This commit is contained in:
GenZmeY 2021-07-05 06:02:30 +03:00
parent 951be22005
commit 8ebf92f710
15 changed files with 1145 additions and 449 deletions

View File

@ -6,3 +6,40 @@ class CustomRanks extends Object
`include(Logger.uci) `include(Logger.uci)
var config array<RankInfo> Rank; var config array<RankInfo> Rank;
public static function InitConfig(int ConfigVersion)
{
local RankInfo ExampleRank;
`callstack_static("InitConfig");
switch (ConfigVersion)
{
case 0:
// Example rank for player(s)
ExampleRank.ID = 0;
ExampleRank.Rank = "YAS Creator";
ExampleRank.TextColor.R = 130;
ExampleRank.TextColor.G = 250;
ExampleRank.TextColor.B = 235;
ExampleRank.OverrideAdminRank = false;
default.Rank.AddItem(ExampleRank);
// Example rank for steam group members
ExampleRank.ID = 1;
ExampleRank.Rank = "MSK-GS";
ExampleRank.TextColor.R = 130;
ExampleRank.TextColor.G = 250;
ExampleRank.TextColor.B = 130;
ExampleRank.OverrideAdminRank = false;
default.Rank.AddItem(ExampleRank);
case 2147483647:
StaticSaveConfig();
}
}
DefaultProperties
{
}

View File

@ -1,48 +0,0 @@
class DynamicStateColor extends Object
dependson(Types)
config(YAS);
`include(Build.uci)
`include(Logger.uci)
var config bool bEnabled;
var config int Low;
var config int High;
public static function YASSettingsState DefaultSettings()
{
local YASSettingsState Settings;
`callstack_static("DefaultSettings");
return Settings;
}
public static function YASSettingsState Settings()
{
local YASSettingsState Settings;
`callstack_static("Settings");
Settings.Dynamic = default.bEnabled;
Settings.Low = default.Low;
Settings.High = default.High;
return Settings;
}
public static function WriteSettings(YASSettingsState Settings)
{
`callstack_static("WriteSettings");
default.bEnabled = Settings.Dynamic;
default.Low = Settings.Low;
default.High = Settings.High;
StaticSaveConfig();
}
DefaultProperties
{
}

View File

@ -1146,6 +1146,42 @@ final function DrawRectBox(float X, float Y, float Width, float Height, int Edge
); );
break; break;
case 250:
DrawRectBoxSmart(X, Y, Width, Height, Edge,
ECS_BeveledCorner, // TopLeft
ECS_BeveledCorner, // TopRight
ECS_Corner, // BottomLeft
ECS_Corner // BottomRight
);
break;
case 251:
DrawRectBoxSmart(X, Y, Width, Height, Edge,
ECS_BeveledCorner, // TopLeft
ECS_Corner, // TopRight
ECS_BeveledCorner, // BottomLeft
ECS_Corner // BottomRight
);
break;
case 252:
DrawRectBoxSmart(X, Y, Width, Height, Edge,
ECS_Corner, // TopLeft
ECS_Corner, // TopRight
ECS_BeveledCorner, // BottomLeft
ECS_BeveledCorner // BottomRight
);
break;
case 253:
DrawRectBoxSmart(X, Y, Width, Height, Edge,
ECS_Corner, // TopLeft
ECS_BeveledCorner, // TopRight
ECS_Corner, // BottomLeft
ECS_BeveledCorner // BottomRight
);
break;
default: // 0 default: // 0
// ______ // ______
// / \ // / \

