more readability
This commit is contained in:
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@ -17,9 +17,9 @@ var KFPlayerController OwnerPC;
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var Color PingColor;
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var float PingBars,IdealPing,MaxPing;
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// Groups
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var array<PlayerGroupEntry> PlayerGroups;
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var array<UIDInfoEntry> PlayerInfos;
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// Ranks
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var array<RankInfo> PlayerRanks;
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var array<UIDRankRelation> PlayerInfos;
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var string SystemAdminRank;
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var ColorRGB SystemAdminColor;
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@ -325,46 +325,46 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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local bool bIsZED;
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local int Ping;
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local PlayerGroupEntry Group;
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local bool HasGroup;
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local int PlayerInfoIndex, PlayerGroupIndex;
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local RankInfo CurrentRank;
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local bool HasRank;
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local int PlayerInfoIndex, PlayerRankIndex;
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YOffset *= 1.05;
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KFPRI = KFPRIArray[Index];
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HasGroup = false;
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HasRank = false;
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PlayerInfoIndex = PlayerInfos.Find('UID', KFPRI.UniqueId);
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if (PlayerInfoIndex != INDEX_NONE )
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{
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PlayerGroupIndex = PlayerGroups.Find('ID', PlayerInfos[PlayerInfoIndex].GroupID);
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if (PlayerGroupIndex != INDEX_NONE)
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PlayerRankIndex = PlayerRanks.Find('ID', PlayerInfos[PlayerInfoIndex].RankID);
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if (PlayerRankIndex != INDEX_NONE)
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{
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HasGroup = true;
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Group = PlayerGroups[PlayerGroupIndex];
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HasRank = true;
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CurrentRank = PlayerRanks[PlayerRankIndex];
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}
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}
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if (KFPRI.bAdmin)
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{
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if (!HasGroup || (HasGroup && !Group.OverrideAdminRank))
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if (!HasRank || (HasRank && !CurrentRank.OverrideAdminRank))
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{
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Group.Rank = SystemAdminRank;
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Group.TextColor = SystemAdminColor;
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Group.ApplyColorToFields = SystemAdminApplyColorToFields;
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HasGroup = true;
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CurrentRank.Rank = SystemAdminRank;
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CurrentRank.TextColor = SystemAdminColor;
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CurrentRank.ApplyColorToFields = SystemAdminApplyColorToFields;
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HasRank = true;
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}
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}
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else // Player
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{
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if (!HasGroup)
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if (!HasRank)
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{
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Group.Rank = SystemPlayerRank;
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Group.TextColor = SystemPlayerColor;
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Group.ApplyColorToFields = SystemPlayerApplyColorToFields;
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HasGroup = true;
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CurrentRank.Rank = SystemPlayerRank;
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CurrentRank.TextColor = SystemPlayerColor;
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CurrentRank.ApplyColorToFields = SystemPlayerApplyColorToFields;
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HasRank = true;
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}
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}
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// Now all players belongs to 'Group'
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// Now all players belongs to 'Rank'
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if( KFGRI.bVersusGame )
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bIsZED = KFTeamInfo_Zeds(KFPRI.Team) != None;
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@ -436,9 +436,9 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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C.SetDrawColor(250,250,250,255);
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// Rank
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if (Group.ApplyColorToFields.Rank)
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C.SetDrawColor(Group.TextColor.R,Group.TextColor.G,Group.TextColor.B,255);
