,7 @@ function InventoryChanged(optional KFWeapon Wep, optional bool bRemove)
for (i=0; i < Components.Length; ++i)
Components[i].InventoryChanged(Wep, bRemove);
}
function MenuTick( float DeltaTime)
function MenuTick(float DeltaTime)
{
local int i;
@ -60,7 +60,7 @@ function MenuTick( float DeltaTime)
Components[i].MenuTick(DeltaTime);
}
function AddComponent( KFGUI_Base C)
function AddComponent(KFGUI_Base C)
{
Components[Components.Length] = C;
C.Owner = Owner;
@ -104,7 +104,7 @@ function bool ReceievedControllerInput(int ControllerId, name Key, EInputEvent E
return Super.ReceievedControllerInput(ControllerId, Key, Event);
}
function KFGUI_Base FindComponentID( name InID)
function KFGUI_Base FindComponentID(name InID)
{
local int i;
local KFGUI_Base Result;
@ -118,7 +118,7 @@ function KFGUI_Base FindComponentID( name InID)
}
return Result;
}
function FindAllComponentID( name InID, out array < KFGUI_Base> Res)
function FindAllComponentID(name InID, out array < KFGUI_Base> Res)
{
local int i;
@ -127,7 +127,7 @@ function FindAllComponentID( name InID, out array < KFGUI_Base> Res)
for (i=0; i < Components.Length; ++i)
Components[i].FindAllComponentID(InID, Res);
}
function RemoveComponent( KFGUI_Base B)
function RemoveComponent(KFGUI_Base B)
{
local int i;

View File

@ -15,7 +15,7 @@ var int OldSizeX;
var transient bool bDrawToolTip;
var Color BoxColor, OutlineColor;
function OpenMenu( KFGUI_Base Menu)
function OpenMenu(KFGUI_Base Menu)
{
Owner = Menu.Owner;
InitMenu();
@ -68,7 +68,7 @@ function ComputePosition()
if ((YPosition+YSize) > 1.f)
YPosition -= ((YPosition+YSize)-1.f); // Move up until fit on screen.
}
final function AddRow( string Text, bool bDisable, optional string AltToolTip)
final function AddRow(string Text, bool bDisable, optional string AltToolTip)
{
local int i;
@ -117,7 +117,7 @@ function DrawToolTip()
BoxW = XL * 1.05f;
BoxH = YL * 1.25f;
while( (X + BoxW) > Canvas.ClipX)
while ((X + BoxW) > Canvas.ClipX)
{
X -= 0.01;
}
@ -131,7 +131,7 @@ function DrawToolTip()
Canvas.SetPos(TextX, TextY);
Canvas.DrawText(S, ,Scalar, Scalar);
}
function HandleMouseClick( bool bRight)
function HandleMouseClick(bool bRight)
{
if (CurrentRow >= 0 && (ItemRows[CurrentRow].bSplitter || ItemRows[CurrentRow].bDisabled))
return;
@ -151,8 +151,8 @@ function NotifyMousePaused()
bDrawToolTip = true;
}
Delegate OnSelectedItem( int Index );
Delegate OnBecameHidden( KFGUI_RightClickMenu M );
Delegate OnSelectedItem(int Index);
Delegate OnBecameHidden(KFGUI_RightClickMenu M);
defaultproperties
{

View File

@ -15,7 +15,7 @@ var transient bool bGrabbedScroller;
var bool bVertical, bHideScrollbar;
final function UpdateScrollSize( int Current, int MxRange, int Stride, int StepStride, optional int MnRange)
final function UpdateScrollSize(int Current, int MxRange, int Stride, int StepStride, optional int MnRange)
{
MaxRange = MxRange;
MinRange = MnRange;
@ -23,11 +23,11 @@ final function UpdateScrollSize( int Current, int MxRange, int Stride, int StepS
PageStep = StepStride;
SetValue(Current);
}
final function AddValue( int V)
final function AddValue(int V)
{
SetValue(CurrentScroll+V);
}
final function SetValue( int V)
final function SetValue(int V)
{
CurrentScroll = Clamp((V / ScrollStride) * ScrollStride, MinRange, MaxRange);
OnScrollChange(Self, CurrentScroll);
@ -36,7 +36,7 @@ final function int GetValue()
{
return CurrentScroll;
}
Delegate OnScrollChange( KFGUI_ScrollBarBase Sender, int Value );
Delegate OnScrollChange(KFGUI_ScrollBarBase Sender, int Value);
// Get UI width.
function float GetWidth()
@ -59,7 +59,7 @@ function DrawMenu()
Owner.CurrentStyle.RenderScrollBar(Self);
}
}
function MouseClick( bool bRight)
function MouseClick(bool bRight)
{
if (bRight || bDisabled)
return;
@ -91,7 +91,7 @@ function MouseClick( bool bRight)
else AddValue(PageStep);
}
}
function MouseRelease( bool bRight)
function MouseRelease(bool bRight)
{
if (!bRight)
DropInputFocus();
@ -103,7 +103,7 @@ function LostInputFocus()
bPressedDown = false;
}
function ScrollMouseWheel( bool bUp)
function ScrollMouseWheel(bool bUp)
{
if (bDisabled)
return;