View File

@ -4,9 +4,10 @@ class KFScoreBoard extends KFGUI_Page
`include(Build.uci) `include(Build.uci)
`include(Logger.uci) `include(Logger.uci)
var transient float RankXPos, LevelXPos, PerkXPos, PlayerXPos, HealthXPos, TimeXPos, KillsXPos, AssistXPos, CashXPos, DeathXPos, PingXPos; var transient float HealthXPos, ArmorXPos, RankXPos, PlayerXPos, LevelXPos, PerkXPos, DoshXPos, KillsXPos, AssistXPos, PingXPos;
var transient float StatusWBox, PlayerWBox, LevelWBox, PerkWBox, CashWBox, KillsWBox, AssistWBox, HealthWBox, PingWBox; var transient float HealthWBox, ArmorWBox, RankWBox, PlayerWBox, LevelWBox, PerkWBox, DoshWBox, KillsWBox, AssistWBox, PingWBox;
var transient float NextScoreboardRefresh; var transient float NextScoreboardRefresh;
var transient int NumPlayer;
var int PlayerIndex; var int PlayerIndex;
var KFGUI_List PlayersList; var KFGUI_List PlayersList;
@ -22,6 +23,7 @@ var float PingBars;
// Cache // Cache
var array<String> PerkNames; var array<String> PerkNames;
var array<String> StateVariants;
// Ranks // Ranks
var array<RankInfo> CustomRanks; var array<RankInfo> CustomRanks;
@ -48,6 +50,7 @@ function InitMenu()
PlayersList = KFGUI_List(FindComponentID('PlayerList')); PlayersList = KFGUI_List(FindComponentID('PlayerList'));
OwnerPC = KFPlayerController(GetPlayer()); OwnerPC = KFPlayerController(GetPlayer());
// TODO: Remove this crunch
if (PerkNames.Length == 0) if (PerkNames.Length == 0)
{ {
PerkNames.AddItem(class'KFGFxMenu_Inventory'.default.PerkFilterString); PerkNames.AddItem(class'KFGFxMenu_Inventory'.default.PerkFilterString);
@ -62,6 +65,16 @@ function InitMenu()
PerkNames.AddItem(class'KFPerk_SWAT'.default.PerkName); PerkNames.AddItem(class'KFPerk_SWAT'.default.PerkName);
PerkNames.AddItem(class'KFPerk_Survivalist'.default.PerkName); PerkNames.AddItem(class'KFPerk_Survivalist'.default.PerkName);
} }
if (StateVariants.Length == 0)
{
StateVariants.AddItem(State);
StateVariants.AddItem(Ready);
StateVariants.AddItem(NotReady);
StateVariants.AddItem(Unknown);
StateVariants.AddItem(Dead);
StateVariants.AddItem("ABCDABCD");
}
} }
static function CheckAvatar(KFPlayerReplicationInfo KFPRI, KFPlayerController PC) static function CheckAvatar(KFPlayerReplicationInfo KFPRI, KFPlayerController PC)
@ -129,9 +142,10 @@ function DrawMenu()
local PlayerController PC; local PlayerController PC;
local KFPlayerReplicationInfo KFPRI; local KFPlayerReplicationInfo KFPRI;
local PlayerReplicationInfo PRI; local PlayerReplicationInfo PRI;
local float XPos, YPos, YL, XL, FontScalar, XPosCenter, BoxW, BoxX, BoxH, MinBoxW, DoshSize; local float XPos, YPos, YL, XL, FontScalar, XPosCenter, BoxW, BoxX, BoxH, MinBoxW, DoshSize, ScrollBarWidth;
local int i, j, NumSpec, NumPlayer, NumAlivePlayer, Width; local int i, j, NumSpec, NumAlivePlayer, Width;
local float BorderSize; local float BorderSize;
local ColorRGBA ColorTmp;
PC = GetPlayer(); PC = GetPlayer();
if (KFGRI == None) if (KFGRI == None)
@ -281,24 +295,44 @@ function DrawMenu()
// Calc X offsets // Calc X offsets
MinBoxW = Width * 0.07; // minimum width for column MinBoxW = Width * 0.07; // minimum width for column
RankXPos = Owner.HUDOwner.ScaledBorderSize * 8 + Settings.Style.EdgeSize; // Health
PlayerXPos = Width * 0.20; HealthXPos = 0;
BoxW = 0;
foreach StateVariants(S)
{
Canvas.TextSize(S, XL, YL, FontScalar, FontScalar);
if (XL > BoxW) BoxW = XL;
}
HealthWBox = (BoxW < MinBoxW ? MinBoxW : BoxW) * 0.5 + BorderSize * 2;
// Armor
ArmorXPos = HealthXPos + HealthWBox;
ArmorWBox = HealthWBox;
RankXPos = ArmorXPos + ArmorWBox + Settings.Style.EdgeSize;
PlayerXPos = Width * 0.30; // TODO
Canvas.TextSize(class'KFGFxHUD_ScoreboardWidget'.default.PingString$" ", XL, YL, FontScalar, FontScalar); Canvas.TextSize(class'KFGFxHUD_ScoreboardWidget'.default.PingString$" ", XL, YL, FontScalar, FontScalar);
PingXPos = Width - (XL < MinBoxW ? MinBoxW : XL); PingWBox = XL < MinBoxW ? MinBoxW : XL;
if (NumPlayer <= 16) // TODO: Replace hardcoded 16
Canvas.TextSize(State$" ", XL, YL, FontScalar, FontScalar); ScrollBarWidth = 0;
HealthXPos = PingXPos - (XL < MinBoxW ? MinBoxW : XL); else
ScrollBarWidth = BorderSize * 8;
PingXPos = Width - PingWBox - ScrollBarWidth;
Canvas.TextSize(class'KFGFxHUD_ScoreboardWidget'.default.AssistsString$" ", XL, YL, FontScalar, FontScalar); Canvas.TextSize(class'KFGFxHUD_ScoreboardWidget'.default.AssistsString$" ", XL, YL, FontScalar, FontScalar);
AssistXPos = HealthXPos - (XL < MinBoxW ? MinBoxW : XL); AssistWBox = XL < MinBoxW ? MinBoxW : XL;
AssistXPos = PingXPos - AssistWBox;
Canvas.TextSize(class'KFGFxHUD_ScoreboardWidget'.default.KillsString$" ", XL, YL, FontScalar, FontScalar); Canvas.TextSize(class'KFGFxHUD_ScoreboardWidget'.default.KillsString$" ", XL, YL, FontScalar, FontScalar);
KillsXPos = AssistXPos - (XL < MinBoxW ? MinBoxW : XL); KillsWBox = XL < MinBoxW ? MinBoxW : XL;
KillsXPos = AssistXPos - KillsWBox;
Canvas.TextSize(class'KFGFxHUD_ScoreboardWidget'.default.DoshString$" ", XL, YL, FontScalar, FontScalar); Canvas.TextSize(class'KFGFxHUD_ScoreboardWidget'.default.DoshString$" ", XL, YL, FontScalar, FontScalar);
Canvas.TextSize("999999", DoshSize, YL, FontScalar, FontScalar); Canvas.TextSize("999999", DoshSize, YL, FontScalar, FontScalar);
CashXPos = KillsXPos - (XL < DoshSize ? DoshSize : XL); DoshWBox = XL < DoshSize ? DoshSize : XL;
DoshXPos = KillsXPos - DoshWBox;
BoxW = 0; BoxW = 0;
foreach PerkNames(S) foreach PerkNames(S)
@ -306,20 +340,12 @@ function DrawMenu()
Canvas.TextSize(S$"A", XL, YL, FontScalar, FontScalar); Canvas.TextSize(S$"A", XL, YL, FontScalar, FontScalar);
if (XL > BoxW) BoxW = XL; if (XL > BoxW) BoxW = XL;
} }
PerkXPos = CashXPos - (BoxW < MinBoxW ? MinBoxW : BoxW); PerkWBox = BoxW < MinBoxW ? MinBoxW : BoxW;
PerkXPos = DoshXPos - PerkWBox;
Canvas.TextSize("000", XL, YL, FontScalar, FontScalar); Canvas.TextSize("000", XL, YL, FontScalar, FontScalar);
LevelXPos = PerkXPos - XL; LevelWBox = XL;
LevelXPos = PerkXPos - LevelWBox;
StatusWBox = PlayerXPos - RankXPos;
PlayerWBox = LevelXPos - PlayerXPos;
LevelWBox = PerkXPos - LevelXPos;
PerkWBox = CashXPos - PerkXPos;
CashWBox = KillsXPos - CashXPos;
KillsWBox = AssistXPos - KillsXPos;
AssistWBox = HealthXPos - AssistXPos;
HealthWBox = PingXPos - HealthXPos;
PingWBox = Width - PingXPos;
// Header texts // Header texts
SetDrawColor(Canvas, Settings.Style.ListHeaderTextColor); SetDrawColor(Canvas, Settings.Style.ListHeaderTextColor);
@ -328,10 +354,16 @@ function DrawMenu()
DrawTextShadowHLeftVCenter(class'KFGFxMenu_Inventory'.default.PerkFilterString, XPos + PerkXPos, YPos, FontScalar); DrawTextShadowHLeftVCenter(class'KFGFxMenu_Inventory'.default.PerkFilterString, XPos + PerkXPos, YPos, FontScalar);
DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.KillsString, XPos + KillsXPos, YPos, KillsWBox, FontScalar); DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.KillsString, XPos + KillsXPos, YPos, KillsWBox, FontScalar);
DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.AssistsString, XPos + AssistXPos, YPos, AssistWBox, FontScalar); DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.AssistsString, XPos + AssistXPos, YPos, AssistWBox, FontScalar);
DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.DoshString, XPos + CashXPos, YPos, CashWBox, FontScalar); DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.DoshString, XPos + DoshXPos, YPos, DoshWBox, FontScalar);
DrawTextShadowHVCenter(State, XPos + HealthXPos, YPos, HealthWBox, FontScalar);
DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.PingString, XPos + PingXPos, YPos, PingWBox, FontScalar); DrawTextShadowHVCenter(class'KFGFxHUD_ScoreboardWidget'.default.PingString, XPos + PingXPos, YPos, PingWBox, FontScalar);
ColorTmp = Settings.Style.ListHeaderTextColor;
ColorTmp.A = 150;
SetDrawColor(Canvas, ColorTmp);
DrawHealthIcon(XPos + HealthXPos, YPos, HealthWBox, BoxH);
DrawArmorIcon(XPos + ArmorXPos, YPos, ArmorWBox, BoxH);
PlayersList.XPosition = ((Canvas.ClipX - Width) * 0.5) / InputPos[2]; PlayersList.XPosition = ((Canvas.ClipX - Width) * 0.5) / InputPos[2];
PlayersList.YPosition = (YPos + YL + BorderSize * 4) / InputPos[3]; PlayersList.YPosition = (YPos + YL + BorderSize * 4) / InputPos[3];
PlayersList.YSize = (1.f - PlayersList.YPosition) - 0.15; PlayersList.YSize = (1.f - PlayersList.YPosition) - 0.15;
@ -339,6 +371,39 @@ function DrawMenu()
PlayersList.ChangeListSize(KFPRIArray.Length); PlayersList.ChangeListSize(KFPRIArray.Length);
} }
function DrawHealthIcon(float X, float Y, float W, float H)
{
local float XPos, YPos, Size, Part;
Size = H * 0.65;
Part = Size / 3;
XPos = X + (W * 0.5 - Part * 0.5);
YPos = Y + (H * 0.5 - Size * 0.5);
Owner.CurrentStyle.DrawRectBox(XPos, YPos, Part, Part, 4, 100);
XPos = X + (W * 0.5 - Size * 0.5);
YPos = Y + (H * 0.5 - Part * 0.5);
Owner.CurrentStyle.DrawRectBox(XPos, YPos, Size, Part, 4, 100);
XPos = X + (W * 0.5 - Part * 0.5);
YPos = Y + (H * 0.5 + Part * 0.5);
Owner.CurrentStyle.DrawRectBox(XPos, YPos, Part, Part, 4, 100);
}
function DrawArmorIcon(float X, float Y, float W, float H)
{
local float XPos, YPos, Size;
local int Edge;
Edge = 6;
Size = H * 0.65;
XPos = X + (W * 0.5 - Size * 0.5);
YPos = Y + (H * 0.5 - Size * 0.5);
Owner.CurrentStyle.DrawRectBox(XPos, YPos, Size, Size, Edge, 252);
}
function DrawTextShadowHVCenter(string Str, float XPos, float YPos, float BoxWidth, float FontScalar) function DrawTextShadowHVCenter(string Str, float XPos, float YPos, float BoxWidth, float FontScalar)
{ {
local float TextWidth; local float TextWidth;
@ -375,6 +440,8 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
local float FontScalar, TextYOffset, XL, YL, PerkIconPosX, PerkIconPosY, PerkIconSize, PrestigeIconScale; local float FontScalar, TextYOffset, XL, YL, PerkIconPosX, PerkIconPosY, PerkIconSize, PrestigeIconScale;