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S = Group.Rank;
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if (CurrentRank.ApplyColorToFields.Rank)
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C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
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S = CurrentRank.Rank;
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DrawTextShadowHLeftVCenter(S, RankXPos, TextYOffset, FontScalar);
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C.SetDrawColor(250,250,250,255);
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@ -446,8 +446,8 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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if( bIsZED )
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{
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C.SetDrawColor(255,0,0,255);
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if (Group.ApplyColorToFields.Perk)
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C.SetDrawColor(Group.TextColor.R,Group.TextColor.G,Group.TextColor.B,255);
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if (CurrentRank.ApplyColorToFields.Perk)
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C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
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C.SetPos (PerkXPos, YOffset - ((Height-5) * 0.5f));
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C.DrawRect (Height-5, Height-5, Texture2D'UI_Widgets.MenuBarWidget_SWF_IF');
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@ -482,16 +482,16 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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}
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C.SetDrawColor(250,250,250,255);
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if (Group.ApplyColorToFields.Perk)
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C.SetDrawColor(Group.TextColor.R,Group.TextColor.G,Group.TextColor.B,255);
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if (CurrentRank.ApplyColorToFields.Perk)
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C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
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S = Level@KFPRI.CurrentPerkClass.default.PerkName;
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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}
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else
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{
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C.SetDrawColor(250,250,250,255);
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if (Group.ApplyColorToFields.Perk)
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C.SetDrawColor(Group.TextColor.R,Group.TextColor.G,Group.TextColor.B,255);
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if (CurrentRank.ApplyColorToFields.Perk)
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C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
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S = "No Perk";
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DrawTextShadowHLeftVCenter(S, PerkXPos, TextYOffset, FontScalar);
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}
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@ -514,8 +514,8 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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C.SetDrawColor(250,250,250,255);
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// Player
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if (Group.ApplyColorToFields.Player)
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C.SetDrawColor(Group.TextColor.R,Group.TextColor.G,Group.TextColor.B,255);
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if (CurrentRank.ApplyColorToFields.Player)
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C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
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if( Len(KFPRI.PlayerName) > 25 )
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S = Left(KFPRI.PlayerName, 25);
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else S = KFPRI.PlayerName;
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@ -524,14 +524,14 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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C.SetDrawColor(250,250,250,255);
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// Kill
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if (Group.ApplyColorToFields.Kills)
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C.SetDrawColor(Group.TextColor.R,Group.TextColor.G,Group.TextColor.B,255);
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if (CurrentRank.ApplyColorToFields.Kills)
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C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
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DrawTextShadowHVCenter(string (KFPRI.Kills), KillsXPos, TextYOffset, KillsWBox, FontScalar);
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C.SetDrawColor(250,250,250,255);
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// Assist
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if (Group.ApplyColorToFields.Assists)
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C.SetDrawColor(Group.TextColor.R,Group.TextColor.G,Group.TextColor.B,255);
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if (CurrentRank.ApplyColorToFields.Assists)
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C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
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DrawTextShadowHVCenter(string (KFPRI.Assists), AssistXPos, TextYOffset, AssistWBox, FontScalar);
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C.SetDrawColor(250,250,250,255);
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@ -546,8 +546,8 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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C.SetDrawColor(250, 250, 100, 255);
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StrValue = GetNiceSize(int(KFPRI.Score));
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}
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if (Group.ApplyColorToFields.Dosh)
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C.SetDrawColor(Group.TextColor.R,Group.TextColor.G,Group.TextColor.B,255);
