dynamic column width, crop name if needed, dosh as is
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c8dd2c0411
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6
PublicationContent/description.txt
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6
PublicationContent/description.txt
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[h1]there should be a description, but there isn't one :( [/h1]
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I will definitely write in more detail (but a little later)
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[h1]Sources:[/h1]
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[u]https://github.com/GenZmeY/KF2-ScoreboardExt[/u] [b](GNU GPLv3)[/b]
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BIN
PublicationContent/preview.png
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BIN
PublicationContent/preview.png
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Binary file not shown.
After Width: | Height: | Size: 274 KiB |
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PublicationContent/tags.txt
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PublicationContent/tags.txt
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Mutators
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PublicationContent/title.txt
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PublicationContent/title.txt
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ScoreboardExt
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@ -20,6 +20,9 @@ var KFPlayerController OwnerPC;
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var Color PingColor;
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var float PingBars;
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// Cache
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var array<String> PerkNames;
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// Ranks
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var array<RankInfo> CustomRanks;
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var array<UIDRankRelation> RankRelations;
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@ -39,9 +42,26 @@ var localized string Dead;
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function InitMenu()
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{
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`callstack();
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Super.InitMenu();
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PlayersList = KFGUI_List(FindComponentID('PlayerList'));
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OwnerPC = KFPlayerController(GetPlayer());
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if (PerkNames.Length == 0)
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{
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PerkNames.AddItem(class'KFGFxMenu_Inventory'.default.PerkFilterString);
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PerkNames.AddItem(class'KFPerk_Berserker'.default.PerkName);
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PerkNames.AddItem(class'KFPerk_Commando'.default.PerkName);
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PerkNames.AddItem(class'KFPerk_Support'.default.PerkName);
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PerkNames.AddItem(class'KFPerk_FieldMedic'.default.PerkName);
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PerkNames.AddItem(class'KFPerk_Demolitionist'.default.PerkName);
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PerkNames.AddItem(class'KFPerk_Firebug'.default.PerkName);
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PerkNames.AddItem(class'KFPerk_Gunslinger'.default.PerkName);
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PerkNames.AddItem(class'KFPerk_Sharpshooter'.default.PerkName);
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PerkNames.AddItem(class'KFPerk_SWAT'.default.PerkName);
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PerkNames.AddItem(class'KFPerk_Survivalist'.default.PerkName);
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}
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}
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static function CheckAvatar(KFPlayerReplicationInfo KFPRI, KFPlayerController PC)
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@ -109,7 +129,7 @@ function DrawMenu()
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local PlayerController PC;
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local KFPlayerReplicationInfo KFPRI;
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local PlayerReplicationInfo PRI;
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local float XPos, YPos, YL, XL, FontScalar, XPosCenter, BoxW, BoxX, BoxH, MinBoxW;
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local float XPos, YPos, YL, XL, FontScalar, XPosCenter, BoxW, BoxX, BoxH, MinBoxW, DoshSize;
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local int i, j, NumSpec, NumPlayer, NumAlivePlayer, Width;
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local float BorderSize;
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@ -263,7 +283,6 @@ function DrawMenu()
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RankXPos = Owner.HUDOwner.ScaledBorderSize * 8 + Settings.Style.EdgeSize;
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PlayerXPos = Width * 0.20;
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PerkXPos = Width * 0.40;
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Canvas.TextSize(class'KFGFxHUD_ScoreboardWidget'.default.PingString$" ", XL, YL, FontScalar, FontScalar);
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PingXPos = Width - (XL < MinBoxW ? MinBoxW : XL);
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@ -278,7 +297,17 @@ function DrawMenu()
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KillsXPos = AssistXPos - (XL < MinBoxW ? MinBoxW : XL);
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Canvas.TextSize(class'KFGFxHUD_ScoreboardWidget'.default.DoshString$" ", XL, YL, FontScalar, FontScalar);
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CashXPos = KillsXPos - (XL < MinBoxW ? MinBoxW : XL);
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Canvas.TextSize("99999", DoshSize, YL, FontScalar, FontScalar);
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CashXPos = KillsXPos - (XL < DoshSize ? DoshSize : XL);
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BoxW = 0;
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foreach PerkNames(S)
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{
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// PerkName + 2 Space + 2 Symbols for level
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Canvas.TextSize(S$" 99", XL, YL, FontScalar, FontScalar);
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if (XL > BoxW) BoxW = XL;
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}
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PerkXPos = CashXPos - (BoxW < MinBoxW ? MinBoxW : BoxW);
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StatusWBox = PlayerXPos - RankXPos;
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PlayerWBox = PerkXPos - PlayerXPos;
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@ -587,6 +616,12 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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else
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SetDrawColor(C, Settings.Style.PlayerNameTextColor);
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S = KFPRI.PlayerName;
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Canvas.TextSize(S, XL, YL, FontScalar, FontScalar);
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while (XL > PlayerWBox)
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{
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S = Left(S, Len(S)-1);
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Canvas.TextSize(S, XL, YL, FontScalar, FontScalar);
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}
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DrawTextShadowHLeftVCenter(S, PlayerXPos, TextYOffset, FontScalar);
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// Kill
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@ -615,7 +650,7 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
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SetDrawColor(C, CurrentRank.TextColor);
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else
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SetDrawColor(C, Settings.Style.DoshTextColor);
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StrValue = GetNiceSize(int(KFPRI.Score));
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StrValue = String(int(KFPRI.Score)); //StrValue = GetNiceSize(int(KFPRI.Score));
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}
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DrawTextShadowHVCenter(StrValue, CashXPos, TextYOffset, CashWBox, FontScalar);
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@ -5,5 +5,5 @@
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`define error(text) `scelog("[ERROR]"@`text, true)
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`define debug(text) if (`bEnableDebug) { `scelog("[DEBUG]"@`text, `bEnableDebug); }
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`define callstack() if (`bEnableCallstack) { `scelog("[CALLSTACK]"@`Location@"ROLE="$ROLE, `bEnableCallstack); }
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`define callstack() if (`bEnableCallstack) { `scelog("[CALLSTACK]"@`Location, `bEnableCallstack); }
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`define callstack_static(text) if (`bEnableCallstack) { `scelog("[CALLSTACK]"@`text, `bEnableCallstack); }
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