local float XPos, BoxWidth, RealPlayerWBox; local float XPos, BoxWidth, RealPlayerWBox;
local KFPlayerReplicationInfo KFPRI; local KFPlayerReplicationInfo KFPRI;
local KFPlayerController KFPC;
local KFPawn_Human KFPH;
local byte Level, PrestigeLevel; local byte Level, PrestigeLevel;
local bool bIsZED; local bool bIsZED;
local int Ping; local int Ping;
@ -383,6 +450,10 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
local bool HasRank; local bool HasRank;
local int PlayerInfoIndex, PlayerRankIndex; local int PlayerInfoIndex, PlayerRankIndex;
local int Shape; local int Shape;
local float BorderSize;
local int Armor, MaxArmor;
BorderSize = Owner.HUDOwner.ScaledBorderSize;
YOffset *= 1.05; YOffset *= 1.05;
KFPRI = KFPRIArray[Index]; KFPRI = KFPRIArray[Index];
@ -420,7 +491,6 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
HasRank = true; HasRank = true;
} }
} }
// Now all players belongs to 'Rank'
if (KFGRI.bVersusGame) if (KFGRI.bVersusGame)
bIsZED = KFTeamInfo_Zeds(KFPRI.Team) != None; bIsZED = KFTeamInfo_Zeds(KFPRI.Team) != None;
@ -430,6 +500,7 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
C.Font = Owner.CurrentStyle.PickFont(FontScalar); C.Font = Owner.CurrentStyle.PickFont(FontScalar);
Canvas.TextSize("ABC", XL, YL, FontScalar, FontScalar); Canvas.TextSize("ABC", XL, YL, FontScalar, FontScalar);
TextYOffset = YOffset + (Height * 0.5f) - (YL * 0.5f);
// change rect color by HP // change rect color by HP
if (!KFPRI.bReadyToPlay && KFGRI.bMatchHasBegun) if (!KFPRI.bReadyToPlay && KFGRI.bMatchHasBegun)
@ -458,9 +529,6 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
SetDrawColor(C, Settings.Style.LeftStateBoxColorLow); SetDrawColor(C, Settings.Style.LeftStateBoxColorLow);
} }
if (!Settings.State.Dynamic)
SetDrawColor(C, Settings.Style.LeftStateBoxColor);
if (KFPRIArray.Length > 1 && Index == 0) if (KFPRIArray.Length > 1 && Index == 0)
Shape = Settings.Style.ShapeLeftStateBoxTopPlayer; Shape = Settings.Style.ShapeLeftStateBoxTopPlayer;
else if (KFPRIArray.Length > 1 && Index == KFPRIArray.Length - 1) else if (KFPRIArray.Length > 1 && Index == KFPRIArray.Length - 1)
@ -468,17 +536,92 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
else else
Shape = Settings.Style.ShapeLeftStateBoxMidPlayer; Shape = Settings.Style.ShapeLeftStateBoxMidPlayer;
BoxWidth = Owner.HUDOwner.ScaledBorderSize * 8; // Health
Owner.CurrentStyle.DrawRectBox(XPos, Owner.CurrentStyle.DrawRectBox(XPos,
YOffset, YOffset,
BoxWidth, HealthWBox,
Height, Height,
Settings.Style.EdgeSize, Settings.Style.EdgeSize,
Shape); Shape);
XPos += BoxWidth; if (!KFPRI.bReadyToPlay && KFGRI.bMatchHasBegun)
{
SetDrawColor(C, Settings.Style.StateTextColorLobby);
S = class'KFGFxMenu_ServerBrowser'.default.InLobbyString;;
}
else if (!KFGRI.bMatchHasBegun)
{
if (KFPRI.bReadyToPlay)
{
SetDrawColor(C, Settings.Style.StateTextColorReady);
S = Ready;
}
else
{
SetDrawColor(C, Settings.Style.StateTextColorNotReady);
S = NotReady;
}
}
else if (bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None)
{
SetDrawColor(C, Settings.Style.StateTextColor);
S = Unknown;
}
else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
{
if (KFPRI.bOnlySpectator)
{
SetDrawColor(C, Settings.Style.StateTextColorSpectator);
S = class'KFCommon_LocalizedStrings'.default.SpectatorString;
}
else
{
SetDrawColor(C, Settings.Style.StateTextColorDead);
S = Dead;
}
}
else
{
if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.State.High) / 100.0)
SetDrawColor(C, Settings.Style.StateTextColorHighHP);
else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.State.Low) / 100.0)
SetDrawColor(C, Settings.Style.StateTextColorMidHP);
else
SetDrawColor(C, Settings.Style.StateTextColorLowHP);
S = String(KFPRI.PlayerHealth);
}
TextYOffset = YOffset + (Height * 0.5f) - (YL * 0.5f); if (CurrentRank.ApplyColorToFields.Health)
SetDrawColor(C, CurrentRank.TextColor);
DrawTextShadowHVCenter(S, HealthXPos, TextYOffset, HealthWBox, FontScalar);
XPos += HealthWBox;
// Armor
C.SetDrawColor(0, 0, 200, 200);
Owner.CurrentStyle.DrawRectBox(XPos,
YOffset,
ArmorWBox,
Height,
Settings.Style.EdgeSize,
Shape);
KFPC = KFPlayerController(KFPRI.Owner);
if (KFPC != None)
{
KFPH = KFPawn_Human(KFPC.Pawn);
if (KFPH != None)
{
Armor = int(KFPH.Armor);
MaxArmor = int(KFPH.MaxArmor);
}
}
C.SetDrawColor(250, 250, 250, 250);
S = String(Armor);
DrawTextShadowHVCenter(S, ArmorXPos, TextYOffset, HealthWBox, FontScalar);
XPos += ArmorWBox;
// PlayerBox
if (PlayerIndex == Index) if (PlayerIndex == Index)
SetDrawColor(C, Settings.Style.PlayerOwnerBoxColor); SetDrawColor(C, Settings.Style.PlayerOwnerBoxColor);
else else
@ -491,7 +634,7 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
else else
Shape = Settings.Style.ShapePlayerBoxMidPlayer; Shape = Settings.Style.ShapePlayerBoxMidPlayer;
BoxWidth = CashXPos - BoxWidth - Owner.HUDOwner.ScaledBorderSize * 2; BoxWidth = DoshXPos - (HealthWBox + ArmorWBox) - BorderSize * 2;
Owner.CurrentStyle.DrawRectBox(XPos, YOffset, BoxWidth, Height, Settings.Style.EdgeSize, Shape); Owner.CurrentStyle.DrawRectBox(XPos, YOffset, BoxWidth, Height, Settings.Style.EdgeSize, Shape);
XPos += BoxWidth; XPos += BoxWidth;
@ -543,9 +686,9 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
PrestigeLevel = KFPRI.GetActivePerkPrestigeLevel(); PrestigeLevel = KFPRI.GetActivePerkPrestigeLevel();
Level = KFPRI.GetActivePerkLevel(); Level = KFPRI.GetActivePerkLevel();
PerkIconPosY = YOffset + (Owner.HUDOwner.ScaledBorderSize * 2); PerkIconPosY = YOffset + (BorderSize * 2);
PerkIconSize = Height-(Owner.HUDOwner.ScaledBorderSize * 4); PerkIconSize = Height-(BorderSize * 4);
PerkIconPosX = LevelXPos - PerkIconSize - (Owner.HUDOwner.ScaledBorderSize*2); PerkIconPosX = LevelXPos - PerkIconSize - (BorderSize*2);
PrestigeIconScale = 0.6625f; PrestigeIconScale = 0.6625f;
RealPlayerWBox = PerkIconPosX - PlayerXPos; RealPlayerWBox = PerkIconPosX - PlayerXPos;
@ -567,8 +710,6 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
if (CurrentRank.ApplyColorToFields.Level) if (CurrentRank.ApplyColorToFields.Level)
SetDrawColor(C, CurrentRank.TextColor); SetDrawColor(C, CurrentRank.TextColor);
else if (!Settings.Level.Dynamic)
SetDrawColor(C, Settings.Style.LevelTextColor);
else else
{ {
if (Level < Settings.Level.Low[KFGRI.GameDifficulty]) if (Level < Settings.Level.Low[KFGRI.GameDifficulty])
@ -642,7 +783,7 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
SetDrawColor(C, Settings.Style.AssistsTextColor); SetDrawColor(C, Settings.Style.AssistsTextColor);
DrawTextShadowHVCenter(string (KFPRI.Assists), AssistXPos, TextYOffset, AssistWBox, FontScalar); DrawTextShadowHVCenter(string (KFPRI.Assists), AssistXPos, TextYOffset, AssistWBox, FontScalar);
// Cash // Dosh
if (bIsZED) if (bIsZED)
{ {
SetDrawColor(C, Settings.Style.ZedTextColor); SetDrawColor(C, Settings.Style.ZedTextColor);
@ -656,61 +797,7 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
SetDrawColor(C, Settings.Style.DoshTextColor); SetDrawColor(C, Settings.Style.DoshTextColor);
StrValue = String(int(KFPRI.Score)); //StrValue = GetNiceSize(int(KFPRI.Score)); StrValue = String(int(KFPRI.Score)); //StrValue = GetNiceSize(int(KFPRI.Score));
} }
DrawTextShadowHVCenter(StrValue, CashXPos, TextYOffset, CashWBox, FontScalar); DrawTextShadowHVCenter(StrValue, DoshXPos, TextYOffset, DoshWBox, FontScalar);
// State
if (!KFPRI.bReadyToPlay && KFGRI.bMatchHasBegun)
{
SetDrawColor(C, Settings.Style.StateTextColorLobby);
S = class'KFGFxMenu_ServerBrowser'.default.InLobbyString;;
}
else if (!KFGRI.bMatchHasBegun)
{
if (KFPRI.bReadyToPlay)
{
SetDrawColor(C, Settings.Style.StateTextColorReady);
S = Ready;
}
else
{
SetDrawColor(C, Settings.Style.StateTextColorNotReady);
S = NotReady;
}
}
else if (bIsZED && KFTeamInfo_Zeds(GetPlayer().PlayerReplicationInfo.Team) == None)
{
SetDrawColor(C, Settings.Style.StateTextColor);
S = Unknown;
}
else if (KFPRI.PlayerHealth <= 0 || KFPRI.PlayerHealthPercent <= 0)
{
if (KFPRI.bOnlySpectator)
{
SetDrawColor(C, Settings.Style.StateTextColorSpectator);
S = class'KFCommon_LocalizedStrings'.default.SpectatorString;
}
else
{
SetDrawColor(C, Settings.Style.StateTextColorDead);
S = Dead;
}
}
else
{
if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.State.High) / 100.0)
SetDrawColor(C, Settings.Style.StateTextColorHighHP);
else if (ByteToFloat(KFPRI.PlayerHealthPercent) >= float(Settings.State.Low) / 100.0)
SetDrawColor(C, Settings.Style.StateTextColorMidHP);
else
SetDrawColor(C, Settings.Style.StateTextColorLowHP);
S = string(KFPRI.PlayerHealth)@"HP";
}
if (CurrentRank.ApplyColorToFields.Health)
SetDrawColor(C, CurrentRank.TextColor);
else if (!Settings.State.Dynamic)
SetDrawColor(C, Settings.Style.StateTextColor);
DrawTextShadowHVCenter(S, HealthXPos, TextYOffset, HealthWBox, FontScalar);
// Ping // Ping
if (KFPRI.bBot) if (KFPRI.bBot)
@ -738,7 +825,7 @@ function DrawPlayerEntry(Canvas C, int Index, float YOffset, float Height, float
DrawTextShadowHVCenter(S, PingXPos, TextYOffset, Settings.Ping.ShowPingBars ? PingWBox/2 : PingWBox, FontScalar); DrawTextShadowHVCenter(S, PingXPos, TextYOffset, Settings.Ping.ShowPingBars ? PingWBox/2 : PingWBox, FontScalar);
C.SetDrawColor(250, 250, 250, 255); C.SetDrawColor(250, 250, 250, 255);
if (Settings.Ping.ShowPingBars) if (Settings.Ping.ShowPingBars)
DrawPingBars(C, YOffset + (Height/2) - ((Height*0.5)/2), Width - (Height*0.5) - (Owner.HUDOwner.ScaledBorderSize*2), Height*0.5, Height*0.5, float(Ping)); DrawPingBars(C, YOffset + (Height/2) - ((Height*0.5)/2), Width - (Height*0.5) - (BorderSize*2), Height*0.5, Height*0.5, float(Ping));
} }
final function DrawPingBars(Canvas C, float YOffset, float XOffset, float W, float H, float Ping) final function DrawPingBars(Canvas C, float YOffset, float XOffset, float W, float H, float Ping)