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if (CurrentRank.ApplyColorToFields.Dosh)
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C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
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DrawTextShadowHVCenter(StrValue, CashXPos, TextYOffset, CashWBox, FontScalar);
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C.SetDrawColor(250,250,250,255);
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@ -585,8 +585,8 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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S = string (KFPRI.PlayerHealth) @"HP";
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}
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if (Group.ApplyColorToFields.Health)
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C.SetDrawColor(Group.TextColor.R,Group.TextColor.G,Group.TextColor.B,255);
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if (CurrentRank.ApplyColorToFields.Health)
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C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
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DrawTextShadowHVCenter(S, HealthXPos, TextYOffset, HealthWBox, FontScalar);
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C.SetDrawColor(250,250,250,255);
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@ -608,8 +608,8 @@ function DrawPlayerEntry( Canvas C, int Index, float YOffset, float Height, floa
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}
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C.TextSize(MaxPing, XL, YL, FontScalar, FontScalar);
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if (Group.ApplyColorToFields.Ping)
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C.SetDrawColor(Group.TextColor.R,Group.TextColor.G,Group.TextColor.B,255);
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if (CurrentRank.ApplyColorToFields.Ping)
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C.SetDrawColor(CurrentRank.TextColor.R,CurrentRank.TextColor.G,CurrentRank.TextColor.B,255);
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DrawTextShadowHVCenter(S, PingXPos, TextYOffset, PingWBox/2, FontScalar);
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C.SetDrawColor(250,250,250,255);
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@ -1,5 +0,0 @@
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class PlayerGroups extends Object
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dependson(Types)
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config(ScoreboardExt);
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var config array<PlayerGroupEntry> PlayerGroup;
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@ -2,4 +2,4 @@ class PlayerInfos extends Object
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dependson(Types)
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config(ScoreboardExt);
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var config array<PlayerInfoEntry> PlayerInfo;
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var config array<PlayerRankRelation> PlayerInfo;
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5
ScoreboardExt/Classes/PlayerRanks.uc
Normal file
5
ScoreboardExt/Classes/PlayerRanks.uc
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@ -0,0 +1,5 @@
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class PlayerRanks extends Object
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dependson(Types)
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config(ScoreboardExt);
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var config array<RankInfo> PlayerRank;
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@ -1,5 +1,5 @@
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class ScoreboardExtMut extends KFMutator
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dependson(PlayerGroups, PlayerInfos)
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dependson(PlayerRanks, PlayerInfos)
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config(ScoreboardExt);
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const SteamIDLen = 17;
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@ -17,7 +17,7 @@ struct SClient
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var private array<SClient> RepClients;
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var private array<UIDInfoEntry> UIDInfos;
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var private array<UIDRankRelation> UIDInfos;
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function PostBeginPlay()
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{
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@ -41,9 +41,9 @@ function NotifyLogout(Controller C)
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private function InitConfig()
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{
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local PlayerGroupEntry ExampleGroup;
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local PlayerInfoEntry ExamplePlayer;
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local SteamGroupEntry ExampleSteamGroup;
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local RankInfo ExampleRank;
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local PlayerRankRelation ExamplePlayer;
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local SteamGroupRankRelation ExampleSteamGroup;
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// Update from config version to current version if needed
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switch (ConfigVersion)
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@ -52,48 +52,48 @@ private function InitConfig()
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SaveConfig(); // because I want the main settings to be at the beginning of the config :)
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// Default admin rank
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class'SystemAdminGroup'.default.Rank = "Admin";
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class'SystemAdminGroup'.default.TextColor.R = 250;
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class'SystemAdminGroup'.default.TextColor.G = 0;
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class'SystemAdminGroup'.default.TextColor.B = 0;