View File

@ -38,7 +38,7 @@ function UpdateListVis()
ScrollBar.UpdateScrollSize(CurrentValue, MaxValue, 1,1, MinValue);
}
function ScrollMouseWheel( bool bUp)
function ScrollMouseWheel(bool bUp)
{
if (!ScrollBar.bDisabled)
ScrollBar.ScrollMouseWheel(bUp);

View File

@ -25,7 +25,7 @@ function CloseMenu()
}
// Remember to call InitMenu() on the newly created page after.
final function KFGUI_Base AddPage( class < KFGUI_Base> PageClass, string Caption, string Hint, optional out KFGUI_Button Button)
final function KFGUI_Base AddPage(class < KFGUI_Base> PageClass, string Caption, string Hint, optional out KFGUI_Button Button)
{
local KFGUI_Base P;
local KFGUI_Button B;
@ -77,12 +77,12 @@ final function KFGUI_Base AddPage( class < KFGUI_Base> PageClass, string Caption
return P;
}
function PageSwitched( KFGUI_Button Sender)
function PageSwitched(KFGUI_Button Sender)
{
SelectPage(Sender.IDValue);
}
final function SelectPage( int Index)
final function SelectPage(int Index)
{
PlayMenuSound(MN_LostFocus);
@ -124,7 +124,7 @@ function PreDraw()
Components[i].InputPos[j] = CompPos[j];
if (i == PageComponentIndex)
{
switch( ButtonPosition)
switch(ButtonPosition)
{
case 0:
Components[i].InputPos[1] += (InputPos[3]*BorderWidth*PagePadding);

View File

@ -41,7 +41,7 @@ var transient float MaxHeight, ScrollWidth, OldSize[2], InitFontScale, TextHeigh
var transient Font InitFont;
var transient bool bShowScrollbar, bTextParsed;
function SetText( string S)
function SetText(string S)
{
if (Text == S)
return;
@ -51,7 +51,7 @@ function SetText( string S)
OrgLines.Length = 0;
bTextParsed = false;
}
function AddText( string S, optional bool bIgnoreSpam)
function AddText(string S, optional bool bIgnoreSpam)
{
Text $= S;
OldSize[0] = -1;
@ -85,7 +85,7 @@ final function ParseTextLines()
continue;
z = 0;
while( true)
while (true)
{
j = InStr(S, "#{");
if (j > 0)
@ -147,7 +147,7 @@ final function ParseTextLines()
}
OrgLines = Lines; // Create a backup.
}
final function byte GrabHexValue( string S)
final function byte GrabHexValue(string S)
{
local byte n;
@ -155,7 +155,7 @@ final function byte GrabHexValue( string S)
S = Mid(S, 2);
return n;
}
final function byte HexToInt( byte n)
final function byte HexToInt(byte n)
{
if (n >= 48 && n <= 57 ) // '0' - '9'
return n-48;
@ -233,7 +233,7 @@ function InitSize()
}
// Parse textlines to see if they're too long.
final function ParseLines( float ClipX)
final function ParseLines(float ClipX)
{
local float X, XS, YS;
local int i, j,z, n;
@ -279,7 +279,7 @@ final function ParseLines( float ClipX)
}
// Slow, find wrapped splitting point in text.
final function int FindSplitPoint( string S, float X, float ClipX)
final function int FindSplitPoint(string S, float X, float ClipX)
{
local int i, l,PrevWord;
local float XL, YL;
@ -292,7 +292,7 @@ final function int FindSplitPoint( string S, float X, float ClipX)
l = Len(S);
PrevWord = 0;
bWasWhite = true;
while( i < l)
while (i < l)
{
if (Mid(S, i,1) == " ")
{
@ -318,7 +318,7 @@ final function int FindSplitPoint( string S, float X, float ClipX)
}
return l;
}
final function string StripWhiteSpaces( string S)
final function string StripWhiteSpaces(string S)
{
if (Left(S, 1) == " ")
S = Mid(S, 1);
@ -461,7 +461,7 @@ function bool CaptureMouse()
return (bShowScrollbar ? Super.CaptureMouse() : false); // Nope.
}
function ScrollMouseWheel( bool bUp)
function ScrollMouseWheel(bool bUp)
{
if (bShowScrollbar)
ScrollBar.ScrollMouseWheel(bUp);