View File

@ -6,3 +6,27 @@ class PlayerRankRelations extends Object
`include(Logger.uci) `include(Logger.uci)
var config array<RankRelation> Relation; var config array<RankRelation> Relation;
public static function InitConfig(int ConfigVersion)
{
local RankRelation ExamplePlayer;
`callstack_static("InitConfig");
switch (ConfigVersion)
{
case 0:
// Example player
ExamplePlayer.ObjectID = "76561198001617867"; // GenZmeY SteamID64
ExamplePlayer.RankID = 0;
default.Relation.AddItem(ExamplePlayer);
case 2147483647:
StaticSaveConfig();
}
}
DefaultProperties
{
}

View File

@ -5,6 +5,7 @@ class ScoreboardStyle extends Object
`include(Build.uci) `include(Build.uci)
`include(Logger.uci) `include(Logger.uci)
// Box shapes
var config int EdgeSize; var config int EdgeSize;
var config int ShapeServerNameBox; var config int ShapeServerNameBox;
var config int ShapeGameInfoBox; var config int ShapeGameInfoBox;
@ -20,46 +21,189 @@ var config int ShapePlayerBoxBottomPlayer;
var config int ShapeStatsBoxTopPlayer; var config int ShapeStatsBoxTopPlayer;
var config int ShapeStatsBoxMidPlayer; var config int ShapeStatsBoxMidPlayer;
var config int ShapeStatsBoxBottomPlayer; var config int ShapeStatsBoxBottomPlayer;
// Server box
var config ColorRGBA ServerNameBoxColor; var config ColorRGBA ServerNameBoxColor;
var config ColorRGBA ServerNameTextColor; var config ColorRGBA ServerNameTextColor;
// Game info box
var config ColorRGBA GameInfoBoxColor; var config ColorRGBA GameInfoBoxColor;
var config ColorRGBA GameInfoTextColor; var config ColorRGBA GameInfoTextColor;
// Wave info box
var config ColorRGBA WaveBoxColor; var config ColorRGBA WaveBoxColor;
var config ColorRGBA WaveTextColor; var config ColorRGBA WaveTextColor;
// Player count box
var config ColorRGBA PlayerCountBoxColor; var config ColorRGBA PlayerCountBoxColor;
var config ColorRGBA PlayerCountTextColor; var config ColorRGBA PlayerCountTextColor;
// Header box
var config ColorRGBA ListHeaderBoxColor; var config ColorRGBA ListHeaderBoxColor;
var config ColorRGBA ListHeaderTextColor; var config ColorRGBA ListHeaderTextColor;
var config ColorRGBA LeftStateBoxColor;
var config ColorRGBA LeftStateBoxColorDead; // State box
var config ColorRGBA LeftStateBoxColorLow; var config ColorRGBA StateBoxColorLobby;
var config ColorRGBA LeftStateBoxColorMid; var config ColorRGBA StateBoxColorReady;
var config ColorRGBA LeftStateBoxColorHigh; var config ColorRGBA StateBoxColorNotReady;
var config ColorRGBA StateBoxColorSpectator;
var config ColorRGBA StateBoxColorDead;
var config ColorRGBA StateBoxColorHPLow;
var config ColorRGBA StateBoxColorHPMid;
var config ColorRGBA StateBoxColorHPHigh;
var config ColorRGBA StateBoxColorArmorLow;
var config ColorRGBA StateBoxColorArmorMid;
var config ColorRGBA StateBoxColorArmorHigh;
// Player box
var config ColorRGBA PlayerOwnerBoxColor; var config ColorRGBA PlayerOwnerBoxColor;
var config ColorRGBA PlayerBoxColor; var config ColorRGBA PlayerBoxColor;
// Stats box
var config ColorRGBA StatsOwnerBoxColor;
var config ColorRGBA StatsBoxColor; var config ColorRGBA StatsBoxColor;
var config ColorRGBA RankTextColor;
var config ColorRGBA ZedTextColor; // State text
var config ColorRGBA PerkTextColor;
var config ColorRGBA LevelTextColor;
var config ColorRGBA PlayerNameTextColor;
var config ColorRGBA KillsTextColor;
var config ColorRGBA AssistsTextColor;
var config ColorRGBA DoshTextColor;
var config ColorRGBA StateTextColorLobby; var config ColorRGBA StateTextColorLobby;
var config ColorRGBA StateTextColorReady; var config ColorRGBA StateTextColorReady;
var config ColorRGBA StateTextColorNotReady; var config ColorRGBA StateTextColorNotReady;
var config ColorRGBA StateTextColor;
var config ColorRGBA StateTextColorSpectator; var config ColorRGBA StateTextColorSpectator;
var config ColorRGBA StateTextColorDead; var config ColorRGBA StateTextColorDead;
var config ColorRGBA StateTextColorLowHP; var config ColorRGBA StateTextColorHPLow;
var config ColorRGBA StateTextColorMidHP; var config ColorRGBA StateTextColorHPMid;
var config ColorRGBA StateTextColorHighHP; var config ColorRGBA StateTextColorHPHigh;
var config ColorRGBA PingTextColor; var config ColorRGBA StateTextColorArmorLow;
var config ColorRGBA StateTextColorArmorMid;
var config ColorRGBA StateTextColorArmorHigh;
// Rank text
var config ColorRGBA RankTextColor;
// Player text
var config ColorRGBA PlayerNameTextColor;
// Level text
var config ColorRGBA LevelTextColorLow;
var config ColorRGBA LevelTextColorMid;
var config ColorRGBA LevelTextColorHigh;
// Perk text
var config ColorRGBA ZedTextColor;
var config ColorRGBA PerkNoneTextColor;
var config ColorRGBA PerkBerserkerTextColor;
var config ColorRGBA PerkCommandoTextColor;
var config ColorRGBA PerkSupportTextColor;
var config ColorRGBA PerkFieldMedicTextColor;
var config ColorRGBA PerkDemolitionistTextColor;
var config ColorRGBA PerkFirebugTextColor;
var config ColorRGBA PerkGunslingerTextColor;
var config ColorRGBA PerkSharpshooterTextColor;
var config ColorRGBA PerkSwatTextColor;
var config ColorRGBA PerkSurvivalistTextColor;
// Dosh text
var config ColorRGBA DoshTextColorLow;
var config ColorRGBA DoshTextColorMid;
var config ColorRGBA DoshTextColorHigh;
// Kills text
var config ColorRGBA KillsTextColorLow;
var config ColorRGBA KillsTextColorMid;
var config ColorRGBA KillsTextColorHigh;
// Assists text
var config ColorRGBA AssistsTextColorLow;
var config ColorRGBA AssistsTextColorMid;
var config ColorRGBA AssistsTextColorHigh;
// Ping text
var config ColorRGBA PingTextColorLow; var config ColorRGBA PingTextColorLow;
var config ColorRGBA PingTextColorMid; var config ColorRGBA PingTextColorMid;
var config ColorRGBA PingTextColorHigh; var config ColorRGBA PingTextColorHigh;
// Other settings
var config bool bShowPingBars;
var config bool bHealthBoxSmoothColorChange;
var config bool bArmorBoxSmoothColorChange;
var config bool bHealthTextSmoothColorChange;
var config bool bArmorTextSmoothColorChange;
var config bool bLevelTextSmoothColorChange;
var config bool bDoshTextSmoothColorChange;
var config bool bKillsTextSmoothColorChange;
var config bool bAssistsTextSmoothColorChange;
var config bool bPingTextSmoothColorChange;
public static function InitConfig(int ConfigVersion)
{
local YASStyle DefaultStyle;
`callstack_static("InitConfig");
switch (ConfigVersion)
{
case 0:
WriteSettings(DefaultSettings());
case 1:
default.AssistsTextColorHigh = DefaultStyle.AssistsTextColorHigh;
default.AssistsTextColorLow = DefaultStyle.AssistsTextColorLow;
default.AssistsTextColorMid = DefaultStyle.AssistsTextColorMid;
default.bArmorBoxSmoothColorChange = DefaultStyle.bArmorBoxSmoothColorChange;
default.bArmorTextSmoothColorChange = DefaultStyle.bArmorTextSmoothColorChange;
default.bAssistsTextSmoothColorChange = DefaultStyle.bAssistsTextSmoothColorChange;
default.bDoshTextSmoothColorChange = DefaultStyle.bDoshTextSmoothColorChange;
default.bHealthBoxSmoothColorChange = DefaultStyle.bHealthBoxSmoothColorChange;
default.bHealthTextSmoothColorChange = DefaultStyle.bHealthTextSmoothColorChange;
default.bKillsTextSmoothColorChange = DefaultStyle.bKillsTextSmoothColorChange;
default.bLevelTextSmoothColorChange = DefaultStyle.bLevelTextSmoothColorChange;
default.bPingTextSmoothColorChange = DefaultStyle.bPingTextSmoothColorChange;
default.bShowPingBars = DefaultStyle.bShowPingBars;
default.DoshTextColorHigh = DefaultStyle.DoshTextColorHigh;
default.DoshTextColorLow = DefaultStyle.DoshTextColorLow;
default.DoshTextColorMid = DefaultStyle.DoshTextColorMid;
default.KillsTextColorHigh = DefaultStyle.KillsTextColorHigh;
default.KillsTextColorLow = DefaultStyle.KillsTextColorLow;
default.KillsTextColorMid = DefaultStyle.KillsTextColorMid;
default.LevelTextColorHigh = DefaultStyle.LevelTextColorHigh;
default.LevelTextColorLow = DefaultStyle.LevelTextColorLow;
default.LevelTextColorMid = DefaultStyle.LevelTextColorMid;
default.PerkBerserkerTextColor = DefaultStyle.PerkBerserkerTextColor;
default.PerkCommandoTextColor = DefaultStyle.PerkCommandoTextColor;
default.PerkDemolitionistTextColor = DefaultStyle.PerkDemolitionistTextColor;
default.PerkFieldMedicTextColor = DefaultStyle.PerkFieldMedicTextColor;
default.PerkFirebugTextColor = DefaultStyle.PerkFirebugTextColor;
default.PerkGunslingerTextColor = DefaultStyle.PerkGunslingerTextColor;
default.PerkNoneTextColor = DefaultStyle.PerkNoneTextColor;
default.PerkSharpshooterTextColor = DefaultStyle.PerkSharpshooterTextColor;
default.PerkSupportTextColor = DefaultStyle.PerkSupportTextColor;
default.PerkSurvivalistTextColor = DefaultStyle.PerkSurvivalistTextColor;
default.PerkSwatTextColor = DefaultStyle.PerkSwatTextColor;
default.StateBoxColorArmorHigh = DefaultStyle.StateBoxColorArmorHigh;
default.StateBoxColorArmorLow = DefaultStyle.StateBoxColorArmorLow;
default.StateBoxColorArmorMid = DefaultStyle.StateBoxColorArmorMid;
default.StateBoxColorDead = DefaultStyle.StateBoxColorDead;
default.StateBoxColorHPHigh = DefaultStyle.StateBoxColorHPHigh;
default.StateBoxColorHPLow = DefaultStyle.StateBoxColorHPLow;
default.StateBoxColorHPMid = DefaultStyle.StateBoxColorHPMid;
default.StateBoxColorLobby = DefaultStyle.StateBoxColorLobby;
default.StateBoxColorNotReady = DefaultStyle.StateBoxColorNotReady;
default.StateBoxColorReady = DefaultStyle.StateBoxColorReady;
default.StateBoxColorSpectator = DefaultStyle.StateBoxColorSpectator;
default.StateTextColorArmorHigh = DefaultStyle.StateTextColorArmorHigh;
default.StateTextColorArmorLow = DefaultStyle.StateTextColorArmorLow;
default.StateTextColorArmorMid = DefaultStyle.StateTextColorArmorMid;
default.StateTextColorHPHigh = DefaultStyle.StateTextColorHPHigh;
default.StateTextColorHPLow = DefaultStyle.StateTextColorHPLow;
default.StateTextColorHPMid = DefaultStyle.StateTextColorHPMid;
default.StatsOwnerBoxColor = DefaultStyle.StatsOwnerBoxColor;
WriteSettings(Settings());
case 2147483647:
StaticSaveConfig();
}
}
public static function YASStyle DefaultSettings() public static function YASStyle DefaultSettings()
{ {
local YASStyle Settings; local YASStyle Settings;
@ -75,6 +219,7 @@ public static function YASStyle Settings()
`callstack_static("Settings"); `callstack_static("Settings");
// Box shapes
Settings.EdgeSize = default.EdgeSize; Settings.EdgeSize = default.EdgeSize;
Settings.ShapeServerNameBox = default.ShapeServerNameBox; Settings.ShapeServerNameBox = default.ShapeServerNameBox;
Settings.ShapeGameInfoBox = default.ShapeGameInfoBox; Settings.ShapeGameInfoBox = default.ShapeGameInfoBox;
@ -90,46 +235,118 @@ public static function YASStyle Settings()
Settings.ShapeStatsBoxTopPlayer = default.ShapeStatsBoxTopPlayer; Settings.ShapeStatsBoxTopPlayer = default.ShapeStatsBoxTopPlayer;
Settings.ShapeStatsBoxMidPlayer = default.ShapeStatsBoxMidPlayer; Settings.ShapeStatsBoxMidPlayer = default.ShapeStatsBoxMidPlayer;
Settings.ShapeStatsBoxBottomPlayer = default.ShapeStatsBoxBottomPlayer; Settings.ShapeStatsBoxBottomPlayer = default.ShapeStatsBoxBottomPlayer;
// Server box
Settings.ServerNameBoxColor = default.ServerNameBoxColor; Settings.ServerNameBoxColor = default.ServerNameBoxColor;
Settings.ServerNameTextColor = default.ServerNameTextColor; Settings.ServerNameTextColor = default.ServerNameTextColor;
// Game info box
Settings.GameInfoBoxColor = default.GameInfoBoxColor; Settings.GameInfoBoxColor = default.GameInfoBoxColor;
Settings.GameInfoTextColor = default.GameInfoTextColor; Settings.GameInfoTextColor = default.GameInfoTextColor;
// Wave info box
Settings.WaveBoxColor = default.WaveBoxColor; Settings.WaveBoxColor = default.WaveBoxColor;
Settings.WaveTextColor = default.WaveTextColor; Settings.WaveTextColor = default.WaveTextColor;
// Player count box
Settings.PlayerCountBoxColor = default.PlayerCountBoxColor; Settings.PlayerCountBoxColor = default.PlayerCountBoxColor;
Settings.PlayerCountTextColor = default.PlayerCountTextColor; Settings.PlayerCountTextColor = default.PlayerCountTextColor;
// Header box
Settings.ListHeaderBoxColor = default.ListHeaderBoxColor; Settings.ListHeaderBoxColor = default.ListHeaderBoxColor;
Settings.ListHeaderTextColor = default.ListHeaderTextColor; Settings.ListHeaderTextColor = default.ListHeaderTextColor;
Settings.LeftStateBoxColor = default.LeftStateBoxColor;
Settings.LeftStateBoxColorDead = default.LeftStateBoxColorDead; // State box
Settings.LeftStateBoxColorLow = default.LeftStateBoxColorLow; Settings.StateBoxColorLobby = default.StateBoxColorLobby;
Settings.LeftStateBoxColorMid = default.LeftStateBoxColorMid; Settings.StateBoxColorReady = default.StateBoxColorReady;
Settings.LeftStateBoxColorHigh = default.LeftStateBoxColorHigh; Settings.StateBoxColorNotReady = default.StateBoxColorNotReady;
Settings.StateBoxColorSpectator = default.StateBoxColorSpectator;
Settings.StateBoxColorDead = default.StateBoxColorDead;
Settings.StateBoxColorHPLow = default.StateBoxColorHPLow;
Settings.StateBoxColorHPMid = default.StateBoxColorHPMid;
Settings.StateBoxColorHPHigh = default.StateBoxColorHPHigh;
Settings.StateBoxColorArmorLow = default.StateBoxColorArmorLow;