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class'SystemAdminRank'.default.Rank = "Admin";
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class'SystemAdminRank'.default.TextColor.R = 250;
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class'SystemAdminRank'.default.TextColor.G = 0;
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class'SystemAdminRank'.default.TextColor.B = 0;
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// Default player rank
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class'SystemPlayerGroup'.default.Rank = "Player";
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class'SystemPlayerGroup'.default.TextColor.R = 250;
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class'SystemPlayerGroup'.default.TextColor.G = 250;
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class'SystemPlayerGroup'.default.TextColor.B = 250;
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class'SystemPlayerRank'.default.Rank = "Player";
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class'SystemPlayerRank'.default.TextColor.R = 250;
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class'SystemPlayerRank'.default.TextColor.G = 250;
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class'SystemPlayerRank'.default.TextColor.B = 250;
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// Example rank for player(s)
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ExampleGroup.ID = 0;
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ExampleGroup.Rank = "SCE Creator";
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ExampleGroup.TextColor.R = 130;
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ExampleGroup.TextColor.G = 250;
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ExampleGroup.TextColor.B = 235;
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ExampleGroup.OverrideAdminRank = true;
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class'PlayerGroups'.default.PlayerGroup.AddItem(ExampleGroup);
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ExampleRank.ID = 0;
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ExampleRank.Rank = "SCE Creator";
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ExampleRank.TextColor.R = 130;
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ExampleRank.TextColor.G = 250;
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ExampleRank.TextColor.B = 235;
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ExampleRank.OverrideAdminRank = true;
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class'PlayerRanks'.default.PlayerRank.AddItem(ExampleRank);
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// Example player
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ExamplePlayer.PlayerID = "76561198001617867"; // GenZmeY SteamID64
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ExamplePlayer.GroupID = ExampleGroup.ID;
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ExamplePlayer.RankID = ExampleRank.ID;
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class'PlayerInfos'.default.PlayerInfo.AddItem(ExamplePlayer);
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// Example rank for steam group members
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ExampleGroup.ID = 1;
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ExampleGroup.Rank = "[MSK-GS]";
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ExampleGroup.TextColor.R = 130;
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ExampleGroup.TextColor.G = 250;
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ExampleGroup.TextColor.B = 130;
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ExampleGroup.OverrideAdminRank = false;
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class'PlayerGroups'.default.PlayerGroup.AddItem(ExampleGroup);
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ExampleRank.ID = 1;
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ExampleRank.Rank = "[MSK-GS]";
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ExampleRank.TextColor.R = 130;
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ExampleRank.TextColor.G = 250;
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ExampleRank.TextColor.B = 130;
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ExampleRank.OverrideAdminRank = false;
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class'PlayerRanks'.default.PlayerRank.AddItem(ExampleRank);
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// Example steam group
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ExampleSteamGroup.SteamGroupID = "103582791465384046"; // MSK-GS SteamID64
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ExampleSteamGroup.GroupID = ExampleGroup.ID;
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ExampleSteamGroup.RankID = ExampleRank.ID;
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class'SteamGroups'.default.SteamGroup.AddItem(ExampleSteamGroup);
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class'SystemAdminGroup'.static.StaticSaveConfig();
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class'SystemPlayerGroup'.static.StaticSaveConfig();
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class'PlayerGroups'.static.StaticSaveConfig();
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class'SystemAdminRank'.static.StaticSaveConfig();
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class'SystemPlayerRank'.static.StaticSaveConfig();
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class'PlayerRanks'.static.StaticSaveConfig();
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class'PlayerInfos'.static.StaticSaveConfig();
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class'SteamGroups'.static.StaticSaveConfig();
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@ -119,15 +119,15 @@ private function InitConfig()
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private function LoadGroupPlayers()
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{
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local PlayerInfoEntry Player;
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local PlayerRankRelation Player;
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local OnlineSubsystem steamworks;
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local UIDInfoEntry UIDInfo;
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local UIDRankRelation UIDInfo;
