add a hardcoded language in case localization files are missing
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34
YAS/Classes/YAS_LocalMessage.uc
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34
YAS/Classes/YAS_LocalMessage.uc
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@ -0,0 +1,34 @@
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class YAS_LocalMessage extends Object
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abstract;
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var const String PlayersDefault;
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var private localized String Players;
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var const String SpectatorsDefault;
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var private localized String Spectators;
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enum E_YAS_LocalMessageType
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{
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YAS_Players,
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YAS_Spectators
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};
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public static function String GetLocalizedString(E_YAS_LocalMessageType LMT)
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{
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switch (LMT)
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{
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case YAS_Players:
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return (default.Players != "" ? default.Players : default.PlayersDefault);
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case YAS_Spectators:
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return (default.Spectators != "" ? default.Spectators : default.SpectatorsDefault);
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}
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return "";
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}
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defaultproperties
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{
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PlayersDefault = "Players"
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SpectatorsDefault = "Spectators"
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}
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@ -1,6 +1,8 @@
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class YAS_ScoreBoard extends KFGUI_Page
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dependson(YAS_Types);
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const LocalMessage = class'YAS_LocalMessage';
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const HeaderWidthRatio = 0.30f;
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const PlayerListWidthRatio = 0.6f;
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const PlayerEntryHeightMod = 1.05f;
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@ -50,8 +52,6 @@ var KFPlayerController OwnerPC;
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var Color PingColor;
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var float PingBars;
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var localized String Players, Spectators;
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// Cache
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var public Array<YAS_RepInfoPlayer> RepInfos;
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@ -430,7 +430,9 @@ function DrawMenu()
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*/
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Canvas.SetDrawColorStruct(Settings.Style.PlayerCountTextColor);
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S = Players $ ":" @ NumPlayer @ "/" @ KFGRI.MaxHumanCount $ " " $ Spectators $ ": " $ NumSpec; ;
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S = LocalMessage.static.GetLocalizedString(YAS_Players) $ ":"
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@ NumPlayer @ "/" @ KFGRI.MaxHumanCount $ " "
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$ LocalMessage.static.GetLocalizedString(YAS_Spectators) $ ": " $ NumSpec; ;
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Canvas.TextSize(S, XL, YL, FontScalar, FontScalar);
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DrawTextShadowHLeftVCenter(S, BoxX + EdgeSize, YPos, BoxH, FontScalar);
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