Settings.StateBoxColorArmorMid = default.StateBoxColorArmorMid;
Settings.StateBoxColorArmorHigh = default.StateBoxColorArmorHigh;
// Player box
Settings.PlayerOwnerBoxColor = default.PlayerOwnerBoxColor; Settings.PlayerOwnerBoxColor = default.PlayerOwnerBoxColor;
Settings.PlayerBoxColor = default.PlayerBoxColor; Settings.PlayerBoxColor = default.PlayerBoxColor;
// Stats box
Settings.StatsOwnerBoxColor = default.StatsOwnerBoxColor;
Settings.StatsBoxColor = default.StatsBoxColor; Settings.StatsBoxColor = default.StatsBoxColor;
Settings.RankTextColor = default.RankTextColor;
Settings.ZedTextColor = default.ZedTextColor; // State text
Settings.PerkTextColor = default.PerkTextColor;
Settings.LevelTextColor = default.LevelTextColor;
Settings.PlayerNameTextColor = default.PlayerNameTextColor;
Settings.KillsTextColor = default.KillsTextColor;
Settings.AssistsTextColor = default.AssistsTextColor;
Settings.DoshTextColor = default.DoshTextColor;
Settings.StateTextColorLobby = default.StateTextColorLobby; Settings.StateTextColorLobby = default.StateTextColorLobby;
Settings.StateTextColorReady = default.StateTextColorReady; Settings.StateTextColorReady = default.StateTextColorReady;
Settings.StateTextColorNotReady = default.StateTextColorNotReady; Settings.StateTextColorNotReady = default.StateTextColorNotReady;
Settings.StateTextColor = default.StateTextColor;
Settings.StateTextColorSpectator = default.StateTextColorSpectator; Settings.StateTextColorSpectator = default.StateTextColorSpectator;
Settings.StateTextColorDead = default.StateTextColorDead; Settings.StateTextColorDead = default.StateTextColorDead;
Settings.StateTextColorLowHP = default.StateTextColorLowHP; Settings.StateTextColorHPLow = default.StateTextColorHPLow;
Settings.StateTextColorMidHP = default.StateTextColorMidHP; Settings.StateTextColorHPMid = default.StateTextColorHPMid;
Settings.StateTextColorHighHP = default.StateTextColorHighHP; Settings.StateTextColorHPHigh = default.StateTextColorHPHigh;
Settings.PingTextColor = default.PingTextColor; Settings.StateTextColorArmorLow = default.StateTextColorArmorLow;
Settings.StateTextColorArmorMid = default.StateTextColorArmorMid;
Settings.StateTextColorArmorHigh = default.StateTextColorArmorHigh;
// Rank text
Settings.RankTextColor = default.RankTextColor;
// Player text
Settings.PlayerNameTextColor = default.PlayerNameTextColor;
// Level text
Settings.LevelTextColorLow = default.LevelTextColorLow;
Settings.LevelTextColorMid = default.LevelTextColorMid;
Settings.LevelTextColorHigh = default.LevelTextColorHigh;
// Perk text
Settings.ZedTextColor = default.ZedTextColor;
Settings.PerkNoneTextColor = default.PerkNoneTextColor;
Settings.PerkBerserkerTextColor = default.PerkBerserkerTextColor;
Settings.PerkCommandoTextColor = default.PerkCommandoTextColor;
Settings.PerkSupportTextColor = default.PerkSupportTextColor;
Settings.PerkFieldMedicTextColor = default.PerkFieldMedicTextColor;
Settings.PerkDemolitionistTextColor = default.PerkDemolitionistTextColor;
Settings.PerkFirebugTextColor = default.PerkFirebugTextColor;
Settings.PerkGunslingerTextColor = default.PerkGunslingerTextColor;
Settings.PerkSharpshooterTextColor = default.PerkSharpshooterTextColor;
Settings.PerkSwatTextColor = default.PerkSwatTextColor;
Settings.PerkSurvivalistTextColor = default.PerkSurvivalistTextColor;
// Dosh text
Settings.DoshTextColorLow = default.DoshTextColorLow;
Settings.DoshTextColorMid = default.DoshTextColorMid;
Settings.DoshTextColorHigh = default.DoshTextColorHigh;
// Kills text
Settings.KillsTextColorLow = default.KillsTextColorLow;
Settings.KillsTextColorMid = default.KillsTextColorMid;
Settings.KillsTextColorHigh = default.KillsTextColorHigh;
// Assists text
Settings.AssistsTextColorLow = default.AssistsTextColorLow;
Settings.AssistsTextColorMid = default.AssistsTextColorMid;
Settings.AssistsTextColorHigh = default.AssistsTextColorHigh;
// Ping text
Settings.PingTextColorLow = default.PingTextColorLow; Settings.PingTextColorLow = default.PingTextColorLow;
Settings.PingTextColorMid = default.PingTextColorMid; Settings.PingTextColorMid = default.PingTextColorMid;
Settings.PingTextColorHigh = default.PingTextColorHigh; Settings.PingTextColorHigh = default.PingTextColorHigh;
// Other settings
Settings.bShowPingBars = default.bShowPingBars;
Settings.bHealthBoxSmoothColorChange = default.bHealthBoxSmoothColorChange;
Settings.bArmorBoxSmoothColorChange = default.bArmorBoxSmoothColorChange;
Settings.bHealthTextSmoothColorChange = default.bHealthTextSmoothColorChange;
Settings.bArmorTextSmoothColorChange = default.bArmorTextSmoothColorChange;
Settings.bLevelTextSmoothColorChange = default.bLevelTextSmoothColorChange;
Settings.bDoshTextSmoothColorChange = default.bDoshTextSmoothColorChange;
Settings.bKillsTextSmoothColorChange = default.bKillsTextSmoothColorChange;
Settings.bAssistsTextSmoothColorChange = default.bAssistsTextSmoothColorChange;
Settings.bPingTextSmoothColorChange = default.bPingTextSmoothColorChange;
return Settings; return Settings;
} }
@ -137,6 +354,7 @@ public static function WriteSettings(YASStyle Settings)
{ {
`callstack_static("WriteSettings"); `callstack_static("WriteSettings");
// Box shapes
default.EdgeSize = Settings.EdgeSize; default.EdgeSize = Settings.EdgeSize;
default.ShapeServerNameBox = Settings.ShapeServerNameBox; default.ShapeServerNameBox = Settings.ShapeServerNameBox;
default.ShapeGameInfoBox = Settings.ShapeGameInfoBox; default.ShapeGameInfoBox = Settings.ShapeGameInfoBox;
@ -152,47 +370,117 @@ public static function WriteSettings(YASStyle Settings)
default.ShapeStatsBoxTopPlayer = Settings.ShapeStatsBoxTopPlayer; default.ShapeStatsBoxTopPlayer = Settings.ShapeStatsBoxTopPlayer;
default.ShapeStatsBoxMidPlayer = Settings.ShapeStatsBoxMidPlayer; default.ShapeStatsBoxMidPlayer = Settings.ShapeStatsBoxMidPlayer;
default.ShapeStatsBoxBottomPlayer = Settings.ShapeStatsBoxBottomPlayer; default.ShapeStatsBoxBottomPlayer = Settings.ShapeStatsBoxBottomPlayer;
// Server box
default.ServerNameBoxColor = Settings.ServerNameBoxColor; default.ServerNameBoxColor = Settings.ServerNameBoxColor;
default.ServerNameTextColor = Settings.ServerNameTextColor; default.ServerNameTextColor = Settings.ServerNameTextColor;
// Game info box
default.GameInfoBoxColor = Settings.GameInfoBoxColor; default.GameInfoBoxColor = Settings.GameInfoBoxColor;
default.GameInfoTextColor = Settings.GameInfoTextColor; default.GameInfoTextColor = Settings.GameInfoTextColor;
// Wave info box
default.WaveBoxColor = Settings.WaveBoxColor; default.WaveBoxColor = Settings.WaveBoxColor;
default.WaveTextColor = Settings.WaveTextColor; default.WaveTextColor = Settings.WaveTextColor;
// Player count box
default.PlayerCountBoxColor = Settings.PlayerCountBoxColor; default.PlayerCountBoxColor = Settings.PlayerCountBoxColor;
default.PlayerCountTextColor = Settings.PlayerCountTextColor; default.PlayerCountTextColor = Settings.PlayerCountTextColor;
// Header box
default.ListHeaderBoxColor = Settings.ListHeaderBoxColor; default.ListHeaderBoxColor = Settings.ListHeaderBoxColor;
default.ListHeaderTextColor = Settings.ListHeaderTextColor; default.ListHeaderTextColor = Settings.ListHeaderTextColor;
default.LeftStateBoxColor = Settings.LeftStateBoxColor;
default.LeftStateBoxColorDead = Settings.LeftStateBoxColorDead; // State box
default.LeftStateBoxColorLow = Settings.LeftStateBoxColorLow; default.StateBoxColorLobby = Settings.StateBoxColorLobby;
default.LeftStateBoxColorMid = Settings.LeftStateBoxColorMid; default.StateBoxColorReady = Settings.StateBoxColorReady;
default.LeftStateBoxColorHigh = Settings.LeftStateBoxColorHigh; default.StateBoxColorNotReady = Settings.StateBoxColorNotReady;
default.StateBoxColorSpectator = Settings.StateBoxColorSpectator;
default.StateBoxColorDead = Settings.StateBoxColorDead;
default.StateBoxColorHPLow = Settings.StateBoxColorHPLow;
default.StateBoxColorHPMid = Settings.StateBoxColorHPMid;
default.StateBoxColorHPHigh = Settings.StateBoxColorHPHigh;
default.StateBoxColorArmorLow = Settings.StateBoxColorArmorLow;
default.StateBoxColorArmorMid = Settings.StateBoxColorArmorMid;
default.StateBoxColorArmorHigh = Settings.StateBoxColorArmorHigh;
// Player box
default.PlayerOwnerBoxColor = Settings.PlayerOwnerBoxColor; default.PlayerOwnerBoxColor = Settings.PlayerOwnerBoxColor;
default.PlayerBoxColor = Settings.PlayerBoxColor; default.PlayerBoxColor = Settings.PlayerBoxColor;
// Stats box
default.StatsOwnerBoxColor = Settings.StatsOwnerBoxColor;
default.StatsBoxColor = Settings.StatsBoxColor; default.StatsBoxColor = Settings.StatsBoxColor;
default.RankTextColor = Settings.RankTextColor;
default.ZedTextColor = Settings.ZedTextColor; // State text
default.PerkTextColor = Settings.PerkTextColor;
default.LevelTextColor = Settings.LevelTextColor;
default.PlayerNameTextColor = Settings.PlayerNameTextColor;
default.KillsTextColor = Settings.KillsTextColor;
default.AssistsTextColor = Settings.AssistsTextColor;
default.DoshTextColor = Settings.DoshTextColor;
default.StateTextColorLobby = Settings.StateTextColorLobby; default.StateTextColorLobby = Settings.StateTextColorLobby;
default.StateTextColorReady = Settings.StateTextColorReady; default.StateTextColorReady = Settings.StateTextColorReady;
default.StateTextColorNotReady = Settings.StateTextColorNotReady; default.StateTextColorNotReady = Settings.StateTextColorNotReady;
default.StateTextColor = Settings.StateTextColor;
default.StateTextColorSpectator = Settings.StateTextColorSpectator; default.StateTextColorSpectator = Settings.StateTextColorSpectator;
default.StateTextColorDead = Settings.StateTextColorDead; default.StateTextColorDead = Settings.StateTextColorDead;
default.StateTextColorLowHP = Settings.StateTextColorLowHP; default.StateTextColorHPLow = Settings.StateTextColorHPLow;
default.StateTextColorMidHP = Settings.StateTextColorMidHP; default.StateTextColorHPMid = Settings.StateTextColorHPMid;
default.StateTextColorHighHP = Settings.StateTextColorHighHP; default.StateTextColorHPHigh = Settings.StateTextColorHPHigh;
default.PingTextColor = Settings.PingTextColor; default.StateTextColorArmorLow = Settings.StateTextColorArmorLow;
default.StateTextColorArmorMid = Settings.StateTextColorArmorMid;
default.StateTextColorArmorHigh = Settings.StateTextColorArmorHigh;
// Rank text
default.RankTextColor = Settings.RankTextColor;
// Player text
default.PlayerNameTextColor = Settings.PlayerNameTextColor;
// Level text
default.LevelTextColorLow = Settings.LevelTextColorLow;
default.LevelTextColorMid = Settings.LevelTextColorMid;
default.LevelTextColorHigh = Settings.LevelTextColorHigh;
// Perk text
default.ZedTextColor = Settings.ZedTextColor;
default.PerkNoneTextColor = Settings.PerkNoneTextColor;
default.PerkBerserkerTextColor = Settings.PerkBerserkerTextColor;
default.PerkCommandoTextColor = Settings.PerkCommandoTextColor;
default.PerkSupportTextColor = Settings.PerkSupportTextColor;
default.PerkFieldMedicTextColor = Settings.PerkFieldMedicTextColor;
default.PerkDemolitionistTextColor = Settings.PerkDemolitionistTextColor;
default.PerkFirebugTextColor = Settings.PerkFirebugTextColor;
default.PerkGunslingerTextColor = Settings.PerkGunslingerTextColor;
default.PerkSharpshooterTextColor = Settings.PerkSharpshooterTextColor;
default.PerkSwatTextColor = Settings.PerkSwatTextColor;
default.PerkSurvivalistTextColor = Settings.PerkSurvivalistTextColor;
// Dosh text
default.DoshTextColorLow = Settings.DoshTextColorLow;
default.DoshTextColorMid = Settings.DoshTextColorMid;
default.DoshTextColorHigh = Settings.DoshTextColorHigh;
// Kills text
default.KillsTextColorLow = Settings.KillsTextColorLow;
default.KillsTextColorMid = Settings.KillsTextColorMid;
default.KillsTextColorHigh = Settings.KillsTextColorHigh;
// Assists text
default.AssistsTextColorLow = Settings.AssistsTextColorLow;
default.AssistsTextColorMid = Settings.AssistsTextColorMid;
default.AssistsTextColorHigh = Settings.AssistsTextColorHigh;
// Ping text
default.PingTextColorLow = Settings.PingTextColorLow; default.PingTextColorLow = Settings.PingTextColorLow;
default.PingTextColorMid = Settings.PingTextColorMid; default.PingTextColorMid = Settings.PingTextColorMid;
default.PingTextColorHigh = Settings.PingTextColorHigh; default.PingTextColorHigh = Settings.PingTextColorHigh;
StaticSaveConfig(); // Other settings
default.bShowPingBars = Settings.bShowPingBars;
default.bHealthBoxSmoothColorChange = Settings.bHealthBoxSmoothColorChange;
default.bArmorBoxSmoothColorChange = Settings.bArmorBoxSmoothColorChange;
default.bHealthTextSmoothColorChange = Settings.bHealthTextSmoothColorChange;
default.bArmorTextSmoothColorChange = Settings.bArmorTextSmoothColorChange;
default.bLevelTextSmoothColorChange = Settings.bLevelTextSmoothColorChange;
default.bDoshTextSmoothColorChange = Settings.bDoshTextSmoothColorChange;
default.bKillsTextSmoothColorChange = Settings.bKillsTextSmoothColorChange;
default.bAssistsTextSmoothColorChange = Settings.bAssistsTextSmoothColorChange;
default.bPingTextSmoothColorChange = Settings.bPingTextSmoothColorChange;
} }
defaultProperties defaultProperties