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steamworks = class'GameEngine'.static.GetOnlineSubsystem();
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foreach class'PlayerInfos'.default.PlayerInfo(Player)
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{
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UIDInfo.GroupID = Player.GroupID;
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UIDInfo.RankID = Player.RankID;
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if (Len(Player.PlayerID) == UniqueIDLen && steamworks.StringToUniqueNetId(Player.PlayerID, UIDInfo.UID))
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{
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if (UIDInfos.Find('Uid', UIDInfo.UID) == INDEX_NONE)
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@ -157,13 +157,13 @@ function AddPlayerInfo(Controller C)
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RepClients.AddItem(RepClient);
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RepClient.RepInfo.PlayerInfos = UIDInfos;
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RepClient.RepInfo.PlayerGroups = class'PlayerGroups'.default.PlayerGroup;
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RepClient.RepInfo.SystemAdminRank = class'SystemAdminGroup'.default.Rank;
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RepClient.RepInfo.SystemAdminColor = class'SystemAdminGroup'.default.TextColor;
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RepClient.RepInfo.SystemAdminApplyColorToFields = class'SystemAdminGroup'.default.ApplyColorToFields;
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RepClient.RepInfo.SystemPlayerRank = class'SystemPlayerGroup'.default.Rank;
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RepClient.RepInfo.SystemPlayerColor = class'SystemPlayerGroup'.default.TextColor;
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RepClient.RepInfo.SystemPlayerApplyColorToFields = class'SystemPlayerGroup'.default.ApplyColorToFields;
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RepClient.RepInfo.PlayerRanks = class'PlayerRanks'.default.PlayerRank;
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RepClient.RepInfo.SystemAdminRank = class'SystemAdminRank'.default.Rank;
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RepClient.RepInfo.SystemAdminColor = class'SystemAdminRank'.default.TextColor;
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RepClient.RepInfo.SystemAdminApplyColorToFields = class'SystemAdminRank'.default.ApplyColorToFields;
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RepClient.RepInfo.SystemPlayerRank = class'SystemPlayerRank'.default.Rank;
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RepClient.RepInfo.SystemPlayerColor = class'SystemPlayerRank'.default.TextColor;
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RepClient.RepInfo.SystemPlayerApplyColorToFields = class'SystemPlayerRank'.default.ApplyColorToFields;
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RepClient.RepInfo.ClientStartReplication();
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}
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@ -1,7 +1,7 @@
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class ScoreboardExtRepInfo extends ReplicationInfo;
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var public array<UIDInfoEntry> PlayerInfos;
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var public array<PlayerGroupEntry> PlayerGroups;
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var public array<UIDRankRelation> PlayerInfos;
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var public array<RankInfo> PlayerRanks;
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var public string SystemAdminRank;
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var public ColorRGB SystemAdminColor;
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@ -11,12 +11,12 @@ var public string SystemPlayerRank;
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var public ColorRGB SystemPlayerColor;
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var public Fields SystemPlayerApplyColorToFields;
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var private bool SystemFinished, GroupsFinished, InfosFinished;
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var private int InfosReplicateProgress, GroupsReplicateProgress;
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var private bool InitFinished, RanksFinished, InfosFinished;
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var private int InfosReplicateProgress, RanksReplicateProgress;
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var private KFScoreBoard SC;
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public final function ClientStartReplication()
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public function ClientStartReplication()
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{
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GetScoreboard();
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@ -28,25 +28,25 @@ public final function ClientStartReplication()
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SystemPlayerColor,
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SystemPlayerApplyColorToFields);
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SetTimer(0.01f, true, nameof(ClientReplicateGroups));
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SetTimer(0.01f, true, nameof(ClientReplicateRanks));
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SetTimer(0.01f, true, nameof(ClientReplicateInfos));
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}
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public final function ClientReplicateGroups()
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public function ClientReplicateRanks()
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{
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if (GroupsReplicateProgress < PlayerGroups.Length)
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if (RanksReplicateProgress < PlayerRanks.Length)
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{
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ClientAddPlayerGroup(PlayerGroups[GroupsReplicateProgress]);
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++GroupsReplicateProgress;
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ClientAddPlayerRank(PlayerRanks[RanksReplicateProgress]);
