add short alias for mutator
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@ -15,7 +15,7 @@ https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-m
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[*]Subscribe to this mutator;
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[*]Start KF2;
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[*]Open console (`) and input:
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[b]open KF-BioticsLab?Mutator=YAS.YASMut?[/b]
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[b]open KF-BioticsLab?Mutator=YAS.Mut?[/b]
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(replace the map and add the parameters you need)
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[*]<Enter>.
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[/olist]
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@ -30,7 +30,7 @@ https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-m
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[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
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[b]ServerSubscribedWorkshopItems=2521826524[/b]
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[*]Start the server and wait until the mutator is downloading;
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[*]Add mutator to server start parameters: [b]?Mutator=YAS.YASMut[/b] and restart the server.
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[*]Add mutator to server start parameters: [b]?Mutator=YAS.Mut[/b] and restart the server.
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[/olist]
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[h1]Important setup information[/h1]
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60
YAS/Classes/Mut.uc
Normal file
60
YAS/Classes/Mut.uc
Normal file
@ -0,0 +1,60 @@
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class Mut extends KFMutator;
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var private YAS YAS;
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public simulated function bool SafeDestroy()
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{
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return (bPendingDelete || bDeleteMe || Destroy());
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}
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public event PreBeginPlay()
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{
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Super.PreBeginPlay();
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if (WorldInfo.NetMode == NM_Client) return;
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foreach WorldInfo.DynamicActors(class'YAS', YAS)
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{
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break;
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}
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if (YAS == None)
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{
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YAS = WorldInfo.Spawn(class'YAS');
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}
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if (YAS == None)
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{
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`Log_Base("FATAL: Can't Spawn 'YAS'");
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SafeDestroy();
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}
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}
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public function AddMutator(Mutator M)
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{
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if (M == Self) return;
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if (M.Class == Class)
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Mut(M).SafeDestroy();
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else
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Super.AddMutator(M);
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}
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public function NotifyLogin(Controller C)
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{
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YAS.NotifyLogin(C);
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Super.NotifyLogin(C);
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}
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public function NotifyLogout(Controller C)
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{
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YAS.NotifyLogout(C);
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Super.NotifyLogout(C);
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}
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DefaultProperties
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{
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GroupNames.Add("Scoreboard")
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}
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@ -1,60 +1 @@
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class YASMut extends KFMutator;
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var private YAS YAS;
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public simulated function bool SafeDestroy()
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{
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return (bPendingDelete || bDeleteMe || Destroy());
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}
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public event PreBeginPlay()
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{
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Super.PreBeginPlay();
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if (WorldInfo.NetMode == NM_Client) return;
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foreach WorldInfo.DynamicActors(class'YAS', YAS)
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{
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break;
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}
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if (YAS == None)
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{
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YAS = WorldInfo.Spawn(class'YAS');
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}
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if (YAS == None)
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{
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`Log_Base("FATAL: Can't Spawn 'YAS'");
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SafeDestroy();
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}
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}
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public function AddMutator(Mutator Mut)
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{
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if (Mut == Self) return;
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if (Mut.Class == Class)
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YASMut(Mut).SafeDestroy();
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else
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Super.AddMutator(Mut);
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}
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public function NotifyLogin(Controller C)
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{
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YAS.NotifyLogin(C);
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Super.NotifyLogin(C);
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}
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public function NotifyLogout(Controller C)
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{
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YAS.NotifyLogout(C);
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Super.NotifyLogout(C);
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}
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DefaultProperties
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{
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GroupNames.Add("Scoreboard")
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}
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class YASMut extends Mut; // backward compatibility
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