View File

@ -0,0 +1,58 @@
class SettingsArmor extends Object
dependson(Types)
config(YAS);
`include(Build.uci)
`include(Logger.uci)
var config int Low;
var config int High;
public static function InitConfig(int ConfigVersion)
{
`callstack_static("InitConfig");
switch (ConfigVersion)
{
case 0:
case 1:
WriteSettings(DefaultSettings());
case 2147483647:
StaticSaveConfig();
}
}
public static function YASSettingsArmor DefaultSettings()
{
local YASSettingsArmor Settings;
`callstack_static("DefaultSettings");
return Settings;
}
public static function YASSettingsArmor Settings()
{
local YASSettingsArmor Settings;
`callstack_static("Settings");
Settings.Low = default.Low;
Settings.High = default.High;
return Settings;
}
public static function WriteSettings(YASSettingsArmor Settings)
{
`callstack_static("WriteSettings");
default.Low = Settings.Low;
default.High = Settings.High;
}
DefaultProperties
{
}

View File

@ -0,0 +1,58 @@
class SettingsHealth extends Object
dependson(Types)
config(YAS);
`include(Build.uci)
`include(Logger.uci)
var config int Low;
var config int High;
public static function InitConfig(int ConfigVersion)
{
`callstack_static("InitConfig");
switch (ConfigVersion)
{
case 0:
case 1:
WriteSettings(DefaultSettings());
case 2147483647:
StaticSaveConfig();
}
}
public static function YASSettingsHealth DefaultSettings()
{
local YASSettingsHealth Settings;
`callstack_static("DefaultSettings");
return Settings;
}
public static function YASSettingsHealth Settings()
{
local YASSettingsHealth Settings;
`callstack_static("Settings");
Settings.Low = default.Low;
Settings.High = default.High;
return Settings;
}
public static function WriteSettings(YASSettingsHealth Settings)
{
`callstack_static("WriteSettings");
default.Low = Settings.Low;
default.High = Settings.High;
}
DefaultProperties
{
}

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@ -1,11 +1,10 @@
class DynamicLevelColor extends Object class SettingsLevel extends Object
dependson(Types) dependson(Types)
config(YAS); config(YAS);
`include(Build.uci) `include(Build.uci)
`include(Logger.uci) `include(Logger.uci)
var config bool bEnabled;
var config int Normal_Low; var config int Normal_Low;
var config int Normal_High; var config int Normal_High;
var config int Hard_Low; var config int Hard_Low;
@ -15,6 +14,21 @@ var config int Suicide_High;
var config int HellOnEarth_Low; var config int HellOnEarth_Low;
var config int HellOnEarth_High; var config int HellOnEarth_High;
public static function InitConfig(int ConfigVersion)
{
`callstack_static("InitConfig");
switch (ConfigVersion)
{
case 0:
case 1:
WriteSettings(DefaultSettings());
case 2147483647:
StaticSaveConfig();
}
}
public static function YASSettingsLevel DefaultSettings() public static function YASSettingsLevel DefaultSettings()
{ {
local YASSettingsLevel Settings; local YASSettingsLevel Settings;
@ -30,7 +44,6 @@ public static function YASSettingsLevel Settings()
`callstack_static("Settings"); `callstack_static("Settings");
Settings.Dynamic = default.bEnabled;
Settings.Low [0] = default.Normal_Low; Settings.Low [0] = default.Normal_Low;
Settings.High[0] = default.Normal_High; Settings.High[0] = default.Normal_High;
Settings.Low [1] = default.Hard_Low; Settings.Low [1] = default.Hard_Low;
@ -47,7 +60,6 @@ public static function WriteSettings(YASSettingsLevel Settings)
{ {
`callstack_static("WriteSettings"); `callstack_static("WriteSettings");
default.bEnabled = Settings.Dynamic;
default.Normal_Low = Settings.Low [0]; default.Normal_Low = Settings.Low [0];
default.Normal_High = Settings.High[0]; default.Normal_High = Settings.High[0];
default.Hard_Low = Settings.Low [1]; default.Hard_Low = Settings.Low [1];
@ -56,8 +68,6 @@ public static function WriteSettings(YASSettingsLevel Settings)
default.Suicide_High = Settings.High[2]; default.Suicide_High = Settings.High[2];
default.HellOnEarth_Low = Settings.Low [3]; default.HellOnEarth_Low = Settings.Low [3];
default.HellOnEarth_High = Settings.High[3]; default.HellOnEarth_High = Settings.High[3];
StaticSaveConfig();
} }
DefaultProperties DefaultProperties

View File

@ -1,14 +1,27 @@
class DynamicPingColor extends Object class SettingsPing extends Object
dependson(Types) dependson(Types)
config(YAS); config(YAS);
`include(Build.uci) `include(Build.uci)
`include(Logger.uci) `include(Logger.uci)
var config bool bEnabled;
var config int Low; var config int Low;
var config int High; var config int High;
var config bool bShowPingBars;
public static function InitConfig(int ConfigVersion)
{
`callstack_static("InitConfig");
switch (ConfigVersion)
{
case 0:
case 1:
WriteSettings(DefaultSettings());
case 2147483647:
StaticSaveConfig();
}
}
public static function YASSettingsPing DefaultSettings() public static function YASSettingsPing DefaultSettings()
{ {
@ -25,10 +38,8 @@ public static function YASSettingsPing Settings()
`callstack_static("Settings"); `callstack_static("Settings");
Settings.Dynamic = default.bEnabled;
Settings.Low = default.Low; Settings.Low = default.Low;
Settings.High = default.High; Settings.High = default.High;
Settings.ShowPingBars = default.bShowPingBars;
return Settings; return Settings;
} }
@ -37,12 +48,8 @@ public static function WriteSettings(YASSettingsPing Settings)
{ {
`callstack_static("WriteSettings"); `callstack_static("WriteSettings");
default.bEnabled = Settings.Dynamic;
default.Low = Settings.Low; default.Low = Settings.Low;
default.High = Settings.High; default.High = Settings.High;
default.bShowPingBars = Settings.ShowPingBars;
StaticSaveConfig();
} }
DefaultProperties DefaultProperties

View File

@ -7,6 +7,25 @@ class SteamGroupRankRelations extends Object
var config array<RankRelation> Relation; var config array<RankRelation> Relation;
public static function InitConfig(int ConfigVersion)
{
local RankRelation ExampleSteamGroup;
`callstack_static("InitConfig");
switch (ConfigVersion)
{
case 0:
// Example steam group
ExampleSteamGroup.ObjectID = "103582791465384046"; // MSK-GS SteamID64
ExampleSteamGroup.RankID = 1;
default.Relation.AddItem(ExampleSteamGroup);
case 2147483647:
StaticSaveConfig();
}
}
DefaultProperties DefaultProperties
{ {

View File

@ -9,6 +9,21 @@ var config string Rank;
var config ColorRGBA TextColor; var config ColorRGBA TextColor;
var config Fields ApplyColorToFields; var config Fields ApplyColorToFields;
public static function InitConfig(int ConfigVersion)
{
`callstack_static("InitConfig");
switch (ConfigVersion)
{
case 0:
case 1:
WriteSettings(DefaultSettings());
case 2147483647:
StaticSaveConfig();
}
}
public static function YASSettingsAdmin DefaultSettings() public static function YASSettingsAdmin DefaultSettings()
{ {
local YASSettingsAdmin Settings; local YASSettingsAdmin Settings;
@ -38,8 +53,6 @@ public static function WriteSettings(YASSettingsAdmin Settings)
default.Rank = Settings.Rank; default.Rank = Settings.Rank;
default.TextColor = Settings.TextColor; default.TextColor = Settings.TextColor;
default.ApplyColorToFields = Settings.ApplyColorToFields; default.ApplyColorToFields = Settings.ApplyColorToFields;
StaticSaveConfig();
} }
DefaultProperties DefaultProperties