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++RanksReplicateProgress;
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}
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else
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{
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ClearTimer(nameof(ClientReplicateGroups));
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GroupReplicationFinished();
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ClearTimer(nameof(ClientReplicateRanks));
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RankReplicationFinished();
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}
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}
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public final function ClientReplicateInfos()
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public function ClientReplicateInfos()
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{
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if (InfosReplicateProgress < PlayerInfos.Length)
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{
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@ -60,7 +60,7 @@ public final function ClientReplicateInfos()
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}
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}
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private reliable client final function GetScoreboard()
|
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private reliable client function GetScoreboard()
|
||||
{
|
||||
if (SC != None)
|
||||
{
|
||||
@ -72,29 +72,29 @@ private reliable client final function GetScoreboard()
|
||||
SetTimer(0.1f, false, nameof(GetScoreboard));
|
||||
}
|
||||
|
||||
private reliable client final function ClientAddPlayerGroup(PlayerGroupEntry Group)
|
||||
private reliable client function ClientAddPlayerRank(RankInfo Rank)
|
||||
{
|
||||
PlayerGroups.AddItem(Group);
|
||||
PlayerRanks.AddItem(Rank);
|
||||
}
|
||||
|
||||
private reliable client final function ClientAddPlayerInfo(UIDInfoEntry PlayerInfo)
|
||||
private reliable client function ClientAddPlayerInfo(UIDRankRelation PlayerInfo)
|
||||
{
|
||||
PlayerInfos.AddItem(PlayerInfo);
|
||||
}
|
||||
|
||||
private reliable client final function GroupReplicationFinished()
|
||||
private reliable client function RankReplicationFinished()
|
||||
{
|
||||
GroupsFinished = true;
|
||||
ClientGroupsApply();
|
||||
RanksFinished = true;
|
||||
ClientRanksApply();
|
||||
}
|
||||
|
||||
private reliable client final function InfosReplicationFinished()
|
||||
private reliable client function InfosReplicationFinished()
|
||||
{
|
||||
InfosFinished = true;
|
||||
ClientInfosApply();
|
||||
}
|
||||
|
||||
private reliable client final function ClientInitSystem(
|
||||
private reliable client function ClientInitSystem(
|
||||
string _SystemAdminRank,
|
||||
ColorRGB _SystemAdminColor,
|
||||
Fields _SystemAdminApplyColorToFields,
|
||||
@ -112,7 +112,7 @@ private reliable client final function ClientInitSystem(
|
||||
ClientSystemApply();
|
||||
}
|
||||
|
||||
private reliable client final function ClientSystemApply()
|
||||
private reliable client function ClientSystemApply()
|
||||
{
|
||||
if (SC == None)
|
||||
{
|
||||
@ -127,24 +127,24 @@ private reliable client final function ClientSystemApply()
|
||||
SC.SystemPlayerColor = SystemPlayerColor;
|
||||
SC.SystemPlayerApplyColorToFields = SystemPlayerApplyColorToFields;
|
||||
|
||||
SystemFinished = true;
|
||||
InitFinished = true;
|
||||
Finished();
|
||||
}
|
||||
|
||||
private reliable client final function ClientGroupsApply()
|
||||
private reliable client function ClientRanksApply()
|
||||
{
|
||||
if (SC == None)
|
||||
{
|
||||
SetTimer(0.1f, false, nameof(ClientGroupsApply));
|
||||
SetTimer(0.1f, false, nameof(ClientRanksApply));
|
||||
return;
|
||||
}
|
||||
|
||||
SC.PlayerGroups = PlayerGroups;
|
||||
GroupsFinished = true;
|
||||
SC.PlayerRanks = PlayerRanks;
|
||||
RanksFinished = true;
|
||||
Finished();
|
||||
}
|
||||
|
||||
private reliable client final function ClientInfosApply()
|
||||
private reliable client function ClientInfosApply()
|
||||
{
|
||||
if (SC == None)
|
||||
{
|
||||
@ -153,22 +153,22 @@ private reliable client final function ClientInfosApply()
|
||||
}
|
||||
|
||||
SC.PlayerInfos = PlayerInfos;
|
||||
GroupsFinished = true;
|
||||
RanksFinished = true;
|
||||
Finished();
|
||||
}
|
||||
|
||||
private reliable client final function Finished()
|
||||
private reliable client function Finished()
|
||||
{
|
||||
if (SystemFinished && GroupsFinished && InfosFinished)
|
||||
if (InitFinished && RanksFinished && InfosFinished)
|
||||
Destroy();
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
InfosReplicateProgress=0
|
||||
GroupsReplicateProgress=0
|
||||
RanksReplicateProgress=0
|
||||
|
||||
SystemFinished=false
|
||||
GroupsFinished=false
|
||||
InitFinished=false
|
||||
RanksFinished=false
|
||||
InfosFinished=false
|
||||
}
|
@ -2,7 +2,7 @@ class SteamGroups extends Object
|
||||
dependson(Types)
|
||||
config(ScoreboardExt);
|
||||
|
||||
var config array<SteamGroupEntry> SteamGroup;
|
||||
var config array<SteamGroupRankRelation> SteamGroup;
|
||||
|
||||
DefaultProperties
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
class SystemAdminGroup extends Object
|
||||
class SystemAdminRank extends Object
|
||||
dependson(Types)
|
||||
config(ScoreboardExt);
|
||||
|
@ -1,4 +1,4 @@
|
||||
class SystemPlayerGroup extends Object
|
||||
class SystemPlayerRank extends Object
|
||||
dependson(Types)
|
||||
config(ScoreboardExt);
|
||||
|
@ -49,7 +49,7 @@ struct Fields
|
||||
}
|
||||
};
|
||||
|
||||
struct PlayerGroupEntry
|
||||
struct RankInfo
|
||||
{
|
||||
var int ID;
|
||||
var string Rank;
|
||||
@ -58,20 +58,20 @@ struct PlayerGroupEntry
|
||||
var Fields ApplyColorToFields;
|
||||
};
|
||||
|
||||
struct SteamGroupEntry
|
||||
struct SteamGroupRankRelation
|
||||
{
|
||||
var string SteamGroupID;
|
||||
var int GroupID;
|
||||
var int RankID;
|
||||
};
|
||||
|
||||
struct PlayerInfoEntry
|
||||
struct PlayerRankRelation
|
||||
{
|
||||
var string PlayerID;
|
||||
var int GroupID;
|
||||
var int RankID;
|
||||
};
|
||||
|
||||
struct UIDInfoEntry
|
||||
struct UIDRankRelation
|
||||
{
|
||||
var UniqueNetId UID;
|
||||
var int GroupID;
|
||||
var int RankID;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user