View File

@ -24,7 +24,7 @@ function InitSize()
TS = Owner.CurrentStyle.GetFontScaler();
TS *= FontScale;
while( true)
while (true)
{
Canvas.Font = Owner.CurrentStyle.MainFont;
if (TextFontInfo.bClipText)
@ -51,7 +51,7 @@ function InitSize()
InitFont = Canvas.Font;
InitFontScale = TS;
switch( AlignX)
switch (AlignX)
{
case 0:
InitOffset[0] = 0;
@ -62,7 +62,7 @@ function InitSize()
default:
InitOffset[0] = CompPos[2]-(XL+1);
}
switch( AlignY)
switch (AlignY)
{
case 0:
InitOffset[1] = 0;
@ -74,7 +74,7 @@ function InitSize()
InitOffset[1] = CompPos[3]-YL;
}
}
function SetText( string S)
function SetText(string S)
{
if (Text == S)
return;

View File

@ -10,7 +10,7 @@ var transient bool bScrollCompleted, bTextDirty;
var transient array < bool> RowsCompleted;
var transient int MaxIndex, RowsDropped;
function SetText( string S)
function SetText(string S)
{
Super.SetText(S);
@ -168,7 +168,7 @@ function bool CaptureMouse()
return (!bScrollCompleted && Super(KFGUI_MultiComponent).CaptureMouse()) || Super.CaptureMouse();
}
function MouseClick( bool bRight)
function MouseClick(bool bRight)
{
if (bScrollCompleted)
return;

View File

@ -11,11 +11,11 @@ function InputMouseMoved()
{
DropInputFocus();
}
function MouseClick( bool bRight)
function MouseClick(bool bRight)
{
DropInputFocus();
}
function MouseRelease( bool bRight)
function MouseRelease(bool bRight)
{
DropInputFocus();
}
@ -24,7 +24,7 @@ function ShowMenu()
CurrentAlpha = 1;
}
final function SetText( string S)
final function SetText(string S)
{
ParseStringIntoArray(S, Lines, " < SEPERATOR > ", false);
}

View File

@ -47,7 +47,7 @@ static function CheckAvatar(KFPlayerReplicationInfo KFPRI, KFPlayerController PC
}
}
delegate bool InOrder( KFPlayerReplicationInfo P1, KFPlayerReplicationInfo P2)
delegate bool InOrder(KFPlayerReplicationInfo P1, KFPlayerReplicationInfo P2)
{
if (P1 == None || P2 == None)
return true;
@ -241,8 +241,7 @@ function DrawMenu()
YPos += YL;
BoxH = YL + BorderSize;
SetDrawColor(Canvas, Settings.Style.ListHeaderBoxColor);
Owner.CurrentStyle.DrawRectBox(
XPos - BorderSize * 2,
Owner.CurrentStyle.DrawRectBox( XPos - BorderSize * 2,
YPos,
Width + BorderSize * 4,
BoxH,
@ -316,7 +315,7 @@ function SetDrawColor(Canvas C, ColorRGBA RGBA)
C.SetDrawColor(RGBA.R, RGBA.G, RGBA.B, RGBA.A);
}
function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, float Width, bool bFocus)
function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float Width, bool bFocus)
{
local string S, StrValue;
local float FontScalar, TextYOffset, XL, YL, PerkIconPosX, PerkIconPosY, PerkIconSize, PrestigeIconScale;
@ -408,8 +407,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
SetDrawColor(C, Settings.Style.LeftStateBoxColor);
BoxWidth = Owner.HUDOwner.ScaledBorderSize * 8;
Owner.CurrentStyle.DrawRectBox(
XPos,
Owner.CurrentStyle.DrawRectBox( XPos,
YOffset,
BoxWidth,
Height,
@ -431,8 +429,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
// Right stats box
BoxWidth = Width - XPos;
SetDrawColor(C, Settings.Style.StatsBoxColor);
Owner.CurrentStyle.DrawRectBox(
XPos,
Owner.CurrentStyle.DrawRectBox( XPos,
YOffset,
BoxWidth,
Height,
@ -659,7 +656,7 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
DrawPingBars(C, YOffset + (Height/2) - ((Height*0.5)/2), Width - (Height*0.5) - (Owner.HUDOwner.ScaledBorderSize*2), Height*0.5, Height*0.5, float(Ping));
}
final function DrawPingBars( Canvas C, float YOffset, float XOffset, float W, float H, float Ping)
final function DrawPingBars(Canvas C, float YOffset, float XOffset, float W, float H, float Ping)
{
local float PingMul, BarW, BarH, BaseH, XPos, YPos;
local byte i;
@ -693,7 +690,7 @@ final function DrawPingBars( Canvas C, float YOffset, float XOffset, float W, fl
}
}
static final function Texture2D FindAvatar( KFPlayerController PC, UniqueNetId ClientID)
static final function Texture2D FindAvatar(KFPlayerController PC, UniqueNetId ClientID)
{
local string S;
@ -712,7 +709,7 @@ final static function string GetNiceSize(int Num)
return (Num / 1000000000) $ "B";
}
function ScrollMouseWheel( bool bUp)
function ScrollMouseWheel(bool bUp)
{
PlayersList.ScrollMouseWheel(bUp);
}