View File

@ -9,6 +9,21 @@ var config string Rank;
var config ColorRGBA TextColor; var config ColorRGBA TextColor;
var config Fields ApplyColorToFields; var config Fields ApplyColorToFields;
public static function InitConfig(int ConfigVersion)
{
`callstack_static("InitConfig");
switch (ConfigVersion)
{
case 0:
case 1:
WriteSettings(DefaultSettings());
case 2147483647:
StaticSaveConfig();
}
}
public static function YASSettingsPlayer DefaultSettings() public static function YASSettingsPlayer DefaultSettings()
{ {
local YASSettingsPlayer Settings; local YASSettingsPlayer Settings;
@ -38,8 +53,6 @@ public static function WriteSettings(YASSettingsPlayer Settings)
default.Rank = Settings.Rank; default.Rank = Settings.Rank;
default.TextColor = Settings.TextColor; default.TextColor = Settings.TextColor;
default.ApplyColorToFields = Settings.ApplyColorToFields; default.ApplyColorToFields = Settings.ApplyColorToFields;
StaticSaveConfig();
} }
DefaultProperties DefaultProperties

View File

@ -101,15 +101,25 @@ struct YASSettingsPlayer
} }
}; };
struct YASSettingsState struct YASSettingsHealth
{
var int Low;
var int High;
StructDefaultProperties
{
Low = 40
High = 80
}
};
struct YASSettingsArmor
{ {
var bool Dynamic;
var int Low; var int Low;
var int High; var int High;
StructDefaultProperties StructDefaultProperties
{ {
Dynamic = True
Low = 40 Low = 40
High = 80 High = 80
} }
@ -117,23 +127,18 @@ struct YASSettingsState
struct YASSettingsPing struct YASSettingsPing
{ {
var bool Dynamic;
var int Low; var int Low;
var int High; var int High;
var bool ShowPingBars;
StructDefaultProperties StructDefaultProperties
{ {
Dynamic = True
Low = 60 Low = 60
High = 120 High = 120
ShowPingBars = True
} }
}; };
struct YASSettingsLevel struct YASSettingsLevel
{ {
var bool Dynamic;
var int Low [4]; var int Low [4];
var int High[4]; var int High[4];
@ -153,6 +158,7 @@ struct YASSettingsLevel
struct YASStyle struct YASStyle
{ {
// Box shapes
var int EdgeSize; var int EdgeSize;
var int ShapeServerNameBox; var int ShapeServerNameBox;
var int ShapeGameInfoBox; var int ShapeGameInfoBox;
@ -169,63 +175,122 @@ struct YASStyle
var int ShapeStatsBoxMidPlayer; var int ShapeStatsBoxMidPlayer;
var int ShapeStatsBoxBottomPlayer; var int ShapeStatsBoxBottomPlayer;
// Server box
var ColorRGBA ServerNameBoxColor; var ColorRGBA ServerNameBoxColor;
var ColorRGBA ServerNameTextColor; var ColorRGBA ServerNameTextColor;
// Game info box
var ColorRGBA GameInfoBoxColor; var ColorRGBA GameInfoBoxColor;
var ColorRGBA GameInfoTextColor; var ColorRGBA GameInfoTextColor;
// Wave info box
var ColorRGBA WaveBoxColor; var ColorRGBA WaveBoxColor;
var ColorRGBA WaveTextColor; var ColorRGBA WaveTextColor;
// Player count box
var ColorRGBA PlayerCountBoxColor; var ColorRGBA PlayerCountBoxColor;
var ColorRGBA PlayerCountTextColor; var ColorRGBA PlayerCountTextColor;
// Header box
var ColorRGBA ListHeaderBoxColor; var ColorRGBA ListHeaderBoxColor;
var ColorRGBA ListHeaderTextColor; var ColorRGBA ListHeaderTextColor;
var ColorRGBA LeftStateBoxColor; // State box
var ColorRGBA LeftStateBoxColorDead; var ColorRGBA StateBoxColorLobby;
var ColorRGBA LeftStateBoxColorLow; var ColorRGBA StateBoxColorReady;
var ColorRGBA LeftStateBoxColorMid; var ColorRGBA StateBoxColorNotReady;
var ColorRGBA LeftStateBoxColorHigh; var ColorRGBA StateBoxColorSpectator;
var ColorRGBA StateBoxColorDead;
var ColorRGBA StateBoxColorHPLow;
var ColorRGBA StateBoxColorHPMid;
var ColorRGBA StateBoxColorHPHigh;
var ColorRGBA StateBoxColorArmorLow;
var ColorRGBA StateBoxColorArmorMid;
var ColorRGBA StateBoxColorArmorHigh;
// Player box
var ColorRGBA PlayerOwnerBoxColor; var ColorRGBA PlayerOwnerBoxColor;
var ColorRGBA PlayerBoxColor; var ColorRGBA PlayerBoxColor;
// Stats box
var ColorRGBA StatsOwnerBoxColor;
var ColorRGBA StatsBoxColor; var ColorRGBA StatsBoxColor;
var ColorRGBA RankTextColor; // State text
var ColorRGBA ZedTextColor;
var ColorRGBA PerkTextColor;
var ColorRGBA LevelTextColor;
var ColorRGBA PlayerNameTextColor;
var ColorRGBA KillsTextColor;
var ColorRGBA AssistsTextColor;
var ColorRGBA DoshTextColor;
var ColorRGBA StateTextColor;
var ColorRGBA PingTextColor;
var ColorRGBA LevelTextColorLow;
var ColorRGBA LevelTextColorMid;
var ColorRGBA LevelTextColorHigh;
var ColorRGBA StateTextColorLobby; var ColorRGBA StateTextColorLobby;
var ColorRGBA StateTextColorReady; var ColorRGBA StateTextColorReady;
var ColorRGBA StateTextColorNotReady; var ColorRGBA StateTextColorNotReady;
var ColorRGBA StateTextColorSpectator; var ColorRGBA StateTextColorSpectator;
var ColorRGBA StateTextColorDead; var ColorRGBA StateTextColorDead;
var ColorRGBA StateTextColorLowHP; var ColorRGBA StateTextColorHPLow;
var ColorRGBA StateTextColorMidHP; var ColorRGBA StateTextColorHPMid;
var ColorRGBA StateTextColorHighHP; var ColorRGBA StateTextColorHPHigh;
var ColorRGBA StateTextColorArmorLow;
var ColorRGBA StateTextColorArmorMid;
var ColorRGBA StateTextColorArmorHigh;
// Rank text
var ColorRGBA RankTextColor;
// Player text
var ColorRGBA PlayerNameTextColor;
// Level text
var ColorRGBA LevelTextColorLow;
var ColorRGBA LevelTextColorMid;
var ColorRGBA LevelTextColorHigh;
// Perk text
var ColorRGBA ZedTextColor;
var ColorRGBA PerkNoneTextColor;
var ColorRGBA PerkBerserkerTextColor;
var ColorRGBA PerkCommandoTextColor;
var ColorRGBA PerkSupportTextColor;
var ColorRGBA PerkFieldMedicTextColor;
var ColorRGBA PerkDemolitionistTextColor;
var ColorRGBA PerkFirebugTextColor;
var ColorRGBA PerkGunslingerTextColor;
var ColorRGBA PerkSharpshooterTextColor;
var ColorRGBA PerkSwatTextColor;
var ColorRGBA PerkSurvivalistTextColor;
// Dosh text
var ColorRGBA DoshTextColorLow;
var ColorRGBA DoshTextColorMid;
var ColorRGBA DoshTextColorHigh;
// Kills text
var ColorRGBA KillsTextColorLow;
var ColorRGBA KillsTextColorMid;
var ColorRGBA KillsTextColorHigh;
// Assists text
var ColorRGBA AssistsTextColorLow;
var ColorRGBA AssistsTextColorMid;
var ColorRGBA AssistsTextColorHigh;
// Ping text
var ColorRGBA PingTextColorLow; var ColorRGBA PingTextColorLow;
var ColorRGBA PingTextColorMid; var ColorRGBA PingTextColorMid;
var ColorRGBA PingTextColorHigh; var ColorRGBA PingTextColorHigh;
// Other settings
var bool bShowPingBars;
var bool bHealthBoxSmoothColorChange;
var bool bArmorBoxSmoothColorChange;
var bool bHealthTextSmoothColorChange;
var bool bArmorTextSmoothColorChange;
var bool bLevelTextSmoothColorChange;
var bool bDoshTextSmoothColorChange;
var bool bKillsTextSmoothColorChange;
var bool bAssistsTextSmoothColorChange;
var bool bPingTextSmoothColorChange;
StructDefaultProperties StructDefaultProperties
{ {
EdgeSize = 8 EdgeSize = 8
// Box shapes
ShapeServerNameBox = 150 ShapeServerNameBox = 150
ShapeGameInfoBox = 151 ShapeGameInfoBox = 151
ShapeWaveInfoBox = 0 ShapeWaveInfoBox = 0
@ -241,58 +306,117 @@ struct YASStyle
ShapeStatsBoxMidPlayer = 153 ShapeStatsBoxMidPlayer = 153
ShapeStatsBoxBottomPlayer = 153 ShapeStatsBoxBottomPlayer = 153
// Server box
ServerNameBoxColor = (R=75, G=0, B=0, A=200) ServerNameBoxColor = (R=75, G=0, B=0, A=200)
ServerNameTextColor = (R=250, G=250, B=250, A=255) ServerNameTextColor = (R=250, G=250, B=250, A=255)
// Game info box
GameInfoBoxColor = (R=30, G=30, B=30, A=200) GameInfoBoxColor = (R=30, G=30, B=30, A=200)
GameInfoTextColor = (R=250, G=250, B=250, A=255) GameInfoTextColor = (R=250, G=250, B=250, A=255)
// Wave info box
WaveBoxColor = (R=10, G=10, B=10, A=200) WaveBoxColor = (R=10, G=10, B=10, A=200)
WaveTextColor = (R=250, G=250, B=250, A=255) WaveTextColor = (R=250, G=250, B=250, A=255)
// Player count box
PlayerCountBoxColor = (R=75, G=0, B=0, A=200) PlayerCountBoxColor = (R=75, G=0, B=0, A=200)
PlayerCountTextColor = (R=250, G=250, B=250, A=255) PlayerCountTextColor = (R=250, G=250, B=250, A=255)
// Header box
ListHeaderBoxColor = (R=10, G=10, B=10, A=200) ListHeaderBoxColor = (R=10, G=10, B=10, A=200)
ListHeaderTextColor = (R=250, G=250, B=250, A=255) ListHeaderTextColor = (R=250, G=250, B=250, A=255)
LeftStateBoxColor = (R=150, G=150, B=150, A=150) // State box
LeftStateBoxColorDead = (R=200, G=0, B=0, A=150) StateBoxColorLobby = (R=150, G=150, B=150, A=150)
LeftStateBoxColorLow = (R=200, G=50, B=50, A=150) StateBoxColorReady = (R=150, G=150, B=150, A=150)
LeftStateBoxColorMid = (R=200, G=200, B=0, A=150) StateBoxColorNotReady = (R=150, G=150, B=150, A=150)
LeftStateBoxColorHigh = (R=0, G=200, B=0, A=150) StateBoxColorSpectator = (R=150, G=150, B=150, A=150)
StateBoxColorDead = (R=200, G=0, B=0, A=150)
StateBoxColorHPLow = (R=200, G=50, B=50, A=150)
StateBoxColorHPMid = (R=200, G=200, B=0, A=150)
StateBoxColorHPHigh = (R=0, G=200, B=0, A=150)
StateBoxColorArmorLow = (R=0, G=0, B=150, A=150)
StateBoxColorArmorMid = (R=0, G=0, B=150, A=150)
StateBoxColorArmorHigh = (R=0, G=0, B=150, A=150)
// Player box
PlayerOwnerBoxColor = (R=100, G=10, B=10, A=150) PlayerOwnerBoxColor = (R=100, G=10, B=10, A=150)
PlayerBoxColor = (R=30, G=30, B=30, A=150) PlayerBoxColor = (R=30, G=30, B=30, A=150)
// Stats box
StatsOwnerBoxColor = (R=10, G=10, B=10, A=150)
StatsBoxColor = (R=10, G=10, B=10, A=150) StatsBoxColor = (R=10, G=10, B=10, A=150)
RankTextColor = (R=250, G=250, B=250, A=255) // State text
ZedTextColor = (R=255, G=0, B=0, A=255)
PerkTextColor = (R=250, G=250, B=250, A=255)
LevelTextColor = (R=250, G=250, B=250, A=255)
PlayerNameTextColor = (R=250, G=250, B=250, A=255)
KillsTextColor = (R=250, G=250, B=250, A=255)
AssistsTextColor = (R=250, G=250, B=250, A=255)
DoshTextColor = (R=250, G=250, B=100, A=255)
StateTextColor = (R=150, G=150, B=150, A=150)
PingTextColor = (R=250, G=250, B=250, A=255)
LevelTextColorLow = (R=250, G=100, B=100, A=255)
LevelTextColorMid = (R=250, G=250, B=0, A=255)
LevelTextColorHigh = (R=0, G=250, B=0, A=255)
StateTextColorLobby = (R=150, G=150, B=150, A=150) StateTextColorLobby = (R=150, G=150, B=150, A=150)
StateTextColorReady = (R=150, G=150, B=150, A=150) StateTextColorReady = (R=150, G=150, B=150, A=150)
StateTextColorNotReady = (R=150, G=150, B=150, A=150) StateTextColorNotReady = (R=150, G=150, B=150, A=150)
StateTextColorSpectator = (R=150, G=150, B=150, A=150) StateTextColorSpectator = (R=150, G=150, B=150, A=150)
StateTextColorDead = (R=250, G=0, B=0, A=255) StateTextColorDead = (R=250, G=0, B=0, A=255)
StateTextColorLowHP = (R=250, G=100, B=100, A=255) StateTextColorLowHP = (R=250, G=250, B=250, A=255)
StateTextColorMidHP = (R=250, G=250, B=0, A=255) StateTextColorMidHP = (R=250, G=250, B=250, A=255)
StateTextColorHighHP = (R=0, G=250, B=0, A=255) StateTextColorHighHP = (R=250, G=250, B=250, A=255)
StateTextColorArmorLow = (R=250, G=250, B=250, A=255)
StateTextColorArmorMid = (R=250, G=250, B=250, A=255)
StateTextColorArmorHigh = (R=250, G=250, B=250, A=255)
// Rank text
RankTextColor = (R=250, G=250, B=250, A=255)
// Player text
PlayerNameTextColor = (R=250, G=250, B=250, A=255)
// Level text
LevelTextColorLow = (R=250, G=100, B=100, A=255)
LevelTextColorMid = (R=250, G=250, B=0, A=255)
LevelTextColorHigh = (R=0, G=250, B=0, A=255)
// Perk text
ZedTextColor = (R=255, G=0, B=0, A=255)
PerkNoneTextColor = (R=250, G=250, B=250, A=255)
PerkBerserkerTextColor = (R=250, G=250, B=250, A=255)
PerkCommandoTextColor = (R=250, G=250, B=250, A=255)
PerkSupportTextColor = (R=250, G=250, B=250, A=255)
PerkFieldMedicTextColor = (R=250, G=250, B=250, A=255)
PerkDemolitionistTextColor = (R=250, G=250, B=250, A=255)
PerkFirebugTextColor = (R=250, G=250, B=250, A=255)
PerkGunslingerTextColor = (R=250, G=250, B=250, A=255)
PerkSharpshooterTextColor = (R=250, G=250, B=250, A=255)
PerkSwatTextColor = (R=250, G=250, B=250, A=255)
PerkSurvivalistTextColor = (R=250, G=250, B=250, A=255)
// Dosh text
DoshTextColorLow = (R=250, G=250, B=100, A=255)
DoshTextColorMid = (R=250, G=250, B=100, A=255)
DoshTextColorHigh = (R=250, G=250, B=100, A=255)
// Kills text
KillsTextColorLow = (R=250, G=250, B=250, A=255)
KillsTextColorMid = (R=250, G=250, B=250, A=255)
KillsTextColorHigh = (R=250, G=250, B=250, A=255)
// Assists text
AssistsTextColorLow = (R=250, G=250, B=250, A=255)
AssistsTextColorMid = (R=250, G=250, B=250, A=255)
AssistsTextColorHigh = (R=250, G=250, B=250, A=255)
// Ping text
PingTextColorNone = (R=250, G=250, B=250, A=255)
PingTextColorLow = (R=0, G=250, B=0, A=255) PingTextColorLow = (R=0, G=250, B=0, A=255)
PingTextColorMid = (R=250, G=250, B=0, A=255) PingTextColorMid = (R=250, G=250, B=0, A=255)
PingTextColorHigh = (R=250, G=0, B=0, A=255) PingTextColorHigh = (R=250, G=0, B=0, A=255)
// Other settings
bShowPingBars = true
bHealthBoxSmoothColorChange = true
bArmorBoxSmoothColorChange = true
bHealthTextSmoothColorChange = false
bArmorTextSmoothColorChange = false
bLevelTextSmoothColorChange = false
bDoshTextSmoothColorChange = false
bKillsTextSmoothColorChange = false
bAssistsTextSmoothColorChange = false
bPingTextSmoothColorChange = false
} }
}; };
@ -301,8 +425,9 @@ struct YASSettings
var YASStyle Style; var YASStyle Style;
var YASSettingsAdmin Admin; var YASSettingsAdmin Admin;
var YASSettingsPlayer Player; var YASSettingsPlayer Player;
var YASSettingsState State;
var YASSettingsPing Ping; var YASSettingsPing Ping;
var YASSettingsLevel Level; var YASSettingsLevel Level;
var YASSettingsHealth Health;
var YASSettingsArmor Armor;
}; };

View File

@ -5,7 +5,7 @@ class YASMut extends KFMutator
`include(Build.uci) `include(Build.uci)
`include(Logger.uci) `include(Logger.uci)
const CurrentVersion = 1; const CurrentVersion = 2;
var config int ConfigVersion; var config int ConfigVersion;
@ -39,9 +39,10 @@ function PostBeginPlay()
Settings.Style = class'ScoreboardStyle'.static.Settings(); Settings.Style = class'ScoreboardStyle'.static.Settings();
Settings.Admin = class'SystemAdminRank'.static.Settings(); Settings.Admin = class'SystemAdminRank'.static.Settings();
Settings.Player = class'SystemPlayerRank'.static.Settings(); Settings.Player = class'SystemPlayerRank'.static.Settings();
Settings.State = class'DynamicStateColor'.static.Settings(); Settings.Health = class'SettingsHealth'.static.Settings();
Settings.Ping = class'DynamicPingColor'.static.Settings(); Settings.Armor = class'SettingsArmor'.static.Settings();
Settings.Level = class'DynamicLevelColor'.static.Settings(); Settings.Ping = class'SettingsPing'.static.Settings();
Settings.Level = class'SettingsLevel'.static.Settings();
} }
function NotifyLogin(Controller C) function NotifyLogin(Controller C)
@ -69,57 +70,25 @@ private function bool IsUID(String ID)
private function InitConfig() private function InitConfig()
{ {
local RankInfo ExampleRank;
local RankRelation ExamplePlayer;
local RankRelation ExampleSteamGroup;
`callstack(); `callstack();
// Update from config version to current version if needed if (ConfigVersion == 0) SaveConfig(); // because I want the main settings to be at the beginning of the config :)
class'ScoreboardStyle'.static.InitConfig(ConfigVersion);
class'SystemAdminRank'.static.InitConfig(ConfigVersion);
class'SystemPlayerRank'.static.InitConfig(ConfigVersion);
class'SettingsHealth'.static.InitConfig(ConfigVersion);
class'SettingsArmor'.static.InitConfig(ConfigVersion);
class'SettingsPing'.static.InitConfig(ConfigVersion);
class'SettingsLevel'.static.InitConfig(ConfigVersion);
class'CustomRanks'.static.InitConfig(ConfigVersion);
class'PlayerRankRelations'.static.InitConfig(ConfigVersion);
class'SteamGroupRankRelations'.static.InitConfig(ConfigVersion);
switch (ConfigVersion) switch (ConfigVersion)
{ {
case 0: // which means there is no config right now case 0:
SaveConfig(); // because I want the main settings to be at the beginning of the config :) case 1:
class'SystemAdminRank'.static.WriteSettings(class'SystemAdminRank'.static.DefaultSettings());
class'SystemPlayerRank'.static.WriteSettings(class'SystemPlayerRank'.static.DefaultSettings());
class'ScoreboardStyle'.static.WriteSettings(class'ScoreboardStyle'.static.DefaultSettings());
class'DynamicStateColor'.static.WriteSettings(class'DynamicStateColor'.static.DefaultSettings());
class'DynamicPingColor'.static.WriteSettings(class'DynamicPingColor'.static.DefaultSettings());
class'DynamicLevelColor'.static.WriteSettings(class'DynamicLevelColor'.static.DefaultSettings());
// Example rank for player(s)
ExampleRank.ID = 0;
ExampleRank.Rank = "YAS Creator";
ExampleRank.TextColor.R = 130;
ExampleRank.TextColor.G = 250;
ExampleRank.TextColor.B = 235;
ExampleRank.OverrideAdminRank = true;
class'CustomRanks'.default.Rank.AddItem(ExampleRank);
// Example player
ExamplePlayer.ObjectID = "76561198001617867"; // GenZmeY SteamID64
ExamplePlayer.RankID = ExampleRank.ID;
class'PlayerRankRelations'.default.Relation.AddItem(ExamplePlayer);
// Example rank for steam group members
ExampleRank.ID = 1;
ExampleRank.Rank = "MSK-GS";
ExampleRank.TextColor.R = 130;
ExampleRank.TextColor.G = 250;
ExampleRank.TextColor.B = 130;
ExampleRank.OverrideAdminRank = false;
class'CustomRanks'.default.Rank.AddItem(ExampleRank);
// Example steam group
ExampleSteamGroup.ObjectID = "103582791465384046"; // MSK-GS SteamID64
ExampleSteamGroup.RankID = ExampleRank.ID;
class'SteamGroupRankRelations'.default.Relation.AddItem(ExampleSteamGroup);
class'CustomRanks'.static.StaticSaveConfig();
class'PlayerRankRelations'.static.StaticSaveConfig();
class'SteamGroupRankRelations'.static.StaticSaveConfig();
case 2147483647: case 2147483647:
`info("Config updated to version"@CurrentVersion); `info("Config updated to version"@CurrentVersion);
break; break;